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Black Market Scheme

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Black Market Scheme

Cm fe16 black market scheme.png

Location

Enbarr

Boss(es)

Baron Ochs

Black Market Scheme (Japanese: 許し難き行い Unforgivable Deed) is a downloadable content paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 7 to Chapter 11. In order to attempt this paralogue, the player must have recruited Balthus or Hapi and neither one must have fallen in battle previously. In this chapter, Balthus travels to Enbarr to stop the Vajra-Mushti from being sold on the black market.

Plot

Main article: Black Market Scheme/Script

Balthus approaches Byleth and reports that Hapi has been abducted; she climbed into a box full of fluffy feathers and fell asleep, at which point the box was stolen and taken to Enbarr to be sold on the black market. He convinces Byleth to aid him, and the two rush to Enbarr. As the two search Enbarr for her, Hapi suddenly appears unharmed. Balthus admits that he fabricated the abduction story to get to Enbarr so he could stop a certain possession of his mother's from being sold on the black market, but the group is accosted by bandits before he can finish explaining.

The party battles and defeats both the bandits and Baron Ochs to claim the item Balthus is looking for, Hero's Relic-like gauntlets called the Vajra-Mushti. After returning home, Balthus explains that the Vajra-Mushti is a replica Relic created after the War of Heroes that was passed down through his mother's village. He lied to the party because he was afraid that he couldn't take on a Demonic Beast alone if things got out of hand and feared that the Church of Seiros would impound the Vajra-Mushti if he told the truth. He and Hapi wonder who Baron Ochs was; Edelgard explains that he wanted the Vajra-Mushti as collateral to rescue his daughter Monica. Balthus receives a letter from his mother entrusting the Vajra-Mushti to him.

Beginning log

It seems Hapi has gone missing. Following a tip from Balthus, your search leads you to the black market in Enbarr.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy Third
Defeat: Byleth or Edelgard Black Eagles/Dimitri Blue Lions/Claude Golden Deer dies*, the player's army is routed*, or Balthus or Hapi dies 10 {{{partner}}} {{{other}}} 20+14 {{{third}}}
Cm fe16 black market scheme.png

Character data

Black Eagles Blue Lions Golden Deer

Characters
New Units
None

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{{{newunit11}}}

{{{newunit12}}}

Returning Characters

Small portrait byleth f fe16.pngSmall portrait edelgard fe16.pngSmall portrait hubert fe16.pngSmall portrait ferdinand fe16.pngSmall portrait linhardt fe16.pngSmall portrait caspar fe16.pngSmall portrait bernadetta fe16.pngSmall portrait dorothea fe16.pngSmall portrait petra fe16.pngSmall portrait felix fe16.pngSmall portrait ashe fe16.pngSmall portrait sylvain fe16.pngSmall portrait mercedes fe16.pngSmall portrait annette fe16.pngSmall portrait ingrid fe16.pngSmall portrait lorenz fe16.pngSmall portrait raphael fe16.pngSmall portrait ignatz fe16.pngSmall portrait lysithea fe16.pngSmall portrait marianne fe16.pngSmall portrait leonie fe16.pngSmall portrait anna fe16.pngSmall portrait constance 02 fe16.pngSmall portrait balthus fe16.pngSmall portrait hapi fe16.pngSmall portrait yuri fe16.pngSmall portrait shamir fe16.pngSmall portrait flayn fe16.png

Other characters may be available if the paralogue is attempted later.

This paralogue only requires Balthus or Hapi to be in Byleth's class. If one of them is not a member of their class, they will be temporarily controllable for this map with the following stats.

Balthus, Normal Balthus, Hard Balthus, Maddening Hapi, Normal Hapi, Hard Hapi, Maddening

Small portrait balthus fe16.png
Ma ns01 brawler balthus playable.gif Brawler
Level 15
Movement 5
Crest Crest of Chevalier
Stats
Max HP 40 Luck 8
Strength 20 Defense 15
Magic 8 Resistance 6
Dexterity 11 Charm 9+1
Speed 16
Inventory Abilities
Steel Gauntlets
Vulnerary
Unarmed
King of Grappling
Unarmed Combat
Combat arts Spells Battalion
-- -- Seiros Mercenaries Lv 1
Onslaught
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E C E E E -- -- -- FE16ClassMasteryEmpty.png

Item data

Items
Name Obtainment Method
Is ns01 battalion infantry silver.png Leicester Dicers Corps Automatically at the end of the chapter
Is ns01 battalion infantry silver.png Timotheos Magi Corps Automatically at the end of the chapter
Is ns01 brawling relic.png Vajra-Mushti Automatically at the end of the chapter

Enemy data

Note: The following enemies' levels are those assuming the player plays this chapter during Chapter 7. On Maddening, their levels increase by 1 starting from Chapter 8.

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 brigand enemy.gif
Rogue Brigand 13 1 Iron Axe Begins moving unprovoked on turn 6, or if the nearby Mage is provoked.
Ma ns01 mage enemy.gif
Rogue Mage 13 1 Fire
Fire
Begins moving unprovoked on turn 6, or if the nearby Brigand is provoked.
Ma ns01 cavalier enemy.gif
Thief Cavalier 13 2 Iron Lance
Canto
Both begin moving unprovoked on turn 6, or if either is provoked.
Ma ns01 bishop enemy.gif
Rogue Bishop 13 1 Nosferatu Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
Begins moving unprovoked on turn 6, or if the nearby Brawler is provoked.
Ma ns01 brawler enemy.gif
Rogue Brawler 13 2 Iron Gauntlets Unarmed
Unarmed Combat
• The western one begins moving unprovoked on turn 6, or if the Bishop is provoked.
• The southeastern one begins moving unprovoked on turn 6.
Ma ns01 armored knight enemy.gif
Thief Armored Knight 13 2 Iron Axe Both begin moving unprovoked on turn 6, or if either is provoked.
Ma ns01 warlock female enemy.gif
Attendant Warlock 13 1 Bolganone
Black Tomefaire Black Magic Uses x2
Empire Magic Users Lv 1: Resonant Flames
Begins moving if Baron Ochs or the nearby Warlock is provoked.
Ma ns01 warlock enemy.gif
Attendant Warlock 13 1 Cutting Gale
Black Tomefaire Black Magic Uses x2
Empire Magic Users Lv 1: Resonant Flames
Begins moving if Baron Ochs or the nearby Warlock is provoked.
Ma ns01 archer enemy.gif
Rogue Archer 13 2 Iron Bow
Bowrange +1
Begins moving unprovoked on turn 6.
Ma ns01 mage enemy.gif
Thief Mage 13 2 Fire
Fire
Both begin moving unprovoked on turn 6, or if either is provoked.
Ma ns01 brigand enemy.gif
Thief Brigand 13 2 Iron Axe Begins moving unprovoked on turn 6.
Ma ns01 mercenary enemy.gif
Mercenary Mercenary 13 1 Iron Sword Begins moving unprovoked on turn 6, or if the Sniper is provoked.
Ma ns01 sniper enemy.gif
Dark Merchant Sniper 13 1 Steel Bow
Bowfaire Bowrange +1
Begins moving unprovoked on turn 6, or if the Mercenary is provoked.
Ma ns01 trickster enemy.gif
Baron Ochs Trickster 15 1 Vajra-Mushti Heal
Steal Locktouch Lucky Seven Sword Prowess Lv 3 Faith Lv 2 Pass Unsealable Magic
Empire Knights Lv 1: Blaze
Immobile until fought, or until a unit enters the range of a nearby Warlock; in either case, he begins moving unprovoked.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 cavalier enemy.gif
Rogue Cavalier 13 2 Iron Lance
Canto
--
Ma ns01 mercenary enemy.gif
Mercenary Mercenary 13 1 Iron Sword --
Ma ns01 brigand enemy.gif
Thief Brigand 13 2 Iron Axe --
Ma ns01 brawler enemy.gif
Rogue Brawler 13 2 Iron Gauntlets Unarmed
Unarmed Combat
--
Ma ns01 assassin enemy.gif
Thief Assassin 13 1 Steel Sword
Swordfaire Locktouch Stealth
Thieves Lv 1: Disturbance
--
Ma ns01 thief enemy.gif
Thief Thief 13 1 Iron Sword
Steal Locktouch
--
Ma ns01 thief enemy.gif
Rogue Thief 13 1 Iron Sword
Steal Locktouch
--
Ma ns01 warlock enemy.gif
Rogue Warlock 13 1 Thunder
Black Tomefaire Black Magic Uses x2
Rogues Lv 1: Disturbance
--
Ma ns01 bishop enemy.gif
Dark Merchant Bishop 13 1 Nosferatu Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
Empire Magic Users Lv 1: Resonant Flames
--
Ma ns01 thief enemy.gif
Mercenary Thief 13 1 Iron Sword
Steal Locktouch
--
Ma ns01 flying demonic beast enemy.gif
Forlorn Beast Flying Demonic Beast 15 1 Crest Stone (Chevalier)
Renewal Barrier Vital Defense Giant Wings Desperation Latent; active starting from health bar 2 Darting Blow Latent; active starting from health bar 3
Flame Breath
Immobile.

