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A Reason to Fight

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A Reason to Fight

No map available.

Location

Ribahn River

Boss(es)

Lethe/Kezhda*

Weather

Fog of war

What choice do I have?! I'm the general of this army. It doesn't matter how I feel. Besides, I can't let the king or the soldiers down. My duty ultimately lies with them... I'm sorry.
— Micaiah

A Reason to Fight (Japanese: 誰がための戦い Fighting for Whose Sake?) is the sixth chapter of part 3 of Fire Emblem: Radiant Dawn. In this chapter, Micaiah and the Daein army are called into combat against the Laguz Alliance, for as of yet uncertain reasons.

Plot

Main article: A Reason to Fight/Script
See also: A Reason to Fight/Conversations

At the border of Begnion near the Ribahn River, Sothe questions why Daein must fight against the laguz, and for Begnion no less, and urges Micaiah not to. Micaiah remains steadfast, trusting that Pelleas still wants what is best for Daein. Despite this, she notes both that Pelleas has been more dour as of late, and that their soldiers yearn to hunt the laguz. Sothe continues urging her to stop, leading her to cut him off, saying that she has little choice in the matter as Daein's general. She offers Sothe the chance to simply leave and rejoin Ike, though he refuses, still intent on protecting her above all else. Micaiah declares that she will not allow Daein to lose another war.

Later that night, Ranulf, Skrimir and the laguz begin crossing the river. Skrimir sulks over his defeat against Zelgius, while Ranulf attempts to reassure him. Near the river, Lyre smells beorc torches, and alerts this to Ranulf, who in response calls for the laguz to halt the river crossing. In the meantime, Micaiah and her army await the laguz, ready to ambush them. In the middle of the right, Ranulf catches up to Lethe and calls for her and her men to retreat, though they refuse, not wanting to sacrifice the pride of the beast tribe. Lyre later catches up to her as well, though she is similarly brushed aside. The Black Knight then suddenly warps in, and Micaiah gives him her thanks for joining her in battle.

After a large amount of laguz are killed, Micaiah begins to see the current battle as pointless, given the innumerable laguz present. Lethe and Ranulf, on the other hand, find themselves with no opening against Daein's defenses. Before they try to head back and regroup, Micaiah proposes a ceasefire to the Laguz Alliance. She meets with the two, and claims they have no chance against both Daein and Begnion, urging the Alliance to surrender. Her ultimatum is interrupted by a fierce roar from Skrimir. Ranulf soon recognizes Sothe, informs him that Ike is leading the Alliance, and redirects the command of surrender to him and Daein. Seeing no chance of victory against Skrimir, Ike, and the full Alliance, the Daein army retreats.

Back at camp, Micaiah and Sothe reunite with General Tauroneo, who managed to sneak away by convincing Pelleas that he was bringing supplies to the army. Taking note of the enormous numbers of the Laguz Alliance, Micaiah asks Tauroneo him to help her by requesting for Pelleas to negotiate a peace treaty with them.

Beginning log

During the war between the Laguz Alliance and Begnion, the three remaining countries on Tellius--Daein, Crimea, and Goldoa--have thus far remained neutral. In Daein, the war for independence is over, and Prince Pelleas has been crowned king. Daein is now free from Begnion's rule and is once again universally recognized as a sovereign nation. Micaiah decides to honor the promise she had made and continue on as the general of Daein's armies until the country stabilizes. Most of her companions remain by her side, helping to restore their beloved country. It is their hope that Daein will recover soon, both politically and socially. Focused as they are, they realize that they can spare no time on outside concerns, including the current war in Begnion. However, King Pelleas has a mysterious change of heart and orders Micaiah into the war--on Begnion's side.

Chapter data

Easy Normal/Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat 36 enemies Player Partner Enemy
Defeat: Micaiah or Sothe dies 12+1-1 5 34+11+1
Bonus EXP
Requirement Easy Normal Hard
Clear the chapter
4,500
4,500
2,250
Experience gained by partner units Varies Varies Varies


This map's elemental affinity is Light.

Character data

Characters
New Units
None
Returning Characters

Small portrait micaiah light sage fe10.pngSmall portrait sothe rogue fe10.pngSmall portrait edward fe10.pngSmall portrait leonardo fe10.pngSmall portrait nolan fe10.pngSmall portrait laura fe10.pngSmall portrait aran fe10.pngSmall portrait meg fe10.pngSmall portrait volug fe10.pngSmall portrait jill fe10.pngSmall portrait zihark fe10.pngSmall portrait fiona fe10.pngSmall portrait black knight fe10.png

Note 1: The Black Knight arrives on turn 4, thus his inventory cannot be managed during preparations or from the base.
Note 2: If Zihark speaks to Lethe/Kezhda, he will become an enemy unit. If he survives the chapter as an enemy unit, he will join Ike's party instead of Micaiah's.

Item data

Items
Name Obtainment Method
Is wii master crown.png Master Crown View base conversation "Sothe"
Is wii brave axe.png Brave Axe View base conversation "Jill"
Is wii caladbolg.png Caladbolg View base conversation "Edward"
(NTSC-U and PAL versions only)
Is wii lughnasadh.png Lughnasadh View base conversation "Leonardo"
(NTSC-U and PAL versions only)
Is wii tarvos.png Tarvos View base conversation "Nolan"
(NTSC-U and PAL versions only)
Is wii vulnerary.png Vulnerary Dropped by enemy Cat
Is wii olivi grass.png Olivi Grass Dropped by enemy Cat
Is wii olivi grass.png Olivi Grass Steal from enemy Tiger
Is wii vulnerary.png Vulnerary Steal from enemy Cat
Is wii vulnerary.png Vulnerary Steal from enemy Tiger
Is wii olivi grass.png Olivi Grass Steal from enemy Cat
Is wii vulnerary.png Vulnerary Steal from enemy Cat
Is wii olivi grass.png Olivi Grass Hidden treasure (on the right edge of the starting islet, south of the reeds)
Is wii olivi grass.png Olivi Grass Hidden treasure (on the left edge of the western islet, behind the fallen tree)
Is wii brave bow.png Brave Bow Hidden treasure (to the right of a Tiger north of ally starting positions)

Shop data

Armory and vendor

Swords Lances Axes Bows Knives Tomes Staves Items Bargains

Name Cost
Is wii bronze sword.png
Bronze Sword 350
Is wii iron sword.png
Iron Sword 500
Is wii steel sword.png
Steel Sword 800
Is wii iron blade.png
Iron Blade 800
Is wii steel blade.png
Steel Blade 1,400
Is wii wind edge.png
Wind Edge 700

Enemy data

Easy Normal/Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Gallia Tiger 13 2 Fang
Shove
--
Gallia Cat 11 1 Claw
Shove
--
Gallia Tiger 12 3 Fang
Shove
--
Gallia Tiger 12 1 Fang Olivi Grass
Shove
--
Gallia Cat 13 3 Claw
Shove
--
Gallia Cat 14 1 Claw Vulnerary
Shove
--
Gallia Cat 14 1 Claw
Shove
--
Gallia Tiger 13 3 Fang
Shove
--
Gallia Cat 13 1 Claw
Shove
--
Gallia Cat 12 1 Claw VulneraryThis item is dropped upon this unit's defeat.
Shove
--
Gallia Cat 11 1 Claw
Shove
--
Gallia Tiger 11 1 Fang
Shove
--
Gallia Tiger 13 1 Fang Vulnerary
Shove
--
Gallia Cat 12 1 Claw Olivi GrassThis item is dropped upon this unit's defeat.
Shove
--
Gallia Cat 14 1 Claw Olivi Grass
Shove
--
Gallia Cat 12 6 Claw
Shove
--
Gallia Cat 12 2 Claw
Shove
--
Gallia Tiger 14 1 Fang
Shove
--
Gallia Cat 13 1 Claw Vulnerary
Shove
--
Mordecai Tiger Varies 1 Fang • Varies
Shove • Varies
• Retains his level, stats, inventory, and skills from the end of Part 3 Chapter 5.
• Cannot be attacked by Zihark.
• Replaced by a generic Tiger if he died as a playable unit.
Kezhda Cat 17 1 Claw
Shove
Present only if Lethe died as a playable unit.
Lethe Cat Varies 1 Claw • Varies
Shove • Varies
• Retains her level, stats, inventory, and skills from the end of Part 3 Chapter 5.
• Cannot be attacked by Zihark.
• Not present if she died as a playable unit.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Gallia Cat 14 2 Claw
Shove
--
Gallia Cat 12 2 Claw
Shove
--
Gallia Tiger 13 3 Fang
Shove
--
Gallia Cat 13 4 Claw
Shove
--
Note: There may be some minor inaccuracies due to fog of war obscuring reinforcement arrival animations, among other things.

Reinforcements

  • Note: These reinforcements are often concealed by fog of war, and as a result, some may not be recorded here.
  • Turn 3
    • 2 unshifted Cats from the southeast corner of the map
    • 1 unshifted Tiger from the northern border of the map
    • 1 unshifted Tiger from the eastern border of the map (Normal/Hard only)
  • Turns 4 and 6
    • 2 unshifted Cats from the northern border of the map
    • 1/2 unshifted Tiger(s) from the northwest corner of the map
  • Turn 5 enemy phase
    • 2 unshifted Cats from the southeast corner of the map
    • 1 unshifted Tiger from the eastern border of the map (Normal/Hard only)
  • Turns 7 and 8 (Normal/Hard only?)
    • 2 unshifted Cats from the northern border of the map
    • 2 Tigers; one from the eastern border of the map, one from the northwest corner of the map
    • 1 unshifted Tiger from the eastern border of the map
    • 1 Cat from the northwest corner of the map
    • 1 unshifted Cat from the northwest corner of the map

Partner data

Partner Units
Name Class Lv # Inventory and Skills Notes
Daein Halberdier 4/5 1 Steel Lance Vulnerary
Critical +5 Shove
--
Daein Bishop 2/3 1 Physic Heal
Shove
--
Daein Sniper 3/4 1 Steel Bow Vulnerary
Critical +10 Shove
--
Daein Halberdier 3/4 2 Steel Lance Vulnerary
Critical +5 Shove
--
Reinforcements
Name Class Lv # Inventory and Skills Notes


Boss data

Main articles: Lethe and Kezhda

Lethe Kezhda

Small portrait lethe fe10.png
Cat
Level Varies
Affinity Is wii heavenaffin.png
Constitution 6»11
Stats
Max HP Varies Speed Varies
Strength Varies Luck Varies
Magic Varies Defense Varies
Skill Varies Resistance Varies
Movement 7»9 Weight 11»31
Inventory Skills
Claw
Varies
Shove
Varies
Weapon Levels
WiiRankSword.png -- WiiRankLance.png -- WiiRankAxe.png -- WiiRankBow.png -- WiiRankKnife.png -- WiiRankStrike.png Varies
WiiRankFire.png -- WiiRankThunder.png -- WiiRankWind.png -- WiiRankLight.png -- WiiRankDark.png -- WiiRankStaff.png --
Biorhythm
Best
Good
Normal
Bad
Worst
Note: Lethe retains her level, stats, inventory, and skills from the end of the previous chapter. If she died as a playable unit, then Kezhda will appear instead as a replacement for her.

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Strangely enough, if Zihark speaks to Lethe/Kezhda, he will defect to the Laguz Alliance and become an enemy unit. If he survives the chapter after this, he will join Ike's party instead of Micaiah's party. This is not recommended, however, as Ike's party has more than enough capable units, while Micaiah's party is much more lacking in this regard. As well, if he dies as an enemy unit, he's gone for good.

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English A Reason to Fight --
Japanese 誰がための戦い Fighting for Whose Sake?
Spanish Una razón para luchar A reason to fight
French Combat justifié Justified fighting
German Kampfeswille Fighting spirit

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


Retreat! A Reason to Fight Rivals Collide


Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAltinaAmyAshuneraDanielElenaGreilJorgeLanvegaLargoLilliaLoraziehMustonNicoRajaionRamonSoanYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (part 1part 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One Survives • E: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's Charge • E: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood Contract • E: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable Sin • E: Rebirth (part 1part 2part 3part 4part 5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Related topics List of regional version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline