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Death Toll

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Death Toll

Cm fe16 death toll.png

Location

Plains

Boss(es)

Alliance General


Death Toll is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 8 to Chapter 11. In order to attempt this paralogue, the player must have recruited Raphael or Ignatz and neither one must have fallen in battle previously. In this chapter, Ignatz and Raphael rescue merchants under attack by Demonic Beasts in Leicester territory.

Plot

Main article: Death Toll/Script

During a tutoring session between Byleth and Raphael, Ignatz appears and reveals that merchants travelling from Duke Gloucester's territory to Duke Riegan's territory have been coming under attack from monsters. The two enlist Byleth and the students' aid in stopping the attacks. The class heads to the Gloucester region and encounters the monsters under the control of an Alliance general. The party defeats the general, who names Count Gloucester as his patron before retreating. Afterwards, Byleth speaks with a surviving merchant, who postulates that Count Gloucester is jealous of House Riegan's wealth and is sabotaging them to increase his own standing within Leicester. He further notes that Count Gloucester is rumored to have assassinated Duke Riegan in the incident that also killed Raphael's parents. Ignatz elaborates that his own parents were originally contracted to accompany Duke Riegan, but were too busy and suggested Raphael's parents as substitutes. Raphael refuses to let the knowledge affect his relationships with Ignatz or Lorenz.

Beginning log

Ignatz and Raphael, two sons of merchant families, set out to put an end to a series of monster attacks in Alliance territory.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the boss Paladin Player Other Enemy
Defeat: Byleth or Edelgard Black Eagles/Dimitri Blue Lions/Claude Golden Deer dies*, the player's army is routed*, or Raphael or Ignatz die 11 5 20+1
Cm fe16 death toll.png

This chapter features drawbridges; if a unit moves adjacent to one and uses the "Bridge" command, the drawbridge will be lowered, opening a new path to travel.

Character data

Black Eagles Blue Lions Golden Deer

Characters
New Units
None
Returning Characters

Small portrait byleth f fe16.pngSmall portrait edelgard fe16.pngSmall portrait hubert fe16.pngSmall portrait ferdinand fe16.pngSmall portrait linhardt fe16.pngSmall portrait caspar fe16.pngSmall portrait bernadetta fe16.pngSmall portrait dorothea fe16.pngSmall portrait petra fe16.pngSmall portrait felix fe16.pngSmall portrait ashe fe16.pngSmall portrait sylvain fe16.pngSmall portrait mercedes fe16.pngSmall portrait annette fe16.pngSmall portrait ingrid fe16.pngSmall portrait lorenz fe16.pngSmall portrait raphael fe16.pngSmall portrait ignatz fe16.pngSmall portrait lysithea fe16.pngSmall portrait marianne fe16.pngSmall portrait leonie fe16.pngSmall portrait shamir fe16.pngSmall portrait flayn fe16.pngSmall portrait hanneman fe16.pngSmall portrait manuela fe16.png

Item data

Items
Name Obtainment Method
Is ns01 battalion infantry silver.png Leicester Mercenaries Automatically at the end of the chapter if Raphael is a party member
Is ns01 battalion infantry silver.png Victor Private Military Automatically at the end of the chapter if Ignatz is a party member
Is ns01 bullion.png Bullion Automatically at the end of the chapter
(if at least one merchant survived; mutually exclusive with the Extra Large Bullion)
Is ns01 bullion.png Extra Large Bullion Automatically at the end of the chapter
(if all of the merchants survived; mutually exclusive with the Bullion)
Is ns01 axe.png Short Axe Automatically at the end of the chapter
(if at least one merchant survived)
Is ns01 lance.png Short Spear Automatically at the end of the chapter
(if all of the merchants survived)
Is ns01 bow.png Killer Bow Automatically at the end of the chapter
(if all of the merchants survived)

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 brigand enemy.gif
Alliance Soldier Brigand 15 1 Steel Axe
Alliance Infantry Lv. 3: Lure
Begins moving if the northern Giant Wolf is provoked.
Ma ns01 archer enemy.gif
Alliance Soldier Archer 15 2 Steel Bow
Bowrange +1
--
Ma ns01 mage enemy.gif
Alliance Soldier Mage 15 3 Fire
Fire
The center one begins moving if the northern Giant Wolf is provoked.
Ma ns01 brawler enemy.gif
Alliance Soldier Brawler 15 2 Iron Gauntlets Unarmed
Unarmed Combat
The northern one begins moving if the nearby Archer is provoked.
Ma ns01 armored knight enemy.gif
Alliance Soldier Armored Knight 15 1 Steel Axe --
Ma ns01 dark mage enemy.gif
Alliance Soldier Dark Mage 15 2 Miasma Δ
Miasma Δ Heartseeker
The southern one begins moving if the northern Giant Wolf is provoked.
Ma ns01 brigand enemy.gif
Alliance Soldier Brigand 15 3 Steel Axe The center one begins moving if the northern Giant Wolf is provoked.
Ma ns01 mage enemy.gif
Alliance Soldier Mage 15 1 Fire
Fire
Alliance Magic Corps Lv. 3: Group Lightning
--
Ma ns01 archer enemy.gif
Alliance Soldier Archer 15 1 Steel Bow
Bowrange +1
Immobile; stands on a heal tile+, the escape point for the NPCs.
Ma ns01 monk enemy.gif
Alliance Soldier Monk 15 1 Heal --
Ma ns01 fighter enemy.gif
Alliance Soldier Fighter 15 1 Steel Axe --
Ma ns01 giant wolf enemy.gif
Giant Wolf Giant Wolf 15 1 Dark Stone (Wolf)
Pass Defiant Crit Enclosing Wall Keen Intuition Defiant Avo*
Cyclone
Weak to Lances.
Ma ns01 paladin enemy.gif
Alliance General Paladin 17 1 Steel Lance
Canto Lancefaire Terrain Resistance Lance Prowess Lv 2 Defense +2 Strength +2 Seal Speed
Alliance Knights Lv. 3: Blaze
Immobile; stands on a heal tile+.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 giant wolf enemy.gif
Giant Wolf Giant Wolf 15 1 Dark Stone (Wolf)
Pass Defiant Crit Enclosing Wall Keen Intuition Defiant Avo*
Cyclone
Weak to Lances.

Reinforcements

  • At the start of the battle, a Giant Wolf will appear in the southeast corner of the map.

NPC data

Normal/Hard Maddening

NPC Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 commoner other.gif
Merchant Commoner 15/16 5 Iron Sword Concoction
Merchant Military Lv. 3: Poison Tactic
Immobile until turn 2, at which point they prioritize escaping via the west.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Normal Hard Maddening

Generic small portrait paladin fe16.png
Ma ns01 paladin enemy.gif Paladin
Level 17
Movement -
Crest --
Stats
Max HP 35 Luck 10
Strength 19+2 Defense 15+2
Magic 8 Resistance 10
Dexterity 14 Charm 10+5
Speed 13
Inventory Abilities
Steel Lance Canto
Lancefaire
Terrain Resistance
Lance Prowess Lv 2
Defense +2
Strength +2
Seal Speed
Combat arts Spells Battalion
-- -- Alliance Knights Lv. 3
Blaze
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E B E E E E E C -- B -- FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

If you have a short fuse and want to one-turn this map, you can have a bowman pick off the Dark Mage next to the boss and charge in with a strong flier to smash right through said boss. If you want to do this the long way, put plenty of cavalry on the west side of the map - your immediate concern is lowering the southern drawbridge and clearing out the southwest enemies so that the NPC merchants can escape before they get turned into wolf chow. Once the bridge is down, you can hit the Giant Wolf with a gambit to draw his attention away from the helpless green units. Meanwhile, the east group wants to start hammering away at the group guarding the boss. Be careful here, as Archers are prowling and you can get overrun quickly if you're not smart in your advance. Once the merchants are safe, the map is fairly straightforward. Smack down the boss and win the chapter. Note that the merchants don't actually need to reach the escape point for you to get the full reward; simply keeping them alive is enough.

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Death Toll A play on words of a "toll", a price that must be payed to use a road, and a "death toll", the number of casualties caused by an incident.
French La route de la mort The road of the death

Gallery

References

Death Toll


Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Non-playable characters Duke AegirFlecheIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderRandolphRheaRodrigueSeirosSothisTomas
Bosses AcheronBiasBlaiddydCatherineCharonChilonClaudeCorneliaDaphnelDeath KnightDimitriDominicEdelgardFlame EmperorFerdinandFraldariusGautierGloucesterGonerilGwendalHubertThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLonatoLord ArundelLorenzMetodeyMiklanMysonNaderNemesisPallardóPittacusRandolphRheaRieganRodrigueSolonThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsus
Chapters Part I Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Part I An Ocean ViewDeath TollDividing the WorldFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak
Part II Darkness Beneath the EarthEternal GuardianThe Face BeneathForeign Land and SkyForgotten HeroInsurmountableLegend of the LakeRetributionThe Silver MaidenThe Sleeping Sand LegendWeathervanes of Fódlan
Locations FódlanAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesBlack EaglesBlue LionsChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerMonstersThose who slither in the dark
Related topics Music LibraryName chartPre-release informationUnused content