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Forge

The forge (Japanese: 武器の練成 weapon refinery) is a shop service introduced in Fire Emblem: Path of Radiance, which allows players to customize and improve their weapons. Although they are often very expensive, forging a weapon provides it with substantial increases to its stats, tailored to the player's needs and tastes, and makes it even more dangerous than it was before. Forged weapons can be given a unique name by the player.
Overview
From Shadow Dragon onward, it is common for forged weapons to appear in the hands of enemies in higher difficulties. In the highest difficulties, their forged weapons have even higher stat increases than what the player is allowed to do with their own weapons. The player cannot get their hands on the forged weapons of enemies at all. If the enemy weapon that is forged is given as a drop to the player, then they will carry two copies of that weapon: the forged one they use to fight, and an unforged one which is what the player receives when they are defeated.
Path of Radiance
In Fire Emblem: Path of Radiance, forging involves creating new weapons from scratch using one of several stock weapon varieties as a template. The player does not need to provide pre-existing weapons of their own. The forge service is available at the base, as one of four shops available in the Outfit menu, and is operated by the merchant caravan member Daniel. Only one forged weapon can be created per visit to the base at the beginning of the chapter; due to this limitation, only up to 22 forged weapons can be created per playthrough.
Uniquely in this game and its sequel, the player is allowed to choose a new color for forged physical weapons, which is reflected in its battle model. There are 7 colors to choose from (white, yellow, green, blue, purple, red, and pink), in addition to just leaving the weapon in its original colors (the "black" option). Because tomes have no battle models in Path of Radiance, they do not have a color option. Colors can only be applied if the player chooses to give the weapon a name.
Forged weapons have their name listed in green.
Mechanics
This section has been marked as a stub. Please help improve the page by adding information.
The Japanese version has an unusual error where, if a weapon with five base crit (Slim Sword, Slim Lance, or Thunder) is forged to have 0 crit, the value wraps around and gives the weapon 255 crit, effectively giving its user a perfect critical hit chance in battle. All localizations of Path of Radiance correct this error. Additionally, in the Japanese version, forging costs are double those in the localized version.
Forgeable weapons
The player can create forged weapons based on these twenty basic weapons.
Easy/Normal Modes Difficult Mode Maniac Mode
Available from | Weapons |
---|---|
Chapter 8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Chapter 9 | ![]() ![]() ![]() ![]() |
Chapter 10 | ![]() |
Chapter 18 | ![]() ![]() ![]() ![]() |
Radiant Dawn
The forging system of Fire Emblem: Radiant Dawn is mostly the same as that of Path of Radiance, again revolving around the creation of new weapons based on one of several stock weapon varieties. The player does not need to provide pre-existing weapons of their own. The forge service is available at the base, as one of four shops available in the Shop menu, and as in Path of Radiance it is operated by Daniel. Unlike in Path of Radiance, there are no limits on how many weapons can be forged at a time, as long as the player has the funds for them.
As in Path of Radiance, the player is allowed to choose a new color for the weapon, which is reflected in its battle model. There are 11 colors to choose from (black, white, purple, blue, teal, green, lime, yellow, orange, red, and pink), in addition to just leaving the weapon in its original colors (the "gray" option).
Forged weapons have their name listed in green.
Mechanics
When forging a weapon, stats can be both increased and decreased in increments (1 might, 1 weight, 5 hit, 3 crit), with both the maximum increase and minimum decrease being 5 increments per stat. The forge price is increased with every increment added, regardless of whether the increments are increases or decreases. The minimum forge cost is the weapon's worth at full durability.
The minimum forgeable might and weight is 1, and the minimum forgeable crit is 0.
