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Foreseer
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“ | What if... What if I told you I have seen the future? Would you believe me? A future where Emmeryn is killed. Here. Tonight. | ” | — "Marth" |
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Foreseer is the sixth chapter in Fire Emblem Awakening. In this chapter, the Shepherds must protect Emmeryn from an assassination attempt led by Validar. Several important plot points come into play in this chapter.
Plot
- Main article:
Foreseer/Script
Late at night, Robin finds Chrom standing around the castle. Chrom recounts how his father waged a long and bloody war with Plegia 15 years ago that only ended with his death; Emmeryn has been working tirelessly to reform Ylisse ever since, but men like Gangrel would take advantage of her kindness and must be put to death. "Marth" appears and claims that he has foreknowledge of the future and that Emmeryn is destined to be assassinated that night. He proves his claims by protecting Chrom from an assassin, but is blindsided by a second assassin; "his" mask is cut in two, revealing long hair and the face of a woman. The three hear an explosion from the direction of the palace, and set out to repel the intruders.
Over the course of the ensuing battle, the Shepherds are joined by two new allies – Panne, last survivor of a rabbit-like race of shifters called the taguel, and Gaius, a thief with an insatiable sweet tooth. The Shepherds ultimately drive off the assassins and strike down their leader Validar.
Once the battle ends, Chrom intercepts "Marth" as she exits the castle; she admits that in the future they averted, Emmeryn would have died, the Fire Emblem would have been stolen, and a war would have triggered that would have led to the annihilation of humanity. Elsewhere, Validar wakes in a void, and is approached by a shadowy being that shares Robin's voice and identifies itself as Grima. Back inside the castle, Frederick and Chrom convince Emmeryn to relocate to Ylisse's eastern palace for her own safety.
Summary
Marth warns Chrom that Exalt Emmeryn will be assassinated. The plot is thwarted, but Marth is revealed to be a woman—and one with knowledge of the future.
Chapter data
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Victory: Rout the enemy | Player | Other | Enemy | |||
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Defeat: Chrom, Robin, or Emmeryn dies | 1–10+2 | 2 | 24-1 | |||
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Map dimensions: 20 columns by 20 rows |
Character data
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New Units
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Required Characters
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Available Characters
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Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
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Shop data
After clearing this chapter, the shop at this location will become available.
Normal stock Possible merchant items
Item | Price |
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600 |
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1000 |
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300 |
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150 |
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150 |
Event tiles
- Column 13, row 3: Southwest of Emmeryn's position
- Column 13, row 13: In a pillar southeast of a Thief
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard Lunatic(+)
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NPC data
Normal Hard Lunatic
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Boss data
- Main article:
Validar
Normal Hard Lunatic
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This is the only chapter in the base game with a fail condition other than Chrom or Robin dying – in this case, Emmeryn. If the Thieves unlock the door, she's almost certainly dead. Deploy Robin and Chrom to the left side of the starting area and Frederick to the right. Robin will need to hold the enemies back – prioritize anyone with Counter. The Thieves will prioritize attacking over unlocking the door, so that gives you a little breathing room. Frederick will pull the odd enemy off her to give her some help. Make sure to have Chrom recruit Gaius and Gaius loot the chest. "Marth" is useful for drawing some fire, but will almost certainly be incapacitated. Don't worry – there's no reward for pulling her through.
At the end of this chapter on Lunatic+, you will have a minimum of 330 Renown (even if you skipped the paralogues). This means you can claim the Energy Drop.
Trivia
- This chapter is the only one in the vanilla Awakening game, and one of two overall when factoring in DLC (the other being The Future Past 3), where the chapter is failed if someone specific other than Chrom or Robin dies.
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Foreseer |
-- |
Japanese |
未来を知る者 |
Knower of the future |
Spanish |
Advertencia |
Warning |
French |
Avertissement |
Warning |
German |
Die Vorsehung |
The Providence |
Italian |
Premonizioni |
Premonitions |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← The Exalt and the King • | Foreseer | • Incursion → |
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