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Five Gemstones

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Five Gemstones


Location

Plegia Castle

Boss(es)

Algol

Previous chapter(s)

The Sword or the Knee

Next chapter(s)

An Ill Presage

So ends the human race. The future is built upon the past...But your kind shall never see it. Your mother and father...are dead, tiny one. And now it is your turn...to DIE!
— Grima

Five Gemstones (Japanese: 五つの宝玉 Five Gemstones) is the twenty-first chapter in Fire Emblem Awakening. In this chapter, the Shepherds have fallen into Validar's trap and must escape Plegia Castle. The chapter's aftermath sees Robin manipulated into doing Validar's will, and Lucina having to make a difficult choice.

Plot

Main article: Five Gemstones/Script

As the Shepherds travel through the Plegian wasteland, Lucina sees what resembles Grima's skull, and remembers a time in the future where she confronted him; she resolves that she cannot allow him to be revived. As they arrive at Plegia Castle, Robin notices and points out to Chrom armed soldiers hiding from them. When Validar and Aversa enter, Chom asks for Gules; Validar calls Lucina an intruder and demands the Fire Emblem. When Chrom refuses, Validar orders his soldiers to seize the Shepherds as they flee from Plegia Castle.

As the Shepherds near the exit, Validar appears and attacks Chrom. When Chrom refuses to grant him the Fire Emblem, Validar brings Robin under his influence and uses Robin to steal the Fire Emblem, leaving once done. As they leave the castle, Robin asks to be left behind as Validar's influence is a threat to the Shepherds, but Chrom puts his faith in Robin, stating that Validar couldn't take total control, something they could use to their advantage. Later, Lucina takes Robin aside; having seen what Validar can make Robin do, Lucina concludes that it was Robin who killed her father in the future. Lucina presents her intent to kill Robin, who may accept or reject her judgement, but Chrom intervenes and stops her before she can kill Robin. Chrom states that the bonds they share are too strong for Validar to break, and assures Lucina that Robin will not betray them.

Note: the exact way Lucina confronts Robin, and how Chrom intervenes, changes based on their relation, with three possibilities: Robin married Chrom and is thus Lucina's mother, Robin married Lucina and is her husband, or neither and Robin and Lucina share no direct familial tie; in any case, the overall outcome is the same.

Summary

Instead of handing over the Gemstone, Validar manipulates Robin to steal the Fire Emblem. The Ylisseans barely escape the castle alive.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat Algol Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–14 {{{partner}}} {{{other}}} 29+28
Cm fe13 21.png
Map dimensions:
21 columns by 28 rows

Character data

Characters
New units

None

Required characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​Gregor ​Nowi ​Libra ​Tharja ​Olivia ​Cherche ​Henry ​Lucina ​Say'ri ​

Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds01 bolt axe.png Bolt Axe Dropped by Algol
Is 3ds01 concoction.png Concoction Dropped by enemy Sorcerer
Is 3ds01 mire.png Mire Dropped by enemy Sorcerer
Is 3ds01 master key.png Master Key Dropped by enemy Swordmaster
Is 3ds01 master key.png Master Key Dropped by enemy Berserker
Is 3ds01 ruin.png Ruin Dropped by enemy Sorcerer (reinforcement)
Is 3ds01 secret book.png Secret Book Open northwesternmost chest
Is 3ds01 noble rapier.png Noble Rapier Open chest in the room with the Sorcerer that drops the Concoction
Is 3ds01 fortify.png Fortify Open easternmost chest
Is 3ds01 bullion large.png Bullion (L) Open southwesternmost chest

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 javelin.png Javelin 700
Is 3ds01 hand axe.png Hand Axe 750
Is 3ds01 arcfire.png Arcfire 1,440
Is 3ds01 arcthunder.png Arcthunder 1,620
Is 3ds01 arcwind.png Arcwind 1,320

Event tiles

  • Column 5, row 28: Six squares west of Algol's initial position
  • Column 17, row 28: Six squares east of Algol's initial position

