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Rebirth (2)
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“ | No draw. No escape. One wins. One loses. We shall end this. One of us will live... And one of us will die. | ” | — Zelgius |
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Rebirth (2) (Japanese: 再生 [Area2] Rebirth [Area2]) is the second endgame of Part IV of Fire Emblem: Radiant Dawn.
In this chapter, Ike engages in one final duel against his eternal rival.
Plot
- Main article:
Rebirth (2)/Script
Ike and company continue to travel up the Tower of Guidance, though Ike is disoriented, as he finds the tower to be larger than it appeared to be from the outside. Yune urges him not to think too hard on it, inferring the tower to be a "true miracle." Yune then muses on the nature of people, and how they are always propelled by their desires, whether the result of them is good or bad; Yune seems to enjoy both the good and evil natures of people, and the conflicts they create. As Ike begins to wonder if there is a goddess that serves as a middle-of-the-road between Yune's extreme chaos and Ashera's extreme stasis, Yune warns him that his next opponent is someone deeply linked to him. Ike does not hesitate, and enters into the next room before anyone else.
In the room, Ike finds the Black Knight—or as he now knows him, Zelgius—waiting for him. Forces led by Levail block the way the group came, and Ike and Zelgius briefly lock swords. Zelgius takes off his helmet and reveals his face to Ike, and challenges him to a duel. Before they can begin, Tibarn barges in seeking revenge, though Zelgius asks him to step aside for the moment. Zelgius then recounts how both he and Ike were trained by the same master, Greil; for years, Zelgius had yearned to see if he had surpassed his master, but when he finally fought him, he felt no satisfaction, as Greil had lost use of his arm at the time, as well as much of his skill with the sword. Knowing this, he let Ike win their duel, so Ike could one day become as skilled as Greil, allowing Zelgius to truly see if he surpassed his master. Ike then also urges Tibarn to back off, as he finally had a chance to avenge Greil's death. Tibarn leaves, and Zelgius strikes the ground with Alondite, forming an energy barrier between the two of them—him and Ike—and everyone else. The two then begin their fated duel.
In the end, Ike triumphs over Zelgius in their duel. Zelgius notes how Ike has grown stronger, and Ike states that it is because of his previous fight with Zelgius that he did so. Ike tells how, when he first heard that the Black Knight was still alive, he was not filled with sadness or hatred, but joy, anxious to fight his rival again. Zelgius praises Ike, saying that he managed to reach the same level of Greil at his best. After another brief exchange, Zelgius finally succumbs to his wounds. Yune then arrives, and, as she and Ike are about to leave, Ragnell and Alondite begin to react to one another. Ike then takes the Alondite himself, and leaves the room.
Yune then experiences another vision of what appears to be someone else's memory. In the vision, Zelgius reveals his brand to an unidentified man. Zelgius asks if there is a way to remove it, explaining that the brand has made him an outcast amongst all, and that he joined the military specifically to escape it, living alone whenever possible. The man then informs Zelgius that there is no way to remove the brand. Zelgius then states that he ages slower than others, and that he stays in his armor almost constantly to avoid this being known. The man offers Zelgius come to live alongside him when he can no longer hide his slow aging, and Zelgius later agrees to this. The memory fades away just as the man is about to reveal his name, leaving Yune in confusion. Yune then mourns for Zelgius, as well as for his companion that is now alone again.
Chapter data
Easy Normal/Hard
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Victory: Defeat the Black Knight | Player | Enemy | ||||
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Defeat: Ike or Micaiah dies | 2–17 | 29+62 | ||||
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This map's elemental affinity is Earth.
Character data
Characters | |
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New Units
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Required Characters
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Available Characters
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This chapter follows the party formed after leaving the base in Endgame (1): Ike, Micaiah, Sothe, Sanaki, Kurthnaga, and Ena; ten units chosen by the player; one of Rafiel, Reyson, or Leanne; and any units recruited after that point.
Item data
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Enemy data
Easy Normal/Hard
Reinforcements
- Turns 2 and 5 (Easy only)
- 1 Swordmaster with a Steel Blade from left of the southwestern cover tile
- 2 Swordmasters with Silver Swords; one from right of the southwestern cover tile, one from left of the southeastern cover tile
- 1 Swordmaster with a Wind Edge from right of the southeastern cover tile
- Turns 2 and 5 (Normal/Hard only)
- 2 Swordmasters with Silver Blades; one from left and right of Levail each
- 4 Swordmasters with Silver Swords; two from left and right of Levail each
- Turns 3 (Normal/Hard)/4 (Easy) and 6
- 2 Warriors with Silver Axes from the southwestern entrance
- 1 Warrior with a Steel Poleax*/Short Axe* from the southwestern entrance
- Turns 4 and 6
- 2 Halberdiers with Silver Lances from the southeastern entrance
- 1 Halberdier with a Steel Greatlance*/Short Spear* from the southeastern entrance
- Turns 7 and 9 (Easy only)
- 2 Warriors with Silver Poleaxes; one from left and right of Levail each
- 1 Warrior with a Short Axe from near the southwestern cover tile
- 2 Warriors with Silver Axes; one from right of the southwestern cover tile, one from left of the southeastern cover tile
- 1 Warrior with a Steel Poleax from near the southeastern cover tile
- Turns 7 and 9 (Normal/Hard only)
- 2 Warriors with Silver Poleaxes; one from left and right of Levail each
- 2 Warriors with Short Axes; one from left and right of Levail each
- 2 Warriors with Silver Axes; one from left and right of Levail each
- Turns 8 and 10
- 2/1 Halberdier(s) with Silver Lance(s) from the southwestern entrance
- 1 Halberdier with a Short Spear from the southwestern entrance (Normal/Hard only)
- 1 Halberdier with a Silver Greatlance from the southwestern entrance
- 2/1 Swordmaster(s) with Silver Sword(s) from the southeastern entrance
- 1 Swordmaster with a Wind Edge*/Storm Sword* from the southeastern entrance
- 1 Swordmaster with a Silver Blade from the southeastern entrance (Normal/Hard only)
- Turns 11 and 12 (Easy only)
- 3 Halberdiers with Silver Greatlances; two from near the southwestern cover tile, one from left of the southeastern cover tile
- 3 Halberdiers with Silver Lances; one from right of the southwestern cover tile, two from near the southeastern cover tile
- Turns 11, 13, and 15 (Normal/Hard only)
- 2 Halberdiers with Silver Greatlances; one from left and right of Levail each
- 2 Halberdiers with Short Spears; one from left and right of Levail each
- 2 Halberdiers with Silver Lances; one from left and right of Levail each
- Turns 12, 14 (all difficulties), and 15 (Normal/Hard only)
- 2 Swordmasters with Silver Swords from the southwestern entrance
- 1 Swordmaster with a Wind Edge from the southwestern entrance
- 1 Swordmaster with a Silver Blade from the southwestern entrance (Normal/Hard only)
- 2 Warriors with Silver Axes from the southeastern entrance
- 1 Warrior with a Short Axe from the southeastern entrance
- 1 Warrior with a Silver Poleax from the southeastern entrance (Normal/Hard only)
Boss data
- Main article:
Black Knight
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- Main article:
Levail
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Before the start of the battle, the Black Knight will initiate a force field to prevent interference with his duel with Ike. As a result, it is not possible for Physic staves to reach him, meaning the only way for Ike to heal is to use items. Ike is still able to receive support bonuses from his partner through the barrier. The Black Knight has Nihil equipped, disabling the use of Aether and most other skills. Likewise, it is recommended to equip Nihil on Ike (which is already done by default at the beginning of Part IV, Prologue) to prevent the Black Knight from using Eclipse, which is a guaranteed one-hit kill if it activates. Unlike in Path of Radiance, there is no escape point to run away from the fight; defeating the Black Knight is mandatory to proceed. Take full advantage of terrain bonuses to ensure the highest chance of survival.
If the player still has a spare Hammer, they can give one to Ike to deal lethal amounts of damage to the Black Knight, owing to the latter's status as an armored unit. While this can trivialize the battle significantly to compensate for the inability to use Aether, bear in mind that killing him too quickly can cause the player to miss out on rewards. The numerous enemy units on the southern side of the force field can provide loads of experience for Micaiah and the others. More importantly, the secondary boss of this map, Levail, is carrying an SS ranked lance: the Wishblade, obtained by killing him.
When fighting Levail, watch out for his skills; he is equipped with Resolve, which will increase his skill and speed when he is down to half health or less. As a Sentinel, he is also equipped with Impale, allowing him to inflict quadruple damage towards a target, which is very likely to be fatal against most units. During enemy phase however, he will attempt to fight from a distance, in lieu of close combat, negating the use of Impale. As such, fighting from indirect range is a much safer method than up close. That said, heed caution when fighting him regardless, as Resolve activating will cause him to have an inflated crit rate and can risk triggering a critical hit that is nigh guaranteed to kill your units without warning.
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Rebirth (2) |
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Japanese |
再生 [Area2] |
Rebirth [Area2] |
Spanish |
Renacer (2) |
Rebirth (2) |
French |
Renaissance (2) |
Rebirth (2) |
German |
Wiedergeburt (2) |
Rebirth (2) |
Italian |
Rinascita (2) |
Rebirth (2) |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← Rebirth (1) • | Rebirth (2) | • Rebirth (3) → |
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Fire Emblem: Radiant Dawn | ||||||||||||||||||||||||||||||||||||||||||
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