Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: Get in touch with Fire Emblem Wiki on Twitter, Facebook, or Discord!
MediaWiki update: Fire Emblem Wiki has been updated to MediaWiki 1.32.0! If you notice any errors, please report them to a member of our tech support team.

Black Market Scheme

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Black Market Scheme

Location

Enbarr

Boss(es)

Baron Ochs


Black Market Scheme is a downloadable content paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 7 to Chapter 11. In order to attempt this paralogue, the player must have recruited Balthus or Hapi and neither one must have fallen in battle previously. In this chapter, Balthus travels to Enbarr to stop the Vajra-Mushti from being sold on the black market.

Plot

Main article: Black Market Scheme/Script

Balthus approaches Byleth and reports that Hapi has been abducted; she climbed into a box full of fluffy feathers and fell asleep, at which point the box was stolen and taken to Enbarr to be sold on the black market. He convinces Byleth to aid him, and the two rush to Enbarr. As the two search Enbarr for her, Hapi suddenly appears unharmed. Balthus admits that he fabricated the abduction story to get to Enbarr so he could stop a certain possession of his mother's from being sold on the black market, but the group is accosted by bandits before he can finish explaining.

Beginning log

It seems Hapi has gone missing. Following a tip from Balthus, your search leads you to the black market in Enbarr.

Chapter data

Normal Hard/Maddening

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Enemy
Defeat: Byleth or Edelgard Black Eagles/Dimitri Blue Lions/Claude Golden Deer dies*, the player's army is routed*, or Balthus or Hapi dies 10 20
200px

Character data

Black Eagles Blue Lions Golden Deer

Characters
New Units
None
Returning Characters

Small portrait byleth m fe16.pngSmall portrait edelgard fe16.pngSmall portrait hubert fe16.pngSmall portrait ferdinand fe16.pngSmall portrait linhardt fe16.pngSmall portrait caspar fe16.pngSmall portrait bernadetta fe16.pngSmall portrait dorothea fe16.pngSmall portrait petra fe16.pngSmall portrait felix fe16.pngSmall portrait ashe fe16.pngSmall portrait sylvain fe16.pngSmall portrait mercedes fe16.pngSmall portrait annette fe16.pngSmall portrait ingrid fe16.pngSmall portrait lorenz fe16.pngSmall portrait raphael fe16.pngSmall portrait ignatz fe16.pngSmall portrait lysithea fe16.pngSmall portrait marianne fe16.pngSmall portrait leonie fe16.pngSmall portrait anna fe16.pngSmall portrait constance 02 fe16.pngSmall portrait balthus fe16.pngSmall portrait hapi fe16.pngSmall portrait yuri fe16.pngSmall portrait shamir fe16.pngSmall portrait flayn fe16.png

Other characters may be available if the paralogue is attempted later.

This paralogue only requires Balthus or Hapi to be in Byleth's class. If one of them is not a member of their class, they will be temporarily controllable for this map with the following stats.


This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it.


Item data

Items
Name Obtainment Method
Is ns01 brawling relic.png Vajra-Mushti Automatically at the end of the chapter

Enemy data


This section has been marked as a stub. Please help improve the page by adding information.


Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 warlock female enemy.gif
Attendant Warlock 13 1 Bolganone
Black Tomefaire Black Magic Uses x2
Empire Magic Users Lv 1: Resonant Flames
--
Ma ns01 warlock enemy.gif
Attendant Warlock 13 1 Cutting Gale
Black Tomefaire Black Magic Uses x2
Empire Magic Users Lv 1: Resonant Flames
--
Ma ns01 trickster enemy.gif
Baron Ochs Trickster 15 1 Vajra-Mushti Heal
Steal Locktouch Lucky Seven Sword Prowess Lv 3 Faith Lv 2 Pass Unsealable Magic
Empire Knights Lv 1: Blaze
Immobile.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Reinforcements

  • When the unit in the south center leaves the enclosement of buildings
  • After Baron Ochs is defeated once
    • Baron Ochs transforms into the Forlorn Beast

Boss data

Baron Ochs

Normal Hard Maddening

Generic small portrait trickster fe16.png
Ma ns01 trickster enemy.gif Trickster
Level 15
Movement -
Crest --
Stats
Max HP 33 Luck 15
Strength 14 Defense 11
Magic 12 Resistance 11
Dexterity 14 Charm 8+5
Speed 20
Inventory Abilities
Vajra-Mushti Steal
Locktouch
Lucky Seven
Sword Prowess Lv 3
Faith Lv 2
Pass
Unsealable Magic
Combat arts Spells Battalion
-- Heal Empire Knights Lv 1
Blaze
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
B E E E E E B C -- -- -- FE16ClassMasteryEmpty.png
Forlorn Beast

Normal Hard Maddening

Generic small portrait flying demonic beast fe16.png
Ma ns01 flying demonic beast enemy.gif Flying Demonic Beast
Level 22
Movement 5
Crest --
Stats
Max HP 53/53/?? Luck 0
Strength 25 Defense 16
Magic 11 Resistance 18
Dexterity 21 Charm 0
Speed 27
Inventory Abilities
Crest Stone (Chevalier) Barrier
Vital Defense
Giant Wings
Renewal
Desperation Latent; active starting from health bar 2
Darting Blow Latent; active starting from health bar 3
Staggering Blow Spells Battalion
Flame Breath -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E E E E -- -- -- FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

You and your allies start off strewn across the streets of Enbarr. Given that you are separated, things are going to start off really nasty. Move Hapi to safety immediately, move Byleth just inside the northern Brigand's range, and move Balthus next to them; if he's got D Authority, now's a good time to pop Rally Strength. In the northeast corner, stick someone with good Charm, a gambit that hits both Mages, and a forged 1-2 range weapon and you'll be fine. Whoever's closest to the Archers on the bridge wants to get right between them and hit one with their hardest attack, hopefully killing him instantly. The north-center unit needs to pull a Cavalier or two away from the bridge unit to take the pressure off. In the southwest corner, you're stuck with a Sniper, a Bishop, and a Brawler - here's a good place to trigger a powerful gambit like Blaze if you have it. The western unit is safe for now, and can make to regroup with someone. The south center unit also wants to be able to kill their Archer so they can deal with the Brawler safely. If you're having trouble, it might be a good idea to underdeploy for this map so nobody gets killed.

Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology and in other regions
Language Name Definition, etymology and notes
English Black Market Scheme --

Gallery

References

Black Market Scheme


Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Duke AegirFlecheIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderRandolphRheaRodrigueSeirosSothisTomas
Bosses AcheronAelfric*BiasBlaiddydCatherineCharonChilonClaudeCorneliaDaphnelDeath KnightDimitriDominicEdelgardFlame EmperorFerdinandFraldariusGautierGloucesterGonerilGwendalHubertThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLonatoLord ArundelLorenzMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSolonThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the WorldFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak
Part II Darkness Beneath the EarthEternal GuardianThe Face BeneathForeign Land and SkyForgotten HeroInsurmountableLegend of the LakeRetributionThe Secret Merchant*The Silver MaidenThe Sleeping Sand LegendWeathervanes of Fódlan
Cindered Shadows
(DLC side story)
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content