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Land of the Golden Deer

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Land of the Golden Deer

Cm fe16 land of the golden deer.png

Location

Plains

Boss(es)

Acheron

Land of the Golden Deer (Japanese: 金鹿の守る地 Protecting the Land of the Golden Deer) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 7 to Chapter 11. In order to attempt this paralogue, the player must have recruited Lorenz, and he must not have fallen in battle previously. In this chapter, Lorenz is called back to House Gloucester territory to suppress an uprising by an ambitious noble.

Plot

Main article: Land of the Golden Deer/Script

Lorenz receives a letter from his father Count Gloucester explaining that Acheron, a noble of the Leicester Alliance, has deployed military forces to Gloucester lands to prosecute an old border dispute, and that he has been ordered to head home to deal with it. He further explains that internal conflict is the norm within the Alliance, House Riegan doesn't have the manpower to settle the dispute, and Count Gloucester can't deal with it since he must maintain relations with the other members of the Alliance. Lorenz invites Byleth and his classmates to tag along with him.

Byleth and Lorenz successfully defend Gloucester territory from Acheron and force him to surrender. In the aftermath, Lorenz thanks Byleth for their assistance and reveals that Acheron has sworn never to stir up trouble again, although he doubts the veracity of this claim. Lorenz also reveals that he has received the Heroes' Relic of House Gloucester, Thyrsus.

Beginning log

Lorenz receives a letter from his father, Count Gloucester, who wishes for his son to resolve a territorial dispute that is about to escalate to violence.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Acheron or survive 12 turns Player Enemy
Defeat: Byleth or Edelgard Black Eagles/Dimitri Blue Lions/Claude Golden Deer dies*, the player's army is routed*, Lorenz dies, or a defended location is captured 10 32
Cm fe16 land of the golden deer.png

This chapter features drawbridges; if a unit moves adjacent to one and uses the "Bridge" command, the drawbridge will be lowered, opening a new path to travel.

Character data

Black Eagles Blue Lions Golden Deer

Characters
New Units
None
Returning Characters

Small portrait byleth m fe16.pngSmall portrait edelgard fe16.pngSmall portrait hubert fe16.pngSmall portrait ferdinand fe16.pngSmall portrait linhardt fe16.pngSmall portrait caspar fe16.pngSmall portrait bernadetta fe16.pngSmall portrait dorothea fe16.pngSmall portrait petra fe16.pngSmall portrait felix fe16.pngSmall portrait ashe fe16.pngSmall portrait sylvain fe16.pngSmall portrait mercedes fe16.pngSmall portrait annette fe16.pngSmall portrait ingrid fe16.pngSmall portrait lorenz fe16.pngSmall portrait raphael fe16.pngSmall portrait ignatz fe16.pngSmall portrait lysithea fe16.pngSmall portrait marianne fe16.pngSmall portrait leonie fe16.pngSmall portrait anna fe16.pngSmall portrait shamir fe16.pngSmall portrait flayn fe16.pngSmall portrait yuri fe16.pngSmall portrait balthus fe16.pngSmall portrait constance 02 fe16.pngSmall portrait hapi fe16.png

Other characters may be available if the paralogue is attempted later.

Item data

Items
Name Obtainment Method
Is ns01 seal.png Advanced Seal Dropped by enemy Thief
Is ns01 sword.png Devil Sword Dropped by enemy Thief
Is ns01 battalion cavalry silver.png Gloucester Knights Automatically at the end of the chapter
Is ns01 staff relic.png Thyrsus Automatically at the end of the chapter

Enemy data

Note: The following enemies' levels are those assuming the player plays this chapter during Chapter 7. On Maddening, their levels are 1 higher starting from Chapter 8.

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 mage enemy.gif
Alliance Soldier Mage 13 1 Fire
Fire
Alliance Magic Corps Lv 3: Group Lightning
Begins moving unprovoked on turn 4.
Ma ns01 armored knight enemy.gif
Alliance Soldier Armored Knight 13 1 Steel Axe Begins moving unprovoked on turn 4.
Ma ns01 fighter enemy.gif
Alliance Soldier Fighter 13 2 Steel Axe The eastern one immediately begins moving unprovoked.
Ma ns01 mage enemy.gif
Alliance Soldier Mage 13 5 Fire
Fire
• The northeastern three immediately begin moving unprovoked.
• The southwestern one begins moving unprovoked on turn 7.
Ma ns01 brigand enemy.gif
Alliance Soldier Brigand 13 1 Steel Axe Immobile until turn 7, at which point he begins moving unprovoked.
Ma ns01 archer enemy.gif
Alliance Soldier Archer 13 4 Steel Bow
Bowrange +1
• The northeastern one immediately begins moving unprovoked.
• The southeastern and northwestern ones begin moving unprovoked on turn 4.
• The center-southern one begins moving unprovoked on turn 7.
Ma ns01 mercenary enemy.gif
Alliance Soldier Mercenary 13 1 Steel Sword
Alliance Duelists Lv 3: Mad Melee
Begins moving unprovoked on turn 4.
Ma ns01 brawler enemy.gif
Alliance Soldier Brawler 13 1 Steel Gauntlets Unarmed
Unarmed Combat
Begins moving unprovoked on turn 4.
Ma ns01 cavalier enemy.gif
Alliance Soldier Cavalier 13 1 Steel Lance
Canto
Alliance Knights Lv 3: Blaze
Immobile until turn 7, at which point he begins moving unprovoked.
Ma ns01 cavalier enemy.gif
Alliance Soldier Cavalier 13 3 Steel Lance
Canto
• The northeastern one immediately begins moving unprovoked.
• The southeastern one begins moving unprovoked on turn 4.
Ma ns01 monk enemy.gif
Alliance Soldier Monk 13 1 Nosferatu Heal --
Ma ns01 pegasus knight enemy.gif
Alliance Soldier Pegasus Knight 13 1 Steel Lance
Canto Lancefaire Avo +10
Alliance Pegasus Co. Lv 3: Assembly
Begins moving unprovoked on turn 7.
Ma ns01 mercenary enemy.gif
Alliance Soldier Mercenary 13 3 Steel Sword The northern two immediately begin moving unprovoked.
Ma ns01 myrmidon enemy.gif
Alliance Soldier Myrmidon 13 1 Steel Sword Begins moving unprovoked on turn 7.
Ma ns01 thief enemy.gif
Alliance Soldier Thief 13 1 Steel Sword Advanced SealThis item is dropped upon this unit's defeat.
Steal Locktouch
Immobile until turn 3, at which point he prioritizes escaping via the south.
Ma ns01 thief enemy.gif
Alliance Soldier Thief 13 1 Devil SwordThis item is dropped upon this unit's defeat.
Steal Locktouch
Immobile until turn 3, at which point he prioritizes escaping via the south.
Ma ns01 pegasus knight enemy.gif
Alliance Soldier Pegasus Knight 13 2 Iron Lance
Canto Lancefaire Avo +10
• The eastern one immediately begins moving unprovoked.
• The western one begins moving unprovoked on turn 4.
Ma ns01 cavalier enemy.gif
Alliance Soldier Cavalier 13 1 Steel Lance
Canto
Alliance Knights Lv 3: Blaze
Immediately begins moving unprovoked.
Ma ns01 mage enemy.gif
Acheron Mage 15 1 Blizzard Fire
Poison Strike Fire Reason Lv 1 Poison Pass Unsealable Magic
Alliance Magic Users Lv 1: Resonant Lightning
• Starts on a heal tile +.
• Immobile until turn 7, at which point he begins moving unprovoked.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Main article: Acheron
Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken during Chapter 7, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from Chapter 8, the point where this boss gains a level and stops scaling.

Normal Hard Maddening

Small portrait acheron fe16.png
Ma ns01 mage enemy.gif Mage
Level 15
Movement 4
Crest --
Stats
Max HP 30 Luck 10
Strength 7 Defense 6
Magic 12 Resistance 13
Dexterity 9 Charm 8+5
Speed 8
Inventory Abilities
-- Poison Strike
Fire
Reason Lv 1
Poison
Pass
Unsealable Magic
Combat arts Spells Battalion
-- Blizzard
Fire
Alliance Magic Users Lv 1
Resonant Lightning
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E C E C -- -- -- FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Normal/Hard

12 turns is more than enough to annihilate the entire enemy cohort and knock Acheron's teeth out. Make sure to bring a couple of good cavalry units so you can pick off the Thieves with the loot; they will make a break for Acheron and try to escape when you get too close. You also need to be wary of enemy Pegasus Knights slipping past your defenses and seizing the defend point; make sure to leave an archer as a rearguard. Finally, note the drawbridges; you can only lower them from the side they are attached to.

If you do not want to play the level out, Acheron can be attacked on the first turn with the help of Stride or Warp. Any decently strong flier can take him down, and beforehand other units can also kill one or both of the thieves.

Maddening

The enemies in this map deal heavy damage and should not be taken lightly. Like many other Maddening paralogues, it may be a good idea to wait at least a month before attempting this paralogue outside of New Game+.

The most hassle free method of tackling this chapter is to send a powerful flier directly to Acheron with the help of Stride, but otherwise with a decent team you should be able to hold off the enemies with the help of gambits. Take advantage of the forest terrain for extra Avoid, especially if things get hairy. Prioritize killing Pegasus Knights when they approach, as they have can one round your weaker units and seize the defense point. Killing the thieves can be difficult, but with Warp and Stride at your disposal you should be able to kill them before killing Acheron to end the map.

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Land of the Golden Deer --
Japanese 金鹿の守る地 Protecting the Land of the Golden Deer
Spanish La tierra del Ciervo Dorado The land of the Golden Deer
French La terre du Cerf d'or The land of the Golden deer
German Land der Goldenen Hirsche Land of the Golden Deer
Italian La terra dei Cervi Dorati The land of the Golden Deer
Korean 금사슴이 지키는 땅 Land guarded by the golden deer
Simplified Chinese 金鹿的守护之地 Land guarded by the golden deer
Traditional Chinese 金鹿的守護之地 Land guarded by the golden deer

Gallery

References

Land of the Golden Deer


Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Duke AegirDuke GerthFlecheGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
FETH Crest of Flames banner.png
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
FETH Faerghus banner.png
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
FETH Leicester banner.png
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
FETH Adrestia banner.png
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant* Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions Exclusive
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret Merchant* Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
(DLC side story)
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content