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Eternal Guardian

From Fire Emblem Wiki, your source on Fire Emblem Wiki information. By Fans, for Fans.
Eternal Guardian

Cm fe16 eternal guardian.png

Location

Holy Tomb

Boss(es)

Phantom Generals

Eternal Guardian is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 16 to Chapter 19 on all routes except the Crimson Flower route. In order to attempt this paralogue, Byleth must have reached a C-rank support or higher with Rhea. In this chapter, Byleth investigates the Holy Tomb in order to retrieve a treasure that Rhea had left for them.

Plot

Main article: Eternal Guardian/Script

This section has been marked as a stub. Please help improve the page by adding information.


Beginning log

Five years after Rhea's disappearance, a letter that she wrote prior to that battle has surfaced. The mysterious message raises more questions than it answers.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat all four Phantom Generals Player Enemy
Defeat: Byleth or Dimitri Azure Moon/Claude Verdant Wind dies* or the player's army is routed* 12 26
Cm fe16 eternal guardian.png

Character data

Silver Snow Azure Moon Verdant Wind

Characters
New Units
None
Returning Characters

Small portrait byleth f 02 fe16.pngSmall portrait ferdinand 02 fe16.pngSmall portrait linhardt 02 fe16.pngSmall portrait caspar 02 fe16.pngSmall portrait bernadetta 02 fe16.pngSmall portrait dorothea 02 fe16.pngSmall portrait petra 02 fe16.pngSmall portrait felix 02 fe16.pngSmall portrait ashe 02 fe16.pngSmall portrait sylvain 02 fe16.pngSmall portrait mercedes 02 fe16.pngSmall portrait annette 02 fe16.pngSmall portrait ingrid 02 fe16.pngSmall portrait lorenz 02 fe16.pngSmall portrait raphael 02 fe16.pngSmall portrait ignatz 02 fe16.pngSmall portrait lysithea 02 fe16.pngSmall portrait marianne 02 fe16.pngSmall portrait leonie 02 fe16.pngSmall portrait shamir fe16.pngSmall portrait hanneman fe16.pngSmall portrait manuela fe16.pngSmall portrait alois fe16.pngSmall portrait flayn fe16.pngSmall portrait seteth fe16.pngSmall portrait catherine fe16.pngSmall portrait cyril 02 fe16.pngSmall portrait hilda 02 fe16.png

Other characters may be available if the paralogue is attempted later.

Item data

Items
Name Obtainment Method
Is ns01 stat booster.png Spirit Dust Dropped by the boss Fortress Knight
Is ns01 shield silver.png Seiros Shield Automatically at the end of the chapter

Enemy data

Normal Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 warlock enemy.gif
Phantom Soldier Warlock 31 1 Ragnarok Cutting Gale
Black Tomefaire Black Magic Uses x2
Begins moving if the nearby Sniper is provoked.
Ma ns01 warlock enemy.gif
Phantom Soldier Warlock 31 1 Ragnarok
Black Tomefaire Black Magic Uses x2
Begins moving if the nearby Bow Knight is provoked.
Ma ns01 warlock enemy.gif
Phantom Soldier Warlock 31 1 Excalibur Bolganone
Black Tomefaire Black Magic Uses x2
Begins moving if the nearby Sniper is provoked.
Ma ns01 warlock enemy.gif
Phantom Soldier Warlock 31 1 Bolting Blizzard
Black Tomefaire Black Magic Uses x2
Phantasmal Magic Corps Lv. 5: Resonant Flames
--
Ma ns01 dark bishop enemy.gif
Phantom Soldier Dark Bishop 31 1 Thoron Sagittae Miasma Δ
Miasma Δ Fiendish Blow Heartseeker
Begins moving if the other western Dark Bishop is provoked.
Ma ns01 dark bishop enemy.gif
Phantom Soldier Dark Bishop 31 1 Banshee Θ Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker
Begins moving if the other western Dark Bishop is provoked.
Ma ns01 dark bishop enemy.gif
Phantom Soldier Dark Bishop 31 1 Bolganone Thunder Miasma Δ
Miasma Δ Fiendish Blow Heartseeker
Begins moving if the other eastern Dark Bishop is provoked.
Ma ns01 dark bishop enemy.gif
Phantom Soldier Dark Bishop 31 1 Fimbulvetr Wind Miasma Δ
Miasma Δ Fiendish Blow Heartseeker
Begins moving if the other eastern Dark Bishop is provoked.
Ma ns01 bishop enemy.gif
Phantom Soldier Bishop 31 1 Abraxas Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
Phantasmal Magic Corps Lv. 5: Resonant Flames
--
Ma ns01 sniper enemy.gif
Phantom Soldier Sniper 31 2 Silver Bow
Bowfaire Bowrange +1
--
Ma ns01 bow knight enemy.gif
Phantom Soldier Bow Knight 31 2 Silver Bow
Canto Bowfaire Bowrange +2
The eastern one begins moving if the Warlock with Bolting is provoked.
Ma ns01 altered golem enemy.gif
Golem Altered Golem 31 1 Lance of Light+
Terrain Resistance Lance Prowess Lv 3 Barrier Vital Defense Anti-Magic Armor Swordbreaker+* Lancefaire*
Light-Lance Barrage
Weak to Swords.
• Receives +10 Dexterity, +6 Speed, and +4 Resistance until all Phantom Soldiers are defeated.
• Patrols up and down the northwest corner of the central hallway.
• Will not attack until fought, or unless provoked from within the direction it will move to next.
Ma ns01 altered golem enemy.gif
Golem Altered Golem 31 1 Lance of Light+
Terrain Resistance Lance Prowess Lv 3 Barrier Vital Defense Anti-Magic Armor Swordbreaker+* Lancefaire*
Light-Lance Barrage
Weak to Lances.
• Receives +10 Dexterity, +6 Speed, and +4 Resistance until all Phantom Soldiers are defeated.
• Patrols up and down the northeast corner of the central hallway.
• Will not attack until fought, or unless provoked from within the direction it will move to next.
Ma ns01 altered golem enemy.gif
Golem Altered Golem 31 1 Lance of Light+
Terrain Resistance Lance Prowess Lv 3 Barrier Vital Defense Anti-Magic Armor Swordbreaker+* Lancefaire*
Light-Lance Barrage
Weak to Axes.
• Receives +10 Dexterity, +6 Speed, and +4 Resistance until all Phantom Soldiers are defeated.
• Patrols the southern half of the central hallway in a clockwise square motion.
• Will not attack until fought, or unless provoked from within the direction it will move to next.
Ma ns01 warrior enemy.gif
Phantom Soldier Warrior 31 2 Silver Axe
Axefaire Axe Crit +10
Phantasmal Infantry Lv. 5: Onslaught
Begins moving if their adjacent Warrior is provoked.
Ma ns01 warrior enemy.gif
Phantom Soldier Warrior 31 2 Silver Axe
Axefaire Axe Crit +10
Begins moving if their adjacent Warrior is provoked.
Ma ns01 grappler enemy.gif
Phantom Soldier Grappler 31 2 Silver Gauntlets Unarmed
Fistfaire Unarmed Combat
--
Ma ns01 fortress knight enemy.gif
Phantom General Fortress Knight 33 1 Silver Axe Spirit DustThis item is dropped upon this unit's defeat.
Axefaire Weight -5
Phantasmal Infantry Lv. 5: Onslaught
Immobile.
Ma ns01 paladin enemy.gif
Phantom General Paladin 33 2 Silver Lance
Canto Lancefaire Terrain Resistance
Phantasmal Cavalry Lv. 5: Assault Troop
Immobile.
Ma ns01 dark bishop enemy.gif
Phantom General Dark Bishop 33 1 Banshee Θ Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker
Phantasmal Magic Corps Lv. 5: Resonant Flames
Immobile.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Normal Hard

