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Locktouch
- Pick redirects here. For the item with the same function, see Lockpick.
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Locktouch (Japanese: 鍵開け Open a Lock), known as Pick in Fire Emblem: The Sacred Stones, is a skill which debuted in Fire Emblem: Shadow Dragon & the Blade of Light. It allows the user to unlock locks without a key.
In its debut appearance, it is an ability of the Thief class that lets it open chests; Marth also gets this ability after obtaining the Fire Emblem, which is shown by an icon () in his status menu. Thieves were able to use lockpicks to open doors and lower bridges, and all units can use the single-use door keys and bridge keys to open doors and lower bridges, respectively.
While not present in Gaiden, in Shadow Dragon & the Blade of Light's direct sequel, Mystery of the Emblem, the lockpick was removed and thieves were given the ability to open doors and lower bridges without it. Marth upon gaining the Fire Emblem can still only open chests however. Despite the Fire Emblem being an item in Mystery, the ability to open chests is a separate ability from the item, once again shown with an icon (, or, upon obtaining the Binding Shield,
).
Fire Emblem: Thracia 776, the next game in the franchise to have chests, doors, and bridges able to be opened or lowered with keys, abandoned the thief class's innate ability altogether, having them only use lockpicks to open or lower them. This continued into the next two installments.
The skill returned in The Sacred Stones, now a visible skill. It acts like Mystery of the Emblem, allowing the user to open chests and doors without a key or lockpick; however, it is limited to the rogue class, with thieves and assassins being required to use a lockpick like the previous three installments. In Path of Radiance, it once again usurps the lockpick entirely, and it became a hidden ability again. This continued in the next three games before Locktouch became a visible skill again in Awakening. In Awakening it is associated with the Thief class, and in Fates, the Ninja and Outlaw classes. Due to how these games handle class skills, this ability can be kept even if the user reclasses to another class.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Shadow Dragon & the Blade of Light | -- | Opens chests. | Command | -- | Undefined skill |
Mystery of the Emblem | -- | Thieves: Opens doors and chests and lowers bridges without the use of a key. Marth: Opens chests without the use of a key. |
Command | -- | Undefined skill |
The Sacred Stones | -- | Opens doors and chests without the use of a key. | Command (Pick) |
-- | -- |
Path of Radiance | -- | Opens doors and chests without the use of a key. For Volke only, it costs 50 gold per use. | Command | 0 | Hidden and unnamed. |
Radiant Dawn | -- | Opens doors and chests without breaking the door down or using a key. | Command | 0 | Hidden and unnamed. |
Shadow Dragon | -- | Opens doors and chests and lowers bridges without the use of a key. | Command | -- | Undefined skill |
New Mystery of the Emblem | -- | Opens doors and chests and lowers bridges without the use of a key, | Command | -- | Undefined skill |
Awakening | ![]() |
Opens doors and chests without the use of a key. | Command (Door, Chest) |
-- | -- |
Fates | ![]() |
Opens doors and chests without the use of a key. Negates damage taken from starting a turn on caltrop terrain. |
Command (Door, Chest) |
-- | Base cost: 1250 G |
Three Houses | ![]() |
Opens doors and chests without the use of a key. | Command (Door, Chest) |
-- | -- |
Availability
Shadow Dragon & the Blade of Light
Units | Julian • Rickard • Marth (after obtaining the Fire Emblem) |
Classes | Thief |
Mystery of the Emblem
Units | Julian • Rickard • Marth (after obtaining the Fire Emblem) |
Classes | Thief |
The Sacred Stones
Units | Rennac |
Classes | Rogue (Learned at Level 1) |
Path of Radiance
Units | Sothe • Volke |
Classes | Thief • Assassin |
Radiant Dawn
Units | Sothe • Volke |
Classes | Thief • Rogue • Whisper • Assassin |
Shadow Dragon
Units | Julian • Rickard |
Classes | Thief |
New Mystery of the Emblem
Units | Julian • Rickard |
Classes | Thief |
Awakening
Units | Gaius • Anna • Gangrel • Leif (both versions) • Matthew • Jaffar • Sothe |
Classes | Thief (Learned at Level 1) |
Fates
Units | All campaigns: Shura • Kaze Birthright and Revelation: Asugi • Kagero • Saizo Conquest and Revelation: Nina • Niles Anna on the Run: Anna |
Classes | Ninja (Learned from Level 1) • Outlaw (Learned from level 1) |
Three Houses
Units | Ashe ("Lockpick") |
Classes | Assassin • Thief • Trickster |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Awakening | Allows the unit to open doors and chests without keys. |
鍵なしで扉や宝箱を開けられる |
Fates | Allows the unit to open doors and chests without keys. |
鍵がなくても 扉や宝箱を開けることができる |
Three Houses | Allows unit to open doors and chests without keys. |
鍵がなくても、 扉や宝箱を開けられるようになる |
Trivia
- The name of the skill in its The Sacred Stones incarnation, Pick, is also the name of the command used to activate the skill. The Pick command basically rolls the Door and Chest commands associated with the keys and the Lockpick into a single command, primarily to allow a Rogue holding a key or a Lockpick to distinguish between usage of the Pick skill and usage of the Lockpick. Subsequent games use the same commands as the keys, and Locktouch takes priority over the keys, so a unit with this ability cannot use up any keys in their inventory.
Etymology and other languages
Locktouch
Names, etymology and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
• Pick |
• This name is used in The Sacred Stones. |
Japanese |
鍵開け |
Roughly "open a lock." Written as かぎ開 in The Sacred Stones. |
Spanish |
Descerrajar |
To break open, unlock |
French |
Crochetage |
Lock-picking |
German |
Schlossknacker |
Lock-picking |
Italian |
Scasso |
Forced entry |
Korean |
자물쇠 열기 |
Open a lock |
Simplified Chinese |
开锁 |
Unlock |
Traditional Chinese |
開鎖 |
Unlock |
Lockpick
Names, etymology and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Lockpick |
As Ashe used to live in poverty, he learned thievery to feed himself and his siblings. |
Japanese |
生きるための知恵 |
Wisdom to live |
Spanish |
Cerrajero |
Locksmith |
French |
Passe-partout |
Master Key |
German |
Dietrich |
Lockpick |
Italian |
Grimaldello |
Lockpick |
Korean |
생활의 지혜 |
Wisdom to live |
Simplified Chinese |
生存的智慧 |
Wisdom to survive |
Traditional Chinese |
生存的智慧 |
Wisdom to survive |
References
Skills in Fire Emblem: The Sacred Stones | |
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Skills in Fire Emblem Fates | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Abilities in Fire Emblem: Three Houses | |||||||||||||||||||||||||||||||||||||||||||||
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Abilities in Fire Emblem Warriors: Three Hopes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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