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The Face Beneath

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
The Face Beneath

Cm fe16 the face beneath.png

Location

Sealed Forest

Boss(es)

Death Knight

How many years has it been since we last spoke? I'm so sorry... I should have come back for you sooner... I'm sure it wasn't pleasant living in House Bartels.
— Mercedes

The Face Beneath (Japanese: 隠された素顔 Hidden Face) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 15 to Chapter 16 Silver Snow/Chapter 19 Azure Moon/Chapter 17 Verdant Wind and is unavailable on the Crimson Flower route. In order to attempt this paralogue, the player must have recruited Mercedes and Caspar and neither must have fallen in battle previously.

Plot

Main article: The Face Beneath/Script

Caspar reports that Imperial forces have been spotted in the Sealed Forest led by the Death Knight, and an apprehensive Mercedes reveals that she has been thinking about her younger brother Emile. Byleth leads their forces into the forest to drive off the Death Knight. In the forest, Mercedes confronts the Death Knight and asks him to remove his helmet, believing that he is Emile. Imperial reinforcements arrive and order the Death Knight to help them fight Byleth's forces, but the Death Knight refuses, citing a lack of interest in fighting.

Byleth and their companions defeat the Imperial soldiers. Afterwards, Mercedes asks the Death Knight to join their cause, and the Death Knight asks Mercedes to leave Garreg Mach Monastery; neither sibling is willing to back down. The Death Knight gives Mercedes the Heroes' Relic of House Bartels, the Rafail Gem; if Caspar defeated him, he also gifts him his Scythe of Sariel. The Death Knight vows to kill Mercedes the next time they meet before departing. Mercedes blames his upbringing in House Bartels for his current psychotic nature and believes that there is still a kind man within him.

Beginning log

Whispers of Death Knight sightings in Garreg Mach excite Caspar, but Mercedes has a much more pensive reaction. Something must be on her mind...

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Rout all enemies except the Death Knight Player Partner Other Enemy Third
Defeat: Byleth or Dimitri  /Claude   dies*, or Mercedes or Caspar dies 11 {{{partner}}} {{{other}}} 20+6 {{{third}}}

Preparations Battle

 

Character data

Silver Snow   Azure Moon   Verdant Wind  

Characters
New Units

None

Returning Characters

                               

Other characters may be available if the paralogue is attempted later.

Item data

Items
Name Obtainment Method
  Umbral Steel Open the southeast chest
  Dark Seal Dropped by the Death Knight
  Accuracy Ring Steal from the Death Knight
  Elixir Steal from the Death Knight
  Church Soldiers Automatically at the end of the chapter
  Bergliez War Group Automatically at the end of the chapter
  Rafail Gem Automatically at the end of the chapter
  Scythe of Sariel At the end of the chapter if Caspar defeated the Death Knight

Enemy data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 15, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 16 and later, at which point the enemies gain three levels.

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
  Imperial Soldier Hero 29 5 43 19 10 12 21 11 17 8 12 5   Silver Sword
  Swordfaire  Vantage
• The southern two both begin moving if either is provoked.
• The northern two both begin moving if either of them or the nearby Bishop is provoked.
  Imperial Soldier Fortress Knight 29 3 45 17 10 12 2 10 32 7 12+3 4   Silver Axe
  Axefaire  Weight -5
  Empire Armored Co. Lv 5:   Impregnable Wall
The middle two both begin moving if either is provoked.
  Imperial Soldier Dark Mage 29 1 29 10 15 11 15 8 6 14 11 4   Banshee Θ  Miasma Δ
  Miasma Δ  Heartseeker
--
  Imperial Soldier Dark Mage 29 1 30 10 13 8 7 8 5 14 11+5 4   Banshee Θ  Miasma Δ  Mire Β
  Miasma Δ  Heartseeker
  Empire Magic Users Lv 5:   Resonant Flames
Begins moving if a nearby Sniper is provoked.
  Imperial Soldier Sniper 29 3 35 18 10 24 15 13 13 8 12 5   Silver Bow
  Bowfaire  Bowrange +1
The central two both begin moving if either of them or the nearby Dark Mage is provoked.
  Imperial Soldier Dark Knight 29 1 39 16 19 16 15 12 15 19 12 7   Mire Β
  Canto  Black Tomefaire  Dark Tomefaire
--
  Imperial Soldier Bishop 29 1 36 11 17 13 15 10 12 22 13+3 4   Seraphim  Physic
  White Magic Uses x2  White Magic Heal +10  Terrain Resistance
  Empire Magic Corps Lv 5:   Group Flames
Begins moving if a nearby Hero is provoked.
  Wild Demonic Beast Wild Demonic Beast 29 1 48
48
72
20 11 17 8 0 10 9 0 4   Cracked Crest Stone
  Poison  Poison Strike  Barrier  Vital Defense  Heartseeker  
  Poison Breath
  Weak to Swords.
  Wild Demonic Beast Wild Demonic Beast 29 1 48
48
72
20 11 17 8 0 10 9 0 4   Cracked Crest Stone
  Poison  Poison Strike  Barrier  Vital Defense  Heartseeker  
  Poison Breath
  Weak to Lances.
  Giant Wolf Giant Wolf 29 1 40
40
16 2 12 17 12 8 4 0 6   Dark Stone (Wolf)
  Pass  Defiant Crit  Enclosing Wall  Keen Intuition  Defiant Avo  
  Cyclone
  Weak to Swords.
  Wild Demonic Beast Wild Demonic Beast 29 1 48
48
72
20 11 17 8 0 10 9 0 4   Cracked Crest Stone
  Poison  Poison Strike  Barrier  Vital Defense  Heartseeker  
  Poison Breath
  Weak to Axes.
  Death Knight Death Knight 31 1 49 25 17 14 22 12 21 18 6+1 7   Scythe of Sariel  Accuracy Ring  Elixir  Dark Seal 
  Murderous Intent  Canto  Lancefaire  Commander  Counterattack  Mastermind  Poison Strike  Lance Prowess Lv 5
  Reaper Knights Lv 5:   Assault Troop
• Starts on a heal tile +.
• Immobile until fought.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
  Imperial Soldier Dark Knight 29 2 39 16 19 16 15 12 15 19 12 7   Mire Β
  Canto  Black Tomefaire  Dark Tomefaire
--
  Imperial Soldier Hero 29 2 43 19 10 12 21 11 17 8 12 5   Silver Sword
  Swordfaire  Vantage
--
  Imperial Soldier Sniper 29 2 35 18 10 24 15 13 13 8 12 5   Silver Bow
  Bowfaire  Bowrange +1
--
Every non-monster enemy other than the Death Knight begins moving after any unit enters the central forested area.

Reinforcements

  • On turn 10, or after any player unit other than Mercedes or Caspar ending their turn within three tiles of Mercedes or Caspar; on Maddening, these can move the turn they appear

Boss data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 15, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 16 and later, at which point this boss gains three levels.
Main article: Death Knight

Normal Hard Maddening

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The Rafail Gem obtained from this paralogue is a Heroes' Relic associated with the Crest of Lamine; it negates bonus damage and critical hits against the bearer. Enemies wielding effective weapons other than bows is uncommon in Three Houses, and cavalry and flying classes can dismount on their turn without sacrificing their chance to move or make an attack. Enemies with high-crit weapons are also uncommon, though the crit-negation may be useful on a unit with particularly low luck who consistently face a low crit chance against many common enemies.

One of this paralogue's potential rewards is the Scythe of Sariel; it is the most accurate lance in the game with 100 hit, and has high might, high crit, and low weight, but requires A-level in lances. If the Scythe is obtained, the Death Knight will not have it in his later encounters, instead using a Brave Lance; if the Death Knight cannot be reliably one-shot, it may be better to not obtain the lance—even with the fairly heavy Brave Lance, the Death Knight is fast enough to attack many units four times, and the Rafail Gem obtained from this paralogue will negate critical hits outright. Alternately, the Scythe's high crit, especially in conjunction with Wrath and Vantage, can be used as a somewhat reliable way to defeat the Death Knight.