Generic small portrait dark bishop fe16.png
Ma ns01 dark bishop enemy.gif Dark Bishop
Level 33
Movement -
Crest --
Stats
Max HP 40 Luck 10
Strength 11 Defense 12
Magic 21 Resistance 24
Dexterity 14 Charm 15+1
Speed 17
Inventory Abilities
-- Miasma Δ
Fiendish Blow
Heartseeker
Combat arts Spells Battalion
-- Banshee Θ
Miasma Δ
Death Γ
Phantasmal Magic Corps Lv. 5
Resonant Flames
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E A E E -- -- -- FE16ClassMasteryEmpty.png


Normal Hard

Generic small portrait fortress knight fe16.png
Ma ns01 fortress knight enemy.gif Fortress Knight
Level 33
Movement -
Crest --
Stats
Max HP 51 Luck 10
Strength 18 Defense 34
Magic 10 Resistance 7
Dexterity 12 Charm 17+1
Speed 2
Inventory Abilities
Silver Axe
Spirit DustThis item is dropped upon this unit's defeat.
Axefaire
Weight -5
Combat arts Spells Battalion
-- -- Phantasmal Infantry Lv. 5
Disturbance
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E B E E E E E B -- -- FE16ClassMasteryEmpty.png


Normal Hard

Generic small portrait paladin fe16.png
Ma ns01 paladin enemy.gif Paladin
Level 33
Movement -
Crest --
Stats
Max HP 45 Luck 11
Strength 19 Defense 23
Magic 10 Resistance 10
Dexterity 14 Charm 17+1
Speed 16
Inventory Abilities
Silver Lance Canto
Lancefaire
Terrain Resistance
Combat arts Spells Battalion
-- -- Phantasmal Cavalry Lv. 5
Assault Troop
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E B E E E E E E -- B -- FE16ClassMasteryEmpty.png
Note: Both Phantom General Paladins have identical stats and inventories.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.


This section has been marked as a stub. Please help improve the page by adding information.


The Altered Golems in this chapter act in a different manner than a typical enemy or monster would, as they patrol set areas. They will only notice a unit if they are both in the Golem's range and the unit is one Golem is facing them as they move. In essence, this creates a bit of a stealth mechanic, allowing you to avoid confrontation with them as long as they are facing away from your units. Be warned, however, that if they turn around during that turn, they will check for units in their new path; i.e., if a northern Golem is at the furthest southern point in their patrol route, they will turn to face north during their phase, and check there for enemies.

Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology and in other regions
Language Name Definition, etymology and notes
English Eternal Guardian

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

Eternal Guardian


Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisBylethCatherineCyrilFlaynGilbertHannemanManuelaSetethShamir
Non-playable characters AnnaDuke AegirFlecheIonius IXJeraltJeritzaJudithLadislavaLambertLord ArundelNaderRandolphRheaRodrigueSeirosSothisTomas
Bosses AcheronBlaiddydCatherineCharonChilonClaudeCorneliaDaphnelDeath KnightDimitriDominicEdelgardFlame EmperorFerdinandFraldariusGautierGloucesterGonerilGwendalHubertJudithKostasKronyaLadislavaLamineLonatoLord ArundelLorenzMetodeyMiklanMysonNaderNemesisPallardóRandolphRheaRieganRodrigueSolonThalesThe Immaculate OneThe ImmovableThe Wind CallerWandering Beast
Personal weapons and regalia Aegis ShieldAreadbharAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFreikugelLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThe InexhaustibleThunderbrandThyrsus
Chapters Part I Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Part I An Ocean ViewDeath TollDividing the WorldFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak
Part II Darkness Beneath the EarthEternal GuardianThe Face BeneathForeign Land and SkyForgotten HeroInsurmountableLegend of the LakeRetributionThe Silver MaidenThe Sleeping Sand LegendWeathervanes of Fódlan
Locations FódlanAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesBlack EaglesBlue LionsChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerMonstersThose who slither in the dark
Related topics Music LibraryName chartPre-release informationUnused content