Forge stat alterations and prices in Radiant Dawn | ||||
---|---|---|---|---|
Cost added | Stat alteration | |||
Might | Weight | Hit | Crit | |
+10% | ±1 | ±1 | ±5 | ±3 |
+40% | ±2 | ±2 | ±10 | ±6 |
+90% | ±3 | ±3 | ±15 | ±9 |
+160% | ±4 | ±4 | ±20 | ±12 |
+250% | ±5 | ±5 | ±25 | ±15 |
- For example: The player creates a forged Javelin (worth 600G) with +4 might, -5 weight, and +15 hit. The base forging fee is 600G, the might increase costs (600 × 160%) = 960G, the weight decrease costs (600 × 250%) = 1,500G, and the hit increase costs (600 × 90%) = 540G. The total cost for forging this weapon is (600 + 960 + 1,500 + 540) = 3,600G.
Coin bonus
If the player currently has at least one Coin in their possession (either in a unit's inventory or in storage), Daniel asks if they wish to use one in this forging. If the player chooses to use one, they are prompted to draw one of five random face-down cards, with the drawn card potentially adding even more stat bonuses to the weapon.
Forge card chances in Radiant Dawn | ||||
---|---|---|---|---|
Chance | Card | Chance | Card | |
25% | Arrow +10 hit |
20% | Vine "That doesn't help you... Sorry." (No bonus) | |
15% | Sword +1 might |
10% | Axe +2 might | |
10% | Wings +5 crit |
5% | Raven No bonus Player receives 4 Coins | |
4% | Three Arrows +20 hit |
3% | Knight +1 might, +5 crit | |
3% | Soldier +1 might, +10 hit |
2% | Twin Swords +3 might | |
2% | Six Wings +10 crit |
1% | Goddess +1 might, +10 hit, +4 crit | |
Forgeable weapons and availability
The player can create forged weapons based on these 21 basic weapons.
Forge templates in Radiant Dawn | ||||
---|---|---|---|---|
Available from | Weapons | |||
Part I, Chapter 4 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
Part I, Chapter 8 | ![]() | |||
Part I, Chapter 9 | ![]() | |||
Part I, Endgame | ![]() ![]() ![]() | |||
Part III, Chapter 2 | ![]() ![]() | |||
Part III, Chapter 7 | ![]() | |||
Part III, Chapter 8 | ![]() | |||
Part IV, Chapter 2 | ![]() ![]() ![]() ![]() ![]() | |||
Additionally, there are numerous points in the game where the forge is not available at all, usually when Daniel is not present with the current party.
- All of Part 2, because the merchant caravan is not present
- Part 3's prologue and Chapter 1, which are set before the merchant caravan rejoins Ike
- All of Micaiah's chapters in Part 3 (Chapters 6, 12 and 13), because the merchant caravan is not traveling with Micaiah's party
- Part III, Chapter 9, because the merchant caravan is not with the Crimean army
- Ike and Micaiah's chapters in Part 4 (Prologue and Chapters 1, 3, and 4), because the merchant caravan split up with the three parties and Daniel is traveling with Tibarn and Elincia
Forging points
This section has been marked as a stub. Please help improve the page by adding information.
In the Japanese version of Radiant Dawn, forging weapons revolves around the collection of forge points, which are obtained by selling off old weapons to Jorge. This system was completely removed in international versions of the game. Weapons give certain amount of forge points depending on their level. The amount of points gained do not change with durability loss.
Wpn Lv | Points Gained |
---|---|
E | 1 |
D | 5 |
C | 10 |
B | 25 |
A | 50 |
S | 100 |
SS | 200 |
Shadow Dragon and New Mystery of the Emblem
The forging system of Fire Emblem: Shadow Dragon and New Mystery of the Emblem allows players to modify almost any weapon which they already possess, rather than just being locked to a smaller pool of pre-selected forgeable weapons. The forge is made available to the player in Chapter 4 of Shadow Dragon, and in Chapter 1 of New Mystery, and can be accessed both in the preparations armory and in the in-chapter armories. Only one weapon can be forged per chapter.
Forged weapons have their name listed in light blue.
Mechanics
When forging a weapon, stats can be both increased and decreased in increments of one point of each stat. The forge price is increased with every increment added, regardless of whether the increments are increases or decreases. The minimum forge cost is 50% of the weapon's worth at full durability, which must be paid even if no stats are altered at all.
