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Insurmountable

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Insurmountable

Cm fe16 insurmountable.png

Location

Fódlan's Throat

Boss(es)

Nader

Insurmountable (Japanese: 天山いまだ越えず That Which is not yet Crossed) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 15 to Chapter 17 of the Crimson Flower route. In this chapter, Edelgard and Byleth defend Fódlan's Throat from Almyran invaders.

Plot

Main article: Insurmountable/Script

This section has been marked as a stub. Please help improve the page by adding information.


Beginning log

As Edelgard works to reorganize the army after merging with Alliance troops, she receives an urgent message from Duke Goneril, whose forces guard Fódlan's Locket.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Nader Player Partner Other Enemy Third
Defeat: Byleth dies*, Edelgard dies, or a defended location is captured 12 {{{partner}}} 4 26+∞ {{{third}}}
 

Character data

Characters
New Units

None

Returning Characters

                               

Item data

Items
Name Obtainment Method
  Silver Shield Dropped by enemy Sniper
  Goddess Icon Steal from enemy Bow Knight
  Energy Drop Steal from enemy Wyvern Lord
  Seraph Robe Steal from enemy Wyvern Lord
  Aurora Shield Steal from Nader
  Holst's Chosen Automatically at the end of the chapter

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
  Almyran Soldier Warrior 29 3 47 23 10 12 15 11 16 8 14 5   Steel Axe
  Axefaire  Axe Crit +10
Immediately begins moving unprovoked.
  Almyran Soldier Sniper 29 1 38 18 10 25 14 13 13 8 14+1 5   Killer Bow  Silver Shield 
  Bowfaire  Bowrange +1
  Almyra Mercenaries Lv 5:   Fusillade
--
  Almyran Soldier Bow Knight 29 4 43 18 10 17 17 13 16 10 14 8   Steel Bow
  Canto  Bowfaire  Bowrange +2
Immediately begins moving unprovoked.
  Almyran Soldier Sniper 29 2 38 18 10 25 14 13 13 8 14 5   Silver Bow
  Bowfaire  Bowrange +2
Immediately begins moving unprovoked.
  Almyran Soldier Bow Knight 29 1 43 18 10 17 17 13 16 10 14+1 8   Silver Bow  Goddess Icon
  Canto  Bowfaire  Bowrange +2
  Almyra Cavalry Lv 5:   Assault Troop
--
  Almyran Soldier Mortal Savant 29 2 42 18 19 15 17 15 16 14 14 6   Bolganone  Steel Sword
  Swordfaire  Black Tomefaire
Immediately begins moving unprovoked.
  Almyran Soldier Bow Knight 29 1 43 18 10 17 17 13 16 10 14+1 8   Steel Bow
  Canto  Bowfaire  Bowrange +2
  Almyra Cavalry Lv 5:   Assault Troop
--
  Almyran Soldier Wyvern Rider 29 4 42 21 9 13 17 10 20 8 14 7   Silver Axe
  Canto  Axefaire
Begins moving if a nearby Wyvern Lord is provoked.
  Almyran Soldier Wyvern Lord 29 1 43 23 10 15 24 12 25 12 14+1 8   Silver Axe  Energy Drop
  Canto  Axefaire  Avo +10
  Almyra Wyvern Co. Lv 5:   Assault Troop
Defeat halts reinforcements from his side.
  Almyran Soldier Wyvern Lord 29 2 43 23 10 15 24 12 25 12 14 8   Silver Axe
  Canto  Axefaire  Avo +10
--
  Almyran Soldier Wyvern Lord 29 1 43 23 10 15 24 12 25 12 14+1 8   Silver Axe  Seraph Robe
  Canto  Axefaire  Avo +10
  Almyra Wyvern Co. Lv 5:   Assault Troop
Defeat halts reinforcements from his side.
  Giant Bird Giant Bird 29 1 37
37
13 2 9 18 7 3 2 0 6   Dark Stone (Bird)
  Avo +10  Defiant Spd  Enclosing Wall  Giant Wings  Darting Blow  
  Sky Fissure
  Weak to Axes.
  Giant Bird Giant Bird 29 1 37
37
13 2 9 18 7 3 2 0 6   Dark Stone (Bird)
  Avo +10  Defiant Spd  Enclosing Wall  Giant Wings  Darting Blow  
  Sky Fissure
  Weak to Lances.
  Giant Bird Giant Bird 29 1 37
37
13 2 9 18 7 3 2 0 6   Dark Stone (Bird)
  Avo +10  Defiant Spd  Enclosing Wall  Giant Wings  Darting Blow  
  Sky Fissure
  Weak to Swords.
  Nader Wyvern Lord 31 1 49 33 10 19 27 12 26 12 14+1 -   Brave Axe  Aurora Shield  Tomahawk
  General  Canto  Axefaire  Avo +10  Axe Prowess Lv 4  Desperation  Pavise  Defiant Avo
  Almyra Wyvern Co. Lv 5:   Assault Troop
Stands on a heal tile +.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
  Almyran Soldier Wyvern Rider 29 42 21 9 13 17 10 20 8 14 7   Silver Axe
  Canto  Axefaire
--

Reinforcements

  • Every odd-numbered turn (Normal)/Every turn (Hard/Maddening)

NPC data

Normal Hard Maddening

NPC Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
  Goneril Soldier Paladin 30 2 46 21 13 19 18 15 24 13 19+5 -   Silver Lance
  Canto  Lancefaire  Terrain Resistance
  Alliance Knights Lv 4:   Blaze
Leaves the map at the start of turn 1.
  Goneril Soldier Armored Knight 30 1 41 19 13 15 8 14 26 1 19+3 -   Silver Axe
  Alliance Armored Co. Lv 4:   Disturbance
Leaves the map at the start of turn 1.
  Goneril Soldier Armored Knight 30 1 42 19 15 15 3 14 25 3 19+3 -   Silver Axe
  Alliance Armored Co. Lv 4:   Disturbance
Leaves the map at the start of turn 1.

Boss data

Main article: Nader

Normal Hard Maddening

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This is one of the most difficult paralogues to defeat using "normal" strategies, especially on the higher difficulties. Almyra has read the strategy guide that Wyvern Lords and Bow Knights are very good, so if you hold back and defend, you'll have to deal with an onslaught of units with absolutely massive threat range, making it very difficult to safely position your units. As usual, fliers are very useful for maneuvering quickly around this gap and forest filled map if you choose to try to defeat everything, but be ready with the "Dismount" command if there's a Bow Knight in range of where the flier ends up. Which there probably will be.

If you're okay with missing out on the items to steal, a more sanity-preserving way to win is just to immediately try to complete the objective of defeating Nader rather than withstanding the onslaught. Nader is a physical defense tank, but his magic defense is very bad. The safest and easiest way is to move up to the center of the map using Stride on turn 1, then go for a turn 2 victory with a long-range magic user and another Stride use. Warlock Dorothea with 2 Meteors and a Dancer to let her Meteor twice on turn 2 is probably the safest way. Hanneman also packs Meteor if you've built him but not Dorothea. If you want to get up-close and personal, Linhardt's Warp spell on turn 2 can help a Stride'd mage also get in range of Nader (Lysithea as well, if you recruited her). If you're set on stealing the Aurora Shield, Warp can also be used on a thief to set up that steal before raining magical flaming rocks on Nader.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Insurmountable

--

Japanese

天山いまだ越えず

That Which is not yet Crossed

Spanish

Infranqueable

Impassable

French

L'infranchissable

The impassable

German

Unüberwindbar

Insurmountable

Italian

Insormontabile

Insurmountable

Korean

넘지 못할 태산

Something which cannot be crossed

Simplified Chinese

仍未跨越天山

Remains to be crossed

Traditional Chinese

仍未跨越天山

Remains to be crossed

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

Insurmountable
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant*   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret Merchant*  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
(DLC side story)
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content