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True Chivalry

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
True Chivalry

Cm fe16 true chivalry.png

Location

Kingdom Territory

Boss(es)

Bandit Leader

We were protecting your subjects, not your ego. I don't give a damn as to whether you can bring yourself to face a dead king.
— Felix

True Chivalry (Japanese: 真の騎士道 True Chivalry) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 8 to Chapter 11. In order to attempt this paralogue, the player must have recruited Felix, and he must not have fallen in battle previously. In this chapter, Felix is called to Fraldarius territory to subdue a bandit attack.

Plot

Main article: True Chivalry/Script

Felix approaches Byleth and explains that ever since the Tragedy of Duscur, public order in Faerghus has disintegrated and bandit attacks are common; Felix's father Rodrigue has recalled him to Fraldarius territory to drive off one such attack. Felix asks Byleth and the students to accompany him.

With Felix and Byleth's aid, Rodrigue drives off the bandits. Afterwards, Rodrigue thanks them for their aid and admits he wouldn't have been able to face King Lambert if the village fell, but Felix accuses him of caring more about his ego than his subjects. A weary Rodrigue explains that his elder son Glenn died in the Tragedy of Duscur; he feels that Glenn died a hero's death and would have never forgiven himself if he had abandoned Lambert, but Felix feels that Rodrigue places no value on Glenn as a person.

Beginning log

Safety for the people of the Kingdom has been a growing concern, and Fraldarius territory is no exception. Felix has been called upon to help restore order back home.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat the boss Assassin Player Other Enemy
Defeat: Byleth or Edelgard Black Eagles/Dimitri Blue Lions/Claude Golden Deer dies*, the player's army is routed*, or Felix or Rodrigue dies 11 11 25+8
Cm fe16 true chivalry.png

Character data

Black Eagles Blue Lions Golden Deer

Characters
New Units
None
Returning Characters

Small portrait byleth f fe16.pngSmall portrait edelgard fe16.pngSmall portrait hubert fe16.pngSmall portrait ferdinand fe16.pngSmall portrait linhardt fe16.pngSmall portrait caspar fe16.pngSmall portrait bernadetta fe16.pngSmall portrait dorothea fe16.pngSmall portrait petra fe16.pngSmall portrait felix fe16.pngSmall portrait ashe fe16.pngSmall portrait sylvain fe16.pngSmall portrait mercedes fe16.pngSmall portrait annette fe16.pngSmall portrait ingrid fe16.pngSmall portrait lorenz fe16.pngSmall portrait raphael fe16.pngSmall portrait ignatz fe16.pngSmall portrait lysithea fe16.pngSmall portrait marianne fe16.pngSmall portrait leonie fe16.pngSmall portrait shamir fe16.pngSmall portrait flayn fe16.png

Item data

Items
Name Obtainment Method
Is ns01 key.png Door Key Dropped by enemy Mercenary
Is ns01 sword.png Steel Sword Dropped by enemy Thief
Is ns01 sword.png Wo Dao Automatically at the end of the chapter
(If 3-4 villagers survived)
Is ns01 shield relic.png Aegis Shield Automatically at the end of the chapter
(If every villager survived)
Is ns01 bullion.png Bullion Automatically at the end of the chapter
(If 1-2 villagers survived)
Is ns01 bullion.png Large Bullion Automatically at the end of the chapter
(If 3-4 villagers survived)
Is ns01 bullion.png Extra Large Bullion Automatically at the end of the chapter
(If every villager survived)
Is ns01 battalion infantry silver.png Fraldarius Soldiers Automatically at the end of the chapter

Enemy data

Normal Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 mercenary enemy.gif
Bandit Mercenary 15 4 Steel Sword --
Ma ns01 thief enemy.gif
Bandit Thief 15 8 Steel Sword
Steal Locktouch
• The southern two begin moving if either is provoked.
• The northwest one begins moving if the northwest Brigand or Brawler are provoked.
Ma ns01 thief enemy.gif
Bandit Thief 15 1 Steel SwordThis item is dropped upon this unit's defeat.
Steal Locktouch
--
Ma ns01 brigand enemy.gif
Bandit Brigand 15 3 Steel Axe • The north one begins moving unprovoked on turn 3.
• The northwest one begins moving if the northwest Thief or Brawler are provoked.
Ma ns01 brawler enemy.gif
Bandit Brawler 15 2 Steel Gauntlets Unarmed
Unarmed Combat
The northwest one begins moving if the northwest Thief or Brawler are provoked.
Ma ns01 armored knight enemy.gif
Bandit Armored Knight 15 2 Steel Axe
Bandit Lv 3: Disturbance
Immobile; stands on a stronghold.
Ma ns01 mage enemy.gif
Bandit Mage 15 1 Fire
Fire
Bandit Lv 3: Disturbance
Immobile.
Ma ns01 cavalier enemy.gif
Bandit Cavalier 15 1 Steel Lance
Canto
--
Ma ns01 mercenary enemy.gif
Bandit Mercenary 15 1 Steel Sword Door KeyThis item is dropped upon this unit's defeat. --
Ma ns01 thief enemy.gif
Bandit Thief 15 1 Steel Sword
Steal Locktouch
Bandit Lv 3: Disturbance
--
Ma ns01 assassin enemy.gif
Bandit Leader Assassin 17 1 Steel Sword
Swordfaire Locktouch Stealth
Bandits Lv 3: Disturbance
Immobile.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 thief enemy.gif
Bandit Thief 15 4 Steel Sword
Steal Locktouch
--
Ma ns01 mercenary enemy.gif
Bandit Mercenary 15 4 Steel Sword --

Reinforcements

Upon entering the area near the Bandit Leader, one of every available reinforcement appears.

Normal
  • Turns 2 and 4
    • 1 Thief adjacent to the southeast stronghold.
  • Turns 3 and 5
    • 1 Mercenary adjacent to the southeast stronghold.
  • Turns 6 and 7
    • 1 Mercenary adjacent to the middle south stronghold.
  • Turns 8 and 9
    • 1 Thief adjacent to the middle south stronghold.
Hard
Stopped if the knight on the southeast stronghold is defeated.
  • On even turns, starting turn 2
    • 1 Thief adjacent to the southeast stronghold.
  • Turn 3
    • 1 Mercenary adjacent to the southeast stronghold.
Stopped if the knight on the mid-south stronghold is defeated.
  • Turns 5 and 6
    • 1 Mercenary adjacent to the mid-south stronghold.
  • Turns 7 and 8
    • 1 Thief adjacent to the mid-south stronghold.
  • On odd turns, starting turn 9
    • 1 Mercenary from south of the mid-south stronghold.

NPC data

NPC Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 holy knight other.gif
Rodrigue Holy Knight 15 1 Aura Silver Lance Fortify
Commander Canto White Tomefaire Terrain Resistance
Fraldarius Soldiers Lv 3: Onslaught
Immobile until any player unit enters within three tiles.
Ma ns01 commoner other.gif
Villager Commoner 15/16 2 Iron Sword Iron Shield Vulnerary Moves to be adjacent to a particular Kingdom Soldier until the enemies near their starting location are defeated, then moves west to the escape point.
Ma ns01 commoner other.gif
Villager Commoner 15/16 3 Iron Sword Iron Shield Vulnerary Does not move until the enemies near their starting location are defeated, then moves west to the escape point.
Ma ns01 mercenary other.gif
Kingdom Soldier Mercenary 15/16 2 Iron Sword Iron Shield Elixir
Weight -3
Fraldarius Soldiers Lv 3: Onslaught
Moves to be adjacent to the villager nearest their starting location if there are no enemies in range.
Ma ns01 mercenary other.gif
Kingdom Soldier Mercenary 15/16 3 Iron Sword Iron Shield Elixir
Weight -3
Fraldarius Soldiers Lv 3: Onslaught
Immobile until the adjacent villager moves; moves to be adjacent to that villager if there are no enemies in range.
Reinforcements
Name Class Lv # Inventory and Skills Notes


Boss data

Normal Hard

Generic small portrait assassin 02 fe16.png
Ma ns01 assassin enemy.gif Assassin
Level 17
Movement -
Crest --
Stats
Max HP 31 Luck 11
Strength 17 Defense 12
Magic 8 Resistance 8
Dexterity 15 Charm 8+1
Speed 23
Inventory Abilities
Steel Sword Swordfaire
Locktouch
Stealth
Combat arts Spells Battalion
-- -- Bandits Lv. 3
Disturbance
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
B E E C E E E E -- -- -- FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Your overarching goal is to protect the green NPC villagers from certain death at bandit hands. Unfortunately, they are all fairly far away from your starting position and are pretty dumb, so speed is of the essence. Start smashing your way through any bandit within reach and rush west and south. Cavalry and especially fliers are very useful for this map. Fortunately, the Kingdom soldiers are actually relatively strong and can hold the line until you reinforce them. On turn 2, Rodrigue will order the villagers to bolt for an escape point in the southwest, so it's a race to get over there and take out the enemies in the way so they can escape safely. Taking out the enemy strongholds suppresses their reinforcements, so make sure to get that done. If you can send a fast-moving unit up to take out the boss fast, you shouldn't have too much trouble earning the Aegis Shield. It doesn't actually matter if the villagers reach the escape point; as long as they are still breathing at the end of the chapter, it counts as a victory.

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English True Chivalry --
Japanese 真の騎士道 True Chivalry
Spanish El auténtico valor The true valor
French La valeur d'un chevalier The value of a knight
German Wahres Rittertum True Chivalry
Italian Vera cavalleria As above

Gallery

References

True Chivalry


Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Non-playable characters Duke AegirFlecheIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderRandolphRheaRodrigueSeirosSothisTomas
Bosses AcheronBiasBlaiddydCatherineCharonChilonClaudeCorneliaDaphnelDeath KnightDimitriDominicEdelgardFlame EmperorFerdinandFraldariusGautierGloucesterGonerilGwendalHubertThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLonatoLord ArundelLorenzMetodeyMiklanMysonNaderNemesisPallardóPittacusRandolphRheaRieganRodrigueSolonThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsus
Chapters Part I Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Part I An Ocean ViewDeath TollDividing the WorldFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak
Part II Darkness Beneath the EarthEternal GuardianThe Face BeneathForeign Land and SkyForgotten HeroInsurmountableLegend of the LakeRetributionThe Silver MaidenThe Sleeping Sand LegendWeathervanes of Fódlan
Locations FódlanAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesBlack EaglesBlue LionsChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerMonstersThose who slither in the dark
Related topics Music LibraryName chartPre-release informationUnused content