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 berserker enemy.gif Algol Berserker 15 1 60 31 22 18 25 17 15 10 6 Bolt AxeThis item is dropped upon this unit's defeat.
Gamble
--
Ma 3ds01 sorcerer enemy.gif Plegian Sorcerer 10 2 48~49 2 18~19 12~13 12~13 11~12 16~17 16~17 - Mire
Hex Anathema
Can have 0–1 skill(s) at random
--
Ma 3ds01 sorcerer enemy.gif Plegian Sorcerer 10 1 48~49 2 18~19 12~13 12~13 11~12 16~17 16~17 - Mire Nosferatu ConcoctionThis item is dropped upon this unit's defeat.
Hex Anathema
Can have 0–1 skill(s) at random
--
Ma 3ds01 sorcerer enemy.gif Plegian Sorcerer 10 1 48~49 2 18~19 12~13 12~13 11~12 16~17 16~17 - Mire Nosferatu
Hex Anathema
Can have 0–1 skill(s) at random
--
Ma 3ds01 sorcerer enemy.gif Plegian Sorcerer 10 1 48~49 2 18~19 12~13 12~13 11~12 16~17 16~17 - MireThis item is dropped upon this unit's defeat.
Hex Anathema
Can have 0–1 skill(s) at random
--
Ma 3ds01 swordmaster enemy.gif Plegian Swordmaster 10 1 42~43 20~21 2 25 28 19 14 12~13 6 Silver Sword Master KeyThis item is dropped upon this unit's defeat.
Avoid +10 Vantage
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 berserker enemy.gif Plegian Berserker 10 3 58 29~30 0 13~14 22~23 11~12 12 5~6 6 Tomahawk
Gamble Wrath
Can have 0–1 skill(s) at random
• The northern one immediately begins moving unprovoked.
• The southeastern one begins moving if the nearby Assassin or Arcfire Sorcerer is provoked.
• The southwestern one begins moving if the nearby Swordmaster or Sorcerer is provoked.
Ma 3ds01 sorcerer enemy.gif Plegian Sorcerer 10 2 48~49 2 18~19 12~13 12~13 11~12 16~17 16~17 6 Ruin
Hex Anathema
Can have 0–1 skill(s) at random
The southern one begins moving if a nearby Swordmaster or Sorcerer is provoked.
Ma 3ds01 berserker enemy.gif Plegian Berserker 10 2 58 29~30 0 13~14 22~23 11~12 12 5~6 6 Silver Axe
Gamble Wrath
Can have 0–1 skill(s) at random
• The northern one begins moving if the nearby Arcfire Sorcerer is provoked.
• The southern one begins moving if the nearby Swordmaster or Arcthunder Sorcerer is provoked.
Ma 3ds01 assassin enemy.gif Plegian Assassin 10 4 43~44 21~22 0 28 26 12~13 12 5~6 6 Silver Sword Silver Bow
Avoid +10 Vantage Movement +1
Can have 0–1 skill(s) at random
The southwestern two both begin moving if either of them or the nearby Berserker is provoked.
Ma 3ds01 sorcerer enemy.gif Plegian Sorcerer 10 3 48~49 2 18~19 12~13 12~13 11~12 16~17 16~17 6 Arcfire
Hex Anathema
Can have 0–1 skill(s) at random
• The northern one begins moving if the nearby Berserker is provoked.
• The furthest southern one begins moving if a nearby Swordmaster or Sorcerer is provoked.
• The southeastern one begins moving if the nearby Berserker or Assassin is provoked.
Ma 3ds01 swordmaster enemy.gif Plegian Swordmaster 10 4 42~43 20~21 2 25 28 19 14 12~13 6 Silver Sword
Avoid +10 Vantage
Can have 0–1 skill(s) at random
• The northern one begins moving if the nearby Arcthunder Sorcerer or Berserker is provoked.
• The furthest southern two both begin moving if either of them or a nearby Sorcerer is provoked.
• The southwestern one begins moving if the nearby Berserker or Sorcerer is provoked.
Ma 3ds01 sorcerer enemy.gif Plegian Sorcerer 10 1 48~49 2 18~19 12~13 12~13 11~12 16~17 16~17 6 Arcthunder
Hex Anathema
Can have 0–1 skill(s) at random
Begins moving if the nearby Swordmaster or Berserker is provoked.
Ma 3ds01 berserker enemy.gif Plegian Berserker 10 1 58 29~30 0 13~14 22~23 11~12 12 5~6 6 Silver Axe Master KeyThis item is dropped upon this unit's defeat.
Gamble Wrath
Can have 0–1 skill(s) at random
Begins moving if a nearby Assassin is provoked.
Ma 3ds01 sorcerer enemy.gif Plegian Sorcerer 10 1 48~49 2 18~19 12~13 12~13 11~12 16~17 16~17 6 Arcwind
Hex Anathema
Can have 0–1 skill(s) at random
Begins moving if the nearby Swordmaster or Berserker is provoked.
Ma 3ds01 assassin enemy.gif Plegian Assassin 10 1 43~44 21~22 0 28 26 12~13 12 5~6 6 Silver Sword Killer Bow
Avoid +10 Vantage Movement +1
Can have 0–1 skill(s) at random
Begins moving if the nearby Berserker or Sorcerer is provoked.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 sorcerer enemy.gif Plegian Sorcerer 10 12 48~49 2 18~19 12~13 12~13 11~12 16~17 16~17 - Mire
Hex Anathema
Can have 0–1 skill(s) at random
Stands on stairs beyond the western and eastern walls.
Ma 3ds01 sorcerer enemy.gif Plegian Sorcerer 10 2 48~49 2 18~19 12~13 12~13 11~12 16~17 16~17 6 Arcwind
Hex Anathema
Can have 0–1 skill(s) at random
--
Ma 3ds01 sorcerer enemy.gif Plegian Sorcerer 10 1 48~49 2 18~19 12~13 12~13 11~12 16~17 16~17 6 RuinThis item is dropped upon this unit's defeat.
Hex Anathema
Can have 0–1 skill(s) at random
--
Ma 3ds01 swordmaster enemy.gif Plegian Swordmaster 10 3 42~43 20~21 2 25 28 19 14 12~13 6 Silver Sword
Avoid +10 Vantage
Can have 0–1 skill(s) at random
--
Ma 3ds01 berserker enemy.gif Plegian Berserker 10 2 58 29~30 0 13~14 22~23 11~12 12 5~6 6 Silver Axe
Gamble Wrath
Can have 0–1 skill(s) at random
--
Ma 3ds01 swordmaster enemy.gif Plegian Swordmaster 10 1 42~43 20~21 2 25 28 19 14 12~13 6 Armorslayer
Avoid +10 Vantage
Can have 0–1 skill(s) at random
--
Ma 3ds01 assassin enemy.gif Plegian Assassin 10 2 43~44 21~22 0 28 26 12~13 12 5~6 6 Silver Sword Silver Bow
Avoid +10 Vantage Movement +1
Can have 0–1 skill(s) at random
--
Ma 3ds01 sorcerer enemy.gif Plegian Sorcerer 10 2 48~49 2 18~19 12~13 12~13 11~12 16~17 16~17 6 Arcfire
Hex Anathema
Can have 0–1 skill(s) at random
--
Ma 3ds01 sorcerer enemy.gif Plegian Sorcerer 10 1 48~49 2 18~19 12~13 12~13 11~12 16~17 16~17 6 Ruin
Hex Anathema
Can have 0–1 skill(s) at random
--
Ma 3ds01 sorcerer enemy.gif Plegian Sorcerer 10 1 48~49 2 18~19 12~13 12~13 11~12 16~17 16~17 6 Arcthunder
Hex Anathema
Can have 0–1 skill(s) at random
--
Ma 3ds01 berserker enemy.gif Plegian Berserker 10 1 58 29~30 0 13~14 22~23 11~12 12 5~6 6 Tomahawk
Gamble Wrath
Can have 0–1 skill(s) at random
--

Reinforcements

  • Turns 2–13 (Hard only)/Turns 3–14 (Normal only)
    • Each turn, 1 Sorcerer with Mire will appear from one of the western or eastern staircases beyond the walls. The first appears from the furthest northeastern stairs, the second from the second-furthest northwestern stairs, and so on in an alternating pattern.
  • Turns 2–13 (Lunatic only)
    • Each turn, 2 Sorcerers with Mire will appear from the western and eastern staircases beyond the walls. The first two appear from the furthest northern row, the second two from the second-furthest row, and so on.
  • Turn 5
  • Turn 6 (Lunatic)/7 (Normal/Hard)
  • Turn 7 (Lunatic)/8 (Normal/Hard)
  • Turn 8 (Lunatic only)/9 (Hard only)
  • Turn 9 (Lunatic)/10 (Normal/Hard)

Boss data

Main article: Algol

Normal Hard Lunatic

Small portrait algol fe13.png
Ma 3ds01 berserker enemy.gif Berserker
Level 15
Movement 6
Stats
Max HP 60 Speed 25
Strength 31 Luck 17
Magic 22 Defense 15
Skill 18 Resistance 10
Inventory Skills
Bolt AxeThis item is dropped upon this unit's defeat. Gamble
Weapon Levels
Swords -- Lances -- Axes B
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


On Hard difficulty, enemies start forging their Silver-class weaponry. On Lunatic difficulty, enemies will start forging all of their weapons to +8 Might and +20 Hit.

Trivia

  • This chapter is one of few chapters in the game where the preparations theme doesn't play during that phase of setup. In this case, the music from the preceding cutscene continues onto the battle preparations screen.
  • Plegia Castle is one of five locations on the world map that connects to only one other location (in this case, only to Plegia Castle Courtyard), and as such is a dead end. The other four are the Outrealm Gate, Law's End, Warriors' Tomb, and Grima.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Five Gemstones

--

Japanese

五つの宝玉

Five Gemstones

Spanish

La cinco gemas

The five gems

French

Cinq gemmes

Five gemstones

German

Fünf Edelsteine

Five Gems

Italian

Le cinque gemme

The five gemstones

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← The Sword or the Knee • Five Gemstones • An Ill Presage →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map