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From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Death Knight and Emile redirect here. For the class, see Death Knight (class). For the boss from Path of Radiance, see Emil.

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Jeritza von Hrym

Part I (Three Houses) Part II (Three Houses) Death Knight (Three Houses) Heroes

FETH Jeritza.png
Artwork of Jeritza from Three Houses.





21 (Part I)
26 (Part II)


March 4


193 cm (6'3")

  • Mercedes (half-sister)
  • An unnamed mother
  • An unnamed father (deceased)
Starting class

Death Knight

Voiced by
I am nothing more than a merciless killer. A demon whose only pleasure is found within death’s shadow. Such a creature should not be allowed near you, dear sister.
— Jeritza to Mercedes

Jeritza von Hrym (pronounced /jəˈɹitsə vɒn hɹɪm/[key]; Japanese: イエリッツァ Jeritza) is a character appearing in Fire Emblem: Three Houses who was made playable in the Version 1.1.0 update. He is the fencing instructor at the Officers Academy, and is secretly the infamous Death Knight (Japanese: 死神騎士 Death God Knight). His true identity is Emile von Bartels (pronounced /ɪ'mil/[key]; Japanese: エミール Emile), the half-brother of Mercedes von Martritz.


Jeritza was born Emile von Bartels, heir to House Bartels of Adrestia. His mother was a commoner who married his father for financial security for her daughter Mercedes, but his father was only interested in her Crest and banished the two as soon as Emile was born. When Emile was eight years old, his mother and sister absconded to Faerghus; Emile remained behind, fearing that his father would hunt them down and kill both of them if they fled with his true-born heir. Eventually, Emile's father tracked the two down and decided that since Emile's mother was past the age of bearing children, he would marry Mercedes to have more children with the Crest of Lamine. Emile snapped and massacred House Bartels, and because of this incident developed a homicidal split personality known as the Death Knight. In the aftermath, Princess Edelgard von Hresvelg discovered him, arranged for him to be adopted into the Hrym family under the name Jeritza, and took him into her service in order to make use of his skills for her plans to overthrow the Church of Seiros. Eventually, with the recommendation of Lord Arundel, Jeritza took a post as a fencing instructor at the Officers Academy at Garreg Mach Monastery.

Jeritza spends Part I aiding Edelgard in her Flame Emperor identity. Jeritza can be seen around the Monastery prior to Chapter 6. He is first seen as the Death Knight accompanying a raid on the Holy Mausoleum, but does not engage the students sent to stop them unless attacked first. Jeritza is responsible for kidnapping Flayn and stabbing Manuela during Chapter 6. He develops a fixation on the students' teacher Byleth and directly challenges them after their investigation leads them to the underground chamber where Flayn is held, but is ordered to retreat by the Flame Emperor. The Monastery faculty correctly conclude that Jeritza is the Death Knight, and he is not seen around the Monastery for the rest of Part I.

The Death Knight is next seen reinforcing Solon in the battle in Remire Village, but is again forced to retreat by Byleth. After the Flame Emperor is unmasked as Edelgard, the Death Knight fights in the Battle of Garreg Mach on Adrestia's side, potentially allying with Byleth to do so. Afterwards, the Death Knight takes up a post as an Adrestian general.

If Byleth is a member of the Black Eagles and sides with Adrestia over the Church, Jeritza joins their side and fights alongside Byleth for the rest of the Crimson Flower route.

In any of the other three routes, if both Mercedes and Caspar are recruited, a paralogue can be played in which Mercedes deduces that his true identity is Emile, and he gives her her family Relic, the Rafail Gem, before threatening to kill Mercedes the next time they meet and departing. If Caspar defeats the Death Knight, the Death Knight gives him his Scythe of Sariel as a reward.

In Azure Moon, afterwards, regardless of whether this paralogue was completed, the Death Knight is assigned to defend Fort Merceus from the invading Faerghus army. He fails in this task and is killed in battle, dying in his half-sister's arms.

In Silver Snow and Verdant Wind, the Death Knight survives this encounter and instead warns the Resistance Army/Leicester army to leave the fortress, lest they be killed by incoming Agarthan missiles. He later defends Enbarr along with Hubert and is killed in this encounter.

Fire Emblem: Three Houses


Jeritza spends most of his time as an NPC at Garreg Mach Monastery during the first quarter of the game. Eventually, he vanishes, and a secret passageway is found in his quarters where the recently abducted Flayn is discovered. He was made playable as free DLC in wave 3, exclusively on the Crimson Flower route. From Chapters 3 to 5 and Crimson Flower Chapter 13 onward in version 1.1.0 onward, he can tutor the player in swords, lances, brawling, and riding.

Starting stats and growth rates


Small portrait jeritza 02 fe16.png
Ma ns01 death knight jeritza playable.gif Death Knight
Level 27
Movement 7
Crest Minor Crest of Lamine
Recruitment: Crimson Flower Chapter 13, automatically from the start.*

Base Stats Growth Rates Max Stats

Inventory Abilities
Scythe of Sariel
Silver Sword
Dark Seal
Murderous Intent
Sword Prowess Lv 4
Lance Prowess Lv 5
Brawling Prowess Lv 3
Combat arts Spells Battalion
Glowing Ember
Shatter Slash
Thunder --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying
B+ A+ C+ D C+ D E B E A E
Strength Strength -- -- Strength -- Weakness Weakness -- Strength Budding Talent

Enemy - Chapter 4

Normal Hard Maddening

Enemy - Chapter 6

Normal Hard Maddening

Enemy - Chapter 8

Normal Hard Maddening

Neutral - Black Eagles Chapter 12

Normal Hard Maddening

Small portrait death knight fe16.png
Ma ns01 death knight other.gif Death Knight
Level 26
Movement 7
Crest --
Max HP 50 Luck 13
Strength 26 Defense 23
Magic 17 Resistance 19
Dexterity 14 Charm 9
Speed 23
Inventory Abilities
Scythe of Sariel Murderous Intent
Lance Prowess Lv 3
Combat arts Spells Battalion
-- -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
B A C+ D C+ D E C -- A -- FE16ClassMasteryEmpty.png

Enemy - Blue Lions/Golden Deer/Church of Seiros Chapter 12

Normal Hard Maddening

Enemy - The Face Beneath

Normal Hard Maddening

Enemy - Silver Snow Chapter 17/Verdant Wind Chapter 18

Normal Hard Maddening

Enemy - Silver Snow Chapter 18/Verdant Wind Chapter 19

Normal Hard Maddening