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From Pain, Awakening

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From Pain, Awakening

No map available.

Location

Snowfields near Daein

Boss(es)

Micaiah

The seal...on the medallion... is about to break... It can't be controlled anymore... My song won't work anymore... We're running...out of time...
— Mist

From Pain, Awakening (Japanese: 目覚めの刻 Waking Moment) is the endgame of part 3 of Fire Emblem: Radiant Dawn. In this chapter, Ike and Micaiah clash one last time in a chaotic battle that fans the flames of the Fire Emblem.

Plot

Main article: From Pain, Awakening/Script
See also: From Pain, Awakening/Conversations

Nailah and Rafiel meet with Micaiah, when they learn from her that she is being held to Begnion by a blood pact. She is trapped in a dilemma: if she does not let Sanaki through Daein, the uprising in Begnion will result in more and more casualties, but if she does, the blood pact's curse will be invoked and destroy Daein. Seeking answers, Micaiah speaks to Almedha, who initially refuses to divulge on the details of the blood pact.

If Pelleas was sacrificed, Almedha breaks down in despair over her lost son, only for Kurthnaga to arrive and attempt to calm her down, asking her not to let Pelleas's death be in vain. Almedha calms down, and then tells a story of Daein in the year 626. In that time, a disease that spread through Daein, killing everyone but Ashnard. In truth, that disease was the result of another blood pact, used by Ashnard to let him usurp the throne. She explains that there are two conditions for the nullification of a blood pact: the pact-maker must die, and the parchment itself must be destroyed. When Ashnard destroyed the former king's pact, the king's mark disappeared, and the curse was no more. Kurthnaga continues to console Almedha, and asks her to keep Daein safe, as Pelleas wished.

If Pelleas was not sacrificed, he urges Almedha to help, and, when he threatens to let himself die again, she tells the story of the blood pact in 626. Almedha then pleads Pelleas not to let himself die, but to little avail. When she threatens to take her own life in response, Kurthnaga arrives and calms her down. He then clarifies that, when destroying a blood pact, there are technically two pact-makers—in this case Pelleas and Lekain—and that the death of either of them would satisfy the pact's conditions. Almedha then urges Kurthnaga to help her protect Daein, and begins to weep.

In the apostle's army's camp, Ena delivers news to Ike that Kurthnaga has decided to fight with Daein instead of against it. Ike is left flabbergasted by his decision, and Ena further exposits that his father, King Dheginsea, knows nothing about Kurthnaga's leave. After Ike becomes curious of her communication with him, she explains that dragons can use sending stones to speak to others telepathically. With dawn close to breaking, Ike urges her to convince Kurthnaga not to fight.

With no other options, Micaiah orders her army to prepare to fight Sanaki's army. Suddenly, Nailah and Rafiel arrive, and announce their intentions to fight alongside Micaiah. Nailah then casually tells her that Kurthnaga is the prince of Goldoa, and a black dragon. Knowing that he and Almedha are brothers, Micaiah then deduces that Almedha, too, is a black dragon. Skrimir arrives on the other side with Gallian troops, and rallies them to fight. Janaff and Ulki also arrive, with the former noticing that Rafiel is fighting for the other side. Tibarn and Reyson arrive, and remark on how Rafiel's presence as an enemy complicates matters. With Reyson on the battlefield, however, this leaves only Leanne to watch over the medallion. Ike and Ena soon arrive, and Ena states that, due to Goldoa's neutrality, she cannot fight and can only speak to Kurthnaga to aid Ike. Elincia and Lucia then arrive, but Ike urges the former to stay out of combat in case the chance for a peace talk arises, and the two leave. The armies then begin their chaotic, violent showdown.

As the battle rages on, the chaotic energy grows ever stronger, and the laguz continue to slowly lose their control. As Sanaki has yet to receive word of the battle, Naesala appears near her, and she demands him to take her into the battlefield. With the chaotic energy growing too strong, Leanne eventually fails to maintain the medallion and collapses. Micaiah later hears a voice from seemingly nowhere, then leaves the battlefield alongside Sothe to find it. Eventually, Mist begins feeling dizzy, and tells Ike that the medallion is calling her. Either Titania or Boyd will clear a path for Ike to bring Mist there.

