Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

10 Elites

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
10 Elites

No image available.




10 members (11 prior to Maurice becoming a monster)

Group type

Group of warriors


To serve Nemesis, and to defeat Seiros and the Adrestian Empire


Three Houses

If you could summon my 10 Elites to this world, we would be a force without equal.
— Nemesis, to Kiran

The 10 Elites (Japanese: 十傑 10 greats) were a group of warriors who played a central role in Fódlan's War of Heroes. Though they are referred to as the "10 Elites", historically there were in fact 11 of them, though one of these was largely erased from the history of Fódlan. The Elites were followers of Nemesis; they wielded the Heroes' Relics, and are the originators of many of the Crests and noble houses that are present in modern Fódlan.

In the Golden Deer route of Three Houses, Verdant Wind, the 10 Elites each appear as boss units in the route's final chapter, while the forgotten eleventh—Maurice—appears as a boss in Marianne's paralogue, Forgotten Hero.


The Elites were warriors that were allied with the "King of Liberation", Nemesis. Each had received a Crest—the blood of a dead Nabatean—and a Hero's Relic. According to certain texts, the Elites did not seem to know about the true origin of their relics[1], suggesting they did not personally kill any of the Nabateans nor did they fashion the weapons themselves; they likely instead received them from either Nemesis or the Agarthans. At some point, each of the Elites had children, who would carry on their Crests and later hold noble houses in their names for generations to come. Over time, the Elites became known as heroes among the people of Fódlan.[2]

As followers of Nemesis, the Elites fought alongside him in the War of Heroes against Saint Seiros and the Adrestian Empire for decades, until the war's eventual end between Imperial Years 91–98. After the death of Nemesis, each of the Elites was hunted down and slain, and their Heroes' Relics were taken away by the Adrestian Empire.[3] In order to keep the war from going on any longer, as well as prevent the people of Fódlan from knowing the true nature of the Crests or Relics, the Church of Seiros would record the Elites in history as heroes chosen by the goddess herself,[4] but who later rebelled due to their greed.

One of the Elites, Maurice, was not killed however, as he was transformed into a monster by his own relic. As a result, all records of him were removed from history, likely to further ensure the nature of the Relics would not be understood. In his monster form, Maurice continued to live even into year 1185, during the events of Three Houses. If his distant descendant Marianne von Edmund is recruited into Byleth's class, the two can undertake an optional mission to track him down and finally slay him.

More than a millennium after the War of Heroes, on the Verdant Wind route, Nemesis and the 10 Elites are revived by "those who slither in the dark" for their own purposes. The Elites and Nemesis cut a bloody swathe through Leicester Alliance territory before finally being killed for good by Byleth, Claude, and their army.


10 Elites

Is ns01 10 elites.png
Icon of the 10 Elites ability in Three Houses.

Grants power to the Mighty King of Legend.



First game

Three Houses

In addition to each of the Elites appearing as boss characters, there is an ability by the name 10 Elites; it is held by each of the Elites in the final chapter of the Golden Deer route, Verdant Wind. The ability does not grant a unit any bonuses by itself, but instead exists to grant power to Nemesis; for every unit with the 10 Elites ability present on the map, Nemesis is granted several buffs through his own Mighty King of Legend ability.


Game Icon Effect Activation Capacity Notes
Three Houses Is ns01 10 elites.png Activates another unit's Mighty King of Legend ability. If unit is alive -- --


Unobtainable Exclusively used by the 10 Elites.


Generic small portrait mortal savant fe16.png Generic small portrait war master 01 fe16.png Generic small portrait holy knight fe16.png Generic small portrait dark knight fe16.png Generic small portrait great knight fe16.png Generic small portrait bishop 01 fe16.png
Lance of Ruin
Generic small portrait bow knight 02 fe16.png Generic small portrait falcon knight 01 fe16.png Generic small portrait wyvern lord 01 fe16.png Generic small portrait gremory 01 fe16.png Small portrait wandering beast fe16.png
Aegis Shield
Rafail Gem

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes

10 Elites




10 greats


• Diez Elegidos
• 10 Elegidos

• Ten Chosen; used to refer to the group.
• 10 Chosen; used to refer to the ability.


Dix Braves

Ten Braves


• 10 Elitekrieger
• 10 Eliten

• 10 Elite Warriors; used to refer to the group.
• 10 Elites; used to refer to the ability.


Dieci Campioni

Ten Champions


10 elites[5]




10 heroes

Simplified Chinese


Ten heroes

Traditional Chinese


Ten heroes



It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.

See also


  1. "Why does Seiros despise us so? What did King Nemesis do to incur her wrath? Perhaps it was a mistake to accept his offer. In any case, that is all in the distant past now..." — Fragments of a Forgotten Memoir in the Shadow Library of Abyss, Fire Emblem: Three Houses
  2. "Kusakihara: From the human perspective/side, Nemesis and the Ten Elites were heroes. As a result, ruling above humans, she would be unable to completely fabricate points that would deny every aspect of their history, eh."Nintendo Dream May 2020 Issue, translated by Serenes Forest, Published: March 21, 2020, Retrieved: March 25, 2020
  3. "Most of my clan has already surrendered to the Empire. To my surprise, I am told their safety was guaranteed. I, however, am a different matter. My life, along with my sacred weapon, will be unquestionably forfeit. My dear son and daughter... I hope you can forgive me one day." — Fragments of a Forgotten Memoir in the Shadow Library of Abyss, Fire Emblem: Three Houses
  4. "To face this evil force, the goddess created a new well of power. She gifted certain chosen individuals with sacred blood, allowing them to wield mystical weapons, that they may prevail against the darkness. [...] They came to be known as Heroes." — The Book of Seiros, Part II from Garreg Mach Monastery's library, Fire Emblem: Three Houses
  5. "Se você pudesse invocar meus 10 elites para este mundo, seríamos uma força incomparável." — Nemesis: King of Liberation at the home castle (Portuguese), Fire Emblem Heroes
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery
Abilities in Fire Emblem: Three Houses
Class and skill level abilities Personal abilities
Bonus damage abilities Armored Effect NullCavalry Effect NullDragon Effect NullEffect NullFlying Effect NullInfantry Effect NullMonster Effect Null Monstrous Appeal
Breaker abilities AxebreakerBowbreakerFistbreakerLancebreakerSwordbreakerTomebreaker --
Debuffing abilities Seal DefenseSeal MagicSeal MovementSeal ResistanceSeal SpeedSeal Strength Blade Breaker
Experience-related abilities Model LeaderMastermind AptitudeImperial LineageLeicester LineageMastermindProfessor's GuidanceRoyal Lineage
Faire abilities AxefaireBowfaireBlack TomefaireDark TomefaireFistfaireLancefaireSwordfaireWhite Tomefaire --
Healing abilities Battalion RenewalLifetakerRenewalWhite Magic Heal + Animal FriendCatnapGoody BasketLive to ServeSongstress
Proximity abilities CharmHeartseekerSacred Power AdvocateBorn FighterGuardianHonorable SpiritInfirmary MasterLily's PoiseSongstress
Rally abilities Rally CharmRally DefenseRally DexterityRally LuckRally MagicRally MovementRally ResistanceRally SpeedRally Strength CompassionCrest ScholarPerseverance
Skill level abilities AuthorityAxe ProwessBow ProwessBrawling ProwessFaithLance ProwessReasonSword Prowess --
Stat-boosting abilities Alert StanceAvo +10Crit +20Defense +2Defensive TacticsDefiant AvoDefiant CritDefiant DefDefiant MagDefiant ResDefiant SpdDefiant StrDexterity +4Hit +20HP +5Magic +2Movement +1Offensive TacticsPomp & CircumstanceResistance +2Special DanceSpeed +2Strength +2Weight - Business ProsperityCircadian BeatConfidenceDistinguished HouseFighting SpiritHunter's BoonKing of GrapplingLady KnightLone WolfOfficer DutyPersecution ComplexPhilandererRivalryStaunch ShieldSurvival InstinctVeteran KnightWatchful Eye
Turn-related abilities Alert StanceArmored BlowBattalion DesperationBattalion VantageBattalion WrathDarting BlowDeath BlowDesperationDuelist's BlowFiendish BlowLucky SevenPoison StrikeQuick RiposteTransmuteUncanny BlowVantageWarding BlowWrath Blade BreakerMurderous IntentStaunch ShieldSurvival Instinct
Weapon abilities Axe Avo +20Axe Crit +10Black Magic Avo +20Black Magic Crit +10Black Magic Range +1Black Magic Uses x2Bow Avo +20Bow Crit +10BowfaireBowrange +Brawl Avo +20Brawl Crit +10Close CounterDark Magic Avo +20Dark Magic Crit +10Dark Magic Range +1Dark Magic Uses x2Lance Avo +20Lance Crit +10Sword Avo +20Sword Crit +10White Magic Avo +20White Magic Crit +10White Magic Range +1White Magic Uses x2
Miscellaneous abilities AegisCantoCounterattackDanceFireHealLethalityLocktouchMiasma ΔMiraclePassPaviseStealStealthTerrain ResistanceUnarmed Combat
Enemy-exclusive abilities 10 ElitesAnchorAgarthan TechnologyAir of IntimidationAncient DragonskinAncient Dragon WrathAnti-Magic ArmorBarrierCommanderCursed PowerDark Magic Uses x4Divine Dragon HornDragon-Scale WallEnclosing WallEnhanced FortitudeEssence BarrierGeneralGiant WingsHeavily Armored WallImmune StatusInfinite MagicKeen IntuitionMagic BindManifest PhantomMighty King of LegendNoncombatantParagonPath of the ConquerorPoisonSurging LightTwin CrestsUmbral LeechUnsealable MagicVital Defense
Unused abilities Black Magic Uses x4Dark Magic Crit +10DisciplineDragon Effect NullEffect NullFistbreakerInfantry Effect NullLance Avo +20White Magic Crit +10White Magic Uses x4