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Dedue Molinaro

Part I Part II

FETH Dedue.png
Artwork of Dedue in Part I, from Three Houses.

Duscur survivor, Prince Dimitri's vasal





  • 18 (Part I)
  • 24 (Part II)

31st of the Verdant Rain Moon (August 31st)


204 cm (~6'8")



Starting class


Voiced by
Save your breath. There were countless people like you in the capital. People who spat, threw things—insults and stones alike—whenever they pleased. Their anger was natural. I do not begrudge them.
— Dedue to Ingrid

Dedue Molinaro (pronounced /dɛ'du/[key]; Japanese: ドゥドゥー=モリナロ Dodoo Molinaro) is a playable character appearing in Fire Emblem: Three Houses. He is a member of the Blue Lions house at the Officers Academy.


Dedue was born an ordinary commoner from the nation of Duscur. After the Tragedy of Duscur, where King Lambert of Faerghus was assassinated during peace talks with Duscur, Kingdom forces invaded and genocided Duscur in retribution for his death. Dedue was personally rescued from lynching by Lambert's son Dimitri, became one of the few survivors of the massacre, and developed an intense personal loyalty to the young prince. In 1180, Dedue and Dimitri enrolled in the Officers Academy at Garreg Mach Monastery and became members of the Blue Lions house. Throughout 1180, he studies and fights alongside the Blue Lions. When Edelgard declares war on the Church of Seiros, he fights on the Church's side, but is defeated. Afterwards, he and Dimitri return to Faerghus.

On the Silver Snow and Verdant Wind routes, Dedue continues to follow Dimitri as he raises an army under the Blaiddyd banner. He fights in the Battle at Gronder on Faerghus' side along with his Blue Lions comrades sans Ashe and Annette, but the Kingdom is defeated and Dimitri is slain. A distraught and enraged Dedue swears to kill Edelgard and avenge Dimitri. He makes his way to Enbarr and delivers intelligence to Byleth and their forces about the layout of the Imperial palace, then indirectly cooperates with Resistance/Alliance forces in the final battle with Edelgard. If he survives the final battle, he destroys Edelgard's corpse before disappearing for parts unknown.

On the Azure Moon route, court mage Cornelia frames Dimitri for the murder of the regent, Rufus; Dedue sacrifices himself to help Dimitri escape, and is presumed dead in the aftermath. If Byleth helped peacefully subdue a Duscur rebellion, his Duscur brethren rescue him, and he spends the next five years recuperating from his injuries. Dedue rejoins the Kingdom army at the Great Bridge of Myrddin and fights alongside Dimitri and Byleth for the rest of the war.

On the Crimson Flower route, Dedue remains by Dimitri's side throughout the war with the Empire. He faces Byleth directly at the Tailtean Plains, and distributes Crest Stones stored in the Fhirdiad castle vaults to both himself and several volunteers to transform into Demonic Beasts in a desperate attempt to slow down the Imperial advance. His efforts prove in vain, and he is defeated and killed; if he was defeated before having the chance to transform, he dies peacefully together with Dimitri.

Fire Emblem: Three Houses


Dedue is a playable character exclusive to the Azure Moon route. He is also a recurrent enemy on the other three routes, and becomes an NPC ally for one chapter on Silver Snow and Verdant Wind.

Starting stats and growth rates


Small portrait dedue fe16.png
Ma ns01 commoner dedue playable.gif Commoner
Level 1
Movement 4
Crest --
Recruitment: Automatically upon joining the Blue Lions; cannot be recruited to the Black Eagles or Golden Deer

Base Stats Growth Rates Max Stats

Inventory Abilities
Iron Axe
Staunch Shield
Lance Prowess Lv 1
Axe Prowess Lv 2
Brawling Prowess Lv 1
Combat arts Spells Battalion
Smash -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying
E E+ D+ E E+ E E D D E E
-- Strength Strength -- Strength -- -- -- Strength Weakness Weakness

Enemy - Chapter 1

Normal Hard Maddening

Small portrait dedue fe16.png
Ma ns01 commoner dedue enemy.gif Commoner
Level 2
Movement 4
Crest --
Max HP 30 Luck 5
Strength 12 Defense 8
Magic 2 Resistance 1
Dexterity 5 Charm 4
Speed 7
Inventory Abilities
Training Axe
Staunch Shield
Combat arts Spells Battalion
-- -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E E E E -- -- -- FE16ClassMasteryEmpty.png

Enemy - Chapter 7

Normal Hard Maddening

Enemy - Crimson Flower Chapter 17


Normal Hard Maddening

Stone Demonic Beast

Normal Hard Maddening

Generic small portrait giant demonic beast fe16.png
Ma ns01 giant demonic beast enemy.gif Giant Demonic Beast
Level 37
Movement 4
Crest --
Max HP 82/82/120 Luck 9
Strength 42 Defense 37
Magic 5 Resistance 5
Dexterity 13 Charm 9
Speed 7
Inventory Abilities
Lost Crest Stone (Large) Defiant Str
Defiant Def
Vital Defense
Armored Blow Latent; active starting from health bar 2
Death Blow Latent; active starting from health bar 3
Staggering Blow Spells Battalion
Arm Press -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E E E E -- -- -- FE16ClassMasteryEmpty.png

Enemy - Verdant Wind Chapter 17

Normal Hard Maddening

Neutral - Silver Snow Chapter 19/Verdant Wind Chapter 20

Normal Hard Maddening

Growth rates when reclassed

Main article: Dedue/Stats


Ability Learned at
Is ns01 skill self buff.png Staunch Shield Personal ability, innate and unremovable
Is ns01 sword prowess lv 1.png Sword Prowess Swords E+; replaced with higher levels at Swords D+, C+, B+, and A+
Is ns01 combat art sword.png Wrath Strike Swords D
Is ns01 combat art sword.png Grounder Swords C
Is ns01 axebreaker.png Axebreaker Swords B
Is ns01 sword crit +10.png Sword Crit +10 Swords S
Is ns01 swordfaire.png Swordfaire Swords S+
Is ns01 lance prowess lv 1.png Lance Prowess Innate; replaced with higher levels at Lances D+, C+, B+, and A+
Is ns01 combat art lance.png Tempest Lance Lances D
Is ns01 combat art lance.png Knightkneeler Lances C
Is ns01 combat art lance.png Vengeance Lances C+
Is ns01 swordbreaker.png Swordbreaker Lances B
Is ns01 lance crit +10.png Lance Crit +10 Lances S
Is ns01 lancefaire.png Lancefaire Lances S+
Is ns01 axe prowess lv 2.png Axe Prowess Innate; replaced with higher levels at Axes C+, B+, and A+
Is ns01 combat art axe.png Smash Innate
Is ns01 combat art axe.png Helm Splitter Axes C
Is ns01 combat art axe.png Monster Breaker Axes C+
Is ns01 lancebreaker.png Lancebreaker Axes B
Is ns01 combat art axe.png Armored Strike Axes A
Is ns01 axe crit +10.png Axe Crit +10 Axes S
Is ns01 axefaire.png Axefaire Axes S+
Is ns01 bow prowess lv 1.png Bow Prowess Bows E+; replaced with higher levels at Bows D+, C+, B+, and A+
Is ns01 combat art bow.png Curved Shot Bows D
Is ns01 close counter.png Close Counter Bows C
Is ns01 bow crit +10.png Bow Crit +10 Bows S
Is ns01 bowfaire.png Bowfaire Bows S+
Is ns01 brawling prowess lv 1.png Brawling Prowess Innate; replaced with higher levels at Brawling D+, C+, B+, and A+
Is ns01 combat art brawling.png Fading Blow Brawling D
Is ns01 combat art brawling.png Rushing Blow Brawling C
Is ns01 combat art brawling.png One-Two Punch Brawling C+
Is ns01 combat art.png Healing Focus Brawling B
Is ns01 combat art brawling.png Mighty Blow Brawling A
Is ns01 brawl crit +10.png Brawl Crit +10 Brawling S
Is ns01 fistfaire.png Fistfaire Brawling S+
Is ns01 reason lv 1.png Reason Reason E+; replaced with higher levels at Reason D+, C+, B+, and A+
Is ns01 black magic range +1.png Black Magic Range +1 Reason S
Is ns01 black tomefaire.png Black Tomefaire Reason S+
Is ns01 faith lv 1.png Faith Faith E+; replaced with higher levels at Faith D+, C+, B+, and A+
Is ns01 white magic range +1.png White Magic Range +1 Faith S
Is ns01 white tomefaire.png White Tomefaire Faith S+
Is ns01 authority lv 1.png Authority Authority E+; replaced with higher levels at Authority D+, C+, B+, and A+
Is ns01 battalion wrath.png Battalion Wrath Authority C
Is ns01 defensive tactics.png Defensive Tactics Authority B
Is ns01 offensive tactics.png Offensive Tactics Authority S+
Is ns01 weight -3.png Weight -3 Heavy Armor C
Is ns01 combat art.png Smite Heavy Armor B
Is ns01 weight -5.png Weight -5 Heavy Armor A
Is ns01 armored effect null.png Armored Effect Null Heavy Armor S+
Is ns01 dexterity +4.png Dexterity +4 Riding C
Is ns01 movement +1.png Movement +1 Riding A+
Is ns01 cavalry effect null.png Cavalry Effect Null Riding S+
Is ns01 alert stance.png Alert Stance Flying B
Is ns01 alert stance+.png Alert Stance+ Flying A+
Is ns01 flying effect null.png Flying Effect Null Flying S+
The above ability list does not include class abilities, or abilities and combat arts that are granted by items.

Spell list

Spell Learned at
Fire Reason D
Bolganone Reason C
Ragnarok Reason A
Heal Faith D
Nosferatu Faith D+
Recover Faith C


This character analysis section may not be accurate to every player's experience.

Dedue is a very straightforward and reliable unit. He boasts the absolute highest Defense base, growth, and cap, is tied for the best HP base (with Raphael, Gilbert, and Jeritza), and has the second best HP growth and cap (behind Raphael on both counts), compounded by boons in axes and heavy armor and his personal skill, Staunch Shield, which gives him an additional +4 Defense if he waits on a turn. Completing Dedue's paralogue earns you the Duscur Heavy Soldiers battalion, which grants the most protection in the game and can be assigned to him to push his insane physical bulk even further. This all makes him a beautiful fit for the Armored Knight and Fortress Knight classes, and makes him the best physical wall in the game. While armored units have traditionally been held back by the fact that faster units don't get doubled and thus take less damage, on Maddening difficulty the fastest enemy units (Assassins, Swordmasters, Grapplers, and Falcon Knights) are so obscenely fast that even your fastest units will likely be doubled throughout the game, making Dedue's tankiness very much appreciated. In addition, Dedue has options to circumvent his terrible speed. His boons in axes and brawling allows him to easily make his way through the War Master and earn Quick Riposte, which guarantees his ability to double on the enemy phase and denies the enemy the same as long as he remains healthy, and training him in brawling allows him to earn the One-Two Punch combat art, which similarly guarantees him a follow-up on the player phase. None of this is to imply that Dedue lacks weaknesses, though; his poor Speed and atrocious Resistance make him easy pickings for enemy mages, and he is notably removed from the party after Chapter 12 due to storyline events and only returns in the Chapter 16 story battle if you cleared his paralogue. The effective four chapters he misses out on can severely hamper him, and he will have to put in a fair amount of work to catch up to the rest of the army. Nevertheless, if you need someone to get punched in the face four times and not even blink, Dedue is your man.

Personality and character

This section has been marked as a stub. Please help improve the page by adding information.

Dedue owes Dimitri a life debt, and will protect him at any costs. Despite coming off as stern and stoic, he is actually calm and gentle. He is resigned to the widespread prejudice against people of Duscur, and often discourages people from associating with him in order to protect them from being caught in the crossfire. The events of the Crimson Flower route bring out a more ruthless side of him; he goes behind Dimitri's back to distribute Crest Stones to Faerghus soldiers in order to protect Dimitri and the Kingdom, and even uses one himself.


Main article: Dedue/Supports


Dedue, Taciturn Devotee
As a loyal vassal, Dedue dedicated his life to supporting King Dimitri through his entire reign. After tending to his liege on his deathbed, Dedue resumed his post at Dimitri's grave on the edge of Fhirdiad. There, it is said he stood sentinel over the peaceful realm he had helped build until the end of his days.

Byleth, Guardian of Order & Dedue, Taciturn Devotee
A year after Byleth was appointed to succeed Rhea as the new archbishop, she announced her marriage to Dedue, who had resigned his position as the king's vassal. Their wedding ceremony, brightly colored with all of the most beautiful flowers from Duscur, set the tone for their happy life together. Dedue served as an intermediary between Faerghus and the church and-alongside the archbishop-committed to improve relations with foreign nations as part of the rebuilding effort. In their later years, they retired to the Duscur Peninsula where they spent the remainder of their lives gardening in peace and quiet.

Dimitri, Savior King & Dedue, Taciturn Devotee
After his coronation, Dimitri assumed the throne of the Holy Kingdom of Faerghus, and his loyal vassal, Dedue, remained ever at his side. Among Dimitri's achievements was the reconciliation with Duscur: an extraordinary effort that required extensive negotiations to get past a history of betrayal and oppression. It was a trying task, but Dimitri never once considered giving up. While they behaved as lord and vassal in public, it is said that Dimitri and Dedue were more like family in private. When Dimitri finally fell to illness, Dedue tended to his liege's deathbed, and then took up a post at his grave for the rest of his days. When the time came, they were buried beside each other.

Dedue, Taciturn Devotee & Ashe, Arrow of Justice
Though the innocence of the Duscur people was proven, prejudice against them still lingered in the Kingdom capital. For this reason, Ashe refused a knighthood when it was offered to him, and chose instead to open an inn that specialized in Duscur cuisine. Dedue began to frequent the place on breaks from his duty as the king's vassal, and over time, imparted to Ashe his culinary wisdom. As the inn gained popularity, the people of the Kingdom began finally to see the Duscur people in a positive light. This led to a reconciliation between the two cultures that came rather more quickly than expected.

Dedue, Taciturn Devotee & Mercedes, Benevolent Soul
Two years after the war, Dedue and his wife, Mercedes, opened a school in the Duscur residential district in Fhirdiad. The school educated Duscur children, who had never been given structured learning before, in reading, writing, arithmetic, and even Duscur history. Many years later, when the Duscur people reclaimed their homeland, the people who attended this school were able to resettle there and revive their old culture. Because of this, Dedue and Mercedes were forever renowned by the Duscur.

Dedue, Taciturn Devotee & Annette, Bloomed Overachiever
Some time after the war, Dedue and Annette exchanged wedding vows in a modest ceremony and then settled down to a life in Fhirdiad. For them, life after marriage stayed much the same as before. Dedue continued his duty to King Dimitri, and Annette took up a teaching position at Fhirdiad's school of sorcery. Though each gave the other space for the work that was important to them, they made sure to spend much of their free time together, and to bond over the cooking and housework.

Dedue, Taciturn Devotee & Ingrid, Stalwart Knight
After the war, Dedue and Ingrid both served as protectors to the newly crowned King Dimitri: the former as his loyal vassal, and the latter as a knight sworn to House Blaiddyd. The pair fought side by side on countless occasions, and were known to be inseparable on the battlefield. Tales of the taciturn vassal and the steadfast lady knight were told by bards all throughout Fodlan, and it is said that their friendship helped spark the reconciliation between the peoples of Faerghus and Duscur.

Dedue, Taciturn Devotee & Flayn, Slumbering Princess
After the war, Dedue returned to Fhirdiad to support King Dimitri's reign as his vassal. As he worked, his wife, Flayn, was determined to support him with home-cooked meals. Dedue patiently endured the more disastrous of his wife's experiments, while teaching her everything he knew. Eventually Flayn's talent blossomed and she became a renowned chef. It is said that those who were lucky enough to taste her cooking always asked for more, and that Dedue's eyes lit up with affection and pride when she told him what she was planning to prepare next.

Dedue, Taciturn Devotee & Shamir, Distant Archer
After the war, Dedue returned to Fhirdiad to support King Dimitri's reign as his vassal. Shamir was ever near, and as Dedue's trusted partner and a mercenary for the royal family, she complemented his public-facing work with by handling any necessary covert operations. The trusting professional relationship between the two blossomed into love, and soon they were married. It is said that, when absolutely no one else was around, they would let down their guard and engage in secret jokes and idle chatter.


Battle quotes

Duscur General: You...are a man of Duscur. How can you make friends with our hated foes? Is it possible that you've lost your Duscur spirit?
Dedue: Are you finished?

— Dedue against the Duscur General in War for the Weak.
You will never understand the burden His Majesty carries on his shoulders!
— Dedue as a human enemy in Crimson Flower Chapter 17.
It is a shame. I really believed you would come to appreciate His Majesty's perspective.
— Dedue as a human enemy fighting Byleth in Crimson Flower Chapter 17.
In the name of His Highness, you die here.
— Dedue, as an enemy in Verdant Wind Chapter 17.

Critical quotes

For His Highness!
— Dedue in Part I
You're in the way.
— Dedue in Part I
I will break you.
— Dedue in Parts I & II
This is my sworn duty.
— Dedue in Part I
All in his service!
— Dedue in Part II
You will regret this!
— Dedue in Part II
This will prove my loyalty!
— Dedue in Part II

Death/retreat quotes

I've failed... Apologies, Your Highness. I could not fulfill my duty.
— Dedue's retreat quote as a playable character in Part I.
Your Highness. Somehow you must...
— Dedue's death quote in classic mode as a playable character in Part II.
His Highness saved my life. I won't waste it...
— Dedue's retreat quote in casual mode as a playable character in Part II.
Ngh. Apologies, Your Highness. I can go no further.
— Dedue as an enemy in Chapter 1.
Your must survive...
— Dedue as a human enemy in Crimson Flower Chapter 17.

Other quotes

Main article: Dedue/Quotes

Other appearances

Fire Emblem Cipher

Dedue is currently featured on four cards in Fire Emblem Cipher.

One of the below cards' epithets is still in raw, untranslated Japanese; it needs translation.
Fire Emblem Cipher data for Dedue
TCGCipher B18-021HN.png Kindness-Repaying Armored Knight, Dedue




"It matters not who we're up against. They will not harm His Highness."
Attack: 50 Support: 10 Range: 1 Deploy Cost: 3
Class: Armored Knight Tier: Advanced Class Change Cost: 2
Sword of the Prince: [Always] During your turn, if you have an allied "Dimitri", this unit gains +40 attack.
Armor Expertise: [Always] If this unit is being attacked by a non-Tome, this unit gains +20 attack.
Card #B18-021HNArtist: Nekohayashi
TCGCipher B18-022N.png Fierce-Looking Servant, Dedue



"I heard that you saved His Highness. Should you ever require my strength, please know that I will hasten to repay this debt."
Attack: 40 Support: 10 Range: 1 Deploy Cost: 1
Class: Commoner Tier: Base Class Change Cost: --
Prince's Shield: [Always] If you have an allied "Dimitri", this unit gains +10 attack.
Defend Support Defense Emblem: [Support] Until the end of this combat, your defending unit gains +20 attack.
Card #B18-022N, B18-022STArtist: Nekohayashi
TCGCipher B21-004R.png Lion's Guardian, Dedue




"Please, let me witness your triumph. I want to behold the moment your wish is finally granted."
Attack: 60 Support: 10 Range: 1 Deploy Cost: 4
Class: Fortress Knight Tier: Advanced Class Change Cost: 3
"We will both live to see tomorrow… Your Majesty.": [Always] During your turn, if you have an allied "Dimitri", this unit and the allied "Dimitri" gain +20 attack.
"I will protect you at all costs.": [Activate] [Once per turn] [Send 1 card from your hand to the Retreat Area] Choose 1 enemy who is in the Front Line, and move them.
Armor Expertise: [Always] If this unit is being attacked by a non-Tome, this unit gains +20 attack.
Card #B21-004RArtist: Kazuhiro Taneda
TCGCipher B21-005N.png 寡黙なる忠義, Dedue



"Faerghus will change under his reign. That is my firm belief."
Attack: 40 Support: 10 Range: 1 Deploy Cost: 1
Class: Fighter Tier: Base Class Change Cost: --
Hopes Placed in His Liege: [Always] Allied "Dimitri" gains +10 attack.
Attack Support Attack Emblem: [Support] Until the end of this combat, your attacking unit gains +20 attack.
Card #B21-005NArtist: Kazuhiro Taneda
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Dedue .


  • Dedue's S-Rank illustration was off-model in the initial release, as it depicted with a part of his scarf over his armor. This was fixed in Version 1.0.2.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Dedue Molinaro Known by just Dedue in most menus. Molinaro is an occupational surname for a miller.
Japanese ドゥドゥー=モリナロ Dodoo Molinaro, Dodoo is a surname.
Spanish Dedue Molinaro As above.
French Dedue Molinaro As above.
German Dedue Molinaro As above.
Italian Dedue Molinaro As above.
Korean 두두 몰리나로 Dodoo Molinaro
Simplified Chinese 杜笃·莫利纳洛 Dodoo Molinaro
Traditional Chinese 杜篤‧莫利納洛 Dodoo Molinaro


External links


Project Characters.png This article is part of Project Characters, a project focused in writing articles for every character present in the Fire Emblem series.
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
FETH Crest of Flames banner.png
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
FETH Faerghus banner.png
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
FETH Leicester banner.png
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
FETH Adrestia banner.png
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant* Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions Exclusive
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret Merchant* Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
(DLC side story)
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content