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The Silver Maiden

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This article is about the paralogue chapter in Fire Emblem: Three Houses. For the character referred to as the "Silver-Haired Maiden", see Micaiah.
The Silver Maiden

Cm fe16 the silver maiden.png

Location

Arianrhod

Boss(es)

Hubert

But I am sure the Empire has no plans to relinquish the Fortress City, given its strategic position on the front lines of their war with the Kingdom. Unless we can take back Arianrhod, the Kingdom will continually be attacked at its weakest points.
— Dimitri

The Silver Maiden (Japanese: 白銀の乙女 Silver Maiden) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 19 to Chapter 21 of the Azure Moon route. In this chapter, Dimitri sets out to reclaim the Fortress City of Arianrhod from the Empire.

Plot

Main article: The Silver Maiden/Script

This section has been marked as a stub. Please help improve the page by adding information.


Beginning log

Arianrhod, the Fortress City, lies on what was once the border between the Kingdom and the Empire and is a valuable strategic asset. Dimitri intends to reclaim it.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Hubert Player Partner Other Enemy Third
Defeat: Byleth* or Dimitri dies 11 {{{partner}}} {{{other}}} 30+4+∞ {{{third}}}
 

Character data

Characters
New Units

None

Returning Characters

                                    

Item data

Items
Name Obtainment Method
  Advanced Seal Dropped by Manuela*
  Umbral Steel Open the chest
  Goddess Icon Steal from enemy Fortress Knight
  Energy Drop Steal from enemy Paladin
  Seraph Robe Steal from enemy War Master
  Elixir Steal from Hanneman
  Elixir Steal from Manuela
  Elixir Steal from Hubert
  Blue Lion Knights Automatically at the end of the chapter
The Elixirs in Hanneman's and Manuela's inventories are not present on their generic replacements; the Advanced Seal is still present on Manuela's replacement.

Enemy data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 19, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 20 and later, at which point the enemies gain two levels.

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
  Imperial Soldier Fortress Knight 37 5 50 20 11 12 2 10 37 7 14 4   Tomahawk  Silver Axe
  Axefaire  Weight -5
• The left-most two begin moving if either is provoked or any player unit enters the center-south region.
• The lower one begins moving if the adjacent Fortress Knight is provoked or any player unit enters the center-south region.
• The upper-right two begin moving if either is provoked or Hanneman* is defeated.
  Imperial Soldier Fortress Knight 37 1 50 20 11 12 2 10 37 7 14 4   Tomahawk  Silver Axe  Goddess Icon
  Axefaire  Weight -5
Begins moving if the adjacent Fortress Knight is provoked or any player unit enters the center-south region.
  Imperial Soldier Paladin 37 4 43 20 11 15 17 10 25 10 14 8   Silver Lance
  Canto  Lancefaire  Terrain Resistance
• The western one begins moving if the Holy Knight is defeated.
• The central one begins moving if the nearby Paladin or Holy Knight is provoked.
• The southern two begin moving if either is provoked.
  Imperial Soldier Paladin 37 1 43 20 11 15 17 10 25 10 14 8   Horseslayer
  Canto  Lancefaire  Terrain Resistance
Begins moving if the nearby Paladin or Holy Knight is provoked.
  Imperial Soldier Bow Knight 37 1 43 19 11 18 17 13 19 10 14+10 8   Silver Bow
  Canto  Bowfaire  Bowrange +2
  Black Eagle Cavalry Lv 5:   Linked Horses
Begins moving if Hanneman* is defeated.
  Imperial Soldier Paladin 37 1 43 20 11 15 17 10 25 10 14 8   Horseslayer  Energy Drop
  Canto  Lancefaire  Terrain Resistance
--
  Imperial Soldier Holy Knight 37 1 41 13 20 16 17 12 14 25 16+10 7   Aura  Fortify
  Canto  White Tomefaire  Terrain Resistance  White Magic Uses x2
  Black Eagle Cavalry Lv 5:   Linked Horses
Begins moving if a nearby Paladin is provoked.
  Imperial Soldier War Master 37 2 51 29 11 14 27 13 27 10 14 6   Silver Axe
  Fistfaire  Axefaire  Crit +20
• The northern one begins moving if the nearby War Master is provoked or Hanneman* is defeated.
• The central one begins moving if Hanneman* is defeated.
  Imperial Soldier War Master 37 3 51 29 11 14 27 13 27 10 14 6   Silver Gauntlets
  Fistfaire  Axefaire  Crit +20
• The northwest one begins moving if the nearby War Master is provoked or Hanneman* is defeated.
• The central one begins moving if Hanneman* is defeated.
• The northeast one begins moving if the nearby War Master is provoked.
  Imperial Soldier War Master 37 1 51 29 11 14 27 13 27 10 14 6   Tomahawk
  Fistfaire  Axefaire  Crit +20
Begins moving if Hanneman* is defeated.
  Imperial Soldier War Master 37 1 51 29 11 14 27 13 27 10 14 6   Silver Axe  Seraph Robe
  Fistfaire  Axefaire  Crit +20
Begins moving if the nearby War Master is provoked.
  Imperial Soldier Warlock 37 2 38 12 20 13 19 10 12 25 14 4   Ragnarok  Bolting
  Black Tomefaire  Black Magic Uses x2  Hit +20
--
  Imperial Soldier Bow Knight 37 2 43 19 11 18 17 13 19 10 14 8   Silver Bow
  Canto  Bowfaire  Bowrange +2
Both begin moving if either is provoked of any player unit enters the raised region to their north or south.
  Imperial Soldier Sniper 37 2 43 19 11 27 18 13 16 8 14 5   Silver Bow
  Bowfaire  Bowrange +1
Both begin moving if either is provoked or if the Holy Knight is defeated.
  Hanneman Warlock 38 1 45 12 32 18 15 11 12 33 14+3 -   Agnea's Arrow  Elixir  Bolting  Wind  Sagittae
  Crest Scholar  Black Tomefaire  Black Magic Uses x2  Reason Lv 5  Fiendish Blow  Seal Resistance  Unsealable Magic
  Seiros Magic Corps Lv 5:   Group Flames
• Bears the   Minor Crest of Indech.
• Stands on a heal tile +.
• Defeat causes all the floor traps to become floor terrain.
• Replaced by an Imperial General Warlock if he was recruited.
  Imperial General Warlock 38 1 45 12 30 18 15 13 12 33 18+3 -   Agnea's Arrow  Bolting
  Black Tomefaire  Black Magic Uses x2  Reason Lv 5  Unsealable Magic
  Seiros Magic Corps Lv 5:   Group Flames
• Stands on a heal tile +.
• Defeat causes all the floor traps to become floor terrain.
• Replaces Hanneman if he was recruited.
  Manuela Assassin 38 1 50 24 15 26 41 14 20 8 20+1 6   Wo Dao  Elixir  Advanced Seal   Heal  Physic  Nosferatu  Ward
  Infirmary Master  Swordfaire  Locktouch  Stealth  Sword Prowess Lv 5  Magic Bind  Darting Blow  Axebreaker
  Seiros Sacred Monks Lv 5:   Resonant White Magic
• Immobile until any player unit enters the raised region to her north or south.
• Replaced by an Imperial General Assassin if she was recruited.
  Imperial General Assassin 38 1 39 19 10 16 24 11 17 8 12+1 6   Wo Dao  Advanced Seal 
  Swordfaire  Locktouch  Stealth  Sword Prowess Lv 5  Magic Bind
  Seiros Sacred Monks Lv 5:   Resonant White Magic
• Immobile until any player unit enters the raised region to her north or south.
• Replaces Manuela if she was recruited.
  Hubert Dark Bishop 39 1 45 12 32 18 15 11 12 33 14+3 -   Meteor  Elixir  Miasma Δ  Luna Λ
  Officer Duty  Miasma Δ  Fiendish Blow  Heartseeker  Commander  Paragon  Reason Lv 5  Authority Lv 4  Dark Magic Uses x4
  Vestra Sorcery Engineers Lv 5:   Resonant Lightning
--
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
  Imperial Soldier Fortress Knight 37 2 50 20 11 12 2 10 37 7 14 4   Silver Axe  Tomahawk
  Axefaire  Weight -5  Hit +20
  Empire Heavy Soldiers Lv 5:   Line of Lances
Both begin moving if any reinforcement Fortress Knight is provoked.
  Imperial Soldier Fortress Knight 37 2 50 20 11 12 2 10 37 7 14 4   Silver Axe  Tomahawk
  Axefaire  Weight -5  Hit +20
Both begin moving if any reinforcement Fortress Knight is provoked.
  Imperial Soldier Paladin 37 43 20 11 15 17 10 25 10 14 8   Silver Lance
  Canto  Lancefaire  Terrain Resistance
The eastern reinforcements do not move until any player unit leaves the western portion of the map.


Reinforcements

  • Upon nearing the west border, before entering the center-south region
  • Every third turn starting turn 1, and on turn 2; halted when Manuela* is defeated
  • Immediately upon entering the center-south region, the following enemy phase, and every third turn afterward

Boss data

Main article: Hubert
On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 19, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 20 and later, at which point these bosses gain two levels.

Normal Hard Maddening

Sub-bosses

Main article: Hanneman

Hanneman does not appear if he was recruited, and is replaced by an Imperial General Warlock.

Normal Hard Maddening


Main article: Manuela

Manuela does not appear if she was recruited, and is replaced by an Imperial General Assassin.

