Site News
Warning: This wiki contains spoilers. Read at your own risk!

Discord: If you would like, please join our Discord server!

New Twitter: We have a new Twitter account: @FEWikiOfficial!

Return to Me

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Return to Me

Cm fe16cs 6.png

Location

Monastery (Holy Mausoleum)

Boss(es)

Aelfric

To resurrect someone I lost long ago—no matter the cost. Surely there are those for whom you'd do similar. There's nothing I wouldn't do, nobody I wouldn't trade to see the light in her eyes once more...
— Aelfric explaining his true objective

Return to Me (Japanese: 起死回生の策 Means of Resurrection) is the sixth chapter of the Fire Emblem: Three Houses expansion Cindered Shadows. It consists solely of a mission, The Rite of Rising (Japanese: 宝杯の儀の攻防 Offense and Defense of the Chalice Ceremony).

Plot

Main article: Return to Me/Script

The Ashen Wolves awaken at the Holy Mausoleum, where Yuri explains that Aelfric's objective is to offer up the blood of the Four Apostles to reenact the Rite of Rising; Aelfric believes that the original Rite in 185 failed because not enough blood was offered, and gathered the Wolves in Abyss in an attempt to complete the ritual at the cost of their lives. When Yuri is pressed on what he stands to gain from participating in the ritual, Aelfric approaches and reveals that he has Yuri's mother and people hostage to ensure his compliance. He explains that his objective is to resurrect Sitri, no matter the cost. As Aelfric begins the ritual, Yuri suddenly reveals that the Knights of Seiros have rescued his loved ones, that Aelfric set him up on the mission that resulted in his expulsion from the Officers Academy, and that Rhea has been suspicious of Aelfric's actions since before they met; Yuri has been working for her the entire time. The Wolves break free of their restraints, but the Rite continues. Byleth and their companions storm the Mausoleum, suppress the vortexes that are keeping the Rite going, and defeat Aelfric.

After the battle, the heroes corner Aelfric. He explains that he found Sitri's corpse perfectly preserved 10 years ago and became obsessed with resurrecting her afterwards. Rhea arrives; Aelfric accuses her of being responsible for Sitri's death and demands to know what she did to her, but Rhea refuses to elaborate and maintains that she sacrificed herself to save the infant Byleth. Rhea begs Aelfric to stand down, but he refuses and flees. The Wolves forgive Yuri for his forced deception, and the party resolves to track down Aelfric and finish things once and for all. Elsewhere, Aelfric recalls his history with Sitri and Jeralt.

Unused beginning log

With the blood of the Four Apostles combined in the Chalice of Beginnings, the Rite of Rising has begun. The situation looks bleak, as the rite will kill the four if it is not stopped. Fortunately, Yuri has a plan.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat Aelfric Player Partner Other Enemy Third
Defeat: Byleth, Yuri, Balthus, Constance, or Hapi dies*, the player's army is routed*, or 20 turns pass before the vortices are disabled 11 {{{partner}}} {{{other}}} 24 {{{third}}}
Cm fe16cs 6.png

This chapter features "vortex" terrain; there are four vortices across the map, and the Ashen Wolves—Yuri, Balthus, Constance, and Hapi—cannot step on them. While they are active, the Ashen Wolves will suffer from Is ns01 status poison.png poison, and Aelfric will receive +99 to both his Defense and Resistance. The vortices will be disabled and disappear completely once a unit has been placed on all four of them at once.

At the start of enemy phase 1 and turn 10, if the vortices are still active, all units except for Aelfric will take 10 damage.

