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From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

This page has been marked as a stub. Please help improve the page by adding information.


FERD Meg.png
Artwork of Meg from Radiant Dawn.

A young peasant girl from the countryside of Crimea. She travels all the way to Daein to meet the man her parents have decided she should marry. She wears heavy armor to keep her safe.






Brom (father)



Starting class

Armor Sword


Zihark... I'm sure I still have a lot to learn... But after meeting you, I just know we'll live happily ever after!
— Meg

Meg (Japanese: メグ Meg) is Brom's second daughter, who travels to Daein to find the man her father promised she could marry, Zihark.

Fire Emblem: Radiant Dawn


This section has been marked as a stub. Please help improve the page by adding information.

Starting stats and growth rates

Small portrait meg fe10.png
Armor Sword
Level 3
Affinity Is wii heavenaffin.png
Constitution 6
Recruitment: Part 1, Chapter 4, view base conversation "In Town"

Stats Growth Rates

Inventory Skills
Iron Sword
Steel Sword
ShoveThis item or skill is locked to this unit.
Weapon Levels
WiiRankSword.png C WiiRankLance.png -- WiiRankAxe.png -- WiiRankBow.png -- WiiRankKnife.png -- WiiRankStrike.png --
WiiRankFire.png -- WiiRankThunder.png -- WiiRankWind.png -- WiiRankLight.png -- WiiRankDark.png -- WiiRankStaff.png --

Promotion stat gains

Class HP Str Mag Skill Spd Lck Def Res Con Mov Skills Weapon level
Sword General +2 +2 +2 +1 +1 +0 +2 +2 +0 +1 -- WiiRankSword.png (x to C)
WiiRankLance.png E
Marshall +4 +3 +4 +2 +2 +0 +3 +4 +0 +0 LunaThis item or skill is locked to this unit. WiiRankSword.png (x to A)
WiiRankLance.png (x to C)
WiiRankAxe.png D


This character analysis section may not be accurate to every player's experience.

Meg is a sword-wielding armor knight that joins in chapter 1-4. She has poor mobility due to being a knight, and faces heavy terrain penalties (especially ledges) severely limiting her strategic options. She has poor to average bases all around. Her defense base is average, though her health base is low so she cannot tank at base. She wields the weakest weapon type and has an average strength and mediocre speed base, so she struggles to deal damage and cannot double. To feasibly contribute in part 1, she needs significant investment and forges to keep up or else she will get one-rounded by most enemy units, especially on hard mode.

Meg has high growths in speed, luck, and resistance. Her base speed is low so it will take most of part 1 for her speed growth to kick in and let her double attack. Her high resistance growth is limited by her low resistance cap so she cannot tank magic; however, she can abuse BEXP to fix her weaker strength, skill, and defense. BEXPing Meg immediately can help her base speed and avoid being doubled, but she will rarely gain strength and defense, so she will additional need several combat levels. Her skill is also low, though she will not struggle as much with hitrates due to high luck and swords.

Her part 3 chapters are primarily defensive chapters and she is not physically bulky. They also have ledges and swamps, limiting her mobility further. In tier 2, Meg will cap speed and luck quickly so she can abuse BEXP to help her strength, skill, and defense. She can start using lances, though her E lance rank limits her to bronze and iron lances, and she cannot use javelins. If fully raised, Meg can contribute in part 4's rout chapters. She functions best on Ike's team due to lack of swamp or desert. She can also use axes in tier 3; though her axe rank will be low, she can use forged Hand Axes for stronger 1-2 range combat. She can use the Storm Sword or Tempest Blade if the player raised her sword rank throughout the game. Her poor mobility and stat caps in speed and resistance limit Meg from being an efficient endgame unit.

Meg has innate Fortune which prevents enemies from landing crits on her. This is a useful skill for her early on, but is an unnecessary skill after her high luck growth kicks in, so it is best either sold for an early 3000 gold, or used on a different front-line unit with lower luck like Aran. She is a decent candidate for Adept and Resolve due to her high speed growth, though in endgame her low speed cap makes these less useful.

Meg has a heaven affinity which improves hit rates. Given Meg has poor skill, this can be a useful affinity for her in part 1. Units with affinities that boost her defense or avoid and appreciate extra accuracy are good support partners. Nolan is an axe user with an earth affinity but he prefers to partner with other units with earth affinities. Jill is another unit with useful thunder bonuses, though Jill has much higher mobility than Meg.

Personality and character

Meg is generally happy and hardworking, although rather shy towards strangers. She is also rather strong, with the same build as her father, Brom.


Bond supports

Small portrait meg fe10.png
Armored Sword
Default bonds:
Small portrait brom fe10.png
Axe General



Extra bonds:*





Click here for more details on supports.


Meg, Wayfaring Country Girl
Meg had an ordinary marriage in her village and had an ordinary family. Her house was always full of laughter.


Death quotes

Ugh...I wanted to have...a wonderful wedding... Father... I wanted you to be...proud of me...
— Meg, in Radiant Dawn.
Oww! Sorry, y’all. I’m turnin’ back for now.
— Meg's retreat quote in Part 3 Chapter 7 of Radiant Dawn.
Oww! Hey, that smarts! Sorry, Micaiah, I’m going back for now.
— Meg's retreat quote in Part 3 Endgame of Radiant Dawn.

Other appearances

Fire Emblem Cipher

Meg is currently featured on three cards in Fire Emblem Cipher.

Two of the below cards' epithets are still in raw, untranslated Japanese; these need translation.
Fire Emblem Cipher data for Meg
TCGCipher B05-066N.png Wayfaring Country Girl, Meg



"This body I received from mom and dad is important."
Attack: 30 Support: 10 Range: 1 Deploy Cost: 1
Class: Armored Sword Tier: Base Class Change Cost: --
Meg's Shield: [Trigger] [Tap this unit] When another ally with a Deployment Cost of 1 is attacked while this unit is in the Front Line, you may pay the cost, and if you do: This unit becomes the target of that attack.
Defend Support Defense Emblem: [Support] Until the end of this battle, your defending unit gains +20 attack.
Card #B05-066N • Artist: Daisuke Izuka
TCGCipher B20-066HN.png 花嫁修業中の鎧娘, Meg



"I'm sure I still have a lot to learn... But after meeting you, I just know we'll live happily ever after! Oh, don't worry!"
Attack: 60 Support: 10 Range: 1 Deploy Cost: 4
Class: Sword General Tier: Advanced Class Change Cost: 3
Daughter of the Mightiest Farmhand: [Activate] [Once per turn] Choose 1 other Armor ally. Once you do, until the end of the turn, this unit and that ally gain +20 attack.
Family-Protecting Shield: [Always] During your opponent's turn, allies in the Back Line cannot be moved by skills. This skill only comes into effect if this unit is in the Front Line.
Armor Expertise: [Always] If this unit is being attacked by a non-Tome, this unit gains +20 attack.
Card #B20-066HN • Artist: mineri
TCGCipher B20-067N.png 旅する重装少女, Meg



"I'm Meg. I'm looking for someone. Someone very important. Someone close to my heart..."
Attack: 30 Support: 10 Range: 1 Deploy Cost: 1
Class: Armored Sword Tier: Base Class Change Cost: --
Fortune: [Always] Enemies with a Deployment Cost of 1 who are attacking this unit cannot inflict Critical Hits.
Armor Expertise: [Always] If this unit is being attacked by a non-Tome, this unit gains +20 attack.
Defend Support Defense Emblem: [Support] Until the end of this combat, your defending unit gains +20 attack.
Card #B20-067N • Artist: mineri
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Meg .

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes


A diminutive of Margaret, a Greek name meaning "pearl".[1]



Officially romanized as Meg.



As above.



As above.



As above.



As above.



Project Characters.png This article is part of Project Characters, a project focused in writing articles for every character present in the Fire Emblem series.
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAltinaAmyAshuneraDanielElenaGreilJorgeLanvegaLargoLilliaLoraziehMisahaMustonNicoRajaionRamonSoanYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (part 1part 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One Survives • E: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's Charge • E: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood Contract • E: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable Sin • E: Rebirth (part 1part 2part 3part 4part 5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Related topics List of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline