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Insurmountable
This page has been marked as a stub. Please help improve the page by adding information. |
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Insurmountable (Japanese: 天山いまだ越えず That Which is not yet Crossed) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 15 to Chapter 17 of the Crimson Flower route. In this chapter, Edelgard and Byleth defend Fódlan's Throat from Almyran invaders.
Plot
- Main article:
Insurmountable/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
As Edelgard works to reorganize the army after merging with Alliance troops, she receives an urgent message from Duke Goneril, whose forces guard Fódlan's Locket.
Chapter data
Normal Hard Maddening
Character data
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New Units
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Required Characters
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Available Characters
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Item data
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Enemy data
Normal Hard Maddening
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Reinforcements
- Every odd-numbered turn (Normal)/Every turn (Hard/Maddening)
- 2/4 Wyvern Riders from the eastern border of the map
- The northern reinforcements are halted when the Wyvern Lord carrying an Energy Drop is defeated; the southern reinforcements are halted when the Wyvern Lord carrying the Seraph Robe is defeated.
- 2/4 Wyvern Riders from the eastern border of the map
NPC data
Normal Hard Maddening
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Boss data
- Main article:
Nader
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This is one of the most difficult paralogues to defeat using "normal" strategies, especially on the higher difficulties. Almyra has read the strategy guide that Wyvern Lords and Bow Knights are very good, so if you hold back and defend, you'll have to deal with an onslaught of units with absolutely massive threat range, making it very difficult to safely position your units. As usual, fliers are very useful for maneuvering quickly around this gap and forest filled map if you choose to try to defeat everything, but be ready with the "Dismount" command if there's a Bow Knight in range of where the flier ends up. Which there probably will be.
If you're okay with missing out on the items to steal, a more sanity-preserving way to win is just to immediately try to complete the objective of defeating Nader rather than withstanding the onslaught. Nader is a physical defense tank, but his magic defense is very bad. The safest and easiest way is to move up to the center of the map using Stride on turn 1, then go for a turn 2 victory with a long-range magic user and another Stride use. Warlock Dorothea with 2 Meteors and a Dancer to let her Meteor twice on turn 2 is probably the safest way. Hanneman also packs Meteor if you've built him but not Dorothea. If you want to get up-close and personal, Linhardt's Warp spell on turn 2 can help a Stride'd mage also get in range of Nader (Lysithea as well, if you recruited her). If you're set on stealing the Aurora Shield, Warp can also be used on a thief to set up that steal before raining magical flaming rocks on Nader.
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Insurmountable |
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Japanese |
天山いまだ越えず |
That Which is not yet Crossed |
Spanish |
Infranqueable |
Impassable |
French |
L'infranchissable |
The impassable |
German |
Unüberwindbar |
Insurmountable |
Italian |
Insormontabile |
Insurmountable |
Korean |
넘지 못할 태산 |
Something which cannot be crossed |
Simplified Chinese |
仍未跨越天山 |
Remains to be crossed |
Traditional Chinese |
仍未跨越天山 |
Remains to be crossed |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
Insurmountable |
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