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The Sleeping Sand Legend

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
The Sleeping Sand Legend

Cm fe16 the sleeping sand legend.png

Location

Sreng Desert

Boss(es)

The Wind Caller

The Sleeping Sand Legend (Japanese: 砂に眠る神話 Legends Dormant in Sand) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 17 to Chapter 22 of the Verdant Wind route. In this chapter, Claude investigates Saint Macuil, one of the Four Saints who fought alongside Seiros against Nemesis in ancient times.

Plot

Main article: The Sleeping Sand Legend/Script

Byleth finds Claude in the library reading the Church of Seiros-sanctioned version of the biography of the Four Saints. He explains that Saint Macuil was an accomplished blacksmith who created powerful weapons used by Seiros and the 10 Elites; accounts conflict as to his final fate, with some claiming he died in the Battle of Tailtean and others claiming he left Fódlan for a sea to the east. Claude speculates that if the latter story is true, then Macuil may have ended up in the Sreng region, where ruins worshiping a sacred beast that came from the sea are located. He asks Byleth to accompany him to Sreng in the hopes of finding sacred weapons.

When the Leicester forces reach Sreng, an enormous sentient Demonic Beast known as the Wind Caller challenges them to defeat it to claim the treasure. Byleth and Claude engage in a three-way battle with the Wind Caller and a small group of grave robbers and emerge victorious, and the Wind Caller falls into a deep slumber. Claude finds the Sword of Begalta and claims it as his prize, but laments that they couldn't find more knowledge about Saint Macuil. Byleth theorizes that the Wind Caller may have been Macuil himself, leading Claude to wonder if it is connected to the Immaculate One.

Beginning log

Interested in learning more about the legend of Macuil, one of the Four Saints, Claude ventures out across the territory of Margrave Edmund to the Sreng Region.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the Wind Caller Player Partner Other Enemy Third
Defeat: Byleth dies* or Claude dies 12 {{{partner}}} {{{other}}} 19 5
 

Character data

Characters
New Units

None

Returning Characters

                                  

Item data

Items
Name Obtainment Method
  Steel Axe Dropped by enemy Wyvern Lord
  Tomahawk Dropped by enemy Wyvern Lord
  Elixir Dropped by enemy Assassin
  Rapier Dropped by enemy Assassin
  Pure Water Dropped by enemy Assassin
  Rusted Lance (Brave Lance) Dropped by enemy Assassin
  Killer Bow Dropped by enemy Assassin
  Goddess Icon Steal from enemy Warlock
  Seraph Robe Steal from enemy Warlock
  Energy Drop Steal from enemy Sniper
  Elixir Steal from enemy Assassin
  Elixir Steal from enemy Assassin
  Elixir Steal from enemy Assassin
  Elixir Steal from enemy Assassin
  Sword of Begalta Automatically at the end of the chapter

Enemy data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 17, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 18, at which point the enemies gain two levels.

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
  Phantom Soldier Wyvern Lord 33 1 43 24 10 15 24 12 26 12 15+1 8   Steel Axe 
  Canto  Axefaire  Avo +10
  Phantasmal Wyvern Co. Lv 5:   Assault Troop
--
  Phantom Soldier Wyvern Lord 33 1 43 24 10 15 24 12 26 12 15 8   Tomahawk 
  Canto  Axefaire  Avo +10
--
  Phantom Soldier Wyvern Lord 33 6 43 24 10 15 24 12 26 12 15 8   Steel Axe
  Canto  Axefaire  Avo +10
The four outside of the Wind Caller's fort immediately begin moving unprovoked.
  Phantom Soldier Warlock 33 1 38 11 20 13 16 10 12 25 15 4   Ragnarok  Goddess Icon
  Black Tomefaire  Black Magic Uses x2
Begins moving unprovoked on turn 5.
  Phantom Soldier Warlock 33 2 38 11 20 13 16 10 12 25 15 4   Ragnarok
  Black Tomefaire  Black Magic Uses x2
--
  Phantom Soldier Warlock 33 1 38 11 20 13 16 10 12 25 15+1 4   Ragnarok  Seraph Robe
  Black Tomefaire  Black Magic Uses x2
  Phantasmal Magic Corps Lv 5:   Resonant Flames
--
  Phantom Soldier Sniper 33 2 38 18 10 27 15 13 14 8 15 5   Silver Bow
  Bowfaire  Bowrange +1
The southern one begins moving if a nearby Wyvern Lord is provoked.
  Phantom Soldier Sniper 33 1 38 18 10 27 15 13 14 8 15+1 5   Silver Bow  Energy Drop
  Bowfaire  Bowrange +1
  Phantasmal Archers Lv 5:   Disturbance
Begins moving one turn after another Sniper is provoked.
  Giant Crawler Giant Crawler 33 1 54
54
14 3 12 14 13 10 17 0 6   Dark Stone (Crawler)
  Seal Speed  Seal Defense  Enclosing Wall  Keen Intuition  Monster Effect Null  
  Sandstorm
  Weak to Lances.
• Begins moving unprovoked on turn 7.
  Giant Crawler Giant Crawler 33 1 54
54
14 3 12 14 13 10 17 0 6   Dark Stone (Crawler)
  Seal Speed  Seal Defense  Enclosing Wall  Keen Intuition  Monster Effect Null  
  Sandstorm
  Weak to Axes.
  Giant Crawler Giant Crawler 33 1 54
54
14 3 12 14 13 10 17 0 6   Dark Stone (Crawler)
  Seal Speed  Seal Defense  Enclosing Wall  Keen Intuition  Monster Effect Null  
  Sandstorm
  Weak to Swords.
  The Wind Caller Lord of the Desert 35 1 43
43
65
87
13 24 11 20 18 5 20 22 -   Crest Stone of Macuil
  Magic Bind  Ancient Dragonskin  Avo +10  Counterattack  Dragon-Scale Wall  Vital Defense  Giant Wings  Darting Blow    Miracle    Desperation  
  Gale
--

Reinforcements

  • After (Hard)/Upon (Maddening) attacking the Wind Caller (Hard/Maddening only)
    • 2/4 Wyvern Lords; one/two from the northern and western borders of the map each
      • Note: On Maddening, these reinforcements will not act on the turn they appear, unless there is a unit within their range.

Third army data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 17, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 18, at which point the enemies gain two levels.

Normal Hard Maddening

Third Army Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
  Thief Assassin 33 1 38 17 8 16 32 11 17 8 9+1 6   Silver Sword  Elixir 
  Swordfaire  Locktouch  Stealth
  Thieves Lv 5:   Disturbance
Immediately begins moving unprovoked.
  Thief Assassin 33 1 38 17 8 16 32 11 17 8 9+1 6   Rapier   Elixir
  Swordfaire  Locktouch  Stealth
  Thieves Lv 5:   Disturbance
Immediately begins moving unprovoked.
  Thief Assassin 33 1 38 17 8 16 32 11 17 8 9+1 6   Silver Sword  Pure Water   Elixir
  Swordfaire  Locktouch  Stealth
  Thieves Lv 5:   Disturbance
Immediately begins moving unprovoked.
  Thief Assassin 33 1 39 17 8 16 35 11 16 8 11+1 6   Silver Sword  Rusted Lance   Elixir
  Swordfaire  Locktouch  Stealth
  Thieves Lv 5:   Disturbance
Immediately begins moving unprovoked.
  Thief Leader Assassin 33 1 38 17 8 21 30 11 15 8 11+1 6   Killer Bow   Elixir
  Swordfaire  Locktouch  Stealth
  Thieves Lv 5:   Disturbance
Immediately begins moving unprovoked.

Boss data

Main article: The Wind Caller
On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 17, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 18, at which point this boss gains two levels.

Normal Hard Maddening

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

There are several enemies with stat boosters floating around, so you might want to bring a Thief along. Also, since this is a desert, you should probably lean towards fliers and mages. Immediately attack the nearby Giant Crawler while sending some fliers east and south to kill the Assassins and get their loot. They don't do very well against the enemy Wyvern Lords gunning for them, so you'd better hurry. There are tracks of ordinary plains along the outside of the map that allow your cavalry to efficiently move about. Once the Assassins are dead, one way or the other, make your way to the center of the map to fight the Wind Caller.

The Wind Caller is a giant monster who takes 15% damage from all of your attacks while his barrier is up. Overwhelm him with as many powerful long-range gambits as you can, press him hard on his weak spots, and kill him as fast as possible. In particular, Ashes and Dust from Claude's special battalion, the Immortal Corps, is very effective at inflicting an armor break on the Wind Caller. It has two uses and its area of effect can cover every space the Wind Caller occupies, so using it twice in one turn by having a Dancer refresh Claude will allow you to safely break the Wind Caller's armor in just one turn. After that, overwhelm him with all the force you have.

Trivia

  • This is the only mission in the game that uses the Sreng Desert as a battle location.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

The Sleeping Sand Legend

--

Japanese

砂に眠る神話

Legends Dormant in Sand

Spanish

Leyenda en la arena

Legend in the sand

French

Le mythe enfoui dans le sable

The myth buried in the sand

German

Die Legende im Sand

The Legend in the Sand

Italian

La leggenda delle sabbie

The legend of the sands

Korean

모래 속에 잠든 신화

Legend sleeping in sand

Simplified Chinese

沉睡于沙砾的神话

Legend sleeping in sand

Traditional Chinese

沉睡於沙礫的神話

Legend sleeping in sand

Gallery


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References

The Sleeping Sand Legend
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant*   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret Merchant*  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
(DLC side story)
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content