The minimum forgeable might, hit and crit is 0, while the minimum forgeable weight is 1. Crit is the only stat with a maximum forgeable limit, as it can never be increased beyond the maximum of 50. A total of 10 points in might, 10 in weight, 50 in hit, and 30 in crit can be added to or removed from a weapon.
In terms of cost, 1 point of might is equal to 1 point of weight, 5 points of hit, and 3 points of crit. The below table is available in two forms: a simplified form which charts the stat/cost increases for hit and crit in increments of 5 and 3 respectively, and a full one which deals entirely in increments of 1.
Simplified Full
Forge stat alterations and prices in Shadow Dragon and New Mystery of the Emblem | ||||
---|---|---|---|---|
Cost added | Stat alteration | |||
Might | Weight* | Hit | Crit | |
+50% | ±1 | ±1 | ±5 | ±3 |
+150% | ±2 | ±2 | ±10 | ±6 |
+300% | ±3 | ±3 | ±15 | ±9 |
+500% | ±4 | ±4 | ±20 | ±12 |
+750% | ±5 | ±5 | ±25 | ±15 |
+1050% | ±6 | ±6 | ±30 | ±18 |
+1400% | ±7 | ±7 | ±35 | ±21 |
+1800% | ±8 | ±8 | ±40 | ±24 |
+2250% | ±9 | ±9 | ±45 | ±27 |
+2750% | ±10 | ±10 | ±50 | ±30 |
- For example: A Wing Spear (worth 1,120G) is forged to add +15 crit and +2 might. The base forging fee is 560G, the crit increase costs (1,120 × 750%) = 8,400G, and the might increase costs (1,120 × 150%) = 1,680G. The total cost for forging this weapon is (560 + 8,400 + 1,680) = 10,640G.
Unforgeable weapons
There are weapons which cannot be forged. As a general rule, weapons which either cannot be sold or which sell for 0 gold are never allowed to be forged. These weapons are:
Falchion
Mercurius
Devil Sword
Gradivus
Hauteclere
Devil Axe
Parthia
Swarm (New Mystery of the Emblem only)
Meteor
Nosferatu
Excalibur
Aura
Starlight
Imhullu
Firestone
Magestone
Divinestone
Earthstone
Wyvernstone
Icestone
Fire Breath
Mage Breath
Ice Breath
Dark Breath
Awakening
This section has been marked as a stub. Please help improve the page by adding information.
The forging system in Fire Emblem Awakening is similar to that of the Nintendo DS era, allowing the customization of any pre-existing weapon which the player already owns. The forge service is available at any armory on the world map, and there are no limits on how many weapons can be forged at a time, as long as the player has the funds for them.
Forged weapons have their name listed in light blue.
Mechanics
When beginning a forge, the player is given a bar of 8 points and chooses which stats they wish to allocate these points to. Each stat increases by a certain amount per point added (1 might, 5 hit, 3 crit), and only a maximum of five points may be spent on a single stat. The more points are allocated, the more expensive the forge will be. The player is not forced to spend all eight points and is allowed to spend fewer than eight.
Unforgeable weapons
Like in the Nintendo DS games, there are weapons which cannot be forged. As a general rule, weapons which either cannot be sold or which sell for 0 gold are never allowed to be forged. These weapons are:
Falchion
Parallel Falchion
Exalted Falchion
Mercurius
Tyrfing
Mystletainn
Balmung
Sol Katti
Ragnell
Sol
Amatsu
Gradivus
Gáe Bolg
Gungnir
Luna
Wolf Berg
Hauteclere
Helswath
Armads
Vengeance
Parthia
Yewfelle
Nidhogg
Double Bow
Astra
Valflame
Mjölnir
Forseti
Excalibur
Book of Naga
Mire
Goetia
Grima's Truth
Dragonstone
Dragonstone+
Beaststone
Beaststone+
Blighted Claws
Blighted Talons
Expiration
Fates
Forging was completely revised in Fire Emblem Fates. Instead of specifically modifying a single weapon's stats, forging now revolves around combining multiples of the same weapon, along with resources, to produce a weapon with all-around enhanced stats. Forging is now performed only at the dedicated Smithy building in the player's My Castle, rather than in an ordinary armory.
