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The Grimleal

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This page is about the chapter in Fire Emblem Awakening, for the cult that this chapter is named after, see Grimleal.

The Grimleal

Cm fe13 8 full.png


Border Sands

New units

Gregor, Nowi



What in blazes?! The girl is a dragon!
— Robin, after witnessing Nowi's transformation

The Grimleal is the eighth chapter in Fire Emblem Awakening. In this chapter, the Shepherds run into a sellsword and a dragon being pursued by a group of assailants hired by a religious cult. The Shepherds set out to protect the dragon, but things don't get to an easy start with the sellsword.


Main article: The Grimleal/Script

Having arrived in Plegia, Chrom tells Robin that he'd like to believe it's their cunning that got them this far without being spotted, yet they've seen far too little of the Plegian Guard, even going as far as to ask where they are. Chrom believes that, whatever trap Gangrel has planned, he has yet to spring it and is in no hurry to. Frederick walks onto the scene and reveals that some of their scouts report some manner of engagement downfield; Chrom reveals he understands and asks everyone to get ready to move. Frederick reveals that the desert sands tend to bog down their units, with only mages and fliers likely to be able to proceed unhindered. Chrom says he'll keep that point in mind, and asks Robin to discuss strategy; preparations take place at this point.

Once preparations are complete, a young manakete named Nowi, out of breath, claims if she has lost "him"; a mercenary named Gregor appears on the scene and asks Nowi why she is not comprehending something. Nowi asks Gregor to get away, and everyone to leave her alone; Gregor asks Nowi to quiet down, that she'd give away their position, which would be very bad. Nowi reveals that her throat is dry, her shoes are full of sand, and some big weirdo is trying to kill her. Gregor asks Nowi why she treats him like a villain; the scene then shifts over to Chrom's group, where Chrom asks Gregor, whom he believes is hostile, to keep his hands off Nowi. Gregor asks who the fiend is, introduces himself, and tells Chrom he has things wrong; Lissa doesn't believe Gregor, calling him a creep, with Gregor responding that his day has been nothing but insults and punches to his groin, all for doing a good deed! Gregor asks the Shepherds to listen, that he only wants to do something; the game cuts Gregor off as Chalard, the leader of the group of enemies on the field, arrives. Chalard reveals he has got the "slippery scamp" and asks that the enemy prepare for a dose of Grima's wrath. Gregor tells Chrom that he and Nowi are in a terrible situation, and asks Chrom if he now sees that Chalard's group is trying to catch Nowi and Gregor. Chrom asks why everybody--including Gregor--is after Nowi; Gregor reveals he is not part of the group trying to catch Nowi, and asks Chrom to look closer as he might not see him from so far away as Gregor states he has an innocent-baby face. Chrom and Lissa have a hard time believing; Robin tells Gregor that "innocent baby" isn't the best way to describe Gregor's face. Gregor asks the group to never mind, and asks that they believe Gregor is not an enemy, to which Chrom states this discussion is making his head hurt. Chrom says the Shepherds will sort Gregor out later, protecting Nowi is first priority. Nowi asks if Chrom will indeed protect her; Chrom states he'll do everything in his power to keep her safe, asking Nowi to hold on until they can reach her so they can drive off the enemy. The battle begins at this point; three villages are focused upon, and Chrom reveals they need to be warned, but wonders who to send, saying someone that can swiftly move through the sands would be best.

Should Nowi engage in battle during this chapter, she will ask her opponent to get away from her, then proceed to transform into her dragon state. Once the exchange of attacks end, Robin notices Nowi being a dragon; Chrom reveals Nowi as a manakete, and states he never thought he'd see one. Robin now believes that Nowi doesn't need their help more than the Shepherds could use her help.

