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True Chivalry

From Fire Emblem Wiki, your source on Fire Emblem Wiki information. By Fans, for Fans.
True Chivalry

Location

Kingdom Territory

Boss(es)

Bandit Leader


True Chivalry is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 8 to Chapter 11. In order to attempt this paralogue, the player must have recruited Felix, and he must not have fallen in battle previously. In this chapter, Felix is called to Fraldarius territory to subdue a bandit attack.

Plot

Main article: True Chivalry/Script

Felix approaches Byleth and explains that ever since the Tragedy of Duscur, public order in Faerghus has disintegrated and bandit attacks are common; Felix's father Rodrigue has recalled him to Fraldarius territory to drive off one such attack. Felix asks Byleth and the students to accompany him.

With Felix and Byleth's aid, Rodrigue drives off the bandits. Afterwards, Rodrigue thanks them for their aid and admits he wouldn't have been able to face King Lambert if the village fell, but Felix accuses him of caring more about his ego than his subjects. A weary Rodrigue explains that his elder son Glenn died in the Tragedy of Duscur; he feels that Glenn died a hero's death and would have never forgiven himself if he had abandoned Lambert, but Felix feels that Rodrigue places no value on Glenn as a person.

Beginning log

Safety for the people of the Kingdom has been a growing concern, and Fraldarius territory is no exception. Felix has been called upon to help restore order back home.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat the Bandit Leader Player Other Enemy
Defeat: Byleth or Edelgard*/Dimitri*/Claude* dies*, the player's army is routed*, or Felix or Rodrigue dies 11 11 29
200px

Character data

Black Eagles Blue Lions Golden Deer

Characters
New Units
None
Returning Characters

Small portrait byleth f fe16.pngSmall portrait edelgard fe16.pngSmall portrait hubert fe16.pngSmall portrait ferdinand fe16.pngSmall portrait linhardt fe16.pngSmall portrait caspar fe16.pngSmall portrait bernadetta fe16.pngSmall portrait dorothea fe16.pngSmall portrait petra fe16.pngSmall portrait felix fe16.pngSmall portrait ashe fe16.pngSmall portrait sylvain fe16.pngSmall portrait mercedes fe16.pngSmall portrait annette fe16.pngSmall portrait ingrid fe16.pngSmall portrait lorenz fe16.pngSmall portrait raphael fe16.pngSmall portrait ignatz fe16.pngSmall portrait lysithea fe16.pngSmall portrait marianne fe16.pngSmall portrait leonie fe16.pngSmall portrait shamir fe16.pngSmall portrait flayn fe16.png

Item data

Items
Name Obtainment Method
Is ns01 key.png Door Key Dropped by enemy Mercenary
Is ns01 sword.png Steel Sword Dropped by enemy Thief
Is ns01 shield relic.png Aegis Shield Automatically at the end of the chapter if all of the villagers survived
Is ns01 bullion.png Extra Large Bullion Automatically at the end of the chapter if all of the villagers survived
Is ns01 battalion infantry silver.png Fraldarius Soldiers Automatically at the end of the chapter

Enemy data


This section has been marked as a stub. Please help improve the page by adding information.


Boss data

Generic small portrait assassin 02 fe16.png
Assassin
Level 18
Movement -
Crest --
Stats
Max HP 34 Luck 11
Strength 17 Defense 15
Magic 8 Resistance 8
Dexterity 16 Charm 11+1
Speed 26
Inventory Abilities
Steel Sword Swordfaire
Locktouch
Stealth
Sword Prowess Lv 3
Combat arts Spells Battalion
-- -- Bandits Lv. 3
disturbance
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Ma
B E E C E E E C -- -- -- FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Your overarching goal is to protect the green NPC villagers from certain death at bandit hands. Unfortunately, they are all fairly far away from your starting position and are pretty dumb, so speed is of the essence. Start smashing your way through any bandit within reach and rush west and south. Cavalry and especially fliers are very useful for this map. Fortunately, the Kingdom soldiers are actually relatively strong and can hold the line until you reinforce them. On turn 2, Rodrigue will order the villagers to bolt for an escape point in the southwest, so it's a race to get over there and take out the enemies in the way so they can escape safely. Taking out the enemy strongholds suppresses their reinforcements, so make sure to get that done. If you can send a fast-moving unit up to take out the boss fast, you shouldn't have too much trouble earning the Aegis Shield. It doesn't actually matter if the villagers reach the escape point; as long as they are still breathing at the end of the chapter, it counts as a victory.

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English True Chivalry

Gallery

References

True Chivalry


Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisBylethCatherineCyrilFlaynGilbertHannemanManuelaSetethShamir
Non-playable characters AnnaDuke AegirFlecheIonius IXJeraltJeritzaJudithLadislavaLambertLord ArundelNaderRandolphRheaRodrigueSeirosSothisTomas
Bosses AcheronBlaiddydCatherineCharonChilonClaudeCorneliaDaphnelDeath KnightDimitriDominicEdelgardFlame EmperorFerdinandFraldariusGautierGloucesterGonerilGwendalHubertJudithKostasKronyaLadislavaLamineLonatoLord ArundelLorenzMetodeyMiklanMysonNaderNemesisPallardóRandolphRheaRieganRodrigueSolonThalesThe Immaculate OneThe ImmovableThe Wind CallerWandering Beast
Personal weapons and regalia Aegis ShieldAreadbharAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFreikugelLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThe InexhaustibleThunderbrandThyrsus
Chapters Part I Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Paralogues Part I An Ocean ViewDeath TollDividing the WorldFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak
Part II Darkness Beneath the EarthEternal GuardianThe Face BeneathForeign Land and SkyForgotten HeroInsurmountableLegend of the LakeRetributionThe Silver MaidenThe Sleeping Sand LegendWeathervanes of Fódlan
Locations (TBA) FódlanAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts (TBA) 10 ElitesBlack EaglesBlue LionsChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerMonstersThose who slither in the dark
Related topics (TBA) Music LibraryName chartPre-release informationUnused content