The ability to forge certain weapons is locked depending on the player's current campaign. When playing the Birthright campaign, the player can only forge Hoshidan weapon types (katana, naginata, clubs, yumi, shuriken, scrolls), and when playing the Conquest campaign, only Nohrian weapons (swords, lances, axes, bows, daggers, tomes) can be forged. Weapons from both nations can be forged in the Revelation campaign.
Mechanics
To forge a weapon, the player requires two things: a second copy of that weapon, and ore matching that weapon's type. Once these have been provided, the forged weapon is produced. Forged weapons are marked with a rank indicating its level of forging and how much its stats have been increased compared to the base weapon; forging basic weapons together will produce a +1 rank weapon, forging two +1 weapons together will produce a +2 rank weapon, and so on. The highest forge rank a weapon can reach is +7.
All twelve weapon types are associated with an ore resource, and to forge a weapon, the player requires a number of the matching ore which is equal to the resulting forge rank; e.g. forging a +1 weapon requires one matching ore, and forging a +4 weapon requires four of the ore. It is possible to get a discount on the ore required depending on which of the player's army is currently running the Smithy: the unit in charge will reduce the number of ore required to forge a weapon matching their class's specialist weapon type (ex. a Songstress discounts lances and naginata), although a minimum of one piece of ore will always be required.
As higher-rank forged weapons can only be created from other forged weapons, the number of materials needed to forge exponentially increases as the rank increases, to the point that reaching a +7 rank will ultimately require 128 of the original weapon and a maximum of 247 minerals.[1]
All stat gains are pre-set with each forge rank and cannot be customized, outside of forging the weapon again. There are two sets of stat bonuses: the standard set for the majority of weapons, and a second set for weapons which cannot inflict critical hits/sword skills which take their absence of crit into account. The stat gains added with each forge rank are as follows:
Normal weapons No-critical weapons
Forge ranks and stat increases in Fates | |||||
---|---|---|---|---|---|
Rank | Requirements | Might | Hit | Crit | |
Smithy LV | Ore | ||||
+1 | Lv1 | ×1 | +2 | +0 | +0 |
+2 | Lv1 | ×2 | +2 | +2 | +0 |
+3 | Lv2 | ×3 | +2 | +2 | +1 |
+4 | Lv2 | ×4 | +2 | +2 | +2 |
+5 | Lv3 | ×5 | +1 | +4 | +3 |
+6 | Lv3 | ×6 | +1 | +5 | +4 |
+7 | Lv3 | ×7 | +1 | +5 | +5 |
Every rank retains all the stat gains of all the preceding ranks, plus their own gains. |
Unforgeable weapons
Unlike previous games, there are only ten weapons which are specifically barred from forging. Technically speaking, every other weapon could be forged, but there are some weapons such as the S-rank weapons which cannot be forged in practice because the game only provides one of them per playthrough. The unforgeable weapons are:
Echoes: Shadows of Valentia
The forging system in Fire Emblem Echoes: Shadows of Valentia revolves around taking pre-existing weapons and applying pre-determined sets of enhanced stats to them, similar to Fates. However, this no longer requires collecting and merging multiples of the same weapon into one, and only currency is needed to forge.
Forging is performed at smithies, which are found in five locations on the world map: the Forest Village and Rigelian Village on Alm's route, the Mountain Village and Sage's Hamlet on Celica's route, and Furia Harbor in Act 6. The Rigelian Village smithy is also the location of the side quest "The Unbreakable Shield", where the player can trade four Dragon Scales to the other blacksmith to receive a Dracoshield.