Once the battle ends, Nowi cries having gone through the worst day ever. Gregor asks Nowi not to cry, as the evil people are now dead. Nowi sees Gregor is right, and thanks him, even apologizing for being mean to him earlier; Nowi states that she gets nervous around people outside her age group. Gregor laughs, stating that he's closer to Nowi's age group than the other people present. Chrom asks Gregor if he could look after Nowi, as the Shepherds need to press on; Gregor reveals that he is a mercenary, and asks Chrom if he could instead hire him. Gregor reveals he just finished killing his former employers, but reveals himself to be very reliable, and states as long as the Shepherds not try to hurt Nowi, Gregor won't hurt them. Gregor also reveals that he needs steady income--as he has many angry former employers. Chrom asks Gregor if he is a sellsword; Gregor replies that he is a very swell sword, that his cost performance is very high, and Gregor gives his word. Chrom decides to hire Gregor. Nowi wonders what will happen to her, as she states she won't go back on the auction block; Lissa asks Nowi if she's been sold like a slave, to which Nowi says it's happened and to more despicable men than Lissa could possibly imagine. These men made Nowi transform for them, all while drinking, laughing, and calling out tricks; Lissa wonders what kind of scumbags would buy and sell a litle girl, even one that can transform into a dragon. Frederick reveals Nowi may be little, but isn't nearly as young as one might think, as manaketes have very long lifespans; Lissa then asks Nowi how old she is. Nowi reveals she doesn't know exactly, but places her estimate at roughly a thousand, but reveals that she has no wrinkles. Frederick states that dragonkin are more resilient than humankind, and Nowi would make a strong ally; he also states that the Shepherds cannot risk Nowi falling into the hands of the Grimleal. Robin asks who the Grimleal are; Frederick reveals that the Grimleal are followers of the fell dragon Grima, the very same dragon the first exalt of Ylisse defeated a thousand years ago, and that there are some even today that yearn for Grima's return. Flavia asks if the group can get some rest, as they're almost to the Plegian capital and they'll need all their strength once they get there.


Chrom and Lissa learn their sister is to be put to death, and launch a rescue mission. On the way, they battle the Grimleal: the fell dragon's loyal followers.

Chapter data

Normal Hard/Lunatic

Chapter Data
Unit Data
Victory: Rout the enemy Player Enemy
Defeat: Chrom or Robin dies 10+2 20
Cm fe13 8.png

The chapter's map is 16 columns by 22 rows.

Character data

New Units
Small portrait gregor fe13.png
Automatically from turn 1
Small portrait nowi fe13.png
Automatically from turn 1
Returning Characters

Small portrait chrom l fe13.pngSmall portrait avatar m-default fe13.pngSmall portrait lissa fe13.pngSmall portrait frederick fe13.pngSmall portrait sully fe13.pngSmall portrait virion fe13.pngSmall portrait stahl fe13.pngSmall portrait vaike fe13.pngSmall portrait miriel fe13.pngSmall portrait sumia fe13.pngSmall portrait kellam fe13.pngSmall portrait lon'qu fe13.pngSmall portrait ricken fe13.pngSmall portrait maribelle fe13.pngSmall portrait panne fe13.pngSmall portrait gaius fe13.pngSmall portrait cordelia fe13.png

Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Name Obtainment Method
Is 3ds01 steel lance.png Steel Lance Dropped by enemy Cavalier
Is 3ds01 killing edge.png Killing Edge Dropped by enemy Myrmidon
Is 3ds01 energy drop.png Energy Drop Dropped by Chalard
Is 3ds01 rescue.png Rescue Visit the northern village
Is 3ds01 master seal.png Master Seal Visit the western village
Is 3ds01 second seal.png Second Seal Visit the southern village

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 mend.png Mend 1000
Is 3ds01 concoction.png Concoction 600
Is 3ds01 skill tonic.png Skill Tonic 150
Is 3ds01 speed tonic.png Speed Tonic 150
Is 3ds01 luck tonic.png Luck Tonic 150

Event tiles

  • Column 16, row 11: On a plain tile six squares east of an Iron Lance Cavalier
  • Column 6, row 19: Near the oasis, north of another Iron Lance Cavalier