In order to obtain the Scythe of Sariel, Caspar must be the one to defeat the Death Knight. In order to one-shot the Death Knight, a unit would need (on Normal/Hard/Madding after Chapter 15) 73/83/99 physical attack or 68/77/96 magical attack; Caspar has boons and high base skill levels in axes and gauntlets, neither of which have weapons or combat arts effective against cavalry, with one exception. The axe art War Master's Strike, learned by mastering War Master, is effective against all units, including cavalry; however, War Master is a master class and mastering it may take some time, even with each of the saint statues' boosts. To two-shot him, a unit would need 49/56/67 physical attack or 44/50/64 magical attack, and 21/27/37 attack speed. Caspar can ignore the attack speed requirement with gauntlets, a brave weapon, or one three combat arts which strike consecutively and increase crit by 10: Bombard, Fierce Iron Fist, or Hunter's Volley. Hunter's Volley is the art Caspar is least likely to learn, as it requires mastering Sniper, and Caspar's weakness in bows makes it harder for him to reach the requirements for the class; it is the only art of three to increase hit, though with Caspar's Born Fighter, it is only by 5 points compared to the other two. Bows generally have similar hit to gauntlets, but usually have higher might. Caspar can learn Bombard at C+ brawling, but it only adds 3 might to each strike when gauntlets already strike twice. Fierce Iron Fist also adds little might, but it strikes three times—when striking thrice, Caspar needs 41/47/57 physical attack, or 36/41/54 magical attack with the Aura Knuckles; additionally, as Fierce Iron Fist strikes thrice, it is the art with which Caspar is the most likely to get at least one crit, potentially allowing him to defeat the death knight without meeting the bare minimum requirements. If Caspar was not significantly invested into, he is unlikely to meet the requirements to defeat the Death Knight alone.

With his goal set to lances, Caspar can reach D lances in only a few weeks—even less time with instruction and seminars—which allows him to use the Horseslayer and learn Tempest Lance; every Heroes' Relic requires E in the relevant skill level, and Caspar can deal significant damage with one—for example, at base strength using Tempest Lance and the Lance of Ruin, Caspar will deal 23 damage to the Death Knight on Maddening. Caspar will not be able to defeat the Death Knight without help this way, but he can reliably defeat him. If Caspar has not been invested into, the Death Knight can be weakened to 1 HP and Caspar can deal the last point of damage; on Normal and Hard, with his stats and skill levels as they are when he is first recruited in the Black Eagles, Caspar can deal at least 1 damage with Freikugel or a Devil Axe and Smash—on Maddening, he needs one point of strength from base to deal 1 damage with Freikugel and Smash. Weakening the Death Knight may be difficult, as Commander reduces the damage of gambits and Counterattack does not allow ranged attackers to avoid damage. The Windsweep sword combat art, learned by Byleth and Dimitri at A and Yuri at C+, can prevent a counter attack, or the Subdue sword art, learned by mastering Lord, can leave the Death Knight at 1 HP; both arts can be used with the cavalry-effective Rapier.

Trivia

  • The various spaces of "rock" terrain that can be seen on the map are actually the destroyed bodies of Golems.
  • If zoom view is used to observe the northern cliff, one can find a rock bearing the Crest of Flames.
  • This is the only chapter where, as an enemy, the Death Knight's level increases with the difficulty. In all other chapters, his stats increase with difficulty while his level remains the same.
  • The in-game dialogue and text hinting how to obtain the Scythe of Sariel in this paralogue is present only in Normal difficulty.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

The Face Beneath

--

Japanese

隠された素顔

Hidden face

Spanish

El enmascarado

The masked

French

Quand le masque tombe

When the mask falls

German

Das verborgene Antlitz

The hidden Face

Italian

Dietro la maschera

Behind the mask

Korean

감춰진 얼굴

Hidden face

Simplified Chinese

藏起来的真面目

Hidden identity

Traditional Chinese

藏起來的真面目

Hidden identity

Gallery

References

The Face Beneath
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant*   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret Merchant*  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
(DLC side story)
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content