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The Future Past 1
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“ | A world in which the ancient fell dragon has been revived, causing untold chaos. All hope for the future rests upon the shoulders of 12 valiant children—an exalted princess and 11 others born with the power to alter their destinies. However, without intervention, these 12 children will most certainly die. | ” | — Naga |
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The Future Past 1 is a downloadable content xenologue chapter in Fire Emblem Awakening. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the Outrealm Gate, The Future Past 1 is the twenty-second one from the top in the North American version of the game. Officially in Japan and unofficially in North America, The Future Past 1 is part of the second series of DLC releases, a distinction that does not exist in the PAL regions.
This chapter was first made available on October 4, 2012 in Japan, May 9, 2013 in North America, and June 6-7 in the PAL regions.
In this chapter, Naga tasks the Shepherds into protecting four children in a bleak future in their quest to deliver two Gemstones to their princess from suffering a grisly end. As it turns out, the Outrealm where this bleak future takes place in is an alternate version of the Ylissean world, and the children tasked to be protected are four girls familiar to the Shepherds.
Plot
- Main article:
The Future Past 1/Script - See also:
The Future Past 1/Conversations - Note: Mentions of Cynthia, Kjelle, Noire, Nah, and Tiki in the below plot refer to the versions of those characters native to the Outrealm of the Future Past chapters. An alternate version of Lucina also appears.
Chrom and the Shepherds are summoned to an Outrealm by Naga to save a world on the brink of demise. In this world, the fell dragon has been revived and twelve valiant children led by a princess seek to defeat it by performing the Awakening. Four of them obtain Gules and Azure, four more Argent and Sable, and three Vert and the Fire Emblem, but all of the children perish. Seeking to avert this cruel destiny, Naga sends the Shepherds to help the four children who have obtained Gules and Azure. The Shepherds prepare for battle.
If Lucina is present, she expresses shock at how similar this world is to the future she came from. She worries for Chrom's safety, but Chrom reassures her. He sees this as an opportunity to make up for not being able to keep her safe before.
Noire, Nah, Cynthia, and Kjelle are cornered by Risen around a pillar in the center of a room. They have suffered much since coming to Plegia, but have successfully obtained Gules and Azure. As Cynthia and Kjelle try to raise Noire's and Nah's spirits, the Risen manage to separate the girls and take their weapons. Before the girls can find a way to regroup, barricades appear, isolating them from one other. Seeing no way out, the girls reflect on their time together and come to terms with their fates, save for Cynthia, who prays for a miracle.
During the battle, the four children can have special conversations with their parents and alternate selves. Once the battle ends, if any of the children were spoken to, they will deliver a monologue thanking their parents.
Having been saved by the Shepherds, the girls regroup. Their faith has been restored, both in miracles and in their ability to save their world. They set out to meet up with the other children in Ylisse.
Meanwhile, Naga congratulates Chrom on saving the children. Though they will make it back to Ylisse safely, the children with the other gemstones and their world are still in danger. When Chrom volunteers to help, Naga is confident he will succeed when called upon again.
In the ruined alternate version of Ylisstol Castle, Lucina is worried about her armies' losses and hopes that her friends will return soon. Tiki arrives from Mount Prism, which has fallen to the Risen. Upon hearing that the other children have gone to Plegia, she realizes that Lucina intends to perform the Awakening. Tiki affirms Lucina's decision to remain in the capital and tells her to have faith in her friends. Suddenly, a hooded figure appears and attacks Lucina, but Tiki takes the blow and urges Lucina to run, collapsing.
Website summary
American: Visit an Outrealm world where history took a different turn. In this world of despair, the children's lives are about to end.[1]
European: Visit an Outrealm world where history has taken a different turn. In this world of despair, the lives of our heroes' children are about to come to an end…
North American eShop summary
Rescue Cynthia, Kjelle, Noire, and Nah in this bleak tale from an alternate future.