Character data

Characters
New Units

None

Returning Characters

Small portrait byleth m fe16.pngSmall portrait edelgard fe16.pngSmall portrait dimitri fe16.pngSmall portrait claude fe16.pngSmall portrait linhardt fe16.pngSmall portrait ashe fe16.pngSmall portrait hilda fe16.pngSmall portrait yuri fe16.pngSmall portrait balthus fe16.pngSmall portrait constance fe16.pngSmall portrait hapi fe16.png

Additionaly, if the player has 8 or less units (including Byleth and the Ashen Wolves), they will be given up to three generic units to ensure that they can disable the Rite of Rising. They cannot gain experience, cannot trade their items with other characters, and will leave the player's control at chapter's end. Their stats are as follows:

Fortress Knight, Normal Fortress Knight, Hard Paladin, Normal Paladin, Hard Sniper, Normal Sniper, Hard

Generic small portrait fortress knight female fe16.png
Ma ns01 fortress knight female playable.gif Fortress Knight
Level 32
Movement 4
Crest --
Stats
Max HP 57 Luck 14
Strength 30 Defense 35
Magic 9 Resistance 9
Dexterity 19 Charm 17+1
Speed 5
Inventory Abilities
Silver Axe Axefaire
Weight -5
Combat arts Spells Battalion
-- -- Seiros Mercenaries Lv 3
Onslaught
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E B E E E E E B E E FE16ClassMasteryEmpty.png

Item data

Items
Name Obtainment Method
Is ns01 bullion.png Bullion Dropped by enemy Bishop
Is ns01 bullion.png Bullion Dropped by enemy Warlock
(Hard only)
Is ns01 bullion.png Bullion Dropped by enemy Warrior
Is ns01 lance.png Iron Lance Open the western chest
Is ns01 axe.png Iron Axe Open the eastern chest
Is ns01 shield.png Iron Shield Steal from enemy Fortress Knight
Is ns01 potion.png Concoction Steal from enemy Fortress Knight
(Hard only)
Is ns01 potion.png Concoction Steal from enemy Fortress Knight
(Hard only)
Is ns01 potion.png Concoction Steal from enemy Fortress Knight
Is ns01 ore.png Smithing Stone (×10) Automatically at the end of the chapter

