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|“||I know... I was a fool. I was blinded by tradition and family reputation. By the time I realized my error, my wife and children had left me. Since then... I've been living alone in my great mansion, surrounded by countless medals and memories... Alone...for years...||”|
— Tauroneo, to Rolf.
Tauroneo (Japanese: タウロニオ Tauroneo) is a seasoned general of the Daein army with a big heart. He was once a member of the Four Riders, but defected from his home country during the Mad King's War. In the aftermath of the war, he returned to help rebuild Daein to its former glory.
Tauroneo is descended from a long line of Daein generals and was formerly one of the Four Riders of Daein, but resigned to become a lower-ranking general due to his age. In his supports with Rolf, it is revealed that his wife and children left him after his eldest son, Josh, was left paralyzed in battle and Tauroneo began rigorously training his younger son to preserve his family's honor.
Tauroneo appears in Chapter 21 as an enemy unit guarding the throne room. If Tauroneo is spoken to with Ike, he realizes that Ike is the son of Greil, and upon learning that Ike has no brothers, he surrenders because he wants to preserve Greil's fighting style; Ike then convinces Tauroneo to join forces with him instead. He accompanies the Crimean army for the rest of the war.
Starting stats and growth rates
Tauroneo is a prepromoted general that joins Ike's group. As a general, he has extremely low mobility and struggles to keep up with mounts, especially with terrain. Due to his high weight, not many units can shove him to compensate for his mobility, but he can in turn shove many other unmounted beorc units. He has good bases in health, strength, and defense; for a physical unit, he also has a respectable resistance base. Defensively he has no significant weaknesses, armor-effective weapons not doing much due to double weapon effectiveness. His base speed is extremely low for his join time and level, so he will not double much nor have much avoid. He has excellent weapon levels, with access to all swords and lances besides the Vague Katti; most notably, he can use silver forges which let him hit extremely hard despite not doubling. He can also use all 1-2 range lances, so he can have a productive enemy phase.
Tauroneo has excellent growths in strength, skill, and defense, and a decent resistance growth, ensuring he will be a hard-hitting tank. His speed growth is low, and while it can be boosted with the Knight Ward, it is not enough to salvage his low base speed. He is also extremely high-leveled, so despite his other good growths, he will not have much room to take advantage of them.
Resolve makes Tauroneo stand out from many other units, as he is the only character in the game who can use Resolve before the last two chapters of the game. He has the durability and health to safely go under half health, though it can be difficult because it is so high. His speed will also receive a substantial boost, allowing him to double more enemy units, but not most due to his bad base speed. With Resolve, Tauroneo effectively gets a +3 speed boost from a speedwing, which helps a lot, though other characters still make better use of speedwings. Luna is another powerful skill, though it requires removing Resolve from him, so it is not recommended. Tauroneo has a good skill base so Adept helps compensate for his bad speed.
Tauroneo has a thunder affinity which gives him a defense and avoid boost, both useful albeit mostly overkill for him. His only support partners are Rolf and Largo, both with less useful wind affinities. Tauroneo should prioritize supporting Largo as they have similar move and can play similar roles as infantry units, though ultimately Tauroneo's options are very limited.
Tauroneo first appears in Part 1, Chapter 5, acting as a guard to Pelleas, along with Zihark and Jill. After the battle, he meets Micaiah and introduces her to Pelleas and Izuka. They then join forces and form the Daein Liberation Army. After liberating Terin, Izuka suggests they try liberating Umono Prison Camp to raise morale, but suggests using poison, which Micaiah and Tauroneo object to. Micaiah comes up with an alternate plan of having Tauroneo and many troops distract the guards while the Dawn Brigade infiltrate the prison. Tauroneo is no longer playable in Part 1 as a result.
Tauroneo does not appear in Part 3, Chapter 6 due to being Pelleas's personal guard.
In Part 3, Chapter 13, Tauroneo is present when Pelleas states that he must be killed to end the blood pact. If the option "Pass the burden onto another" is selected, Tauroneo complies and kills Pelleas. On a second playthrough onwards, if the option "Refuse his command" is picked, Tauroneo attempts to kill Pelleas but is stopped by Micaiah jumping in front of him. Either way, Tauroneo helps defend against the Apostle's Army, but is unsuccessful and the fighting is only stopped by the arrival of Kurthnaga, who destroys a portion of the castle.