Chapter data
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Victory: Rout the enemy | Player | Other | Enemy | |||
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Defeat: Chrom or Robin dies | 1–14 | 4 | 41+22 | |||
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Difficulty rating: ★★★★ Map dimensions: 19 columns by 19 rows |
Block sizes: Japan: ?? North America: 46 PAL region: 48 | |||||
Map phase music: "Chaos", originating in the base game Battle phase music: "Annihilation", originating in the base game Boss music: "Id (Hope)", originating in this DLC set Note: Most DLC chapters are known to have flaws with their music system that may cause their normal music to not play. It is unknown if this chapter has those flaws due to all music used in this chapter already existing in the vanilla Awakening game to begin with. | ||||||
Pricing: Japan: ¥250 United States: $3.00 Europe: €2.49 United Kingdom: £2.29 Australia: $3.25 New Zealand: $4.25 |
Also available in: Future Past Pack United States: $6.50 Europe: €5.99 United Kingdom: £5.39 Australia: $7.80 New Zealand: $10.20 |
At the start of turn 8, all doors will open automatically.
Character data
Characters | |
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New Units
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Required Characters
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Available Characters
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Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Outrealm Gate. If more chapters along the main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.
Item data
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- The items obtainable from both chests are subject to restrictions.
Event tiles
There are no event tiles in this chapter.
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard Lunatic
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Reinforcements
- Turn 2
- 1 Sage with Bolganone from the right southern stairs
- 1 Sage with Rexcalibur from the left southern stairs
- Turn 3
- 2 Sages with Bolganone; one from the right southern stairs, one from the right northeastern stairs
- 1 Sage with Rexcalibur from the left southern stairs
- 1 Sorcerer with Waste from the left southwestern stairs
- 1 Trickster from the right southwestern stairs
- 1 Sage with Thoron from the left of the two northeastern stairs
- Turn 4
- Turn 5
- Turn 6
- Turns 7 and 8
- 1 Swordmaster from the upper eastern stairs
- 1 Trickster from the lower eastern stairs
- 2 Warriors from the two western stairs
NPC data
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- Note: Normal inheritance rules apply to the variable skills. Skills are determined at the point the preparations phase is reached.
Boss data
- Main article:
???
Normal Hard Lunatic
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
This xenologue has Sumia's, Sully's, Tharja's, and Nowi's children whom inherit their mothers' and fathers' stats and skills much like the recruitable ones. Having the mothers married before playing is very handy, as that allows for their daughters to inherit certain skills to help protect them against the attacking enemies. They are completely unable to defend themselves, thus anything from damage reduction, accuracy-affecting (Weaponbreakers and Lucky Seven), or even Renewal for if their Elixirs run out can help. When playing on harder difficulties, the Risen boxing the children in will possess skills for punishing attempts to cheese them with Mire while the Generals and Barbarians can carry over their damage taken to the NPC children.
At the start of turn 8, all doors will open by themselves.
Trivia
- It is implied that all three maps in the Future Past Pack take place in the same Outrealm, despite the bosses of both this chapter and The Future Past 2 not being able to coexist in normal circumstances.
- This chapter is one of three Awakening DLC chapters that prohibit Rescue staff usage, the others being Five-Anna Firefight and The Future Past 2.
- If this map is started before completing Chapter 13, Lucina will not make an appearance.
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
The Future Past 1 |
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Japanese |
絶望の未来1 |
Future of Despair 1 |
Spanish |
Futuro Pasado 1 |
Future Past 1 |
German |
Vergangene Zukunft 1 |
Future Past 1 |
Italian |
Futuro anteriore 1 |
"Future perfect 1". The "future perfect" is a verb form used to reference to an event happening before a time of reference in the future. Also literally translates to "Prior future 1". |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
Artwork of ???, the boss of this scenario, from Fire Emblem Cipher.
References
← Hot-Spring Scramble • | The Future Past 1 | • The Future Past 2 → |
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