Enemy data

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds01 fighter enemy.gif
Unknown Fighter 8 2 Steel Axe --
Ma 3ds01 myrmidon enemy.gif
Unknown Myrmidon 8 1 Killing EdgeThis item is dropped upon this unit's defeat. --
Ma 3ds01 dark mage enemy.gif
Unknown Dark Mage 8 4 Flux The northern three immediately begin moving unprovoked.
Ma 3ds01 fighter enemy.gif
Unknown Fighter 8 3 Iron Axe Immediately begins moving unprovoked.
Ma 3ds01 dark mage enemy.gif
Unknown Dark Mage 8 1 Fire Immediately begins moving unprovoked.
Ma 3ds01 myrmidon enemy.gif
Unknown Myrmidon 8 3 Iron Sword Immediately begins moving unprovoked.
Ma 3ds01 cavalier enemy.gif
Unknown Cavalier 8 1 Steel LanceThis item is dropped upon this unit's defeat. Immediately begins moving unprovoked.
Ma 3ds01 cavalier enemy.gif
Unknown Cavalier 8 3 Iron Lance Immediately begins moving unprovoked.
Ma 3ds01 dark mage enemy.gif
Unknown Dark Mage 8 1 Thunder Immediately begins moving unprovoked.
Ma 3ds01 dark mage enemy.gif
Chalard Dark Mage 12 1 Nosferatu Energy DropThis item is dropped upon this unit's defeat. Immobile.
Name Class Lv # Inventory and Skills Notes

Boss data

Main article: Chalard

Normal Hard Lunatic

Small portrait chalard fe13.png
Ma 3ds01 dark mage enemy.gif Dark Mage
Level 12
Movement -
Max HP 31 Speed 9
Strength 2 Luck 5
Magic 10 Defense 7
Skill 8 Resistance 10
Inventory Skills
Energy DropThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes A Staves --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.

On Lunatic difficulty, this is the first chapter in the game to give enemies forged weaponry (tied with A Strangled Peace, unlocked at the same time).


  • As Awakening includes classes that can utilize both physical and magical implements, it is not immediately apparent as to which classes qualify as mage classes for purposes of desert movement. The Tactician tree, despite having access to tomes, is not considered a mage class for this purpose; on the other end of the spectrum, the War Monk and War Cleric classes, by virtue of being the advanced forms of the clearly-magical Priest and Cleric classes, are considered mage classes even though their means of offense is the axe.
  • Despite taking place entirely in a desert, this chapter does not offer any hidden treasure, a departure of typical desert chapter practice. The same is also true of the following chapter.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English The Grimleal
Japanese 邪竜のしもべ Servants of the Evil Dragon
French Disciples des ténèbres Disciples of darkness
Italian I Seguaci di Grima Grima's Followers


This section has been marked as a stub. Please help improve the page by adding information.

Incursion The Grimleal Emmeryn

Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HierarchHollandKe'riNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story path Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a God • Endgame: Grima
Paralogues Pr1: Sickle to Sword • Pr2: The Secret Seller • Pr3: A Strangled Peace • Pr4: Anna the Merchant • Pr5: Scion of Legend • Pr6: A Man for Flowers • Pr7: Noble Lineage • Pr8: A Duel Disgraced • Pr9: Wings of Justice • Pr10: Ambivalence • Pr11: Twin Wyverns • Pr12: Disowned by Time • Pr13: Rival Bands • Pr14: Shadow in the Sands • Pr15: A Shot from the Dark • Pr16: Daughter to Dragons • Pr17: The Threat of Silence • Pr18: The Dead King's Lament • Pr19: Irreconcilable Paths • Pr20: A Hard Miracle • Pr21: Ghost of a Blade • Pr22: The Wellspring of Truth • Pr23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Related topics Ancient LettersDouble DuelDownloadable contentName chart Nintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map