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Return to Me

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Return to Me

Cm fe16cs 6.png

Location

Monastery (Holy Mausoleum)

Boss(es)

Aelfric

To resurrect someone I lost long ago—no matter the cost. Surely there are those for whom you'd do similar. There's nothing I wouldn't do, nobody I wouldn't trade to see the light in her eyes once more...
— Aelfric explaining his true objective

Return to Me (Japanese: 起死回生の策 Means of Resurrection) is the sixth chapter of the Fire Emblem: Three Houses expansion Cindered Shadows. It consists solely of a mission, The Rite of Rising (Japanese: 宝杯の儀の攻防 Offense and Defense of the Chalice Ceremony).

Plot

Main article: Return to Me/Script

The Ashen Wolves awaken at the Holy Mausoleum, where Yuri explains that Aelfric's objective is to offer up the blood of the Four Apostles to reenact the Rite of Rising; Aelfric believes that the original Rite in 185 failed because not enough blood was offered, and gathered the Wolves in Abyss in an attempt to complete the ritual at the cost of their lives. When Yuri is pressed on what he stands to gain from participating in the ritual, Aelfric approaches and reveals that he has Yuri's mother and people hostage to ensure his compliance. He explains that his objective is to resurrect Sitri, no matter the cost. As Aelfric begins the ritual, Yuri suddenly reveals that the Knights of Seiros have rescued his loved ones, that Aelfric set him up on the mission that resulted in his expulsion from the Officers Academy, and that Rhea has been suspicious of Aelfric's actions since before they met; Yuri has been working for her the entire time. The Wolves break free of their restraints, but the Rite continues. Byleth and their companions storm the Mausoleum, suppress the vortexes that are keeping the Rite going, and defeat Aelfric.

After the battle, the heroes corner Aelfric. He explains that he found Sitri's corpse perfectly preserved 10 years ago and became obsessed with resurrecting her afterwards. Rhea arrives; Aelfric accuses her of being responsible for Sitri's death and demands to know what she did to her, but Rhea refuses to elaborate and maintains that she sacrificed herself to save the infant Byleth. Rhea begs Aelfric to stand down, but he refuses and flees. The Wolves forgive Yuri for his forced deception, and the party resolves to track down Aelfric and finish things once and for all. Elsewhere, Aelfric recalls his history with Sitri and Jeralt.

Unused beginning log

With the blood of the Four Apostles combined in the Chalice of Beginnings, the Rite of Rising has begun. The situation looks bleak, as the rite will kill the four if it is not stopped. Fortunately, Yuri has a plan.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat Aelfric Player Partner Other Enemy Third
Defeat: Byleth, Yuri, Balthus, Constance, or Hapi dies*, the player's army is routed*, or 20 turns pass before the vortices are disabled 11 {{{partner}}} {{{other}}} 24 {{{third}}}
 

This chapter features "vortex" terrain; there are four vortices across the map, and the Ashen Wolves—Yuri, Balthus, Constance, and Hapi—cannot step on them. While they are active, the Ashen Wolves will suffer from   poison, and Aelfric will receive +99 to both his Defense and Resistance. The vortices will be disabled and disappear completely once a unit has been placed on all four of them at once.

At the start of enemy phase 1 and turn 10, if the vortices are still active, all units except for Aelfric will take 10 damage.

Character data

Characters
New Units

None

Returning Characters

           

Item data

Items
Name Obtainment Method
  Bullion Dropped by enemy Bishop
  Bullion Dropped by enemy Warlock
(Hard only)
  Bullion Dropped by enemy Warrior
  Iron Lance Open the western chest
  Iron Axe Open the eastern chest
  Iron Shield Steal from enemy Fortress Knight
  Concoction Steal from enemy Fortress Knight
(Hard only)
  Concoction Steal from enemy Fortress Knight
(Hard only)
  Concoction Steal from enemy Fortress Knight
  Smithing Stone (×10) Automatically at the end of the chapter

Enemy data

Normal Hard

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
  Apostate Fortress Knight 32 6 49 18 11 12 2 10 34 7 11 4   Silver Axe
  Axefaire  Weight -5  Axe Prowess Lv 1  Lancebreaker+
• The northern four begin moving unprovoked on turn 10.
• The eastern one begins moving if a nearby Assassin is provoked.
  Apostate Bishop 32 1 38 12 17 13 16 10 12 26 13+5 4   Abraxas  Bullion   Physic
  White Magic Uses x2  White Magic Heal +10  Terrain Resistance  Faith Lv 1
  Dahlman Magic Co. Lv 4:   Group Flames
Immobile until turn 10, at which point he begins moving unprovoked.
  Apostate Fortress Knight 32 1 49 18 11 12 2 10 34 7 11+5 4   Silver Axe  Iron Shield
  Axefaire  Weight -5  Axe Prowess Lv 1  Lancebreaker+
  Dahlman Armored Group Lv 4:   Assault Troop
Begins moving if the nearby Fortress Knight is provoked.
  Apostate Fortress Knight 32 2 49 18 11 12 2 10 34 7 11+5 4   Silver Axe
  Axefaire  Weight -5  Axe Prowess Lv 1  Lancebreaker+
  Dahlman Armored Group Lv 4:   Assault Troop
The northern one begins moving if the nearby Fortress Knight is provoked.
  Apostate Warlock 32 2 37 12 20 13 17 10 12 25 11 -   Bolting  Thoron
  Black Tomefaire  Black Magic Uses x2  Reason Lv 1
Stands on avo floor.
  Apostate Warrior 32 1 47 24 11 12 17 11 17 8 11 5   Hammer
  Axefaire  Axe Crit +10  Axe Prowess Lv 1  Lancebreaker+
Begins moving if the nearby Warrior or Fortress Knight is provoked.
  Apostate Warrior 32 1 47 24 11 12 17 11 17 8 11 5   Silver Axe  Bullion 
  Axefaire  Axe Crit +10  Axe Prowess Lv 1  Lancebreaker+
Begins moving if the nearby Warrior or Fortress Knight is provoked.
  Apostate Assassin 32 1 37 17 11 20 30 11 16 8 10 6   Armorslayer
  Swordfaire  Locktouch  Stealth  Sword Prowess Lv 1  Axebreaker+
Begins moving if the nearby Assassin or Fortress Knight is provoked.
  Apostate Assassin 32 3 37 17 11 20 30 11 16 8 10 6   Silver Sword
  Swordfaire  Locktouch  Stealth  Sword Prowess Lv 1  Axebreaker+
• The northern one begins moving if the nearby Assassin or Fortress Knight is provoked.
• The southern two both begin moving if either of them or the nearby Sniper is provoked.
  Apostate Warrior 32 2 47 24 11 12 17 11 17 8 11 5   Silver Axe
  Axefaire  Axe Crit +10  Axe Prowess Lv 1  Lancebreaker+
Both begin moving if either of them or the nearby Warlock is provoked.
  Apostate Warlock 32 1 37 12 20 13 17 10 12 25 11 4   Ragnarok
  Black Tomefaire  Black Magic Uses x2  Reason Lv 1
Begins moving if a nearby Warrior is provoked.
  Apostate Sniper 32 1 37 18 11 25 16 13 14 8 11 5   Silver Bow
  Bowfaire  Bowrange +1  Bow Prowess Lv 1
Begins moving if a nearby Assassin is provoked.
  Apostate Fortress Knight 32 1 49 18 11 12 2 10 34 7 11 4   Silver Axe  Concoction
  Axefaire  Weight -5  Axe Prowess Lv 1  Lancebreaker+
Begins moving if a nearby Warrior is provoked, or on turn 10.
  Aelfric Verrat 34 1 50 18 26 19 15 10 28+99 31+99 20+10 -   Ragnarok  Fire  Bolganone  Meteor  Heal  Recover  Nosferatu
  Commander  Black Tomefaire  Black Magic Uses x2  Fiendish Blow  Reason Lv 5  Battalion Wrath  Transmute  Seal Speed  Seal Movement
  Dahlman Guard Lv 4:   Resonant Flames
• Bears the   Minor Crest of Seiros.
• Stands on a pray stone.
• Chalice's Protection and Preservation removed when all vortices are inactive.

Boss data

Main article: Aelfric

Normal Hard

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Note that completing this chapter for the first time allows you to recruit Yuri in the main story.

Etymology and other languages

Return to Me

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Return to Me

--

Japanese

起死回生の策

Means of Resurrection

Spanish

Vuelve a mí

Return to me

French

Résurrection

Resurrection

German

Komm zu mir zurück!

Come back to me!

Italian

Torna da me

Return to me

Korean

기사회생의 계획

Resurrection plan

Simplified Chinese

起死回生之计

Resurrection plan

Traditional Chinese

起死回生之計

Resurrection plan

The Rite of Rising

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

The Rite of Rising

--

Japanese

宝杯の儀の攻防

Offense and Defense of the Chalice Ceremony

Spanish

El Rito del Cáliz

The Rite of the Chalice

French

Le Rituel du Renouveau

The Ritual of Renewal

German

Das Ritual

The Ritual

Italian

Scompiglio al Rito del Calice

Disarray at the Rite of the Chalice

Korean

보배의 의식의 공방

Battle for the treasure's ceremony

Simplified Chinese

宝杯仪式的攻防

Offense and defense of the treasure cup ceremony

Traditional Chinese

寶杯儀式的攻防

Offense and defense of the treasure cup ceremony

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

Betrayal Return to Me Wolf Pack
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant*   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret Merchant*  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
(DLC side story)
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content