Tauroneo subsequently appears as a boss in Part III, Endgame.
In Part 4, Tauroneo is forcibly assigned to the Hawk Army.
Starting stats and growth rates
- Note: The above stats are Tauroneo's default stats. If a Radiant Dawn game was started via a data transfer from Path of Radiance, any stat Tauroneo capped in Path of Radiance will result in a boost to his base in the stat in question in Radiant Dawn.
Promotion stat gains
(x to A)
(x to C)
Tauroneo is a tier 2 general that is available on Micaiah's team on both parts of chapter 1-6, rejoins in 3-12 and 3-13, then is fully available in part 4 and endgame. His base stats are all around excellent for chapter 1-6, able to double most enemy units and deal heavy damage, and take almost no damage in return besides a single hammer knight. He has excellent weapon levels, able to use all lances and axes available to him until endgame and having solid 1-2 range options. Path of Radiance Tauroneo cannot cap any stats without stat boosters, so Radiant Dawn Tauroneo would not benefit much outside of support bonuses. When he is next available in part 3, other units on the team will have caught up and he will stand out less. He still will have solid offense and excellent durability. While his mobility is low due to his class, his part 3 chapters are primarily defensive chapters so it does not hurt him much. In particular, he can hold the 3-12 chokepoint alone.
In part 4, Tauroneo will be far underlevelled due to being on Micaiah's team and having extremely low availability. He will need bonus experience and/or an early master crown to keep up. He has good growths in skill, speed, and resistance, and enough strength and defense growth to keep up. Part 4 is where his low mobility hurts the most, because he is forced onto Tibarn's team which has several forests and a swamp chapter. Tauroneo generally performs poorly on endgame, having an extremely low speed cap and resistance cap and low mobility.
Tauroneo has innate Resolve which is an excellent skill, but generally overkill in part 1. Due to his availability, it is recommended to remove Resolve from him and give it to another Dawn Brigade unit that is present for the rest of part 1. It is not recommended to give Tauroneo any skills until part 3, again due to availability. Come part 3 and 4, skills like Adept take advantage of his decent speed for midgame and help him offensively.
Tauroneo has a thunder affinity which gives a defense and avoid boost. This is mostly overkill for him until part 4, and his availability makes it difficult to find a partner for him even in Micaiah's team. Other Part 1 units that appreciate the defense boost and have affinities with their own defense/avoid boost are ideal, including Jill, Nolan, and Zihark, though these units all have better options. Tauroneo is generally best left without a partner until part 4.
Personality and character
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Path of Radiance
- Main article:
Tauroneo/Supports (Path of Radiance)
Tauroneo, Steadfast Rider
Tauroneo worked tirelessly for his country as linchpin of Daein's military and a pillar of statesmanship.
|“||There aren’t any people falling behind, right?||”|
— An unused quote intended to be Tauroneo's retreat quote in Path of Radiance.
|“||Kasatai: Sir Tauroneo! I can’t believe that you would...betray Daein.
Tauroneo: ...Forgive me...
— Tauroneo, when fighting Kasatai in Chapter 21 of Path of Radiance.
|“||What’s the world coming to? Why is it children such as you must be thrown into battle?||”|
— Tauroneo, if made to fight a child in Chapter 21 of Path of Radiance.
|“||Bryce: Ah, Tauroneo... I see that you have found another path to follow. Perhaps you were inspired by my old friend Gawain.
Tauroneo: Tell me, Bryce. Beyond mountains of corpses, what do you see Ashnard bringing to the future of this place?
Bryce: ...I see nothing, save for a land of absolute darkness and terror.
Tauroneo: Then why fight by his side?
Bryce: Some men can change, Tauroneo. Others cannot... I am of the latter type. There is no other reason.
— Tauroneo, when fighting Bryce in the Endgame of Path of Radiance.
|“||Ashnard: Is that you, Tauroneo? As I thought... You betrayed me after all.
Ashnard: In my father’s time, there was a man who was one of the Four Steadfast Riders. That man grew old and useless, and retired from the front lines. How does his story end, you ask? Come, let us write it together.
Tauroneo: Oh, my king... In all of Daein’s history, perhaps no other ruler has used the talents at his command to the degree you have... But all the same, no other king has chosen a path so incredibly stupid.
Ashnard: Heh heh heh... Will history judge me to be just or evil? We will not know until all of this is finished.
Tauroneo: ...Now that I’ve confronted you and traded words with you, I have come to a decision. Throughout Daein, I, Tauroneo, will be known as the king killer. Come! Let me earn my name!
— Tauroneo, when fighting Ashnard in the endgame of Path of Radiance.
|“||I am Tauroneo, a general of Daein!||”|
— Tauroneo, when fighting a character that did not appear in Path of Radiance in Part III, Endgame of Radiant Dawn.
|“||Ah, so we meet again. I won’t have mercy on you!||”|
— Tauroneo, when fighting any character that appeared in Path of Radiance in Part III, Endgame of Radiant Dawn.
|“||Tauroneo: General Ike, of the apostle’s army! I challenge you to a duel!
Ike: ...All right.
Tauroneo: I see so much of him in you... your stance, your spirit, the expression on your face... You remind me so much of Gawain. Let’s see if your swordsmanship matches your father’s!
Ike: Test me. You knew my father well. Tell me how I measure up.
— Tauroneo, when fighting Ike in Part III, Endgame of Radiant Dawn.
|“||Tauroneo: Rolf? Is that you? How you’ve grown. Kids always grow up so fast.
Rolf: General Tauroneo... You’re still fighting in the Daein army? Let’s not do this. No matter how strong you are, Daein can’t win this war, and I don’t wanna hurt you.
Tauroneo: You’re right, Rolf. Daein can’t win. In most ways, we’ve already lost everything. But I must fight on. Rolf, you stand on the battlefield as a man now. I won’t hold back. You shouldn’t either. Show me what you’ve learned in the last three years.
Rolf: OK, General, if you really wanna. But, just to tell you... Uncle Shinon’s been teaching me, so this might sting...
— Tauroneo, when fighting Rolf in Part 3 endgame of Radiant Dawn.
|“||Tauroneo: Is that you, Calill? You look well! I heard you married Largo and opened a pub. How is Largo these days?
Calill: That fool went and lost his arm in an accident. No more fighting for him, that’s for sure.
Tauroneo: Oh! Well, uh, I’m sorry to hear that.
Calill: Oh, but he’s doing fine otherwise. A tough one, that man. Our business is doing great, and he’s married to the best woman in the world! That’s worth an arm or two, I’d say.
Tauroneo: Indeed. I’m glad you two are happy.
Calill: How about you, General? I told Largo that I’d visit you in Daein and see how you were doing.
Tauroneo: Me? I just... I only wish to meet a glorious end on the battlefield, fit for a general of Daein.
Calill: Mmm-hmm. Men are so full of it. I mean, honestly, are you even listening to how stupid that sounds?
Tauroneo: Wh-what do you mean–
Calill: What I mean is that you’re stupid. You have people who care for you on both sides of this suicidal battle. And here you are, in the thick of things, looking to throw your life away! You selfish fool! Looks like I’ll have to do this myself. I’m taking you back with me, General. The hard way.
Tauroneo: You have an interesting way of making your point.
— Tauroneo, when fighting Calill in Part III, Endgame of Radiant Dawn.
Tauroneo: Taking a break on the battlefield? Things don’t seem to rattle you, Ilyana.
Ilyana: I’m not taking a break. I’m just sad I have to fight against you, General. Well, that, and I’m really, really hungry right now...
Tauroneo: I should’ve known. Let’s get this over with so you can get back and have something to eat.
Ilyana: ...General Tauroneo, I hope we can meet again under different circumstances.
Tauroneo: I hope so as well, Ilyana. We’ll have to see what happens.
— Tauroneo, when fighting Ilyana in Part III, Endgame of Radiant Dawn.
|“||Tauroneo: What a strange twist of fate that we would end up facing off against one another.
Zihark: Agreed. It seems that fate is cruel in lots of ways lately.
Tauroneo: Daein owes you, Zihark. Your efforts liberated our country. For that, you will always have our thanks. However, Daein cannot retreat from this war. We may face old friends as our enemies, but we cannot stop.
Tauroneo: I will not apologize for this war, and I cannot explain it to you. You should do what you must. We are two soldiers now, facing off against each other on the battlefield.
Zihark: ...Very well. I hope we’ll get to talk more about this later, General.
— Tauroneo, when fighting Zihark in Part III, Endgame of Radiant Dawn.
Jill: General Tauroneo...
Tauroneo: How tragic that we meet again as enemies. It was hard enough for me the first time.
Jill: I’m sorry... I–
Tauroneo: Raise your head. Stand tall.
Tauroneo: If you haven’t done anything to disgrace your family’s name, do not cast your eyes away from anyone.
Jill: I have not disgraced anything. I joined this army so I could avoid that.
Tauroneo: I know Jill. I’m envious of you. But this is the only way it can end.
— Tauroneo, when fighting Jill in Part III, Endgame of Radiant Dawn.
|“||My love... My sons... Live strong...and true.||”|
— Tauroneo, in Path of Radiance.
|“||Combat...was my life... Now...it is...my death... Ah, how fitting...||”|
— Tauroneo, as an enemy in Chapter 21 of Path of Radiance.
|“||Tauroneo: How sad... To see Daein’s glory restored...was my only wish... My wife... My son... Live...well...
Micaiah: ...No! You can’t die... Daein needs your strength...
— Tauroneo, in Radiant Dawn.
|“||As I expected. They’re too strong... We’ll need more drastic methods... And this injury is too deep... I have to retreat.||”|
— Tauroneo's retreat quote in Part III, Endgame of Radiant Dawn.
Fire Emblem Cipher
Tauroneo is featured on two cards in Fire Emblem Cipher.
|Fire Emblem Cipher data for Tauroneo|
|Steadfast Rider, Tauroneo|
|"I have not grown so old that I would falter in the face of an army of this caliber!"|
|Attack: 60||Support: 10||Range: 1||Deploy Cost: 4|
|Class: Lance General||Tier: Advanced||Class Change Cost: 3|
| White-Armored General: [Always] During your turn, this unit gains +10 attack.|
Eyes for Only One Man: [Always] During your turn, this unit gains +10 attack, and the number of orbs that this unit's attack will destroy is increased to 2. ( comes into effect if a total of 4 or more cards are stacked with this unit.)
Armor Expertise: [Always] While this unit is being attacked, it gains +20 attack unless the attacker is a unit.
|Card #B12-029HN • Artist: mineri|
|Armored Lance of Daein, Tauroneo|
|"Ah ha ha! I will cut you down with ease and leave your corpse for the rats!"|
|Attack: 30||Support: 10||Range: 1||Deploy Cost: 1|
|Class: Armored Lance||Tier: Base||Class Change Cost: --|
|Armor Expertise: [Always] While this unit is being attacked, it gains +20 attack unless the attacker is a unit.|
Defense Emblem: [Support] Until the end of this battle, your defending unit gains +20 attack.
|Card #B12-030N • Artist: mineri|
|Some card information translation provided by Serenes Forest.|
For more detailed strategic information on these cards, see their TCG wiki article on Tauroneo .
|Radiant Dawn||A vassal of the former kings of Daein. A formidable lance general, he was once one of Daein's Great Riders. He fought against King Ashnard in the last war, but once again fights for Daein.||デインの遺臣。|
- Tauroneo's base HP and defense decrease between Path of Radiance and Radiant Dawn.
- Tauroneo, along with Calill and Haar, are the only characters to have the same starting levels in both Path of Radiance and Radiant Dawn.
- Tauroneo is the only playable character in Path of Radiance for whom it is completely impossible to cap any stat without the use of stat-boosting items.
- According to Tellius Recollection, Tauroneo was designed with an apparent age of 54 in Path of Radiance and Radiant Dawn.
Etymology and other languages
|Names, etymology and in other regions|
|Language||Name||Definition, etymology and notes|
Officially romanized as Tauroneo.
Tauroneo; used in the Choose Your Legends polls for Heroes.
- FE PoR: Tauroneo Character Profile (P. 101) Translation | kantopia, www.kantopia.wordpress.com, Retrieved: 31 March 2018
- FE RD: Tauroneo Character Profile (P. 49) Translation | kantopia, www.kantopia.wordpress.com, Retrieved: 31 March 2018
|This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series.|
|Fire Emblem: Radiant Dawn|