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The Future Past 1

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The Future Past 1


Location

Outrealms (Alternate Plegia)

Boss(es)

???

A world in which the ancient fell dragon has been revived, causing untold chaos. All hope for the future rests upon the shoulders of 12 valiant children—an exalted princess and 11 others born with the power to alter their destinies. However, without intervention, these 12 children will most certainly die.
— Naga

The Future Past 1 is a downloadable content xenologue chapter in Fire Emblem Awakening. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the Outrealm Gate, The Future Past 1 is the twenty-second one from the top in the North American version of the game. Officially in Japan and unofficially in North America, The Future Past 1 is part of the second series of DLC releases, a distinction that does not exist in the PAL regions.

This chapter was first made available on October 4, 2012 in Japan, May 9, 2013 in North America, and June 6-7 in the PAL regions.

In this chapter, Naga tasks the Shepherds into protecting four children in a bleak future in their quest to deliver two Gemstones to their princess from suffering a grisly end. As it turns out, the Outrealm where this bleak future takes place in is an alternate version of the Ylissean world, and the children tasked to be protected are four girls familiar to the Shepherds.

Plot

Main article: The Future Past 1/Script
See also: The Future Past 1/Conversations
Note: Mentions of Cynthia, Kjelle, Noire, Nah, and Tiki in the below plot refer to the versions of those characters native to the Outrealm of the Future Past chapters. An alternate version of Lucina also appears.

Chrom and the Shepherds are summoned to an Outrealm by Naga to save a world on the brink of demise. In this world, the fell dragon has been revived and twelve valiant children led by a princess seek to defeat it by performing the Awakening. Four of them obtain Gules and Azure, four more Argent and Sable, and three Vert and the Fire Emblem, but all of the children perish. Seeking to avert this cruel destiny, Naga sends the Shepherds to help the four children who have obtained Gules and Azure. The Shepherds prepare for battle.

If Lucina is present, she expresses shock at how similar this world is to the future she came from. She worries for Chrom's safety, but Chrom reassures her. He sees this as an opportunity to make up for not being able to keep her safe before.

Noire, Nah, Cynthia, and Kjelle are cornered by Risen around a pillar in the center of a room. They have suffered much since coming to Plegia, but have successfully obtained Gules and Azure. As Cynthia and Kjelle try to raise Noire's and Nah's spirits, the Risen manage to separate the girls and take their weapons. Before the girls can find a way to regroup, barricades appear, isolating them from one other. Seeing no way out, the girls reflect on their time together and come to terms with their fates, save for Cynthia, who prays for a miracle.

During the battle, the four children can have special conversations with their parents and alternate selves. Once the battle ends, if any of the children were spoken to, they will deliver a monologue thanking their parents.

Having been saved by the Shepherds, the girls regroup. Their faith has been restored, both in miracles and in their ability to save their world. They set out to meet up with the other children in Ylisse.

Meanwhile, Naga congratulates Chrom on saving the children. Though they will make it back to Ylisse safely, the children with the other gemstones and their world are still in danger. When Chrom volunteers to help, Naga is confident he will succeed when called upon again.

In the ruined alternate version of Ylisstol Castle, Lucina is worried about her armies' losses and hopes that her friends will return soon. Tiki arrives from Mount Prism, which has fallen to the Risen. Upon hearing that the other children have gone to Plegia, she realizes that Lucina intends to perform the Awakening. Tiki affirms Lucina's decision to remain in the capital and tells her to have faith in her friends. Suddenly, a hooded figure appears and attacks Lucina, but Tiki takes the blow and urges Lucina to run, collapsing.

Website summary

American: Visit an Outrealm world where history took a different turn. In this world of despair, the children's lives are about to end.[1]
European: Visit an Outrealm world where history has taken a different turn. In this world of despair, the lives of our heroes' children are about to come to an end…

North American eShop summary

Rescue Cynthia, Kjelle, Noire, and Nah in this bleak tale from an alternate future.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies 14 {{{partner}}} 4 41+22
Cm fe13 the future past 1.png
Difficulty rating: ★★★★
Map dimensions:
19 columns by 19 rows
Block sizes:
Japan: ??
North America: 46
PAL region: 48
Map phase music: "Chaos", originating in the base game
Battle phase music: "Annihilation", originating in the base game
Boss music: "Id (Hope)", originating in this DLC set
Note: Most DLC chapters are known to have flaws with their music system that may cause their normal music to not play. It is unknown if this chapter has those flaws due to all music used in this chapter already existing in the vanilla Awakening game to begin with.
Pricing:
Japan: ¥250
United States: $3.00
Europe: €2.49
United Kingdom: £2.29
Australia: $3.25
New Zealand: $4.25
Also available in: Future Past Pack

United States: $6.50
Europe: €5.99
United Kingdom: £5.39
Australia: $7.80
New Zealand: $10.20

At the start of turn 8, all doors will open automatically.

Character data

Characters
New Units

None

Returning Characters

Chrom l ​Avatar f-default ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​

Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Outrealm Gate. If more chapters along the main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.

Item data

Items
Name Obtainment Method
Is 3ds01 outrealm item.png Random Open left chest
Is 3ds01 outrealm item.png Random Open right chest
The items obtainable from both chests are subject to restrictions.

Event tiles

There are no event tiles in this chapter.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma 3ds01 general risen enemy.gif Risen General 20 9 74 37 0 26~27 19~20 25~26 33~34+2 15~16 5 Spear
Defense +2 Pavise
Indoor Fighter Rally Defense
Will always have top row's skills; can have 0-1 more skill(s) at random
• The northwestern three begin moving unprovoked on turn 8.
• The other six only move to attack units in range.
Ma 3ds01 war monk risen enemy.gif Risen War Monk 20 2 66~67 26~27 18~19 21~22 29~30 27~28 22~23 26~27 6 Silver Axe
Vantage Miracle
Resistance +2 Healtouch Rally Luck Renewal
Will always have top row's skills; can have 0-1 more skill(s) at random
Begins moving unprovoked on turn 8.
Ma 3ds01 knight risen enemy.gif Risen Knight 15 2 38 18 0 17 15 15 21+2 10 4 Short Spear
Defense +2 Pavise
--
Ma 3ds01 mercenary risen enemy.gif Risen Mercenary 15 2 38 15 0 18 19 15 15 10 5 Steel Sword
Vantage Miracle
--
Ma 3ds01 revenant enemy.gif Risen Revenant 15 2 38 4 0 10 11 15 10 10 5 Blighted Claws
Renewal Miracle
--
Ma 3ds01 barbarian risen enemy.gif Risen Barbarian 15 2 42+5 20 0 18 19 15 13 10 5 Short Axe
HP +5 Wrath
--
Ma 3ds01 sniper risen enemy.gif Risen Sniper 20 2 62~63 26~27 1 37+2 30~31 22~23 26~27 17~18 6 Silver Bow Longbow
Skill +2 Prescience
Hit Rate +20
Will always have top row's skills; can have 0-1 more skill(s) at random
Only moves to attack units in range.
Ma 3ds01 swordmaster risen enemy.gif Risen Swordmaster 20 3 58~59 28~29 2 36 38 30 20~21 20~21 6 Silver Sword
Avoid +10 Astra
Vantage
Will always have top row's skills; can have 0-1 more skill(s) at random
Only moves to attack units in range.
Ma 3ds01 swordmaster risen enemy.gif Risen Swordmaster 20 1 58~59 28~29 2 36 38 30 20~21 20~21 6 Killing Edge
Avoid +10 Astra
Vantage
Will always have top row's skills; can have 0-1 more skill(s) at random
Only moves to attack units in range.
Ma 3ds01 trickster risen enemy.gif Risen Trickster 20 3 53~54 25~26 17~18 33~34 34~35 22~23 17~18 19~20 6 Silver Sword
Lucky Seven Pass
Movement +1
Will always have top row's skills; can have 0-1 more skill(s) at random
Only moves to attack units in range.
Ma 3ds01 berserker risen enemy.gif Risen Berserker 20 3 76+5 41~42 0 22~23 32~33 20~21 19~20 11~12 6 Tomahawk
HP +5 Wrath
Gamble
Will always have top row's skills; can have 0-1 more skill(s) at random
Only moves to attack units in range.
Ma 3ds01 warrior risen enemy.gif Risen Warrior 20 2 72~73 37 0 29~30 24~25 27~28 23~24 15~16 6 Silver Bow
Axefaire
Gamble HP +5 Zeal Rally Strength
Will always have Axefaire; can have 0-1 more skill(s) at random
Only moves to attack units in range.
Ma 3ds01 berserker risen enemy.gif Risen Berserker 20 1 76+5 41~42 0 22~23 32~33 20~21 19~20 11~12 6 Killer Axe
HP +5 Wrath
Gamble
Will always have top row's skills; can have 0-1 more skill(s) at random
Only moves to attack units in range.
Ma 3ds01 berserker risen enemy.gif Risen Berserker 20 2 76+5 41~42 0 22~23 32~33 20~21 19~20 11~12 6 Silver Axe
HP +5 Wrath
Gamble
Will always have top row's skills; can have 0-1 more skill(s) at random
Only moves to attack units in range.
Ma 3ds01 warrior risen enemy.gif Risen Warrior 20 1 72~73 37+5 0 29~30 24~25 27~28 23~24 15~16 6 Silver Axe
Axefaire
Gamble HP +5 Zeal Rally Strength
Will always have Axefaire; can have 0-1 more skill(s) at random
Only moves to attack units in range.
Ma 3ds01 swordmaster risen enemy.gif Risen Swordmaster 20 1 58~59 28~29 2 36 38 30 20~21 20~21 6 Brave Sword
Avoid +10 Astra
Vantage
Will always have top row's skills; can have 0-1 more skill(s) at random
Only moves to attack units in range.
Ma 3ds01 sage risen enemy.gif Risen Sage 20 1 54~55 1 28~29+2 26~27 28~29 25~26 16~17 23~24 6 Thoron
Magic +2 Focus
Rally Magic
Will always have top row's skills; can have 0-1 more skill(s) at random
Only moves to attack units in range.
Ma 3ds01 sage risen enemy.gif Risen Sage 20 1 54~55 1 28~29+2 26~27 28~29 25~26 16~17 23~24 6 Rexcalibur
Magic +2 Focus
Rally Magic
Will always have top row's skills; can have 0-1 more skill(s) at random
Only moves to attack units in range.
Ma 3ds01 sorcerer enemy.gif ??? Sorcerer 20 1 63 12 36 29 29 13 27 37 6 Goetia
Anathema Counter
• Leaves the map if Robin has a conversation with him.
• Begins moving unprovoked on turn 8.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds01 sage risen enemy.gif Risen Sage 20 5 54~55 1 28~29+2 26~27 28~29 25~26 16~17 23~24 6 Bolganone
Magic +2 Focus
Rally Magic
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 sage risen enemy.gif Risen Sage 20 2 54~55 1 28~29+2 26~27 28~29 25~26 16~17 23~24 6 Rexcalibur
Magic +2 Focus
Rally Magic
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 sorcerer risen enemy.gif Risen Sorcerer 20 2 65~66 2 27~28 21~22 21~22 20~21 23~24 25~26 6 Waste Mire
Vengeance
Hex Anathema
Will always have Vengeance; can have 0-1 more skill(s) at random
--
Ma 3ds01 trickster risen enemy.gif Risen Trickster 20 4 53~54 25~26 17~18 33~34 34~35 22~23 17~18 19~20 6 Silver Sword Door Key
Lucky Seven Pass
Movement +1
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 sage risen enemy.gif Risen Sage 20 3 54~55 1 28~29+2 26~27 28~29 25~26 16~17 23~24 6 Thoron
Magic +2 Focus
Rally Magic
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 sorcerer risen enemy.gif Risen Sorcerer 20 1 65~66 2 27~28 21~22 21~22 20~21 23~24 25~26 6 Nosferatu Mire
Vengeance
Hex Anathema
Will always have Vengeance; can have 0-1 more skill(s) at random
--
Ma 3ds01 swordmaster risen enemy.gif Risen Swordmaster 20 1 58~59 28~29 2 36 38 30 20~21 20~21 6 Silver Sword
Avoid +10 Astra
Vantage
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 warrior risen enemy.gif Risen Warrior 20 4 72~73 37 0 29~30 24~25 27~28 23~24 15~16 6 Silver Bow Silver Axe
Axefaire
Gamble HP +5 Zeal Rally Strength
Will always have Axefaire; can have 0-1 more skill(s) at random
--

Reinforcements

  • Turn 2
  • Turn 3
    • 2 Sages with Bolganone; one from the right southern stairs, one from the right northeastern stairs
    • 1 Sage with Rexcalibur from the left southern stairs
    • 1 Sorcerer with Waste from the left southwestern stairs
    • 1 Trickster from the right southwestern stairs
    • 1 Sage with Thoron from the left of the two northeastern stairs
  • Turn 4
    • 1 Sage with Thoron from the left of the two northeastern stairs
    • 1 Sage with Bolganone from the right of the two northeastern stairs
  • Turn 5
  • Turn 6
  • Turns 7 and 8

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma 3ds01 falcon knight cynthia other.gif Cynthia Falcon Knight 1 1 Varies Varies Varies Varies Varies+2 Varies Varies Varies 8 Elixir Elixir
Speed +2 ReliefIs 3ds01 outrealm skill.png VariesIs 3ds01 outrealm skill.png Varies
See here for more information on Cynthia's stats.
Ma 3ds01 sniper noire other.gif Noire Sniper 1 1 Varies Varies Varies Varies+2 Varies Varies Varies Varies 6 Elixir
Skill +2 PrescienceIs 3ds01 outrealm skill.png VariesIs 3ds01 outrealm skill.png Varies
See here for more information on Noire's stats.
Ma 3ds01 manakete nah other.gif Nah Manakete 2 1 Varies Varies Varies Varies Varies Varies Varies Varies 6 Elixir
Odd RhythmIs 3ds01 outrealm skill.png VariesIs 3ds01 outrealm skill.png Varies
See here for more information on Nah's stats.
Ma 3ds01 general other.gif Kjelle General 1 1 Varies Varies Varies Varies Varies Varies Varies+2 Varies 5 Elixir
Defense +2 Indoor FighterIs 3ds01 outrealm skill.png VariesIs 3ds01 outrealm skill.png Varies
See here for more information on Kjelle's stats.
Note: Normal inheritance rules apply to the variable skills. Skills are determined at the point the preparations phase is reached.

Boss data

Main article: ???

Normal Hard Lunatic

Small portrait fp1 boss fe13.png
Ma 3ds01 sorcerer enemy.gif Sorcerer
Level 20
Movement 6
Stats
Max HP 63 Speed 29
Strength 12 Luck 13
Magic 36 Defense 27
Skill 29 Resistance 37
Inventory Skills
Goetia Anathema
Counter
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes A Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


This xenologue has Sumia's, Sully's, Tharja's, and Nowi's children whom inherit their mothers' and fathers' stats and skills much like the recruitable ones. Having the mothers married before playing is very handy, as that allows for their daughters to inherit certain skills to help protect them against the attacking enemies. They are completely unable to defend themselves, thus anything from damage reduction, accuracy-affecting (Weaponbreakers and Lucky Seven), or even Renewal for if their Elixirs run out can help. When playing on harder difficulties, the Risen boxing the children in will possess skills for punishing attempts to cheese them with Mire while the Generals and Barbarians can carry over their damage taken to the NPC children.

At the start of turn 8, all doors will open by themselves.

Trivia

  • It is implied that all three maps in the Future Past Pack take place in the same Outrealm, despite the bosses of both this chapter and The Future Past 2 not being able to coexist in normal circumstances.
  • This chapter is one of three Awakening DLC chapters that prohibit Rescue staff usage, the others being Five-Anna Firefight and The Future Past 2.
  • If this map is started before completing Chapter 13, Lucina will not make an appearance.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

The Future Past 1

Japanese

絶望の未来1

Translates to "Future of Despair 1"

Italian

Futuro anteriore 1

"Future perfect 1". The "future perfect" is a verb form used to reference to an event happening before a time of reference in the future. Also literally translates to "Prior future 1".

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Hot-Spring Scramble • The Future Past 1 • The Future Past 2 →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HierarchHollandKe'riNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story path Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a God • Endgame: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Related topics Ancient LettersDouble DuelDownloadable contentName chart Nintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map