The medallion shines brighter than ever before, and Tibarn notes that those with the spirit of order within them must be affected by it. Tibarn and Nailah then explain that Reyson and Rafiel had collapsed in the battle as well. Before they can understand the cause, Mist begins chanting what seems to be a galdr, though with little effect. She then urges Ike to bring Sanaki to sing the galdr of release to release the dark god within; the seal will not hold it for long, and it would otherwise break free from the spirit of war. Sanaki then arrives alongside Naesala, who unsuccessfully attempts to make amends with Tibarn for his past transgressions. Sanaki then chants the galdr, but it has no effect, as she only knows the melody and not the lyrics. Micaiah then walks in along with Sothe and her bird, which perches on the medallion. Having been guided by the voice within for so long, Micaiah sings the full galdr, having remembered it after hearing Sanaki sing.

In a faraway place, the goddess Ashera awakens from her slumber, and a man greets her, saying that beorc and laguz have not held their promise to cease fighting for a thousand years. She then declares that she will pass judgment on all people. Back in the previous room, Mist and Reyson awaken. Naesala once again attempts to make amends for his betrayal, still not changing Tibarn's mind at all. When Nailah begins to worry about Rafiel and Leanne, Micaiah walks forward, but someone else is speaking through her. Back on the battlefield, a strange light rains down, creating a massive explosion, only to be followed with a deafening silence. "Micaiah" then asks everyone to exit, where they find that almost everyone has been turned to stone.

Beginning log

Queen Elincia and the dragons of Goldoa persuade both armies to accept a temporary truce. The blue light that burns within the medallion grows more fierce with each passing day. To prevent the awakening of the evil trapped within, the fighting must be stopped. However, the apostle and her army refuse to abandon Sephiran's forces in Begnion. Though they hoped that Daein would cease fighting, they knew battle was inevitable. The bloodshed begins anew.

Chapter data

Easy Normal/Hard

Chapter Data
Conditions
Unit Data
Victory: Rout enemy Player Other Enemy
Defeat: Ike, Ranulf, or Sigrun dies 15+1/2 17+1 67*+32-2
Bonus EXP
Requirement Easy Normal Hard
Clear the chapter
10,000
10,000
5,000
Clear the chapter in 10/15 turns or less 5,000/2,500 5,000/2,500 2,500/1,250
Experience gained by other units Varies Varies Varies


This map's elemental affinity is Water.

In this chapter, a flashing blue number is shown in the top-right corner of the screen. This number counts how many units of any affiliation (player, enemy, NPC) have been defeated so far. Various events occur when the count reaches 10, 15, 20, 25, and 30. The chapter ends when it reaches 80.

Character data

Characters
New Units
None
Returning Characters

Small portrait ike hero fe10.pngSmall portrait titania fe10.pngSmall portrait soren fe10.pngSmall portrait mist fe10.pngSmall portrait rolf fe10.pngSmall portrait boyd fe10.pngSmall portrait oscar fe10.pngSmall portrait shinon fe10.pngSmall portrait gatrie fe10.pngSmall portrait rhys fe10.pngSmall portrait mia fe10.pngSmall portrait ilyana fe10.pngSmall portrait nephenee fe10.pngSmall portrait brom fe10.pngSmall portrait heather fe10.pngSmall portrait haar fe10.pngSmall portrait lethe fe10.pngSmall portrait mordecai fe10.pngSmall portrait ranulf fe10.pngSmall portrait kyza fe10.pngSmall portrait lyre fe10.pngSmall portrait reyson fe10.pngSmall portrait janaff fe10.pngSmall portrait ulki fe10.pngSmall portrait jill fe10.pngSmall portrait zihark fe10.pngSmall portrait kieran fe10.pngSmall portrait astrid fe10.pngSmall portrait makalov fe10.pngSmall portrait calill fe10.pngSmall portrait danved fe10.pngSmall portrait sigrun fe10.pngSmall portrait tanith fe10.pngSmall portrait leanne fe10.pngSmall portrait elincia 01 fe10.pngSmall portrait lucia 02 fe10.png

Note 1: Elincia and Lucia return to the party at the start of preparations.
Note 2: Although Leanne's, Elincia's, and Lucia's inventories can be managed during this chapter, they cannot be deployed due to the plot.
Note 3: Jill and Zihark are only available if they defected in a previous chapter, or if they defect in this chapter. See here for more information on their defection.

