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Annette

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

This page has been marked as a stub. Please help improve the page by adding information.


Annette Fantine Dominic

Part I Part II


FETH Annette.png
Artwork of Annette in Part I, from Three Houses.
Gender

Female

Race

Human

Age

16 (Part I)

Birthday

May 9

Height
  • 151 cm (~4'11") (Part I)
  • 153 cm (5'0") (Part II)
Family
Nationality

Faerghus

Starting class

Noble

Voiced by
Appearance(s)
Oh, Mercie! Do you think this is that mercenary people have been talking about?
— Annette

Annette Fantine Dominic (pronounced /ɑ'nɛt 'dɒmɪnɪk/[key]; Japanese: アネット=ファンティーヌ=ドミニク Annette Fantine Dominic) is a character appearing in Fire Emblem: Three Houses. She is a student at the Officers Academy and a member of the Blue Lions.

Biography

Annette is the niece of Baron Dominic and a graduate of the Mage Academy in Faerghus. She is good friends with Mercedes, and refers to her as "Mercie" while Mercedes calls her "Annie".

Fire Emblem: Three Houses

Role


This section has been marked as a stub. Please help improve the page by adding information.


Starting stats and growth rates

Playable

Small portrait annette fe16.png
Ma ns01 noble annette playable.gif Noble
Level 1
Movement 4
Crest Minor Crest of Dominic
Recruitment: Automatically upon joining the Blue Lions; can be recruited to other houses if Byleth has skill in Magic and Faith

Base Stats Growth Rates Max Stats

Inventory Abilities
Vulnerary
Training Axe
Perseverance
Axe Prowess Lv 1
Reason Lv 2
Authority Lv 1
Combat arts Spells Battalion
-- Wind --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying
E E E+ E E D+ E E+ E E E
-- -- Strength Weakness -- Strength -- Strength Weakness -- --

Enemy - Chapter 7

Normal Hard Maddening

Enemy - Crimson Flower Chapter 18

Normal Hard Maddening

Abilities

Ability Learned at
Is ns01 rally strength.png Perseverance Personal ability, innate and unremovable
Is ns01 sword prowess lv 1.png Sword Prowess Swords E+; replaced with higher levels at Swords D+, C+, B+, and A+
Is ns01 combat art sword.png Wrath Strike Swords D
Is ns01 combat art sword.png Grounder Swords C
Is ns01 axebreaker.png Axebreaker Swords B
Is ns01 sword crit +10.png Sword Crit +10 Swords S
Is ns01 swordfaire.png Swordfaire Swords S+
Is ns01 lance prowess lv 1.png Lance Prowess Lances E+; replaced with higher levels at Lances D+, C+, B+, and A+
Is ns01 combat art lance.png Tempest Lance Lances D
Is ns01 combat art lance.png Knightkneeler Lances C
Is ns01 swordbreaker.png Swordbreaker Lances B
Is ns01 lance crit +10.png Lance Crit +10 Lances S
Is ns01 lancefaire.png Lancefaire Lances S+
Is ns01 axe prowess lv 1.png Axe Prowess Innate; replaced with higher levels at Axes D+, C+, B+, and A+
Is ns01 combat art axe.png Smash Axes D
Is ns01 combat art axe.png Helm Splitter Axes C
Is ns01 combat art axe.png Lightning Axe Axes C+
Is ns01 lancebreaker.png Lancebreaker Axes B
Is ns01 axe crit +10.png Axe Crit +10 Axes S
Is ns01 axefaire.png Axefaire Axes S+
Is ns01 bow prowess lv 1.png Bow Prowess Bows E+; replaced with higher levels at Bows D+, C+, B+, and A+
Is ns01 combat art bow.png Curved Shot Bows D
Is ns01 close counter.png Close Counter Bows C
Is ns01 bow crit +10.png Bow Crit +10 Bows S
Is ns01 bowfaire.png Bowfaire Bows S+
Is ns01 brawling prowess lv 1.png Brawling Prowess Brawling E+; replaced with higher levels at Brawling D+, C+, B+, and A+
Is ns01 combat art brawling.png Fading Blow Brawling D
Is ns01 combat art brawling.png Rushing Blow Brawling C
Is ns01 combat art.png Healing Focus Brawling B
Is ns01 brawl crit +10.png Brawl Crit +10 Brawling S
Is ns01 fistfaire.png Fistfaire Brawling S+
Is ns01 reason lv 1.png Reason Innate; replaced with higher levels at Reason C+, B+, and A+
Is ns01 black magic range +1.png Black Magic Range +1 Reason S
Is ns01 black tomefaire.png Black Tomefaire Reason S+
Is ns01 faith lv 1.png Faith Faith E+; replaced with higher levels at Faith D+, C+, B+, and A+
Is ns01 white magic range +1.png White Magic Range +1 Faith S
Is ns01 white tomefaire.png White Tomefaire Faith S+
Is ns01 authority lv 1.png Authority Innate; replaced with higher levels at Authority D+, C+, B+, and A+
Is ns01 rally resistance.png Rally Resistance Authority D
Is ns01 battalion renewal.png Battalion Renewal Authority C
Is ns01 rally speed.png Rally Speed Authority C+
Is ns01 defensive tactics.png Defensive Tactics Authority B
Is ns01 battalion wrath.png Battalion Wrath Authority A
Is ns01 rally movement.png Rally Movement Authority S
Is ns01 offensive tactics.png Offensive Tactics Authority S+
Is ns01 weight -3.png Weight -3 Heavy Armor C
Is ns01 combat art.png Smite Heavy Armor B
Is ns01 weight -5.png Weight -5 Heavy Armor A
Is ns01 armored effect null.png Armored Effect Null Heavy Armor S+
Is ns01 dexterity +4.png Dexterity +4 Riding C
Is ns01 movement +1.png Movement +1 Riding A+
Is ns01 cavalry effect null.png Cavalry Effect Null Riding S+
Is ns01 alert stance.png Alert Stance Flying B
Is ns01 alert stance+.png Alert Stance+ Flying A+
Is ns01 flying effect null.png Flying Effect Null Flying S+
The above ability list does not include class abilities, or abilities and combat arts that are granted by items.