Enemy data

Normal Hard

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 fortress knight enemy.gif Apostate Fortress Knight 32 6 49 18 11 12 2 10 34 7 11 4 Silver Axe
Axefaire Weight -5 Axe Prowess Lv 1 Lancebreaker+
• The northern four begin moving unprovoked on turn 10.
• The eastern one begins moving if a nearby Assassin is provoked.
Ma ns01 bishop enemy.gif Apostate Bishop 32 1 38 12 17 13 16 10 12 26 13+5 4 Abraxas BullionThis item is dropped upon this unit's defeat. Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance Faith Lv 1
Dahlman Magic Co. Lv 4: Group Flames
Immobile until turn 10, at which point he begins moving unprovoked.
Ma ns01 fortress knight enemy.gif Apostate Fortress Knight 32 1 49 18 11 12 2 10 34 7 11+5 4 Silver Axe Iron Shield
Axefaire Weight -5 Axe Prowess Lv 1 Lancebreaker+
Dahlman Armored Group Lv 4: Assault Troop
Begins moving if the nearby Fortress Knight is provoked.
Ma ns01 fortress knight enemy.gif Apostate Fortress Knight 32 2 49 18 11 12 2 10 34 7 11+5 4 Silver Axe
Axefaire Weight -5 Axe Prowess Lv 1 Lancebreaker+
Dahlman Armored Group Lv 4: Assault Troop
The northern one begins moving if the nearby Fortress Knight is provoked.
Ma ns01 warlock enemy.gif Apostate Warlock 32 2 37 12 20 13 17 10 12 25 11 - Bolting Thoron
Black Tomefaire Black Magic Uses x2 Reason Lv 1
Stands on avo floor.
Ma ns01 warrior enemy.gif Apostate Warrior 32 1 47 24 11 12 17 11 17 8 11 5 Hammer
Axefaire Axe Crit +10 Axe Prowess Lv 1 Lancebreaker+
Begins moving if the nearby Warrior or Fortress Knight is provoked.
Ma ns01 warrior enemy.gif Apostate Warrior 32 1 47 24 11 12 17 11 17 8 11 5 Silver Axe BullionThis item is dropped upon this unit's defeat.
Axefaire Axe Crit +10 Axe Prowess Lv 1 Lancebreaker+
Begins moving if the nearby Warrior or Fortress Knight is provoked.
Ma ns01 assassin enemy.gif Apostate Assassin 32 1 37 17 11 20 30 11 16 8 10 6 Armorslayer
Swordfaire Locktouch Stealth Sword Prowess Lv 1 Axebreaker+
Begins moving if the nearby Assassin or Fortress Knight is provoked.
Ma ns01 assassin enemy.gif Apostate Assassin 32 3 37 17 11 20 30 11 16 8 10 6 Silver Sword
Swordfaire Locktouch Stealth Sword Prowess Lv 1 Axebreaker+
• The northern one begins moving if the nearby Assassin or Fortress Knight is provoked.
• The southern two both begin moving if either of them or the nearby Sniper is provoked.
Ma ns01 warrior enemy.gif Apostate Warrior 32 2 47 24 11 12 17 11 17 8 11 5 Silver Axe
Axefaire Axe Crit +10 Axe Prowess Lv 1 Lancebreaker+
Both begin moving if either of them or the nearby Warlock is provoked.
Ma ns01 warlock enemy.gif Apostate Warlock 32 1 37 12 20 13 17 10 12 25 11 4 Ragnarok
Black Tomefaire Black Magic Uses x2 Reason Lv 1
Begins moving if a nearby Warrior is provoked.
Ma ns01 sniper enemy.gif Apostate Sniper 32 1 37 18 11 25 16 13 14 8 11 5 Silver Bow
Bowfaire Bowrange +1 Bow Prowess Lv 1
Begins moving if a nearby Assassin is provoked.
Ma ns01 fortress knight enemy.gif Apostate Fortress Knight 32 1 49 18 11 12 2 10 34 7 11 4 Silver Axe Concoction
Axefaire Weight -5 Axe Prowess Lv 1 Lancebreaker+
Begins moving if a nearby Warrior is provoked, or on turn 10.
Ma ns01 verrat enemy.gif Aelfric Verrat 34 1 50 18 26 19 15 10 28+99 31+99 20+10 - Ragnarok Fire Bolganone Meteor Heal Recover Nosferatu
Commander Black Tomefaire Black Magic Uses x2 Fiendish Blow Reason Lv 5 Battalion Wrath Transmute Seal Speed Seal Movement
Dahlman Guard Lv 4: Resonant Flames
• Bears the Minor Crest of Seiros.
• Stands on a pray stone.
• Chalice's Protection and Preservation removed when all vortices are inactive.

Boss data

Main article: Aelfric

Normal Hard

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Note that completing this chapter for the first time allows you to recruit Yuri in the main story.

Etymology and other languages

Return to Me

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Return to Me

--

Japanese

起死回生の策

Means of Resurrection

Spanish

Vuelve a mí

Return to me

French

Résurrection

Resurrection

German

Komm zu mir zurück!

Come back to me!

Italian

Torna da me

Return to me

Korean

기사회생의 계획

Resurrection plan

Simplified Chinese

起死回生之计

Resurrection plan

Traditional Chinese

起死回生之計

Resurrection plan

The Rite of Rising

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

The Rite of Rising

--

Japanese

宝杯の儀の攻防

Offense and Defense of the Chalice Ceremony

Spanish

El Rito del Cáliz

The Rite of the Chalice

French

Le Rituel du Renouveau

The Ritual of Renewal

German

Das Ritual

The Ritual

Italian

Scompiglio al Rito del Calice

Disarray at the Rite of the Chalice

Korean

보배의 의식의 공방

Battle for the treasure's ceremony

Simplified Chinese

宝杯仪式的攻防

Offense and defense of the treasure cup ceremony

Traditional Chinese

寶杯儀式的攻防

Offense and defense of the treasure cup ceremony

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

Betrayal Return to Me Wolf Pack
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron DominicBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant* Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret Merchant* Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
(DLC side story)
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations Fódlan (AbyssAdrestiaFaerghusGarreg Mach MonasteryLeicester) • AlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content