Item data

Items
Name Obtainment Method
Is wii spirit dust.png Spirit Dust View base conversation "Protection"
(Mist and Boyd must have an A-rank support to view this)
Is wii silencer.png Silencer View base conversation "Master and Pupil"
Is wii coin.png Coin Steal from enemy Swordmaster
Is wii coin.png Coin Steal from enemy Lance Paladin (Easy)/Fighter (Normal/Hard)
Is wii elfire.png Elfire Steal from enemy Fire Sage (if unequipped)
(Easy only)
Is wii meteor.png Meteor Steal from enemy Fire Sage (if unequipped)
(Easy only)
Is wii elwind.png Elwind Steal from enemy Wind Sage
Is wii blizzard.png Blizzard Steal from enemy Wind Sage
Is wii vulnerary.png Vulnerary Steal from enemy Warrior
(Normal/Hard only)
Is wii elthunder.png Elthunder Steal from enemy Thunder Sage (if unequipped)
Is wii bolting.png Bolting Steal from enemy Thunder Sage (if unequipped)
(Normal/Hard only)
Is wii sleep.png Sleep Steal from enemy Bishop (if unequipped)
Is wii ellight.png Ellight Steal from enemy Bishop (if unequipped)
(Normal/Hard only)
Is wii mend.png Mend Steal from enemy Bishop (if unequipped)
(Normal/Hard only)
Is wii ellight.png Ellight Steal from enemy Bishop (if unequipped)
(Normal/Hard only)
Is wii vulnerary.png Vulnerary Steal from enemy Myrmidon
(Normal/Hard only)
Is wii coin.png Coin Hidden treasure (adjacent to a tree, north of a squad of Swordmasters)
Is wii rescue.png Rescue Hidden treasure (north of the southwestern patch of trees, directly south of Kurthnaga)

Shop data

Armory and vendor

Swords Lances Axes Bows Knives Tomes Staves Items Bargains

Enemy data

Easy Normal/Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Daein Halberdier 17 3 Steel Lance
Critical +5 Shove
Immediately begins moving unprovoked.
Daein Warrior 16 3 Steel Axe
Shove
Immediately begins moving unprovoked.
Daein Warrior 16 1 Hand Axe
Shove
Immediately begins moving unprovoked.
Daein Swordmaster 16 3 Steel Sword
Critical +10 Shove
Immediately begins moving unprovoked.
Daein Swordmaster 16 1 Wind Edge
Critical +10 Shove
Immediately begins moving unprovoked.
Daein Swordmaster 17 1 Steel Blade Coin
Critical +10 Shove
Immediately begins moving unprovoked.
Daein Swordmaster 17 1 Steel Sword
Critical +10 Shove
Immediately begins moving unprovoked.
Daein Thunder Sage 17 3 Elthunder
Shove
--
Daein Sniper 17 2 Steel Bow
Critical +10 Shove
--
Daein Lance General 17 1 Spear
Shove
Does not move.
Daein Lance General 17 4 Short Spear
Shove
Does not move.
Daein Halberdier 18 1 Horseslayer
Critical +5 Shove
--
Daein Warrior 18 1 Short Axe
Shove
--
Daein Warrior 18 1 Silver Axe
Shove
--
Daein Swordmaster 18 2 Silver Sword
Critical +10 Shove
--
Daein Blade Paladin 17 2 Wind Edge
Canto
Immediately begins moving unprovoked.
Daein Blade Paladin 17 2 Steel Sword
Canto
Immediately begins moving unprovoked.
Daein Axe Paladin 16 2 Short Axe
Canto
Immediately begins moving unprovoked.
Daein Axe Paladin 16 2 Hand Axe
Canto
Immediately begins moving unprovoked.
Daein Lance Paladin 17 1 Steel Greatlance
Canto
Immediately begins moving unprovoked.
Daein Lance Paladin 17 1 Short Spear Coin
Canto
Immediately begins moving unprovoked.
Daein Lance Paladin 17 1 Short Spear
Canto
Immediately begins moving unprovoked.
Daein Sniper 17 2 Silver Bow
Critical +10 Shove
--
Daein Fire Sage 18 1 Meteor Elfire
Shove
Does not move.
Daein Wind Sage 18 1 Blizzard Elwind
Shove
Does not move.
Daein Lance General 18 2 Silver Lance
Shove
--
Daein Dragonmaster 18 4 Steel Axe
Canto
--
Daein Bishop 18 1 Sleep
Shove
--
Pelleas Dark Sage 12 1 Carreau Verrine Fenrir
Miracle Shove
Authority:
• Does not move.
• Not present if he was sacrificed in Part 3 Chapter 13.
Zihark Swordmaster Varies 1 Varies
Shove • Varies
• Retains his class, level, stats, inventory, and skills from the end of Part 3 Chapter 13.
• Does not attack or counterattack Lethe, Mordecai, Ranulf, Reyson, Ilyana, or Jill.
• Does not attack or counterattack Brom, but cannot be attacked by him either.
• Replaced by a generic Swordmaster with a Steel Sword if he died as a playable unit or defected.
• Immediately begins moving unprovoked.
Jill Dracoknight Varies 1 Varies
Canto • Varies
• Retains her class, level, stats, inventory, and skills from the end of Part 3 Chapter 13.
• Does not attack or counterattack Reyson or Ilyana.
• Does not attack or counterattack Haar or Mist, but cannot be attacked by them either.
• Replaced by a generic Dragonmaster with a Steel Poleax if she died as a playable unit.
Sothe Rogue Varies 1 Varies
Steal Shove • Varies
• Retains his level, stats, inventory, and skills from the end of Part 3 Chapter 13.
• Does not attack or counterattack Reyson.
• Leaves the map when a total of 30 units of any affiliation have been defeated.
Edward Myrmidon Varies 1 Varies
Shove • Varies
• Retains his class, level, stats, inventory, and skills from the end of Part 3 Chapter 13.
• Replaced by a generic Swordmaster with a Wind Edge if he died as a playable unit.
Leonardo Archer Varies 1 Varies
Shove • Varies
• Retains his class, level, stats, inventory, and skills from the end of Part 3 Chapter 13.
• Replaced by a generic Sniper with a Steel Longbow if he died as a playable unit.
Nolan Fighter Varies 1 Varies
Shove • Varies
• Retains his class, level, stats, inventory, and skills from the end of Part 3 Chapter 13.
• Replaced by a generic Warrior with a Steel Poleax if he died as a playable unit.
Laura Priest Varies 1 Varies
Shove • Varies
• Retains her class, level, stats, inventory, and skills from the end of Part 3 Chapter 13.
• Replaced by a generic Bishop with a Mend if she died as a playable unit.
Aran Soldier Varies 1 Varies
Shove • Varies
• Retains his class, level, stats, inventory, and skills from the end of Part 3 Chapter 13.
• Replaced by a generic Halberdier with a Short Spear if he died as a playable unit or was not recruited.
• Immediately begins moving unprovoked.
Meg Armored Sword Varies 1 Varies
Shove • Varies
• Retains her class, level, stats, inventory, and skills from the end of Part 3 Chapter 13.
• Does not attack or counterattack Reyson.
• Does not attack or counterattack Brom, Zihark, Jill, or Nephenee, but cannot be attacked by them either.
• Replaced by a generic Sword General with a Steel Blade if she died as a playable unit or was not recruited.
Fiona Lance Knight Varies 1 Varies
Canto • Varies
• Retains her class, level, stats, inventory, and skills from the end of Part 3 Chapter 13.
• Replaced by a generic Lance Paladin with a Short Spear if she died as a playable unit.
• Immediately begins moving unprovoked.
Tauroneo Lance General Varies 1 Varies
Shove • Varies
Retains his class, level, stats, inventory, and skills from the end of Part 3 Chapter 13.
Nailah Wolf Queen Varies 1 Great Fang • Varies
Glare Formshift Shove Savage • Varies
Authority: ★★★
Retains her level, stats, inventory, and skills from the end of Part 1 Endgame.
Volug Wolf Varies 1 Fang • Varies
Shove • Varies
• Retains his level, stats, inventory, and skills from the end of Part 3 Chapter 13.
• Not present if he died as a playable unit.
Rafiel Heron Varies 1 Varies
Galdrar Shove • Varies
Retains his level, stats, inventory, and skills from the end of Part 1 Endgame.
Kurthnaga Dragon Prince 20 1 Breath
Night Tide Shove
Authority: ★★
Does not move.
Micaiah Light Sage Varies 1 Varies
Sacrifice Shove • Varies
• Retains her level, stats, inventory, and skills from the end of Part 3 Chapter 13.
• Does not attack or counterattack Ilyana or Reyson.
• Does not attack or counterattack Jill or Zihark, but cannot be attacked by them either.
• Leaves the map when a total of 30 units of any affiliation have been defeated.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Daein Lance Paladin 16 8 Steel Lance
Canto
--
Daein Axe Paladin 16 8 Steel Axe
Canto
--
Daein Axe Paladin 17 4 Steel Axe
Canto
--
Daein Axe Paladin 18 8 Steel Axe
Canto
--
Daein Axe Paladin 18 4 Short Axe
Canto
--

Reinforcements

  • Turns 3 and 5
  • Turns 4, 6, 7, and 9
    • 3 Axe Paladins with Steel Axes from just northwest of Kurthnaga (Easy)/the northwest corner of the map (Normal/Hard)
    • 1 Axe Paladin with a Short Axe from just northwest of Kurthnaga (Easy)/the northwest corner of the map (Normal/Hard)

NPC data

Easy Normal/Hard

NPC Units
Name Class Lv # Inventory and Skills Notes
Skrimir Lion 25 1 Fang Laguz Stone*
Resolve Provoke Shove
Authority: ★★
Gallia Tiger 23 5 Fang
Shove
Authority: Skrimir
Gallia Cat 24 5 Claw
Shove
Authority: Skrimir
Tibarn Hawk King 31 1 Great Talon
Savior Pavise Formshift Shove Canto Tear
Authority: ★★★★
Phoenicis Hawk 24 5 Talon
Shove Canto
Authority: Tibarn
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ena Red Dragon 25 1 Breath Elixir
Boon Blood Tide Miracle Renewal Shove
--

Reinforcements

  • Turns 3 and 5 (Normal/Hard only)
    • 1 Cat from the western border of the map
    • 1 Tiger from the western border of the map
  • Turn 4
    • Ena from the southwest corner of the map
  • Turns 4 and 6 (Normal/Hard only)
    • 3 Hawks from the southern border of the map

Boss data

Main article: Micaiah
Small portrait micaiah light sage fe10.png
Light Sage
Level Varies
Affinity Is wii darkaffin.png
Constitution 6
Stats
Max HP Varies Speed Varies
Strength Varies Luck Varies
Magic Varies Defense Varies
Skill Varies Resistance Varies
Movement 6 Weight 6
Inventory Skills
Varies Sacrifice
Shove
Varies
Weapon Levels
WiiRankSword.png -- WiiRankLance.png -- WiiRankAxe.png -- WiiRankBow.png -- WiiRankKnife.png -- WiiRankStrike.png --
WiiRankFire.png -- WiiRankThunder.png -- WiiRankWind.png -- WiiRankLight.png Varies WiiRankDark.png -- WiiRankStaff.png Varies
Biorhythm
Best
Good
Normal
Bad
Worst
Note: Micaiah retains her level, stats, inventory, and skills from the end of the previous chapter.

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.


Trivia

  • On Normal and Hard modes, this chapter has the highest initial enemy count of any chapter in the entire Fire Emblem series, at 84.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English From Pain, Awakening --
Japanese 目覚めの刻 Waking Moment
Spanish Dolorosa lucidez Painful lucidity
French Fin d'un long sommeil End of a long slumber
German Erwachen Awakening

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


Blood Contract From Pain, Awakening Chaos Named


Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAltinaAmyAshuneraDanielElenaGreilJorgeLanvegaLargoLilliaLoraziehMustonNicoRajaionRamonSoanYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (part 1part 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One Survives • E: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's Charge • E: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood Contract • E: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable Sin • E: Rebirth (part 1part 2part 3part 4part 5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Related topics List of regional version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline