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Conclusion of the Crossing Roads

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Conclusion of the Crossing Roads

Cm fe16 19.png

Location

Enbarr

Boss(es)

Edelgard

It looks as though...my path...will end here. My teacher...claim your victory. Strike me down. You must! Even now...across this land, people are killing each other. If you do not act now, this conflict...will go on forever. Your path...lies across my grave. It is time for you to find the courage to walk it. If I must fall...let it be by your hand. I wanted...to walk with you...
— Edelgard

Conclusion of the Crossing Roads is the nineteenth chapter of the Silver Snow route and the twentieth chapter of the Verdant Wind route in Fire Emblem: Three Houses. It is not possible to return to Garreg Mach Monastery during this chapter; the previous chapter and this one must be completed consecutively. This chapter consists solely of a mission, Confrontation at the Palace.

Plot

Main article: Conclusion of the Crossing Roads/Script

After rallying their troops, Claude/Seteth and Byleth lead the Alliance/Resistance forces in a direct assault on the Imperial Palace. The group engages Edelgard in a tumultuous battle and finally defeat her once and for all. The mortally wounded Edelgard bids Byleth finish her off in order to end the conflict, and Byleth obliges. Afterwards, as Byleth mourns Edelgard, they receive a letter from Hubert. His final words explain that Kronya and Solon's allies, a faction known as "those who slither in the dark", still remain active, that they were responsible for the destruction of Fort Merceus, that they resent the "children of the goddess" and all of humanity, and that they must be stopped lest they destroy humanity; he directs the Alliance/Resistance to their stronghold at Shambhala. He also reveals that Rhea is alive and in captivity in a secret chamber within the palace. On the Verdant Wind route, Claude and Byleth resolve to ask Rhea about all of this.

The Alliance/Resistance forces rescue Rhea. When informed about Hubert's letter, Rhea reluctantly explains that the Liberation King Nemesis was originally the leader of a group of bandits who plundered the Holy Tomb and stole the remains of the progenitor god Sothis. Nemesis went to the Red Canyon Zanado and used the Sword of the Creator to massacre the children of the progenitor god who were living there, gained power from their dead bodies, and brought war to Fódlan. Claude realizes that "those who slither in the dark" used Nemesis to bring war to Fódlan, as they did the Imperial army; Edelgard intended to manipulate them the same way. Claude/Seteth marshals the Alliance/Resistance forces and prepares to besiege Shambhala.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Edelgard Player Other Enemy
Defeat: Byleth or Claude Verdant Wind dies* or the player's army is routed* 11 0+1 36+1+∞
Cm fe16 19.png

Character data

Silver Snow Verdant Wind

Characters
New Units
None
Returning Characters

Small portrait byleth m 02 fe16.pngSmall portrait ferdinand 02 fe16.pngSmall portrait linhardt 02 fe16.pngSmall portrait caspar 02 fe16.pngSmall portrait bernadetta 02 fe16.pngSmall portrait dorothea 02 fe16.pngSmall portrait petra 02 fe16.pngSmall portrait felix 02 fe16.pngSmall portrait ashe 02 fe16.pngSmall portrait sylvain 02 fe16.pngSmall portrait mercedes 02 fe16.pngSmall portrait annette 02 fe16.pngSmall portrait ingrid 02 fe16.pngSmall portrait lorenz 02 fe16.pngSmall portrait raphael 02 fe16.pngSmall portrait ignatz 02 fe16.pngSmall portrait lysithea 02 fe16.pngSmall portrait marianne 02 fe16.pngSmall portrait leonie 02 fe16.pngSmall portrait shamir fe16.pngSmall portrait flayn fe16.pngSmall portrait hanneman fe16.pngSmall portrait manuela fe16.pngSmall portrait alois fe16.pngSmall portrait seteth fe16.pngSmall portrait catherine fe16.pngSmall portrait cyril 02 fe16.pngSmall portrait hilda 02 fe16.png

Item data

Items
Name Obtainment Method
Is ns01 key.png Door Key Dropped by enemy Grappler
Is ns01 stat booster.png Talisman Dropped by enemy Gremory
Is ns01 key.png Door Key Dropped by Dorothea*/enemy Warlock*
Is ns01 key.png Door Key Dropped by Petra*/enemy Assassin*
Is ns01 stat booster.png Giant Shell Open lower right chest
Is ns01 shield.png Kadmos Shield Open lower left chest
Is ns01 brawling.png Silver Gauntlets Open upper chest
Is ns01 potion.png Vulnerary Steal from Dorothea*
Is ns01 potion.png Vulnerary Steal from Petra*
Is ns01 potion.png Vulnerary Steal from Edelgard

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 warrior enemy.gif
Imperial Soldier Warrior 38 2 Silver Axe
Axefaire Axe Crit +10
Empire Warriors Lv. 5: Random Shot
--
Ma ns01 warrior female enemy.gif
Imperial Soldier Warrior 38 1 Silver Axe
Axefaire Axe Crit +10
--
Ma ns01 sniper female enemy.gif
Imperial Soldier Sniper 38 1 Silver Bow
Bowfaire Bowrange +1
Begins moving if a nearby Sniper or War Master is provoked.
Ma ns01 sniper enemy.gif
Imperial Soldier Sniper 38 2 Silver Bow
Bowfaire Bowrange +1
The southeastern one begins moving if a nearby Sniper or War Master is provoked.
Ma ns01 grappler enemy.gif
Imperial Soldier Grappler 38 1 Silver Gauntlets Door KeyThis item is dropped upon this unit's defeat. Unarmed
Fistfaire Unarmed Combat
Empire Raiders Lv. 5: Absorption
--
Ma ns01 grappler enemy.gif
Imperial Soldier Grappler 38 2 Silver Gauntlets Unarmed
Fistfaire Unarmed Combat
--
Ma ns01 mortal savant female enemy.gif
Imperial Soldier Mortal Savant 38 2 Bolganone Silver Sword
Swordfaire Black Tomefaire
Empire Pavise Co. Lv. 5: Blaze
Both begin moving if either of them or the nearby Gremory is provoked.
Ma ns01 mortal savant enemy.gif
Imperial Soldier Mortal Savant 38 1 Bolganone Silver Sword
Swordfaire Black Tomefaire
Empire Pavise Co. Lv. 5: Blaze
--
Ma ns01 swordmaster enemy.gif
Imperial Soldier Swordmaster 38 4 Silver Sword
Swordfaire Sword Crit +10
Begins moving unprovoked on turn 2.
Ma ns01 bishop enemy.gif
Imperial Soldier Bishop 38 3 Seraphim Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
Empire Holy Magic Users Lv. 5: Blessing
The southern two begin moving unprovoked on turn 2.
Ma ns01 gremory enemy.gif
Imperial Soldier Gremory 38 1 Abraxas Physic
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2
Empire Magic Users Lv. 5: Resonant Flames
Begins moving if a nearby Mortal Savant is provoked.
Ma ns01 gremory enemy.gif
Imperial Soldier Gremory 38 2 Abraxas Physic
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2
--
Ma ns01 bishop female enemy.gif
Imperial Soldier Bishop 38 1 Seraphim Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
Empire Holy Magic Users Lv. 5: Blessing
--
Ma ns01 warlock enemy.gif
Agarthan Soldier Warlock 38 1 Ragnarok
Black Tomefaire Black Magic Uses x2
Dark Magic Corps Lv. 5: Resonant Lightning
• Immobile.
• Mans a Fire Orb.
Ma ns01 dark bishop enemy.gif
Agarthan Soldier Dark Bishop 38 1 Banshee Θ Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker
--
Ma ns01 giant demonic beast enemy.gif
Giant Demonic Beast Giant Demonic Beast 38 2 Giant Artificial Crest Stone
Defiant Str Defiant Def Renewal Barrier Vital Defense Armored Blow* Death Blow*
Arm Press
--
Ma ns01 war master enemy.gif
Imperial Soldier War Master 38 1 Silver Axe
Fistfaire Axefaire Crit +20
Begins moving if a nearby Sniper is provoked.
Ma ns01 sniper enemy.gif
Imperial Soldier Sniper 38 1 Silver Bow
Bowfaire Bowrange +1
Empire Snipers Lv. 5: Flash-Fire Arrows
• Immobile.
• Mans a Ballista.
Ma ns01 swordmaster enemy.gif
Imperial Soldier Swordmaster 38 1 Silver Sword
Swordfaire Sword Crit +10
Empire Pavise Co. Lv. 5: Blaze
Begins moving if a unit enters the throne room.
Ma ns01 gremory enemy.gif
Imperial Soldier Gremory 38 1 Banshee Θ Silence
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2 Reason Lv 3 Hit +20
Empire Magic Users Lv. 5: Resonant Flames
--
Ma ns01 gremory enemy.gif
Imperial Soldier Gremory 38 1 Banshee Θ TalismanThis item is dropped upon this unit's defeat. Silence
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2 Reason Lv 3 Hit +20
Empire Magic Users Lv. 5: Resonant Flames
--
Ma ns01 demonic beast enemy.gif
Demonic Beast Demonic Beast 38 1 Artificial Crest Stone S
Renewal Seal Strength Barrier Vital Defense Vantage* Strength +2*
Flame Breath
--
Ma ns01 warlock dorothea enemy.gif
Dorothea Warlock 39 1 Ragnarok Vulnerary Training Sword Door KeyThis item is dropped upon this unit's defeat. Thunder Thoron
Songstress Black Tomefaire Black Magic Uses x2 Reason Lv 5 Alert Stance+ Darting Blow Unsealable Magic
Opera Co. Volunteers Lv. 5: Dance of the Goddess
Replaced by a generic Warlock without a Training Sword, a Vulnerary, or Songstress if she was recruited.
Ma ns01 assassin petra enemy.gif
Petra Assassin 39 1 Wo Dao Vulnerary Door KeyThis item is dropped upon this unit's defeat.
Hunter's Boon Swordfaire Locktouch Stealth Sword Prowess Lv 5 Alert Stance+ Keen Intuition
Brigid Hunters Lv. 5: Poison Tactic
• Begins moving unprovoked on turn 2.
• Replaced by a generic Assassin without a Vulnerary or Hunter's Boon if she was recruited.
Ma ns01 emperor enemy.gif
Edelgard Emperor 40 1 Aymr Vulnerary
Imperial Lineage+ Charm Axefaire Commander Counterattack Armored Effect Null Hit +20 Axe Prowess Lv 5
Raging Storm
Supreme Armored Co. Lv. 5: Raging Flames
Immobile; stands on a throne.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 hero enemy.gif
Imperial Soldier Hero 38 1 Silver Sword
Swordfaire Vantage
--
Ma ns01 warrior enemy.gif
Imperial Soldier Warrior 38 Silver Axe
Axefaire Axe Crit +10
--
Ma ns01 warlock enemy.gif
Agarthan Soldier Warlock 38 Ragnarok
Black Tomefaire Black Magic Uses x2
--

Reinforcements

  • At the start of turn 3 (Normal/Hard)/Enemy phase 3 (Maddening)
    • 1 Hero from the northeastern chamber
  • Every two turns after a player unit enters the throne room; can be halted by placing a unit on the northwestern/northeastern stairs
    • 1 Warrior from the northwestern stairs
    • 1 Warlock from the northeastern stairs
      • Note: On Maddening, these reinforcements' spawn locations are reversed.

NPC data

NPC Units
Name Class Lv # Inventory and Skills Notes
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 fortress knight dedue other.gif
Dedue Fortress Knight 39/40/46 1 Silver Axe Hexlock Shield Elixir
Staunch Shield Axefaire Weight -5 Axe Prowess Lv 5 Defiant Def Armored Blow Armored Effect Null Pavise
Duscur Heavy Soldiers Lv. 5: Line of Lances
--


Reinforcements

  • Turn 3
    • Dedue from the eastern entrance to the throne room

Boss data

Main article: Edelgard

Normal Hard Maddening

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Straight to the battlefield this time. Stock up at the marketplace, grab a Thief or three Chest Keys, and get ready to rock. Your first order of business is to clear out the starting room. Kill Petra with extreme prejudice; her absolutely insane 90 avoid before accounting for Keen Intuition or Alert Stance+ makes her very dangerous. Gambits are your friends here. Watch out for the Demonic Beasts to the left and right. Once you're done with that, swoop south to deal with Dorothea and her minions. At this point, you can circle back north and sweep up the loot and item drops in the southern corners. Dedue appears on turn 3; you can send some of your troops to reinforce him if you want to try to keep him alive. Fortunately, he laughs at physical damage, so just make sure to pick off any mages that get too close. Keep pushing northward and converge at the throne room, where you can finally take out Edelgard.

Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Conclusion of the Crossing Roads

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Conclusion of the Crossing Roads --
Japanese 交差の結末 End of the Intersection

Confrontation at the Palace

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Confrontation at the Palace --
Japanese アンヴァル宮城戦 Battle of Aonbharr Imperial Palace

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References


The Chaos of War Conclusion of the Crossing Roads The City Without Light


Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Non-playable characters Duke AegirFlecheIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderRandolphRheaRodrigueSeirosSothisTomas
Bosses AcheronBiasBlaiddydCatherineCharonChilonClaudeCorneliaDaphnelDeath KnightDimitriDominicEdelgardFlame EmperorFerdinandFraldariusGautierGloucesterGonerilGwendalHubertThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLonatoLord ArundelLorenzMetodeyMiklanMysonNaderNemesisPallardóPittacusRandolphRheaRieganRodrigueSolonThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsus
Chapters Part I Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Part I An Ocean ViewDeath TollDividing the WorldFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak
Part II Darkness Beneath the EarthEternal GuardianThe Face BeneathForeign Land and SkyForgotten HeroInsurmountableLegend of the LakeRetributionThe Secret Merchant*The Silver MaidenThe Sleeping Sand LegendWeathervanes of Fódlan
Locations FódlanAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesBlack EaglesBlue LionsChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerMonstersThose who slither in the darkWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content