Normal Hard Maddening

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


WARNING! There is a bug in the original launch of the game that causes the game to crash if you attempt to load a save from the battle preparations screen in this chapter. Keep a couple of backup save files just in case when you play this chapter.

Maddening strategy (can be completed on a normal play through without NG+):

Recommended personnel: Byleth (default), Dimitri (default), Dedue (War Master), Felix (Swordmaster), Ashe (Sniper), Sylvain (Dark Knight or Paladin), Mercedes (Gremory), Annette (Gremory), Ingrid (Pegasus Knight), additional high movement attacker (i.e. Seteth as a Wyvern Master), additional healer (Flayn as a Gremory works well)

Recommended equipment: Sword of the Creator, Brave Lance+ (Dimitri), Spear of Assal or Horseslayer+, Hero’s Relics: Luin, Lance of Ruin, Aegis Shield; Parthia (if available), Hauteclere (if available), Levin Sword+ (multiple), Bolt Axe +, Magic Bow+, Evasion Rings, Accuracy Rings

Combat Arts: Hunter’s Volley, Swift Strikes (Sylvain and Seteth), War Master’s Strike, Windsweep

Gambits: Impregnable Wall, Stride x2, Blessing, Retribution

Abilities: Accuracy/Avoid increasing abilities (Lance Prowess, Sword Prowess, etc.), Rally abilities, Avoid and Avoid+, Vantage, Restore, Axebreaker

If you’re near the recommend level for this paralogue (41), have the Retribution gambit, and have developed Ingrid as a high avoid mage killer then this map will not take very long. If you have been following along with my other strategy guides, then it should be apparent that developing Ingrid as a high avoid character with strong resistance will help tremendously in dealing with any mages you encounter (Lance Prowess Level 5, Avoid+, Evasion Ring with Luin, a Rapier+, and a Killer Lance+).

Our objectives are to deactivate the floor traps and defeat Hubert. Dimtri will mention deactivating the floor traps as a priority and the game will then show you two levers that would give off the impression of needing to be flipped. However, Dimitri will also comment that the Empire has held the fortress for a while and there may be changes to it (hint, hint). The levers are actually useless, to deactivate the floor traps you will need to kill the central mage at the northern part of the map (surrounded by four other mages) and all of them have Bolting. If you’re interested in the lone chest to the northwest, it contains a single Umbral Steel.

Start by using Retribution on as many characters as possible but make sure Ingrid is included in this group. Move Ingrid to the space near the first lever, but do not throw the lever. Instead, equip either Luin or a Killer Lance+, use wait, and activate Avoid+. During the enemy turn, all five Bolting mages will attack Ingrid along with a War Master but with high enough avoid and resistance, she will likely kill most of these enemies. Keep in mind that if Ingrid does kill the central mage, the floor tiles will immediately deactivate so if you have any fragile characters near these tiles, they will likely be killed by the surrounding Fortress Knights, War Masters, and cavalry units.

Meanwhile, send two or three characters immediately south to deal with the Fortress Knights. Characters with Axebreaker and Levin Swords (likely Byleth and Felix) will be able to finish off these enemies quickly. If Sylvain is a Dark Knight and/or has a Bolt Axe+, he can contribute to this effort. Your remaining squad will be dealing with the War Masters that approach from the central portion of the map and the cavalry units from the southern part so plan accordingly. Don’t forget about Impregnable Wall and Blessing to help protect some units before the enemy turn begins.

If after the first turn, the central mage controlling the floor traps still lives, send Ingrid directly after him and finish him off. Reinforcements will begin to appear on the eastern edge of the map, however, we will not be dealing with the enemies to the east (unless you want the experience).

Continue moving your characters to the south towards Hubert (who has the Meteor spell). It’s easy to forget which characters have Retribution active but remember they can take out any long-range attackers. Between turns 3 and 4, group some of your squad together and include Ingrid in this group. Use the Stride gambit, move her within range of Hubert’s Meteor spell, use wait to reactivate Avoid+, and if strong enough she will finish off Hubert when Retribution activates when he attacks her.

It is worth mentioning that if you kill most of Hubert’s surrounding squad that he will call for reinforcements, which consists of additional cavalry units so if Ingrid does not finish off Hubert during the enemy turn, beware any nearby fragile units that could be killed by these reinforcements.



Trivia

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Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

The Silver Maiden

--

Japanese

白銀の乙女

Silver maiden

Spanish

La Dama de Plata

The Silver Lady

French

La Madone d'Argent

The Silver Madonna

German

Die Silberne Jungfer

The Silver Maiden

Italian

La Donzella Argentea

The Silver Damsel

Korean

백은의 도시

Silver city

Simplified Chinese

白银的少女

Silver girl

Traditional Chinese

白銀的少女

Silver girl

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

The Silver Maiden
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant*   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret Merchant*  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
(DLC side story)
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content