|Land of the Golden Deer
Land of the Golden Deer is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 7 to Chapter 11. In order to attempt this paralogue, the player must have recruited Lorenz, and he must not have fallen in battle previously. In this chapter, Lorenz is called back to House Gloucester territory to suppress an uprising by an ambitious noble.
- Main article: Land of the Golden Deer/Script
Lorenz receives a letter from his father Count Gloucester explaining that Acheron, a noble of the Leicester Alliance, has deployed military forces to Gloucester lands to prosecute an old border dispute, and that he has been ordered to head home to deal with it. He further explains that internal conflict is the norm within the Alliance, House Riegan doesn't have the manpower to settle the dispute, and Count Gloucester can't deal with it since he must maintain relations with the other members of the Alliance. Lorenz invites Byleth and his classmates to tag along with him.
Byleth and Lorenz successfully defend Gloucester territory from Acheron and force him to surrender. In the aftermath, Lorenz thanks Byleth for their assistance and reveals that Acheron has sworn never to stir up trouble again, although he doubts the veracity of this claim. Lorenz also reveals that he has received the Heroes' Relic of House Gloucester, Thyrsus.
Lorenz receives a letter from his father, Count Gloucester, who wishes for his son to resolve a territorial dispute that is about to escalate to violence.
This chapter features drawbridges; if a unit moves adjacent to one and uses the "Bridge" command, the drawbridge will be lowered, opening a new path to travel.
Black Eagles Blue Lions Golden Deer
- Note: The following enemies' levels are those assuming the player plays this chapter closer to Chapter 7 than to Chapter 11. On Maddening, their levels may be one greater than what is shown here depending on when the chapter is played.
- Main article: Acheron
- Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a Chapter 7 playthrough, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from a Chapter 11 playthrough, the latest possible point where this chapter may be undertaken.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
12 turns is more than enough to annihilate the entire enemy cohort and knock Acheron's teeth out. Make sure to bring a couple of good cavalry units so you can pick off the Thieves with the loot; they will make a break for Acheron and try to escape when you get too close. You also need to be wary of enemy Pegasus Knights slipping past your defenses and seizing the defend point; make sure to leave an archer as a rearguard. Finally, note the drawbridges; you can only lower them from the side they are attached to.
Etymology and other languages
|Names, etymology and in other regions
||Definition, etymology and notes
||Land of the Golden Deer
||La terre du Cerf d'or
||The land of the Golden deer