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True Chivalry

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
True Chivalry

Cm fe16 true chivalry.png

Location

Kingdom Territory

Boss(es)

Bandit Leader

We were protecting your subjects, not your ego. I don't give a damn as to whether you can bring yourself to face a dead king.
— Felix

True Chivalry (Japanese: 真の騎士道 True Chivalry) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 8 to Chapter 11. In order to attempt this paralogue, the player must have recruited Felix, and he must not have fallen in battle previously. In this chapter, Felix is called to Fraldarius territory to subdue a bandit attack.

Plot

Main article: True Chivalry/Script

Felix approaches Byleth and explains that ever since the Tragedy of Duscur, public order in Faerghus has disintegrated and bandit attacks are common; Felix's father Rodrigue has recalled him to Fraldarius territory to drive off one such attack. Felix asks Byleth and the students to accompany him.

With Felix and Byleth's aid, Rodrigue drives off the bandits. Afterwards, Rodrigue thanks them for their aid and admits he wouldn't have been able to face King Lambert if the village fell, but Felix accuses him of caring more about his ego than his subjects. A weary Rodrigue explains that his elder son Glenn died in the Tragedy of Duscur; he feels that Glenn died a hero's death and would have never forgiven himself if he had abandoned Lambert, but Felix feels that Rodrigue places no value on Glenn as a person.

Beginning log

Safety for the people of the Kingdom has been a growing concern, and Fraldarius territory is no exception. Felix has been called upon to help restore order back home.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the boss Assassin Player Partner Other Enemy
Defeat: Byleth or Edelgard Black Eagles/Dimitri Blue Lions/Claude Golden Deer dies*, or Felix or Rodrigue dies 2–11 {{{partner}}} 11 25+8
Cm fe16 true chivalry.png
Map dimensions:
25 columns by 17 rows

Character data

Black Eagles Black Eagles Blue Lions Blue Lions Golden Deer Golden Deer

Characters
New units

None

Required characters
Byleth m ​Felix ​
Available characters
Edelgard ​Hubert ​Ferdinand ​Linhardt ​Caspar ​Bernadetta ​Dorothea ​Petra ​Ashe ​Sylvain ​Mercedes ​Annette ​Ingrid ​Lorenz ​Raphael ​Ignatz ​Lysithea ​Marianne ​Leonie ​Constance 02 ​Balthus ​Hapi ​Yuri ​Anna ​Shamir ​Flayn ​
Other characters may be available if the paralogue is attempted later.

Item data

Items
Name Obtainment Method
Is ns01 key.png Door Key Dropped by enemy Mercenary
Is ns01 sword.png Steel Sword Dropped by enemy Thief
Is ns01 sword.png Wo Dao Automatically at the end of the chapter
(If 3 or 4 villagers survived)
Is ns01 shield relic.png Aegis Shield Automatically at the end of the chapter
(If every villager survived)
Is ns01 bullion.png Bullion Automatically at the end of the chapter
(If 1 or 2 villagers survived)
Is ns01 bullion.png Large Bullion Automatically at the end of the chapter
(If 3 or 4 villagers survived)
Is ns01 bullion.png Extra Large Bullion Automatically at the end of the chapter
(If every villager survived)
Is ns01 battalion infantry silver.png Fraldarius Soldiers Automatically at the end of the chapter

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 assassin enemy.gif Bandit Leader Assassin 17 1 31 17 8 15 23 11 12 8 8+1 - Steel Sword
Swordfaire Locktouch Stealth
Bandits Lv 3: Disturbance
Stands on a stronghold.
Ma ns01 mercenary enemy.gif Bandit Mercenary 15 4 31 12 6 10 15 8 9 2 7 5 Steel Sword
--
Ma ns01 thief enemy.gif Bandit Thief 15 8 30 11 6 13 17 8 9 2 7 5 Steel Sword
Steal Locktouch
• The southern two both begin moving if either is provoked, or if any player unit enters the area near the Bandit Leader.
• The northwestern one begins moving if the nearby Brigand or Brawler is provoked.
Ma ns01 thief enemy.gif Bandit Thief 15 1 30 11 6 13 17 8 9 2 7 5 Steel SwordThis item is dropped upon this unit's defeat.
Steal Locktouch
--
Ma ns01 brigand enemy.gif Bandit Brigand 15 3 34 15 6 7 13 8 9 2 7 5 Steel Axe
• The northern one begins moving unprovoked on turn 3.
• The northwestern one begins moving if the nearby Thief or Brawler is provoked.
Ma ns01 brawler enemy.gif Bandit Brawler 15 2 33 11 6 9 17 8 9 1 7 5 Steel Gauntlets Unarmed
Unarmed Combat
The northwestern one begins moving if the nearby Thief or Brawler is provoked.
Ma ns01 armored knight enemy.gif Bandit Armored Knight 15 2 33 11 6 7 6 8 17 1 7+1 - Steel Axe
Bandits Lv 3: Disturbance
Stand on strongholds.
Ma ns01 mage enemy.gif Bandit Mage 15 1 29 8 11 8 13 8 7 8 7+1 - Fire
Fire
Bandits Lv 3: Disturbance
Stands on the Villagers' escape point.
Ma ns01 cavalier enemy.gif Bandit Cavalier 15 1 31 13 6 9 12 8 11 2 7 7 Steel Lance
Canto
Begins moving if any player unit enters the area near the Bandit Leader.
Ma ns01 mercenary enemy.gif Bandit Mercenary 15 1 31 12 6 10 15 8 9 2 7 5 Steel Sword Door KeyThis item is dropped upon this unit's defeat.
--
Ma ns01 thief enemy.gif Bandit Thief 15 1 30 11 6 13 17 8 9 2 7+1 5 Steel Sword
Steal Locktouch
Bandits Lv 3: Disturbance
--
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 thief enemy.gif Bandit Thief 15 4 30 11 6 13 17 8 9 2 7 5 Steel Sword
Steal Locktouch
--
Ma ns01 mercenary enemy.gif Bandit Mercenary 15 4 31 12 6 10 15 8 9 2 7 5 Steel Sword
--

Reinforcements

In every difficulty, once any player unit enters the area near the Bandit Leader, every reinforcement that can appear and—for finite reinforcements—has not already appeared will appear on the next enemy phase.

Normal and Hard

Stopped if the knight on the southeast stronghold is defeated:

  • Turn 2
    • 1 Thief one tile north of the southeast stronghold
  • Turn 3
    • 1 Mercenary one tile east of the southeast stronghold
  • Turn 4
    • 1 Thief one tile west of the southeast stronghold
    • 1 Thief one tile south of the southeast stronghold
  • Turn 5 (Normal only)
    • 1 Mercenary one tile south of the southeast stronghold
  • Turn 6; does not appear upon nearing the boss (Hard only)
    • 1 Mercenary one tile south of the southeast stronghold
  • Turn 8, and even turns starting turn 12 (Hard only)
    • 1 Thief one tile south of the southeast stronghold

Stopped if the knight on the middle south stronghold is defeated:

  • Turn 5
    • 1 Mercenary one tile north of the middle south stronghold
  • Turn 6
    • 1 Mercenary one tile south of the middle south stronghold
  • Turn 7
    • 1 Thief one tile west of the middle -south stronghold
  • Turn 8
    • 1 Thief one tile east of the middle south stronghold
  • On odd turns, starting turn 9 (Hard only)
    • 1 Mercenary two tiles south of the middle south stronghold
Maddening

On Maddening mode, all reinforcements can act the turn they appear.

Stopped if the knight on the southeast stronghold is defeated:

  • Turn 2
    • 1 Thief one tile north of the southeast stronghold
  • Turn 3
    • 1 Mercenary one tile east of the southeast stronghold
  • On even turns, starting turn 4; does not appear upon nearing the boss
    • 1 Thief from one tile south of the southeast stronghold
    • 1 Hero from one tile west of the southeast stronghold

Stopped if the knight on the middle south stronghold is defeated:

  • Turn 3
    • 1 Mercenary one tile south of the middle south stronghold
  • Turn 4
    • 1 Mercenary south of the middle south stronghold
  • Turn 5
    • 1 Thief one tile west of the middle south stronghold
  • Turn 6
    • 1 Thief one tile east of the middle south stronghold
  • Odd turns starting turn 7
    • 1 Hero two tiles south of the middle south stronghold

NPC data

Normal Hard Maddening

NPC Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 holy knight other.gif Rodrigue Holy Knight 15 1 40 13 16 16 15 12 14 20 14+7 7 Aura Silver Lance Fortify
Commander Canto White Tomefaire Terrain Resistance
Fraldarius Soldiers Lv 3: Onslaught
• Bears the Minor Crest of Fraldarius.
• Immobile until any player unit enters within three spaces of him.
Ma ns01 commoner other.gif Villager Commoner 15 4 26 10 7 9 7 7 9 7 10 4 Iron Sword Iron Shield Vulnerary
• The two that start adjacent to no units move to be adjacent to the Kingdom Soldier near their starting location until the enemies near their starting location are defeated, at which point they prioritize escaping via the west.
• The two that start adjecent to Kingdom Soldiers do not move until the enemies near their starting location are defeated, at which point they prioritize escaping via the west.
Ma ns01 commoner other.gif Villager Commoner 15 1 26 10 7 8 12 7 9 3 9 4 Iron Sword Iron Shield Vulnerary
Does not move until the enemies near his starting location are defeated, at which point he prioritizes escaping via the west.
Ma ns01 mercenary other.gif Kingdom Soldier Mercenary 15 5 32 14 10 10 14 8 10 4 11+7 5 Iron Sword Iron Shield Elixir
Weight -3
Fraldarius Soldiers Lv 3: Onslaught
Move to be adjacent to the villager nearest their starting location if there are no enemies in range; the three that start adjacent to Villagers are immobile until the adjacent villager moves.

Boss data

Normal Hard Maddening

Generic small portrait assassin 02 fe16.png
Ma ns01 assassin enemy.gif Assassin
Level 17
Movement -
Crest --
Stats
Max HP 31 Luck 11
Strength 17 Defense 12
Magic 8 Resistance 8
Dexterity 15 Charm 8+1
Speed 23
Inventory Abilities
Steel Sword Swordfaire
Locktouch
Stealth
Combat arts Spells Battalion
-- -- Bandits Lv 3
Disturbance
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
B E E C E E E E E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Keeping villagers alive provides rewards at the end of the paralogue, with greater rewards earned for more villagers alive; villagers that escape are guaranteed to survive. The villagers do not move until enemies around them have been defeated, but they do not avoid enemies once they begin moving, and may place themselves in range of an enemy that can kill them.

The survival of the villagers can be guaranteed if the boss is defeated on turn 1. The boss is sixteen tiles away from the closest player starting locations; a Pegasus Knight boosted by Stride could reach the boss with the aid of a Dancer, Warp, or repositioning combat arts. Non-fliers must get around the terrain and will be obstructed by enemies (except for Bernadetta, who can get Pass), and it is unreasonable for non-flies to reach the boss on turn 1 without Warp. Defeating the boss Assassin in one round of combat requires (in Normal/Hard/Maddening difficulties, respectively) 46/52/64 physical attack or 41/44/55 magical attack to do so in one hit, or 31/35/44 physical attack or 26/27/35 magical attack to two-shot him and 16/19/30 attack speed (or some other means of attacking twice, such as gauntlets) to double him.

While somewhat slower, it may be more reliable to attack the boss with a gambit, which his high avoid does not affect; additionally, as he does not have General or Commander, gambits can reduce his stats by 10% and move him from the stronghold he stands on, further reducing his avoid. Assembly, Lure, and Onslaught can all move enemies upon a successful hit. Assembly is the best of the gambits when attempting to defeat the boss on turn 1, as it moves him the closest to the player's starting area; Onslaught is the worst, as it moves him further away. If defeating the boss on turn 1 is not a concern for a player and their gambit uses are limited, the allied Kingdom Soldiers have Onslaught and significantly more charm than the boss (they have a roughly 80% hit chance on all difficulties); they will use it if they reach him and still have uses.

In Maddening mode, Rodrigue's stats change only slight from Normal and Hard, putting him in much more danger from the significantly stronger Maddening enemies. Rodrigue is at great risk of dying on turn 1, as he can be targeted by three Mercenaries, each of whom deal 11 damage and double him. While Rodrigue can survive the first turn, he will still seek out combat he is likely to lose; the most effective way for a player to keep Rodrigue safe is to not place a unit within three tiles of him; he will not move prior to doing so, and as such is much easier to defend. Like the villagers, the most effective means of ensuring Rodrigue's survival is defeating the boss on turn 1.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

True Chivalry

--

Japanese

真の騎士道

True chivalry

Spanish

El auténtico valor

The true valor

French

La valeur d'un chevalier

The value of a knight

German

Wahres Rittertum

True Chivalry

Italian

Vera cavalleria

True chivalry

Korean

진정한 기사도

True chivalry

Simplified Chinese

真正的骑士道

True chivalry

Traditional Chinese

真正的騎士道

True chivalry

Gallery

References

True Chivalry
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery