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A Cursed Relic

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
A Cursed Relic

Cm fe16 a cursed relic.png

Location

Empire Territory

Boss(es)

Myson

A Cursed Relic (Japanese: 呪われし遺産 Cursed Heritage) is a downloadable content paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 8 to Chapter 11. In order to attempt this paralogue, the player must have recruited Constance or Yuri and neither one must have fallen in battle previously. In this chapter, Constance travels to Empire territory to negotiate the transfer of the Fetters of Dromi to the Church of Seiros.

Plot

Main article: A Cursed Relic/Script

Byleth and Yuri find a completely elated Constance. She explains that she has been ordered to travel to House Gerth of the Adrestian Empire. Constance holds a grudge against House Gerth due to the fact that her family, House Nuvelle, was destroyed in the war against Dagda and Brigid while Gerth retained its prosperity; she hopes for the chance to give Duke Gerth a tongue-lashing. Her mission is to obtain a Hero's Relic in Gerth's possession and return it to the Church of Seiros, which feels that the Relic should belong to them. Yuri further reveals that most of the Relics were returned to the descendants of the 10 Elites ages ago and speculates on how the Relic ended up in Gerth's possession. The group sets out for Imperial territory.

When the party arrives in the Empire, they discover that Duke Gerth is under attack by a pack of brigands and members of "those who slither in the dark" led by Myson. The group drives off the enemies and rescues the Duke. Afterwards, Duke Gerth gives the group the Fetters of Dromi in order to repay them for saving him and repay a debt he owes to House Nuvelle. When the party returns to Garreg Mach Monastery, Yuri reveals that he bears the Crest of Aubin required to use the Fetters of Dromi and convinces Byleth to let him make use of the Relic.

Beginning log

The church has asked Constance to retrieve a mysterious Relic from Duke Gerth, the Empire's Minister of Foreign Affairs. You and Yuri accompany her to the negotiations.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy Third
Defeat: Byleth or Edelgard  /Dimitri  /Claude   dies*, the player's army is routed*, or Constance, Yuri, or Duke Gerth dies 10 {{{partner}}} 1 18+12 {{{third}}}
 

Character data

Black Eagles   Blue Lions   Golden Deer  

Characters
New Units
None

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Returning Characters

                            

Other characters may be available if the paralogue is attempted later.

This paralogue only requires Constance or Yuri to be in Byleth's class. If one of them is not a member of their class, they will be temporarily controllable for this map with the following stats.

Constance, Normal Constance, Hard Constance, Maddening Yuri, Normal Yuri, Hard Yuri, Maddening

 
  Mage
Level 17
Movement 4
Crest  
Stats
Max HP 28 Luck 8
Strength 7 Defense 4+3
Magic 23 Resistance 16+3
Dexterity 12 Charm 11+3
Speed 12
Inventory Abilities
  Iron Sword
  Vulnerary
  Circadian Beat
  Fire
Combat arts Spells Battalion
--   Fire   Seiros Magic Corps Lv 1
  Group Flames
Skill Levels
                       
E E E E E C E D E E E  

Item data

Items
Name Obtainment Method
  Mockingbird's Thieves Automatically at the end of the chapter
  Nuvelle Fliers Corps Automatically at the end of the chapter
  Fetters of Dromi Automatically at the end of the chapter

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Thief Thief 15 1   Steel Sword
  Steal  Locktouch
• Begins moving to reach Duke Gerth on turn 5.
• Transforms into an Experimental Demonic Beast if he reaches Duke Gerth.
Thief Brigand 15 2   Steel Axe • Begins moving to reach Duke Gerth on turn 5.
• Transforms into an Experimental Demonic Beast if he reaches Duke Gerth.
Agarthan Soldier Sniper 15 2   Steel Bow
  Bowfaire  Bowrange +1
• The eastern one immediately begins moving unprovoked.
• The western one begins moving unprovoked one turn after the reinforcements appear, or if the nearby Brigand is provoked.
Agarthan Soldier Warrior 15 2   Steel Axe
  Axefaire  Axe Crit +10
• The eastern one immediately begins moving unprovoked.
• The western one begins moving unprovoked one turn after the reinforcements appear, or if Myson or the nearby Dark Bishop or Assassin is provoked.
Thief Thief 10 1   Iron Sword  Iron Shield
  Steal  Locktouch
• Immediately begins moving unprovoked.
• Transforms into an Experimental Demonic Beast if he fights or is defeated by Duke Gerth.
Thief Thief 15 2   Steel Sword
  Steal  Locktouch
• The northern one immediately begins moving to reach Duke Gerth.
• The southern one begins moving to reach Duke Gerth on turn 5.
• Transforms into an Experimental Demonic Beast if she reaches Duke Gerth.
Thief Brawler 15 2   Steel Gauntlets  Unarmed
  Unarmed Combat
• Begins moving to reach Duke Gerth on turn 5.
• Transforms into an Experimental Demonic Beast if he reaches Duke Gerth.
Agarthan Soldier Brigand 15 1   Steel Axe
  Mysterious Infantry Lv 1:   Disturbance
Begins moving unprovoked one turn after the reinforcements appear, or if the nearby Sniper is provoked.
Agarthan Soldier Dark Bishop 15 1   Banshee Θ  Miasma Δ  Death Γ
  Miasma Δ  Fiendish Blow  Heartseeker
Begins moving unprovoked one turn after the reinforcements appear, or if Myson or the nearby Assassin or Warrior is provoked.
Agarthan Soldier Assassin 15 1   Steel Sword
  Swordfaire  Locktouch  Stealth
  Mysterious Infantry Lv 1:   Disturbance
Begins moving unprovoked one turn after the reinforcements appear, or if Myson or the nearby Dark Bishop or Warrior is provoked.
Agarthan Soldier Thief 15 1   Steel Sword
  Steal  Locktouch
Begins moving unprovoked one turn after the reinforcements appear, or if the nearby Assassin is provoked.
Agarthan Soldier Assassin 15 1   Steel Sword
  Swordfaire  Locktouch  Stealth
Begins moving unprovoked one turn after the reinforcements appear, or if the nearby Thief is provoked.
Myson Warlock 17 1   Dark Spikes Τ  Swarm Ζ
  Agarthan Technology  Black Tomefaire  Black Magic Uses x2  Reason Lv 3  Unsealable Magic
  Mysterious Magic Users Lv 1:   Resonant Flames
Immobile.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Demonic Beast Experimental Demonic Beast 10 1   Crest Stone Shard
  Seal Strength  Barrier  Renewal  Strength +2  
  Flame Breath
Initially a Thief.
Demonic Beast Experimental Demonic Beast 15 7   Crest Stone Shard
  Seal Strength  Barrier  Renewal  Strength +2  
  Flame Breath
Initially a Thief, Brigand, or Brawler.
Agarthan Soldier Archer 15 2   Steel Bow
  Bowrange +1
--
Agarthan Soldier Archer 15 1   Steel Bow
  Bowrange +1
--
Agarthan Soldier Dark Mage 15 3   Miasma Δ
  Miasma Δ  Heartseeker
--
Agarthan Soldier Cavalier 15 1   Steel Lance
  Canto
  Mysterious Infantry Lv 1:   Disturbance
--
Agarthan Soldier Cavalier 15 2   Steel Lance
  Canto
--
Agarthan Soldier Brigand 15 1   Steel Axe --
Agarthan Soldier Brigand 15 1   Steel Axe --

Reinforcements

  • When the level 10 Thief fights Duke Gerth or is defeated by him, the Thief will transform into an Experimental Demonic Beast. Other "Thief" enemies will also transform into Experimental Demonic Beasts if they move adjacent to Duke Gerth; the Experimental Demonic Beasts do not act on the turn they transform.
  • After a player unit ends their turn within two spaces of Duke Gerth, or upon defeating Myson
    • 3 Archers; two from just north of the southwestern chest, one from just east of Myson
    • 3 Dark Mages; two from the western border of the map, one from the bridge north of the eastern river
    • 3 Cavaliers from north of the fountain
    • 2 Brigands; one from just east of Myson, one from the bridge north of the eastern river
    • 1 Dark Bishop from just north of the southwestern chest (Maddening only)
    • 1 Dark Mage with a Mysterious Infantry battalion from the western border of the map (Maddening only)
    • 1 Paladin from north of the fountain (Maddening only)
    • 2 Snipers from the bridge north of the eastern river (Maddening only)

NPC data

NPC Units
Name Class Lv # Inventory and Skills Notes
Duke Gerth Mage 16/17/23 1   Fire  Accuracy Ring  Fetters of Dromi
  Fire  Reason Lv 3  HP +5  Defense +2
• Death results in a Game Over.
• Prioritizes reaching Byleth.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Main article: Myson

Normal Hard Maddening

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Maddening strategy (can be completed on a normal play through without needing New Game+):

Recommended abilities: Warp (Lysithea, Lindhardt, Manuela, Hapi), Stride and Impregnable Wall gambits, Silence (Yuri, Marianne, Manuela), Restore, Physic (having a secondary unit with this ability besides your healer can come in handy – Hapi, Dorothea)

Recommended equipment: Evasion Ring, Accuracy Ring

Recommended personnel: Byleth (default), Yuri (default), Constance (default), tank x1, Dancer x1, Flier x1, healer x1, high speed/avoid unit x1 (Assassin), long-range mage x1 (Valkyrie, Lysithea w/ Thyrsus staff), Canto unit x1

It’s not recommended to attempt this paralogue until late in Part One (February). Your units should all be above level 20 and in Advanced or Special classes so they have the necessary strength, speed, and defense to handle the enemies.

Your starting position is the biggest issue with Duke Gerth very far away. He can handle a few enemies so don’t fret if he starts fighting. Immediately use the Stride gambit on your tank and high movement and avoid personnel. Use the Warp ability to warp your tank to fight the two axe and sword wielders in the middle part of the map (the section where there is a Thicket space every other middle spot). Kill or use gambits on the mage, archer, and axe wielder closest to your group. Move the rest of your team east around the edifice towards Gerth and the boss. Ignore the two archers and axe wielder to the north for now.

Be aware that once Myson is defeated a large amount of reinforcements will appear around the edges of the map. It’s important to make sure Gerth is safe before you defeat Myson to prevent Gerth from being killed. Keep your Restore unit near your group even using items like the March Ring or having your Dancer give them another turn to keep them within range of your personnel. A few of the enemies have gambits and rather than lose one because they’re immobilized, use your Restore ability and get them back in the fight.

At the end of round two, Gerth will kill an enemy thief with ease and the enemy will turn into a Demonic Beast. Myson and his group may also start approaching your team and Gerth at the end of the round also. If you want to delay the reinforcements, consider using gambits on Myson to immobilize him and hold off on defeating him.

During the enemy turn after Myson is defeated, the reinforcements will move in. This is where most players get tripped up due to the sheer amount of enemies you’re dealing with. Make sure Gerth is across the bridges (you can use Rescue or movement combat arts to bring him closer) then uses the three bridges as bottlenecks to whittle down the number of enemies you’re dealing with. This is where long-range mages and fliers with Canto can come in handy as you’ll be able to safely eliminate enemies from a distance. Also, the Demonic Beasts will be unable to cross the bridges due to their size, which means you can wait to deal with them until all the approaching enemies are eliminated. If some your personnel aren’t strong enough to bottleneck the bridges, use the Impregnable Wall gambit for a few turns until you have cleared out the enemies. Abilities like Silence come in handy here as well and don’t be afraid to use a Dancer and double up on some these tactics during a single turn. Once you’ve eliminated the approaching enemies, you’re safe to clear out the map at your leisure.

Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology and in other regions
Language Name Definition, etymology and notes
English

A Cursed Relic

--

Japanese

呪われし遺産

Cursed Heritage

Spanish

La reliquia maldita

The cursed relic

French

La relique maudite

The cursed relic

German

Ein verfluchtes Relikt

A cursed Relic

Italian

La reliquia maledetta

The cursed relic

Korean

저주받은 유산

Cursed heritage

Simplified Chinese

被诅咒的遗产

Cursed heritage

Traditional Chinese

被詛咒的遺產

Cursed heritage

Gallery

References

A Cursed Relic
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant*   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret Merchant*  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
(DLC side story)
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content