Reinforcements

  • Turn 6 (Normal/Hard)/At the start of turn 5 (Maddening), or after the player unit near the northwestern ramparts leaves their starting area
    • 2 Cavaliers from near the northwestern ramparts
    • 1 Paladin from near the northwestern ramparts (Hard/Maddening only)
    • 1 Sniper with a Rogues battalion from near the northwestern ramparts (Maddening only)
    • 1 Mercenary from near the northernmost edifice
    • 1 Warlock with Wind from near the northernmost edifice (Hard/Maddening only)
    • 1 Thief with an Empire Infantry battalion from near the northernmost edifice (Hard/Maddening only)
    • 1 Warrior with an Empire Infantry battalion from near the northernmost edifice (Maddening only)
  • Turn 6 (Normal/Hard)/At the start of turn 5 (Maddening), or if the player unit north of the opera hall leaves their starting area
    • 2 Brigands from the north of the opera hall
    • 1 Warrior with a Thieves battalion from north of the opera hall (Hard/Maddening only)
  • Turn 6 (Normal/Hard)/At the start of turn 5 (Maddening), or after the player unit southeast of the church leaves their starting area
    • 2 Brawlers from southeast of the church
    • 1 Paladin from southeast of the church (Maddening only)
  • Turn 6 (Normal/Hard)/At the start of turn 5 (Maddening), or after the player unit that starts just east of Baron Ochs leaves their starting area
    • 1 Assassin from east of Baron Ochs's starting position
    • 1 Thief from the thickets east of Baron Ochs's starting position
    • 1 Warrior with a Thieves battalion from east of Baron Ochs's starting position (Maddening only)
  • Turn 6 (Normal/Hard)/At the start of turn 5 (Maddening), or after the player units in the southeast leave their starting area
    • 1 Thief from south of Balthus's starting position
    • 1 Warlock with Thunder and a Rogues battalion from south of Balthus's starting position
    • 1 Brawler with a Rogues battalion from south of Balthus's starting position (Maddening only)
    • 1 Grappler from south of Balthus's starting position (Maddening only)
  • Turn 6 (Normal/Hard)/At the start of turn 5 (Maddening), or after the player unit in the northeast leaves their starting area
  • After Baron Ochs is defeated once
    • Baron Ochs transforms into the Forlorn Beast

Boss data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken during Chapter 7, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from Chapter 8, the point where this boss gains a level and stops scaling.
Main article: Baron Ochs

Normal Hard Maddening

Generic small portrait trickster fe16.png
Ma ns01 trickster enemy.gif Trickster
Level 15
Movement 5
Crest --
Stats
Max HP 33 Luck 15
Strength 14 Defense 11
Magic 12 Resistance 11
Dexterity 14 Charm 8+5
Speed 20
Inventory Abilities
Vajra-Mushti Steal
Locktouch
Lucky Seven
Sword Prowess Lv 3
Faith Lv 2
Pass
Unsealable Magic
Combat arts Spells Battalion
-- Heal Empire Knights Lv 1
Blaze
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
B E E E E E B C -- -- -- FE16ClassMasteryEmpty.png
Forlorn Beast

Normal Hard Maddening

Generic small portrait flying demonic beast fe16.png
Ma ns01 flying demonic beast enemy.gif Flying Demonic Beast
Level 15
Movement -
Crest --
Stats
Max HP 34/34/50 Luck 0
Strength 15 Defense 8
Magic 4 Resistance 10
Dexterity 12 Charm 0
Speed 17
Inventory Abilities
Crest Stone (Chevalier) Renewal
Barrier
Vital Defense
Giant Wings
Desperation Latent; active starting from health bar 2
Darting Blow Latent; active starting from health bar 3
Staggering Blow Spells Battalion
Flame Breath -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E E E E -- -- -- FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

You and your allies start off strewn across the streets of Enbarr. Given that you are separated, things are going to start off really nasty. Move Hapi to safety immediately, move Byleth just inside the northern Brigand's range, and move Balthus next to them; if he's got D Authority, now's a good time to pop Rally Strength. In the northeast corner, stick someone with good Charm, a gambit that hits both Mages, and a forged 1-2 range weapon and you'll be fine. Whoever's closest to the Archers on the bridge wants to get right between them and hit one with their hardest attack, hopefully killing him instantly. The north-center unit needs to pull a Cavalier or two away from the bridge unit to take the pressure off. In the southwest corner, you're stuck with a Sniper, a Bishop, and a Brawler - here's a good place to trigger a powerful gambit like Blaze if you have it. The western unit is safe for now, and can make to regroup with someone. The south center unit also wants to be able to kill their Archer so they can deal with the Brawler safely. If you're having trouble, it might be a good idea to underdeploy for this map so nobody gets killed.

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Black Market Scheme --
Japanese 許し難き行い Unforgivable Deed
Spanish Un acto imperdonable An unpardonable act
French Un acte impardonnable An unpardonable act
German Schwarzmarkttricks Black market Tricks
Italian Atto imperdonabile Unpardonable act
Korean 용서할 수 없는 행위 Unforgivable act
Simplified Chinese 不可原谅的行为 Unforgivable action
Traditional Chinese 不可原諒的行為 Unforgivable action

Gallery

References

Black Market Scheme
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant* Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions Exclusive
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret Merchant* Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
(DLC side story)
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content