Spell list

Spell Learned at
Wind Innate
Cutting Gale Reason C
Sagittae Reason B
Excalibur Reason A
Heal Faith D
Nosferatu Faith D+
Recover Faith C
Abraxas Faith A

Analysis

This character analysis section may not be accurate to every player's experience.

Annette is a primarily magic-focused unit possessing a strength in Reason, a high growth in magic, and low growths in HP and Defense. While her Speed growth is fairly average, Annette has access to some of the lightest spells in the game, helping her avoid getting doubled on the enemy phase and double some enemies on lower difficulties. On maddening, Annette's below average speed will constantly put her in danger of getting doubled by enemies with relatively average speed stats. Annette starts with the highest rank in Reason in the entire cast of students at a D+ allowing her to reach the rank to unlock Cutting Gale very early and deal high damage in the early game even if she fails to double the enemy. Annette also has access to Excalibur a lightweight and powerful spell that deals effective damage against Flying enemies. When Annette cannot reach the front lines, she can make use of her access to useful rally skills like Rally Speed and her personal skill Perseverance, which is equivalent to Rally Strength, to buff her more mobile allies or prevent her allies from getting doubled on the enemy phase. In a pinch, an additional four strength—and the potential +1 to AS it can provide—can be the difference between life and death and since it is her personal skill, it comes at no opportunity cost. Rally Speed is very valuable throughout the game, so early investment to increase her Authority to a C+ will prove useful and will be achieved quickly thanks to her strength in Authority. Annette is also one of the few units with a good magic growth that has access to Recover, further adding to her ability to support her allies.

One of Annette's biggest weaknesses is a lack of a 3-range option in her spell list; however, this can be mitigated by one of three pieces of equipment: The Caduceus Staff, Thyrsus, or a Bolt Axe+. The Caduceus Staff is the easiest to obtain, as it is a reward for finishing An Ocean View, accessed by recruiting Flayn which occurs automatically at the end of Chapter 7. Thyrsus is the most powerful, providing +2 magic range, though it is obtained from Lorenz's paralogue Land of the Golden Deer, meaning it requires recruiting Annette and Lorenz to the same house, a task made more difficult for the Black Eagles due to their differing requirements for recruitment (10 Magic and B in Faith for Annette, 20 Charm and C in Reason for Lorenz). A Bolt Axe+ is the most unconventional and likely the last option available outside of New Game +, requiring a Professor level of B+, 4 Arcane Crystals, 1,150 Gold, and Annette to have an Axe level of B; it is also the most flexible, as it allows Annette to make use of her high Magic outside of spell-using classes.

Annette possess a Minor Crest of Dominic which will occasionally preserve some uses of attack magic, meaning it will activate for both Faith and Reason spells. This crest will likely be most useful early game, when spells are a more limited resource, however, you will likely find as you progress through the game that you rarely run out of spells, if at all, as certain class skills double a unit's uses of their magic, rendering this crest's effect as largely irrelevant by the end of the game. Bearing a crest at all allows Annette to use Hero's Relics such as Thyrsus and Crusher without the 10-HP penalty suffered by non-crest bearers, and her Crest of Dominic also allows her to use Crusher's exclusive combat art, Dust. Unfortunately, Crusher is usually a bad offensive option for Annette. Crusher may be a Magic Weapon with high might but it is pitifully inaccurate with 60 Hit, is significantly heavier than most of Annette's spells at a weight of 11, and is locked to melee range. The weight of Crusher will often slow down Annette enough to get her doubled and killed if she misses or is left exposed on the enemy phase. The exclusive combat art, Dust, does add an enormous 20 might to Annette's attack and effectiveness against dragons, however, it adds no bonuses to the hit rate, leaving her just as susceptible to missing and immediately dying to the enemy's counterattack. The defense debuff Dust inflicts on the enemy is largely redundant as when you use the art, you will generally want the enemy to die from Annette's attack or be unable to counterattack. The only situation in which Dust should be used is against Monsters with high defense.

Annette's strengths lie in magic so it is best to pick magic-enabled classes for her promotion. Her best class promotion line is to start as a Monk, promote into a Mage and master the class to gain access to Fiendish Blow, then promote into a Warlock to maximize her magical damage output and double the uses of her spells. Her best master class is the Dark Knight as Black Tomefaire further increases her offensive capabilities and Canto allows her to rally her allies without falling behind and allows her to use Canto to retreat to safety after attacking, rallying, or healing. Oddly, Annette also has a strength in Axes. While her strength growth is decent for a magic-oriented character, she will likely prove to be an unimpressive Brigand or Warrior. Annette can be a decent, though somewhat niche and gimmicky, Wyvern Lord with a high magic stat and decent strength and speed stats, though this is more so due to the class being excellent rather than anything Annette specifically has to offer. Additionally, class changing her into such classes forces her to abandon her far superior magic offensive options and any healing support she could offer as a magic-user. Annette's Axe rank should only be increased to gain access to the Bolt Axe and the Lightning Axe combat art and ignored thereafter.

Recruitment for Other Routes

When recruited in part 1, Annette comes having received tutoring in Authority and Reason.

The only special utility that sets Annette apart from the other magic-oriented characters such as Dorothea and Lysithea is her ability to rally speed and strength as well as Recover, otherwise, Annette will largely fulfill the same role that the first mage character recruited in the Golden Deer and Black Eagles routes will provide while lacking access to Dark Spikes, Thoron, Physic, or Warp.

Keep in mind that when Annette is recruited outside of the Blue Lions route, she does not gain access to Crusher as the paralogue it is obtained in is exclusive to Azure Moon* as unlocking the paralogue requires both Annette and Gilbert — an Azure Moon exclusive character — to be recruited and alive.

Personality and character


This section has been marked as a stub. Please help improve the page by adding information.


Annette is cheerful and hardworking, but has occasional missteps.

Supports

Main article: Annette/Supports

Endings

Annette, Bloomed Overachiever
Annette returned to her hometown of Fhirdiad where she took up a teaching position at the Royal School of Sorcery. She was a gifted instructor, and many of her students went on to become world-renowned sages. Though her talent for teaching was remarkable in its own right, she was perhaps best remembered for effortlessly securing the trust and respect of her many students, as well as inspiring all who knew her by living a life of kindness, cheer, and humility.

Mercedes, Benevolent Soul & Annette, Bloomed Overachiever
After the war, Annette and Mercedes lived separate lives: the former as a teacher at the school of sorcery in Fhirdiad, the latter as a cleric at Garreg Mach. Though they lived apart, they exchanged letters so frequently and shared their lives with one another in such detail that it was as though they were side by side. After many decades, they resigned their respective positions and reunited at Garreg Mach. In their final years, they relocated to a modest home in the Fortress City. It is said that they were happy together to the very end.

Azure Moon

Annette, Bloomed Overachiever & Gilbert, Veteran Patriot
Gustave discarded the name of Gilbert and reaffirmed his oath of fealty to King Dimitri and the royal family. After returning to Fhirdiad, he reunited with his wife, who had returned to live with Baron Dominic, and his beloved daughter, Annette, who had begun teaching at the capital's school of sorcery. Thought it was initially an awkward reunion, over time the family rekindled their love for one another. As the shadow of war receded from the Kingdom, the three spent their days happily making up for lost time.

Quotes

Battle quotes

Gilbert: Annette, throw down your arms!
Annette: I'm sorry, Father. But I have made my choice. I'm not going back to the monastery, to the Kingdom, or to you, Father!
Gilbert: Forgive me, Goddess. Annette. If you side with the Empire, I will have no choice but to kill you.

— Annette, fighting Gilbert in Black Eagles Chapter 12.
Gilbert: Annette. I knew this day would come.
Annette: Yes... And so did I, Father. Be warned that I will push you aside, even if I must use force to do it.
Gilbert: I understand. Goddess... this is surely a chastisement from you.

— Annette, fighting Gilbert in Crimson Flower Chapter 18.
Why, Professor? Why must we fight like this? Surely there was another path you could have taken that wouldn't have led to this...
— Annette as an enemy when fighting Byleth in Crimson Flower Chapter 18.
Annette: Mercie...
Mercedes: Now, now, Annie. There's no need for that. This is a battlefield, after all.
Annette: I'm so sorry... You know that, don't you? And also know that you don't have to forgive me...
Mercedes: I was going to say the same thing. I'm so sorry if I cause you any pain.

— Annette as an ally when fighting Mercedes in Crimson Flower Chapter 17, or as an enemy when fighting Mercedes in Crimson Flower Chapter 18.
I won't let you take Fhirdiad! I'll defend this place with my very life!
— Annette as an enemy in Crimson Flower Chapter 18.
There's someone I must protect! I won't step aside... Even if it means fighting you, Professor. Prepare yourself! I won't lose!
— Unused dialogue between an enemy Annette and Byleth in Azure Moon Chapter 18.
Gilbert: Annette, throw down your arms! Would you really fight your father?
Annette: I can't do it, Father. I can't betray Mother and my uncle! If I have to defeat you, then so be it!

— Unused dialogue between an enemy Annette and Gilbert in Azure Moon Chapter 18.
Mercedes: Can't you put an end to this nonsense and come home? I'll even bake some of your favorite treats!
Annette: I love your treats, Mercie. They taste great, and they're really good with piping hot tea... I would have liked to enjoy them one more time... But I'm sorry. I can't return home just yet.
Mercedes: Annie...

— Unused dialogue between an enemy Annette and Mercedes in Azure Moon Chapter 18.
I won't let you pass! No matter who you are!
— Unused dialogue for an enemy Annette in Azure Moon Chapter 18.
Baron Dominic: I have no wish to enact violence on you, Annette. Listen to me and do as I say.
Annette: I will not listen! I can't and I won't! There is somewhere I must return to!

— Annette, fighting Baron Dominic in Weathervanes of Fódlan.

Critical quotes

Get lost!
— Annette
Ready or not!
— Annette
I'll show you!
— Annette
I'm not gonna lose!
— Annette

Death/retreat quotes

Wasn't I...strong enough?
— Annette's retreat quote as a playable character in Part I.
Why...can't I stand? Need to keep...fighting.
— Annette's death quote in classic mode as a playable character in Part II.
I'll only slow you down. Go on without me.
— Annette's retreat quote in casual mode as a playable character in Part II.
Urgh, it hurts... Help me, Father...
— Annette as an enemy in Crimson Flower Chapter 18.

Other quotes

Main article: Annette/Quotes

Other appearances

Fire Emblem Cipher

Annette is currently featured on one card in Fire Emblem Cipher.

The below card's epithet is still in raw, untranslated Japanese; it needs translation.
Fire Emblem Cipher data for Annette
TCGCipher B18-029N.png 明るい努力家, Annette
Fódlan

Female

Tome


"Hey, would you like to study together? We can help each other out if we get stuck."
Attack: 40 Support: 20 Range: 1-2 Deploy Cost: 2
Class: Noble Tier: Base Class Change Cost: --
Perseverance: [Trigger] [Flip one bond card] When this unit's attack destroys an enemy with a Deployment Cost of 2 or lower, you may pay the cost and if you do: Draw 1 card.
Card #B18-029NArtist: Simadoriru
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Annette .

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Annette Fantine Dominic Annette comes from a French diminutive of the name Anna. Fantine is the name of a character in French author Victor Hugo's novel Les Misérables. Dominic is a name of Latin origin meaning "of the Lord".
Japanese アネット=ファンティーヌ=ドミニク Annette Fantine Dominic; given the French character of her first and middle names, Annette's surname may be intended to be "Dominique", the French form of Dominic.

Gallery

External links

References

Project Characters.png This article is part of Project Characters, a project focused in writing articles for every character present in the Fire Emblem series.
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Non-playable characters Duke AegirFlecheIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderRandolphRheaRodrigueSeirosSothisTomas
Bosses AcheronBiasBlaiddydCatherineCharonChilonClaudeCorneliaDaphnelDeath KnightDimitriDominicEdelgardFlame EmperorFerdinandFraldariusGautierGloucesterGonerilGwendalHubertThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLonatoLord ArundelLorenzMetodeyMiklanMysonNaderNemesisPallardóPittacusRandolphRheaRieganRodrigueSolonThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsus
Chapters Part I Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Part I An Ocean ViewDeath TollDividing the WorldFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak
Part II Darkness Beneath the EarthEternal GuardianThe Face BeneathForeign Land and SkyForgotten HeroInsurmountableLegend of the LakeRetributionThe Secret Merchant*The Silver MaidenThe Sleeping Sand LegendWeathervanes of Fódlan
Locations FódlanAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesBlack EaglesBlue LionsChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerMonstersThose who slither in the dark
Related topics Music LibraryName chartPre-release informationUnused content