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The Silver Maiden
- This article is about the paralogue chapter in Fire Emblem: Three Houses. For the character referred to as the "Silver-Haired Maiden", see Micaiah.
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“ | But I am sure the Empire has no plans to relinquish the Fortress City, given its strategic position on the front lines of their war with the Kingdom. Unless we can take back Arianrhod, the Kingdom will continually be attacked at its weakest points. | ” | — Dimitri |
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The Silver Maiden (Japanese: 白銀の乙女 Silver Maiden) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 19 to Chapter 21 of the Azure Moon route. In this chapter, Dimitri sets out to reclaim the Fortress City of Arianrhod from the Empire.
Plot
- Main article:
The Silver Maiden/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
Arianrhod, the Fortress City, lies on what was once the border between the Kingdom and the Empire and is a valuable strategic asset. Dimitri intends to reclaim it.
Chapter data
Normal Hard Maddening
Character data
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New Units
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Required Characters
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Available Characters
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Item data
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- The Elixirs in Hanneman's and Manuela's inventories are not present on their generic replacements; the Advanced Seal is still present on Manuela's replacement.
Enemy data
- On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 19, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 20 and later, at which point the enemies gain two levels.
Normal Hard Maddening
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Reinforcements
- Upon nearing the west border, before entering the center-south region
- 4 Fortress Knights, two with Empire Heavy Soldiers, from the southwest corner.
- Every third turn starting turn 1, and on turn 2; halted when Manuela* is defeated
- 1 Paladin from the east.
- Immediately upon entering the center-south region, the following enemy phase, and every third turn afterward
Boss data
- Main article:
Hubert - On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 19, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 20 and later, at which point these bosses gain two levels.
Normal Hard Maddening
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Sub-bosses
- Main article:
Hanneman
Hanneman does not appear if he was recruited, and is replaced by an Imperial General Warlock.
Normal Hard Maddening
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- Main article:
Manuela
Manuela does not appear if she was recruited, and is replaced by an Imperial General Assassin.
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
WARNING! There is a bug in the original launch of the game that causes the game to crash if you attempt to load a save from the battle preparations screen in this chapter. Keep a couple of backup save files just in case when you play this chapter.
Maddening strategy (can be completed on a normal play through without NG+):
Recommended personnel: Byleth (default), Dimitri (default), Dedue (War Master), Felix (Swordmaster), Ashe (Sniper), Sylvain (Dark Knight or Paladin), Mercedes (Gremory), Annette (Gremory), Ingrid (Pegasus Knight), additional high movement attacker (i.e. Seteth as a Wyvern Master), additional healer (Flayn as a Gremory works well)
Recommended equipment: Sword of the Creator, Brave Lance+ (Dimitri), Spear of Assal or Horseslayer+, Hero’s Relics: Luin, Lance of Ruin, Aegis Shield; Parthia (if available), Hauteclere (if available), Levin Sword+ (multiple), Bolt Axe +, Magic Bow+, Evasion Rings, Accuracy Rings
Combat Arts: Hunter’s Volley, Swift Strikes (Sylvain and Seteth), War Master’s Strike, Windsweep
Gambits: Impregnable Wall, Stride x2, Blessing, Retribution
Abilities: Accuracy/Avoid increasing abilities (Lance Prowess, Sword Prowess, etc.), Rally abilities, Avoid and Avoid+, Vantage, Restore, Axebreaker
If you’re near the recommend level for this paralogue (41), have the Retribution gambit, and have developed Ingrid as a high avoid mage killer then this map will not take very long. If you have been following along with my other strategy guides, then it should be apparent that developing Ingrid as a high avoid character with strong resistance will help tremendously in dealing with any mages you encounter (Lance Prowess Level 5, Avoid+, Evasion Ring with Luin, a Rapier+, and a Killer Lance+).
Our objectives are to deactivate the floor traps and defeat Hubert. Dimtri will mention deactivating the floor traps as a priority and the game will then show you two levers that would give off the impression of needing to be flipped. However, Dimitri will also comment that the Empire has held the fortress for a while and there may be changes to it (hint, hint). The levers are actually useless, to deactivate the floor traps you will need to kill the central mage at the northern part of the map (surrounded by four other mages) and all of them have Bolting. If you’re interested in the lone chest to the northwest, it contains a single Umbral Steel.
Start by using Retribution on as many characters as possible but make sure Ingrid is included in this group. Move Ingrid to the space near the first lever, but do not throw the lever. Instead, equip either Luin or a Killer Lance+, use wait, and activate Avoid+. During the enemy turn, all five Bolting mages will attack Ingrid along with a War Master but with high enough avoid and resistance, she will likely kill most of these enemies. Keep in mind that if Ingrid does kill the central mage, the floor tiles will immediately deactivate so if you have any fragile characters near these tiles, they will likely be killed by the surrounding Fortress Knights, War Masters, and cavalry units.
Meanwhile, send two or three characters immediately south to deal with the Fortress Knights. Characters with Axebreaker and Levin Swords (likely Byleth and Felix) will be able to finish off these enemies quickly. If Sylvain is a Dark Knight and/or has a Bolt Axe+, he can contribute to this effort. Your remaining squad will be dealing with the War Masters that approach from the central portion of the map and the cavalry units from the southern part so plan accordingly. Don’t forget about Impregnable Wall and Blessing to help protect some units before the enemy turn begins.
If after the first turn, the central mage controlling the floor traps still lives, send Ingrid directly after him and finish him off. Reinforcements will begin to appear on the eastern edge of the map, however, we will not be dealing with the enemies to the east (unless you want the experience).
Continue moving your characters to the south towards Hubert (who has the Meteor spell). It’s easy to forget which characters have Retribution active but remember they can take out any long-range attackers. Between turns 3 and 4, group some of your squad together and include Ingrid in this group. Use the Stride gambit, move her within range of Hubert’s Meteor spell, use wait to reactivate Avoid+, and if strong enough she will finish off Hubert when Retribution activates when he attacks her.
It is worth mentioning that if you kill most of Hubert’s surrounding squad that he will call for reinforcements, which consists of additional cavalry units so if Ingrid does not finish off Hubert during the enemy turn, beware any nearby fragile units that could be killed by these reinforcements.
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
The Silver Maiden |
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Japanese |
白銀の乙女 |
Silver maiden |
Spanish |
La Dama de Plata |
The Silver Lady |
French |
La Madone d'Argent |
The Silver Madonna |
German |
Die Silberne Jungfer |
The Silver Maiden |
Italian |
La Donzella Argentea |
The Silver Damsel |
Korean |
백은의 도시 |
Silver city |
Simplified Chinese |
白银的少女 |
Silver girl |
Traditional Chinese |
白銀的少女 |
Silver girl |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
Crossing the red line triggers the east reinforcements' movement, entering the yellow area triggers the southern reinforcements, entering either blue area triggers Manuela's movement, entering the orange area triggers the Fortress Knight reinforcements.
References
The Silver Maiden |
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