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Light (part 1)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Light

Cm fe07 F-1.png

Location

Dread Isle

New units

Athos

Boss(es)

Nergal, Uhai, Kenneth, Brendan, Darin, Ursula, Jerme, Lloyd, Linus

Previous chapter(s)
Next chapter(s)

Light (part 2)

That's... Marquess Laus! And... Those are Black Fang members. What have you done, Nergal?!
— Eliwood

Light (Japanese: Light) is the final chapter of Fire Emblem: The Blazing Blade. It is split into two parts; this page covers the first part of the chapter.

Plot

Main articles: Light (part 1)/Script (Eliwood) and Light (part 1)/Script (Hector)

At the Dragon's Gate, the group is standing outside of Nergal's room. Athos appears with legendary weapons: Aureola, Durandal, Armads, and the Sol Katti. Despite defeating most of Nergal's morphs, Athos and Nils sense a great amount of energy.

Once the group has finished their preparations, Eliwood and Hector thank Merlinus for accompanying them on their journey; Eliwood gives Merlinus a letter of introduction that will allow him to do business in Ostia. Merlinus states that he means to serve them both for the rest of his life, Eliwood and Hector persuade him to return to Fargus's ship.

Nergal reveals the wound Athos inflicted upon him.

Once they enter the hall of the Dragon's Gate, Nergal taunts the group, stating that the gate has already been opened. Eliwood and Hector criticize Nergal's sacrifice of people, but Nergal is unfazed. Nergal summons his remaining morphs, which bear the faces of the Black Fang's deceased commanders and Darin. Nergal then mocks the group, but the lords reject Nergal's insults. Athos states that Nergal's actions are depraved, prompting Nergal to reveal the wound he received from Athos when he was exiled from Arcadia. Nergal blames Athos for making him into the monster he has become. Feeling there is nothing left to say, the group begins their battle.

In Hector's tale, Nergal offers to make a morph of the recently deceased Uther for Hector. Lyn can talk to Eliwood, and asks if Uther is truly dead; Eliwood states that he pressured Oswin into revealing the truth to him. If Lyn and Hector have unlocked their A support, Lyn can then talk to Hector; she stands behind him, crying his "share of tears" for him. Eliwood can talk to Hector; he encourages Hector to make up with Oswin, as he is not angry with Oswin but with himself for failing to save his brother from illness. Hector can then talk to Oswin; Hector declares he has no doubts going forward, and Oswin declares that he will accompany Hector no matter what.

Eventually, the group defeat Nergal. After Nergal is dead, the building begins to rumble; the group approaches the Dragon's Gate to find that, as he died, Nergal called dragons through it.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Defeat Nergal Player Partner Other Enemy Third
Defeat: Eliwood, Hector, or Lyn dies 12 {{{partner}}} {{{other}}} 17+5 {{{third}}}

Map Door Opening Order

Cm fe07 F-1.png
The player cannot view the map or rearrange their deployed units during preparations. Units are arranged based on their position in deployment order; the first four or five positions are used by units that are forcibly deployed—the first one is the main lord, the last Athos, and the order of the other two or three can vary from earlier chapters.

Each turn, a door to one of the rooms will open automatically. When all enemies within the first six rooms are defeated, the door to Nergal will open.

Character data

Characters
New Units
Athos
Portrait athos fe07.png
Archsage
HP
40
Inventory
Forblaze
Aureola
Durandal
Armads
Sol Katti
Level
20
Automatically from battle preparations
Returning Characters

Eliwood ​Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​Hector ​Oswin ​Matthew ​Serra ​Guy ​Erk ​Priscilla ​Lyn ​Florina ​Wil ​Kent ​Sain ​Raven ​Lucius ​Canas ​Dart ​Fiora ​Legault ​Isadora ​Rath ​Heath ​Hawkeye ​Wallace ​Geitz ​Farina ​Pent ​Louise ​Karel ​Harken ​Nino ​Jaffar ​Vaida ​Nils ​Karla ​Renault ​

Merlinus cannot be deployed in this chapter.

Item data

Items
Name Obtainment Method
Is gba gespenst.png Gespenst Dropped by enemy Druid
Is gba luce.png Luce Dropped by Kenneth
Is gba regal blade.png Regal Blade Dropped by Lloyd
Is gba basilikos.png Basilikos Dropped by Brendan
Is gba rex hasta.png Rex Hasta Dropped by Darin
Is gba excalibur.png Excalibur Dropped by Ursula
Is gba rienfleche.png Rienfleche Dropped by Uhai

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Eliwood Hard Hector Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma gba sage enemy.gif Morph Sage 18 1 29~34 14~19 10~14 8~12 0 6~9 13~18 7 6 Fimbulvetr Fortify
Moves to attack units in range; will not act until revealed.
Ma gba druid enemy.gif Morph Druid 19 1 29~34 18~24 9~14 8~13 0 5~9 13~18 8 6 Nosferatu Berserk Eclipse
Moves to attack units in range; will not act until revealed.
Ma gba druid enemy.gif Morph Druid 17 1 28~33 17~22 9~13 8~12 0 5~8 12~17 8 6 GespenstThis item is dropped upon this unit's defeat.
Moves to attack units in range; will not act until revealed.
Ma gba bishop enemy.gif Kenneth Bishop 20 1 56 23 19 18 0 14 29 10 6 LuceThis item is dropped upon this unit's defeat.
Moves to attack units in range; will not act until revealed.
Ma gba sage enemy.gif Morph Sage 18 1 29~34 14~19 10~14 8~12 0 6~9 13~18 7 6 Fimbulvetr Bolting Physic
Moves to attack units in range; will not act until revealed.
Ma gba swordmaster enemy.gif Lloyd Swordmaster 20 1 52 21 26 27 0 18 22 9 6 Regal BladeThis item is dropped upon this unit's defeat.
Will not act until revealed.
Ma gba hero enemy.gif Linus Hero 20 1 60 24 23 19 0 21 19 14 6 Brave Sword Tomahawk
Will not act until revealed.
Ma gba warrior enemy.gif Morph Warrior 19 1 46~54 18~23 9~14 10~14 0 8~11 3~6 13 6 Silver Axe Silver Bow
Will not act until revealed.
Ma gba warrior enemy.gif Brendan Warrior 20 1 65 29 20 17 0 19 17 15 6 BasilikosThis item is dropped upon this unit's defeat.
Will not act until revealed.
Ma gba general enemy.gif Morph General 18 1 37~44 14~18 7~11 4~7 0 17~21 7~11 15 5 Silver Lance Silver Axe
Will not act until revealed.
Ma gba general enemy.gif Darin General 20 1 62 23 18 15 0 29 15 15 5 Rex HastaThis item is dropped upon this unit's defeat.
Will not act until revealed.
Ma gba valkyrie enemy.gif Ursula Valkyrie 20 1 48 24 22 22 0 16 25 7 8 ExcaliburThis item is dropped upon this unit's defeat.
Will not act until revealed.
Ma gba sniper enemy.gif Morph Sniper 17 1 35~40 13~17 12~16 8~12 0 8~10 5~9 8 6 Silver Bow Longbow
--
Ma gba nomadic trooper enemy.gif Uhai Nomadic Trooper 20 1 55 22 26 25 0 18 18 11 8 RienflecheThis item is dropped upon this unit's defeat.
--
Ma gba assassin enemy.gif Jerme Assassin 20 1 53 19 28 23 0 19 16 6 6 Runesword
Will not act until revealed.
Ma gba sniper enemy.gif Morph Sniper 18 1 35~41 13~17 12~16 8~12 0 8~10 5~9 8 6 Silver Bow Longbow
--
Ma gba dark druid enemy.gif Nergal Dark Druid 20 1 75 30 18 15 20 28 30 10 6 Ereshkigal
Does not move, except to heal; will not act until revealed.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma gba druid enemy.gif Morph Druid 17 1 28~33 17~22 9~13 8~12 0 5~8 12~17 8 6 Nosferatu
--
Ma gba druid enemy.gif Morph Druid 19 1 29~34 18~24 9~14 8~13 0 5~9 13~18 8 6 Nosferatu
--
Ma gba general enemy.gif Morph General 10 3 31~37 12~16 6~10 3~7 0 15~19 5~9 15 5 Silver Lance
--