Currency
Since Shadows of Valentia does not have the usual Fire Emblem gold currency, the player pays for forging with common Silver Marks and rare Gold Marks. These coins are found in various places throughout the games, both dropped by enemies and found in dungeons and chests, and have no other purpose than to be spent on forging.
If necessary, smithies offer two services to earn more marks. The player can sell any item they possess (excluding the Royal Sword, Beloved Zofia, Falchion, Cell Keys, Mila's Turnwheels, Memory Prisms, and Cogs) to receive a pre-set sum of marks (usually Silver Marks) in exchange. If a forged weapon is sold (not counting evolved weapons), its forging status is taken into account and the player receives (Total forge cost / 2) marks for it in addition to the weapon's basic worth in marks.
Smithies also allow the player to convert the currency they possess, swapping one to get more of the other. The conversion rates are:
Mechanics
Forged weapons are marked with a rank measured in stars (★) displayed under the weapon's name, which indicates its current level of forging. The resulting stat modifications from each rank of forging are predetermined for each weapon, as are the number of ranks that it can be forged through.
Swords Lances Bows
Forge stat alterations and prices in Echoes: Shadows of Valentia | |||||||
---|---|---|---|---|---|---|---|
Weapon | Rank | Requirements | Might | Weight | Hit | Crit | |
![]() |
![]() | ||||||
![]() |
★ | 10 | -- | +1 | -- | -- | -- |
★★ | 15 | -- | +2 | -- | +5 | -- | |
★★★ | 25 | -- | +3 | -- | +5 | -- | |
★★★★ | 50 | -- | +4 | -- | +10 | -- | |
★★★★★ | 100 | -- | +6 | -- | +20 | -- | |
![]() |
★ | 15 | -- | +1 | -- | -- | -- |
★★ | 20 | -- | +2 | -- | +5 | -- | |
★★★ | 40 | -- | +4 | -- | +5 | -- | |
★★★★ | 75 | -- | +5 | -- | +10 | +5 | |
★★★★★ | 150 | -- | +7 | -- | +10 | +10 | |
![]() |
★ | 20 | -- | +1 | -- | -- | -- |
★★ | 30 | -- | +1 | -- | +5 | -- | |
★★★ | 50 | -- | +2 | -- | +5 | -- | |
★★★★ | 100 | -- | +2 | -- | +5 | +5 | |
★★★★★ | 200 | -- | +4 | −1 | +10 | +5 | |
![]() |
★ | 50 | -- | +1 | -- | -- | -- |
★★ | 100 | -- | +2 | -- | -- | +5 | |
★★★ | 200 | -- | +4 | -- | -- | +10 | |
![]() |
★ | 50 | -- | +1 | -- | -- | -- |
★★ | 80 | -- | +1 | -- | +5 | -- | |
★★★ | -- | 1 | +1 | −2 | +10 | -- | |
![]() |
★ | -- | 1 | +1 | -- | -- | -- |
★★ | 30 | 1 | +2 | −1 | +5 | -- | |
★★★ | 50 | 1 | +4 | −1 | +10 | -- | |
![]() |
★ | 30 | -- | -- | -- | +5 | +5 |
★★ | -- | 1 | +1 | -- | +5 | +5 | |
★★★ | -- | 1 | +2 | -- | +5 | +5 | |
![]() |
★ | -- | 1 | +1 | -- | -- | -- |
★★ | 50 | 1 | +2 | -- | +5 | -- | |
★★★ | 150 | 1 | +4 | -- | +10 | +5 | |
![]() |
★ | -- | 2 | +2 | -- | +20 | -- |
![]() |
★ | 5 | -- | +1 | -- | +5 | -- |
★★ | 5 | -- | +2 | -- | +5 | +5 | |
★★★ | 10 | -- | +3 | -- | +10 | +10 | |
![]() |
★ | 50 | -- | +1 | -- | +5 | -- |
★★ | -- | 1 | +3 | -- | +5 | +5 | |
★★★ | 150 | 1 | +5 | −1 | +15 | +5 | |
![]() |
★ | 50 | -- | +1 | -- | +5 | -- |
★★ | -- | 1 | +2 | -- | +5 | +5 | |
★★★ | 150 | 1 | +4 | −1 | +10 | +5 | |
![]() |
★ | -- | 2 | +1 | −1 | +10 | -- |
![]() |
★ | -- | 3 | +4 | −1 | +10 | +5 |
![]() |
★ | 50 | -- | +1 | -- | -- | -- |
★★ | 100 | 1 | +2 | −1 | -- | -- | |
★★★ | 150 | 1 | +3 | −2 | -- | +10 | |
![]() |
★ | 80 | -- | +1 | -- | +5 | -- |
★★ | 50 | 1 | +2 | −1 | +5 | +5 | |
★★★ | 100 | 1 | +3 | −1 | +10 | +10 | |
![]() |
★ | 30 | -- | +1 | -- | -- | -- |
★★ | -- | 1 | +2 | −1 | +20 | -- | |
![]() |
★ | 30 | -- | +1 | -- | -- | -- |
★★ | 70 | -- | +1 | -- | +5 | -- | |
★★★ | 120 | -- | +2 | -- | +5 | -- | |
★★★★ | -- | 2 | +4 | -- | +20 | -- | |
Costs required are cumulative. Stat alterations are applied on the unforged weapon stats. |
Evolution
In addition to conventional forging, the smithy can also evolve certain weapons into completely different weapons. This usually requires that a weapon has previously been forged the regular way at least once, depending on the evolved weapon. Once a weapon is evolved, the forge rank of its previous form is reset to 0.
Weapon evolution in Echoes: Shadows of Valentia | ||||
---|---|---|---|---|
Initial weapon | Requirements | Evolved weapon | ||
![]() |
![]() |
Rank | ||
![]() |
50 | -- | ★ | ![]() |
![]() |
100 | -- | ★ | ![]() |
-- | 1 | ★★ | ![]() | |
![]() |
50 | -- | ★ | ![]() |
![]() |
50 | -- | -- | ![]() |
-- | 1 | ★ | ![]() | |
![]() |
50 | -- | -- | ![]() |
-- | 1 | ★ | ![]() | |
![]() |
-- | 5 | ★★★ | ![]() |
![]() |
-- | 1 | ★★ | ![]() |
![]() |
50 | -- | ★ | ![]() |
![]() |
100 | -- | ★ | ![]() |
100 | -- | ★★ | ![]() | |
![]() |
-- | 1 | ★ | ![]() |
![]() |
-- | 1 | ★ | ![]() |
![]() |
-- | 5 | ★★★ | ![]() |
![]() |
50 | -- | ★ | ![]() |
![]() |
100 | -- | ★ | ![]() |
-- | 1 | ★★ | ![]() | |
![]() |
100 | -- | ★ | ![]() |
-- | 1 | ★★ | ![]() | |
![]() |
-- | 5 | ★★★ | ![]() |
Rusted items
The forge can restore rusted items to a functional state. Each instance of a rusted item can only be evolved into one specific weapon, which is pre-determined when the player receives the item.
Rusted weapon evolution in Echoes: Shadows of Valentia | ||||
---|---|---|---|---|
Initial weapon | Requirements | Evolved weapon | ||
![]() |
![]() |
Rank | ||
![]() |
10 | -- | -- | ![]() |
10 | -- | -- | ![]() | |
100 | -- | -- | ![]() | |
50 | -- | -- | ![]() | |
-- | 1 | -- | ![]() | |
20 | -- | -- | ![]() | |
![]() |
10 | -- | -- | ![]() |
10 | -- | -- | ![]() | |
-- | 1 | -- | ![]() | |
20 | -- | -- | ![]() | |
![]() |
100 | -- | -- | ![]() |
![]() |
10 | -- | -- | ![]() |
10 | -- | -- | ![]() | |
-- | 1 | -- | ![]() | |
20 | -- | -- | ![]() | |
![]() |
10 | -- | -- | ![]() |
10 | -- | -- | ![]() | |
-- | 1 | -- | ![]() | |
![]() |
50 | -- | -- | ![]() |
50 | -- | -- | ![]() | |
50 | -- | -- | ![]() | |
Unforgeable weapons
Like in previous games, there are weapons which cannot be forged. Unlike previous games however, some Regalias can be forged such as the Royal Sword. As a general rule, with the exception of the Rusted Axe, axes are never allowed to be forged. These weapons are:
Three Houses
The forging system in Fire Emblem: Three Houses revolves around taking pre-existing weapons and evolving them into new weapons. All of them, with the exception of the Regalia, have at least one evolution being a enhanced version of the weapon receiving pre-determined sets of enhanced stats to them, similar to Fates. Those enhanced weapons are noted with a '+' sign next to their name and cannot be reforged again. As opposed to other titles, the forge price is fixed for each weapon and their possible evolutions.
Forging is performed at the Blacksmith, which is accessible during Day-Off preparations menu through the Market, inside Garreg Mach Monastery and during preparations after the completion of the “Forge the Way” quest from Chapter 5.
Mechanics
This section has been marked as a stub. Please help improve the page by adding information.
To forge a weapon, the player requires three things: a copy of a weapon, Gold and resources varying with the weapon. Once these have been provided, the forged weapon is produced.
Evolution
Like Echoes, weapons can evolve into completely different weapons depending on the resources and the Gold spent.
Rusted items
Much like Echoes, the forge can restore rusted items to a functional state. Each instance of a rusted item can only be evolved into one specific weapon, which is pre-determined when the player receives the item.
Unforgeable weapons
Certains weapons cannot be forged at all. As a general rule, weapons which are reinforced form of a weapon or weapons that cannot be sold are never allowed to be forged. The unforgeable weapons are:
Sword of the Creator
Blutgang
Thunderbrand
Sword of Begalta
Sword of Moralta
Mercurius
Sword of Seiros
Athame
Giant Katar
Areadbhar
Lance of Ruin
Lúin
Spear of Assal
Scythe of Sariel
Gradivus
Lance of Light
Lance of Light+
Piercing Light Lance
Throwing Light Lance
Crusher
Freikugel
Aymr
Axe of Ukonvasara
Hauteclere
Failnaught
The Inexhaustible
Tathlum Bow
Parthia
Vajra-Mushti
Repair
Weapons can also be repaired using the forge by spending gold and resources similarly to the Weapon repair in Genealogy of the Holy War Castle. The cost of repairing a weapon is always half its shop value regardless of the number of remaining uses.
Heroes
The forge was added to Fire Emblem Heroes in version 2.0.0, known under the Japanese name Weapon Refinery, and is unlocked by clearing the second Intermission of Book I, The Rite of Blades. Similar to Shadows of Valentia, it can be used to upgrade certain weapon skills, increasing their stats, giving them additional effects, and/or evolving them into better forms. The Weapon Refinery can only be used with units that have had their 5★ weapon skill unlocked. To upgrade a weapon requires the specified amount of SP, Arena Medals, and either Divine Dew (used for upgrading personal weapons) or Refining Stones (used for generic weapons).
Weapons that have been refined have their name listed in green, and have a special icon displayed in the place of the weapon skill icon indicating the chosen upgrade. Refined variations of weapon skills cannot be passed to other units through skill inheritance.
Etymology and other languages
Names, etymology and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
• Forge |
• A forge is a workshop where a blacksmith uses the fire of a forge, or specially-designed hearth, to heat metals in order to shape them into weapons, tools, or other objects. |
Japanese |
• 武器の練成 |
• Weapon refinery |
Spanish |
Fragua |
Forge |
French |
Forge |
As above. |
German |
Schmied |
Blacksmith |
Italian |
Fucina |
Forge |
Gallery
Full portrait artwork of the blacksmith that runs the forge in Echoes: Shadows of Valentia.