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Conclusion of the Crossing Roads
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“ | It looks as though...my path...will end here. My teacher...claim your victory. Strike me down. You must! Even now...across this land, people are killing each other. If you do not act now, this conflict...will go on forever. | ” | — Edelgard |
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Conclusion of the Crossing Roads (Japanese: 交差の結末 End of the Intersection) is the nineteenth chapter of the Silver Snow route and the twentieth chapter of the Verdant Wind route in Fire Emblem: Three Houses. It is not possible to return to Garreg Mach Monastery during this chapter; the previous chapter and this one must be completed consecutively. This chapter consists solely of a mission, Confrontation at the Palace (Japanese: アンヴァル宮城戦 Battle of Aonbharr Imperial Palace).
Plot
- Main articles:
Conclusion of the Crossing Roads/Script (Silver Snow) and Conclusion of the Crossing Roads/Script (Verdant Wind)
After rallying their troops, Claude/Seteth and Byleth lead the Alliance/Resistance forces in a direct assault on the Imperial Palace. The group engages Edelgard in a tumultuous battle and finally defeat her once and for all. The mortally wounded Edelgard bids Byleth finish her off in order to end the conflict, and Byleth obliges. Afterwards, as Byleth mourns Edelgard, they receive a letter from Hubert. His final words explain that Kronya and Solon's allies, a faction known as "those who slither in the dark", still remain active, that they were responsible for the destruction of Fort Merceus, that they resent the "children of the goddess" and all of humanity, and that they must be stopped lest they destroy humanity; he directs the Alliance/Resistance to their stronghold at Shambhala. He also reveals that Rhea is alive and in captivity in a secret chamber within the palace. On the Verdant Wind route, Claude and Byleth resolve to ask Rhea about all of this.
The Alliance/Resistance forces rescue Rhea. When informed about Hubert's letter, Rhea reluctantly explains that the Liberation King Nemesis was originally the leader of a group of bandits who plundered the Holy Tomb and stole the remains of the progenitor god Sothis. Nemesis went to the Red Canyon Zanado and used the Sword of the Creator to massacre the children of the progenitor god who were living there, gained power from their dead bodies, and brought war to Fódlan. Claude realizes that "those who slither in the dark" used Nemesis to bring war to Fódlan, as they did the Imperial army; Edelgard intended to manipulate them the same way. Claude/Seteth marshals the Alliance/Resistance forces and prepares to besiege Shambhala.
Beginning log
After tearing through Enbarr, it's finally time to storm the Imperial palace. Your intention is to confront Edelgard, bring an end to the war, and locate Rhea, whose whereabouts remain unknown.
Chapter data
Normal Hard Maddening
If a player unit enters the throne room, all doors except the one leading directly into the throne room will be opened on the next enemy phase.
Note: In Silver Snow, the blue deployment slot with the bow icon is unusable.
Character data
Item data
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Enemy data
Normal Hard Maddening
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Reinforcements
- At the start of enemy phase 3
- 1 Hero from the northeastern chamber
- Every second turn after a player unit enters the throne room; can be halted by placing a unit on the northwestern/northeastern stairs
NPC data
Normal Hard Maddening
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Reinforcements
- Turn 3
- Dedue from the eastern entrance to the throne room
Boss data
- Main article:
Edelgard
Normal Hard Maddening
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Sub-bosses
- Main article:
Dorothea
Dorothea does not appear in the Silver Snow version of the map or in Verdant Wind if she was recruited and is replaced by an Imperial General Warlock.
Normal Hard Maddening
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- Main article:
Petra
Petra does not appear in the Silver Snow version of the map or in Verdant Wind if she was recruited and is replaced by an Imperial General Assassin.
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Straight to the battlefield this time. Stock up at the marketplace, grab a Thief or three Chest Keys, and get ready to rock. Your first order of business is to clear out the starting room. Kill Petra with extreme prejudice; her absolutely insane 90 avoid before accounting for Keen Intuition or Alert Stance+ makes her very dangerous. Gambits are your friends here. Watch out for the Demonic Beasts to the left and right. Once you're done with that, swoop south to deal with Dorothea and her minions. At this point, you can circle back north and sweep up the loot and item drops in the southern corners. Dedue appears on turn 3; he wrecks the Hero pursuing him on turn 4, but if you don't get to him immediately thereafter, he'll run into the throne room and get ripped apart by mages. If you clean out the mages or funnel him elsewhere, however, he can be quite useful at cleaning up enemies or pinning down a Demonic Beast. There is no reward for keeping him alive, though, so there's no need to go too far in this regard. Keep pushing northward and converge at the throne room, where you can finally take out Edelgard.
Edelgard hits very hard, and is packing multiple accuracy-boosting skills to overcome Aymr's low Hit. However, she doesn't move and is locked to 1 range. Most units won't get doubled by her, so it's usually safe to chip her down from a distance. Do not leave someone next to her on Enemy Phase; she'll either chain Raging Storm and attack that unit 5 times in a row or use her high Cha to land an accurate Gambit. You can, however, do this if you use Impregnable Wall first - Edelgard tends to break her axe quickly chaining Raging Storm if you leave a wall'd unit next to her.
Trivia
- At the center of the map's middle room lies a statue of Wilhelm I; Edelgard's ancestor and co-founder of the Adrestian Empire, which shows him in the Holy Knight class while wielding a sword.
- Dedue is meant to use an unique death quote as an ally NPC during this chapter, which goes unused for unknown reasons.
- Both used and unused data suggests both Dorothea and Petra were considered to potentially defect in the Silver Snow route if they had previously fallen in battle during Part I in Classic Mode and be fought here.
Etymology and other languages
Conclusion of the Crossing Roads
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Conclusion of the Crossing Roads |
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Japanese |
交差の結末 |
End of the Intersection |
Spanish |
Fin de la encrucijada |
End of the crossroads |
French |
À la croisée des chemins |
At the crossroads |
German |
Die Pfade kreuzen sich |
The Paths cross |
Italian |
Conclusione di un incrocio |
Conclusion of an intersection |
Korean |
엇갈린 결말 |
End of a crossing |
Simplified Chinese |
错综复杂的结局 |
Complicated conclusion |
Traditional Chinese |
錯綜複雜的結局 |
Complicated conclusion |
Confrontation at the Palace
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Confrontation at the Palace |
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Japanese |
アンヴァル宮城戦 |
Battle of Aonbharr Imperial Palace |
Spanish |
Asalto al palacio |
Assault at the palace |
French |
L'assaut du palais impérial |
The assault on the imperial palace |
German |
Begegnung im Palast |
Encounter in the Palace |
Italian |
Scontro di palazzo |
Clash of the palace |
Korean |
앙바르 궁성전 |
Aonbharr palace battle |
Simplified Chinese |
安巴尔皇城战 |
Aonbharr imperial city battle |
Traditional Chinese |
安巴爾皇城戰 |
Aonbharr imperial city battle |
Gallery
References
← The Chaos of War • | Conclusion of the Crossing Roads | • The City Without Light → |
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