Reinforcements

  • One turn after Nergal's door opens, at the first opportunity between turns 7 and 99
    • 2 Druids from the northern border of the map
    • 3 Generals from the southern border of the map

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Main boss

Main article: Nergal

Normal/Eliwood Hard Hector Hard

Portrait nergal 02 fe07.png
Ma gba dark druid enemy.gif Dark Druid
Level 20
Affinity --
Stats
Max HP 75 Luck 20
Magic 30 Defense 28
Skill 18 Resistance 30
Speed 15 Constitution 10
Movement 6 Aid 9
Inventory
Ereshkigal
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Anima magic S Light magic S Dark magic S Staves S

Sub-bosses

Main articles: Uhai, Kenneth, Brendan, Darin, Ursula, Jerme, Lloyd, and Linus
Sub-bosses

Uhai Kenneth Brendan Darin Ursula Jerme Lloyd Linus

Normal/Eliwood Hard Hector Hard

Portrait uhai morph fe07.png
Ma gba nomadic trooper enemy.gif Nomadic Trooper
Level 20
Affinity --
Stats
Max HP 55 Luck 0
Strength 22 Defense 18
Skill 26 Resistance 18
Speed 25 Constitution 11
Movement 8 Aid 14
Inventory
RienflecheThis item is dropped upon this unit's defeat.
Weapon Levels
Swords A Lances -- Axes -- Bows S
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

Nils's Augury
Portrait nils fe07.png
Price: Is gba gold.pngFree
Intro: This... This must surely be your final battle. As Lord Athos said, our destiny hangs in the balance of this final confrontation. You don't need an augury, Nergal is...strong. You and your companions must match him, strength for strength. There are... others. You must defeat them all before you can confront Nergal. ...<Player>, everything now comes down to your strategy. Please...lead us... ... to victory!
Augury: This chapter does not have an augury.

There are five characters that are force deployed (Lyn, Eliwood, Hector, Nils, and Athos) leaving you with only seven options for other units. If you did not train the Lords you will have to protect them from the enemy for the entire chapter from the many powerful enemies and the Sage with a Bolting tome in the upper left corner. Aside from those five units, make sure to bring at least one staff user with a high staff rank, preferably with staves like Fortify, Warp, and Physic. Athos is also a fantastic user of these staves but you will likely use him offensively for the majority of the chapter. Bear in mind that Merlinus will not accompany you for this chapter, meaning that you must bring the weapons you will need on your units from the beginning. This also means that if you have a full inventory when picking something up, you cannot send it to the convoy so you will have to drop something.

If you are playing a ranked run, there are two things you should keep in mind. First, try to avoid using Athos too much. Since Athos has reached the level cap, he cannot gain any more experience so try to use staves with other units unless you need Athos' staff range or need him to warp a unit or put an enemy to sleep. The same principle goes for kills, make sure units that have not reached the level cap land the final blow to the enemy. Second, do not use the S-rank weapons you obtain in this chapter. These weapons are incredibly valuable and quickly depreciate in value with each use. Keeping these weapons at max uses is essential for the funds ranking, so if you do use them, make sure to restore their uses with the Hammerne staff. In addition to this point, make sure your units have the inventory space to pick up these items before they kill a unit with one. Keep in mind that the dragon-slaying weapons Athos brought - Sol Katti, Armads, Forblaze, Aureola, and Durandal - cannot be sold and, thus, do not contribute to your funds rank, allowing you to use them as much as you need.

If your tactics rank is suffering, you can open the doors with door keys, an Unlock staff, or an Assassin with a Lockpick to fight the morphs inside much earlier, thereby providing you the opportunity to open Nergal's room before turn six. If you are going for true efficiency, try to open doors that would not otherwise open on the next turn. For instance, if you are on turn 1, open one of the doors on the right as those open on turns 4 and 6.

Here is a brief breakdown of how to kill the boss inside each room in order of when they open:

Uhai is very fast and has 42 attack with Rienfleche, luckily it is not a Brave Weapon as the description claims it to be. There are few units that can comfortably survive a round of combat with him so either wait for him to come within your attack range or bait him with a unit that has been blessed by Ninis' Grace.

Kenneth and his allies in room 2 all have very bad AS due to their respective weapons. Use Barrier or a Pure Water on a unit that has high resistance (i.e. a Falcon Knight) and they should be able to deal with the entirety of the room pretty quickly. Canas with Luna can also perform well.

Brendan is incredibly strong. With Basilikos he has 52 attack. If that hit does not kill a unit, the Warrior behind him most likely will with his Silver Bow. This is another unit you may want to allow to leave his room as he will be much easier to kill if you can whittle down his HP with a magic-user then land the killing blow with a powerful sword. You could also bait the other Warrior with a mage blessed by Ninis' Grace to make killing Brendan a little safer.

Darin is probably the easiest of the enemies to kill. Despite his high defense, Hector can still do quite a lot of damage to him with Wolf Beil and Armads so place Hector in his range, then pick up the kill with a unit that can attack at range, preferably with magic.

Both Ursula and Jerme are significantly weighed down by their weapons. Tank their initial attacks with Canas or Athos equipped with Luna, and if they survive, take them out with a Brave Weapon.

Lloyd and Linus are probably the most difficult to take out. Neither of them are burdened by their weapons, meaning they are both quite fast. They also give each other support bonuses, granting them high avoid and offense. The best option you have is to equip a defensive axe-wielder with a Swordreaver or Swordslayer to tank Lloyd and tank the damage from Linus's Tomahawk then take them out with brave weapons or powerful tomes. Alternatively, you could separate the two by using a Sleep staff with Athos to put Lloyd to sleep and bait Linus out of his support range, then kill them separately.

Make sure that you kill the last enemy from the six rooms while you still have units to move for that turn as Nergal's room opens the exact moment after the last morph dies. When the room opens, Use the warp staff to get a unit to kill the Druid with a Berserk staff before he has the chance to use it. After this warp Athos to weaken Nergal with Aureola and deal with the two Druids that appear the turn after Nergal's room is opened. Athos can kill Nergal with Aureola in three rounds and will take very little damage from the other magic-users so he is the best candidate for this task, but you can kill Nergal with anyone who can overcome his rather large defenses.

Trivia

Rienfleche's description error.
  • This chapter is conceptually very similar to the final chapter of Fire Emblem: Thracia 776. Both chapters involve bosses made in the image of previous characters from early in the game locked in individual rooms; additionally, all the rooms must be cleared in both chapters before the final room to the penultimate boss opens.
  • The door opening order is different in the Japanese version. Using the map as reference, doors 1 and 2 open on the first turn, then 3 and 4, then 5 and 6, meaning the player has to encounter more bosses at once.
  • Nergal's tome, Ereshkigal, is named after the Sumerian goddess of the underworld.
  • In the 0206 prototype the map palette is different, featuring white stone instead of green.
  • Also in the 0206 prototype, this chapter featured fog of war. This may mean the line indicating restricted augury access for the chapter, "A great darkness shrouds the land. The future cannot be foreseen.", may have been meant a bit more literally originally.
  • In the NTSC English version of Fire Emblem: The Blazing Blade, the Rienfleche's help description erroneously uses the description of brave weapons and mistakenly claims that the bow "can strike consecutively". This error is found in neither the PAL English version nor the Japanese version of the game.
  • This chapter was featured in To Die on the Battlefield, a Tempest Trials mini in Fire Emblem Heroes.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Light

--

Japanese

Light

German

Licht

Light

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


Prototype

Images from the Fire Emblem 0206 and 0219 prototypes.
← Victory or Death •
← The Value of Life •
Light • Light (part 2) →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters AenirAeshaBramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHassarHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMadelynMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Eight Legends AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale Prologue: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or Death • Final: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of Life • Final: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline