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Oath of the Dagger

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Oath of the Dagger
Clash at the Imperial Capital

Cg fe16 verdant rain moon mural part 2.png
Mural used to introduce Oath of the Dagger.

Location

Enbarr (Imperial palace)

Boss(es)

Hegemon Edelgard

Previous chapter(s)

Our Chosen Paths

So...that grotesque creature was Edelgard... If she is prepared to transform her very body to fight for this future of hers... Then I have no choice but to defeat her, even if it costs me my life! We must defend the present... After all, it is all that we truly have.
— Dimitri

Oath of the Dagger (Japanese: 短剣の誓い Dagger's Oath) is the twenty-second and final chapter of Fire Emblem: Three Houses in the Azure Moon route. It is not possible to return to Garreg Mach Monastery during this chapter; the previous chapter and this one must be completed consecutively. The chapter consists solely of a mission, Clash at the Imperial Capital (Japanese: 帝都決戦 Imperial Capital Decisive Battle).

Plot

Main article: Oath of the Dagger/Script

Dimitri and his forces storm the Imperial palace and face Edelgard in a climactic final battle. Her most elite forces and her newfound demonic power prove no match for Dimitri, and she is defeated and reverted to human form. Dimitri offers her hand in reconciliation one last time, but she throws his old dagger into his shoulder, forcing him to execute her. Afterwards, as narrated by Jeralt, Dimitri unites Fódlan under his prosperous rule as king of Faerghus. Rhea is rescued and retires from her role as Archbishop of the Church of Seiros, passing her role onto Byleth.

Beginning log

After tearing through Enbarr, you proceed to storm the Imperial palace. The time has finally come for Dimitri to confront Edelgard.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Edelgard Player Partner Other Enemy
Defeat: Byleth or Dimitri dies* or the player's army is routed* 2–12 {{{partner}}} {{{other}}} 48−8+∞
Cm fe16am 22.png
Map dimensions:
25 columns by 32 rows

Character data

Characters
New units

None

Required characters
Byleth f 02 ​Dimitri 02 ​
Available characters
Felix 02 ​Ashe 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Hilda 02 ​Leonie 02 ​Constance 03 ​Balthus 02 ​Hapi 02 ​Yuri 02 ​Anna ​Catherine ​Shamir ​Cyril 02 ​Flayn ​Hanneman ​Manuela ​Alois ​Seteth ​Gilbert ​Dedue 02 ​Lorenz 02 ​

Item data

Items
Name Obtainment Method
Is ns01 stat booster.png Talisman Open the bottom right chest
Is ns01 potion.png Elixir Open the bottom left chest
Is ns01 stat booster.png Energy Drop Open the top chest
Is ns01 shield.png Hexlock Shield Steal from Myson
Is ns01 shield.png Silver Shield Steal from enemy Fortress Knight (Maddening only)

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 hegemon husk enemy.gif Hegemon Edelgard Hegemon Husk 44 1 54
54
81
108
30 19 20 16 11 15 12 34 - Crest of Flames Power Twin-Crest Power
Imperial Lineage+ Twin Crests Commander Monster Effect Null Counterattack Heavily Armored Wall Vital Defense Vantage Latent; active starting from health bar 2 Desperation Latent; active starting from health bar 3 Wrath Latent; active starting from health bar 4
Wilted Flower
• Bears the Crest of Flames and the Minor Crest of Seiros.
• Stands on a throne.
• Always attacks Dimitri with her first move if he is in range.
• Will never attack the same unit twice in one turn.
• Switches to Twin-Crest Power when a unit ends their turn in the throne room.
Ma ns01 warlock enemy.gif Myson Warlock 43 1 47 8 28 14 22 11 12 33 18+1 - Bohr Χ Hexlock Shield Death Γ
Agarthan Technology Black Tomefaire Black Magic Uses x2 Reason Lv 5 Immune Status Dark Magic Range +1 Infinite Magic Hit +20
Dark Magic Corps Lv 5: Resonant Lightning
--
Ma ns01 war master enemy.gif Imperial Soldier War Master 42 2 55 31 12 14 30 13 24 10 15 6 Brave Axe
Fistfaire Axefaire Crit +20
The center-south one begins moving if any player unit enters the throne room, or if the central Mortal Savant or a nearby Grappler or Gremory is provoked.
Ma ns01 mortal savant enemy.gif Imperial Soldier Mortal Savant 42 3 44 22 19 15 17 12 19 19 15+8 6 Bolganone Brave Sword
Swordfaire Black Tomefaire
Empire Holy Magic Users Lv 5: Blessing
The central one begins moving if any player unit enters the throne room, or if the center-south War Master or a nearby Grappler or Gremory is provoked.
Ma ns01 war master enemy.gif Imperial Soldier War Master 42 3 55 31 12 14 30 13 24 10 15 6 Silver Gauntlets
Fistfaire Axefaire Crit +20
The central one begins moving if any player unit enters the throne room, or if the nearby War Master is provoked.
Ma ns01 war master enemy.gif Imperial Soldier War Master 42 2 55 31 12 14 30 13 24 10 15 6 Silver Axe
Fistfaire Axefaire Crit +20
The central one begins moving if any player unit enters the throne room, or if the nearby War Master is provoked.
Ma ns01 war master enemy.gif Imperial Soldier War Master 42 1 55 31 12 14 30 13 24 10 15 6 Killer Knuckles
Fistfaire Axefaire Crit +20
Begins moving if a nearby Mortal Savant or Bishop is provoked.
Ma ns01 mortal savant enemy.gif Imperial Soldier Mortal Savant 42 2 44 22 19 15 17 12 19 19 15+8 6 Bolganone Silver Sword
Swordfaire Black Tomefaire
Empire Holy Magic Users Lv 5: Blessing
Both begin moving if any player unit enters the throne room, or if either is provoked.
Ma ns01 war master enemy.gif Imperial Soldier War Master 42 1 55 31 12 14 30 13 24 10 15+10 6 Tomahawk
Fistfaire Axefaire Crit +20
Black Eagle Heavy Axes Lv 5: Onslaught
Begins moving if any player unit enters the throne room, or if the adjacent War Master is provoked.
Ma ns01 war master enemy.gif Imperial Soldier War Master 42 1 55 31 12 14 30 13 24 10 15+10 6 Silver Gauntlets
Fistfaire Axefaire Crit +20
Black Eagle Heavy Axes Lv 5: Onslaught
Begins moving if any player unit enters the throne room, or if the adjacent War Master is provoked.
Ma ns01 gremory enemy.gif Imperial Soldier Gremory 42 1 39 13 32 22 20 12 13 30 19+8 5 Abraxas Physic
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2
Empire Holy Magic Users Lv 5: Blessing
--
Ma ns01 grappler enemy.gif Imperial Soldier Grappler 42 2 50 22 12 15 22 10 20 6 15 6 Silver Gauntlets Unarmed
Fistfaire Unarmed Combat
Both begin moving if any player unit enters the throne room, or if they, the central Mortal Savant, or the nearby War Master or Gremory is provoked.
Ma ns01 assassin enemy.gif Mysterious Soldier Assassin 42 2 41 21 10 22 37 11 20 8 14 6 Wo Dao
Swordfaire Locktouch Stealth
• Both begin moving if either of them or the nearby Altered Demonic Beast is provoked.
• Leaves the map if Myson is defeated.
Ma ns01 warlock enemy.gif Mysterious Soldier Warlock 42 1 41 13 20 13 20 10 12 30 16+1 4 Ragnarok Bolganone
Black Tomefaire Black Magic Uses x2
Mysterious Magic Users Lv 5: Resonant Flames
Leaves the map if Myson is defeated.
Ma ns01 dark bishop enemy.gif Mysterious Soldier Dark Bishop 42 2 41 13 21 14 19 10 12 29 14+1 4 Banshee Θ Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker
Mysterious Magic Users Lv 5: Resonant Flames
• Begins moving if the adjacent Altered Demonic Beast is provoked.
• Leaves the map if Myson is defeated.
Ma ns01 altered demonic beast enemy.gif Demonic Beast Altered Demonic Beast 42 1 50
50
80
32 9 20 13 0 32 7 0 4 Artificial Crest Stone L
Renewal Heartseeker Seal Strength Barrier Vital Defense Anti-Magic Armor Vantage Latent; active starting from health bar 2 Seal Defense Latent; active starting from health bar 3
Brimstone Breath
Is ns01 weakness axe.png Weak to Axes.
• Begins moving if the nearby Dark Bishop is provoked.
Ma ns01 altered demonic beast enemy.gif Demonic Beast Altered Demonic Beast 42 1 50
50
80
32 9 20 13 0 32 7 0 4 Artificial Crest Stone L
Renewal Heartseeker Seal Strength Barrier Vital Defense Anti-Magic Armor Vantage Latent; active starting from health bar 2 Seal Defense Latent; active starting from health bar 3
Brimstone Breath
Is ns01 weakness lance.png Weak to Lances.
• Begins moving if a nearby Assassin is provoked.
Ma ns01 altered demonic beast enemy.gif Demonic Beast Altered Demonic Beast 42 1 50
50
80
32 9 20 13 0 32 7 0 4 Artificial Crest Stone L
Renewal Heartseeker Seal Strength Barrier Vital Defense Anti-Magic Armor Vantage Latent; active starting from health bar 2 Seal Defense Latent; active starting from health bar 3
Brimstone Breath
Is ns01 weakness sword.png Weak to Swords.
• Begins moving if the nearby Dark Bishop is provoked.
Ma ns01 mortal savant female enemy.gif Imperial Soldier Mortal Savant 42 1 44 22 19 15 17 12 19 19 15 6 Ragnarok Wo Dao
Swordfaire Black Tomefaire
Begins moving if the nearby War Master, Mortal Savant, or Bishop is provoked.
Ma ns01 mortal savant enemy.gif Imperial Soldier Mortal Savant 42 1 44 22 19 15 17 12 19 19 15 6 Ragnarok Wo Dao
Swordfaire Black Tomefaire
Begins moving if the nearby War Master, Mortal Savant, or Bishop is provoked.
Ma ns01 mortal savant enemy.gif Imperial Soldier Mortal Savant 42 1 44 22 19 15 17 12 19 19 15+8 6 Ragnarok Wo Dao
Swordfaire Black Tomefaire
Empire Holy Magic Users Lv 5: Blessing
Begins moving if the adjacent Sniper is provoked.
Ma ns01 mortal savant female enemy.gif Imperial Soldier Mortal Savant 42 1 44 22 19 15 17 12 19 19 15 6 Ragnarok Silver Sword
Swordfaire Black Tomefaire
Begins moving if the nearby Mortal Savant or Gremory is provoked.
Ma ns01 mortal savant enemy.gif Imperial Soldier Mortal Savant 42 1 44 22 19 15 17 12 19 19 15 6 Ragnarok Armorslayer
Swordfaire Black Tomefaire
Begins moving if the nearby Mortal Savant or Gremory is provoked.
Ma ns01 bishop female enemy.gif Imperial Soldier Bishop 42 1 40 13 18 13 19 10 12 29 17+8 4 Abraxas Fortify
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
Empire Holy Magic Users Lv 5: Blessing
Begins moving if an adjacent War Master or Mortal Savant is provoked.
Ma ns01 sniper enemy.gif Imperial Soldier Sniper 42 1 39 20 12 29 19 13 17 8 15+5 - Silver Bow
Bowfaire Bowrange +1
Empire Snipers Lv 5: Flash-Fire Arrows
Mans a Ballista.
Ma ns01 sniper enemy.gif Imperial Soldier Sniper 42 1 39 20 12 29 19 13 17 8 15 5 Brave Bow
Bowfaire Bowrange +1
Begins moving if the nearby Mortal Savant is provoked.
Ma ns01 gremory enemy.gif Imperial Soldier Gremory 42 1 39 13 32 22 20 12 13 30 19+8 - Ragnarok Physic
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2
Empire Holy Magic Users Lv 5: Blessing
Mans a Fire Orb.
Ma ns01 gremory enemy.gif Imperial Soldier Gremory 42 1 39 13 32 22 20 12 13 30 19+8 5 Abraxas Fortify
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2
Empire Holy Magic Users Lv 5: Blessing
Begins moving if any player unit enters the throne room, or if the central Mortal Savant or a nearby War Master or Grappler is provoked.
Ma ns01 gremory enemy.gif Imperial Soldier Gremory 42 1 39 13 32 22 20 12 13 30 19+8 5 Ragnarok Physic
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2
Empire Holy Magic Users Lv 5: Blessing
Begins moving if a nearby Mortal Savant is provoked.
Ma ns01 gremory enemy.gif Imperial Soldier Gremory 42 4 39 13 32 22 20 12 13 30 19+8 5 Ragnarok Silence
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2 Hit +20
Empire Holy Magic Users Lv 5: Blessing
• The upper-left one begins moving if the closest Gremory is provoked.
• The upper-right one begins moving if the closest Gremory is provoked.
Ma ns01 gremory enemy.gif Imperial Soldier Gremory 42 2 39 13 32 22 20 12 13 30 19+8 5 Ragnarok Meteor
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2 Reason Lv 3
Empire Holy Magic Users Lv 5: Blessing
• The left one begins moving if the Gremory to the upper-right is provoked.
• The right one begins moving if the Gremory to the upper-right is provoked.
Ma ns01 warlock enemy.gif Mysterious Soldier Warlock 42 3 41 13 20 13 20 10 12 30 16+1 4 Ragnarok
Black Tomefaire Black Magic Uses x2
Mysterious Magic Users Lv 5: Resonant Flames
Leaves the map if Myson is defeated.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 war master enemy.gif Imperial Soldier War Master 42 55 31 12 14 30 13 24 10 15 6 Silver Gauntlets
Fistfaire Axefaire Crit +20
--

Reinforcements

  • After entering the throne room, continuing until every enemy in the central and throne rooms except Edelgard and the Bishop are defeated or player unit moves to the reinforcement spawn tile
  • After any player unit ends their turn in the throne room (Maddening only)
  • Starting one turn after any player unit ends their turn in the throne room, will be temporary halted if spawn tiles are occupied (Maddening only)

Boss data

Main boss

Main article: Edelgard

Normal Hard Maddening

Sub-boss

Main article: Myson

Normal Hard Maddening

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Hegemon Edelgard's long-range Crest of Flames Power will be a threat present over most parts of the map from the beginning. There are three variations of it, used on each difficulty: each variation has 1 might and 1 weight, but has an increasing amount of hit and range with difficulty. On Normal and Hard, Edelgard will have a very low hit rate, and may deal significant damage but will likely struggle to kill most units. On Maddening, Edelgard has a much higher hit rate, both due to the higher hit of her weapon and her higher skill, and can fairly reliably one-shot frail units, though she will still struggle to consistently hit units with decent avoid or kill units with high defense. While she can act twice per turn, she mercifully cannot attack the same unit twice in a row even on Maddening, meaning your squishier units don't need to fear certain death. A number of units additionally have long-range weapons; Myson has Bohr Χ, there are enemies manning a Ballista and a Fire Orb, Gremories in the throne room have Meteor, and a number of the reinforcements on Maddening have Meteor and Bolting. The Sacred Shield gambit, available on the Kingdom Heavy Knights which require B authority, will prevent all damage from range, including that from Edelgard and the long-range spells, or Impregnable Wall can set all damage to 1 while doing the same for the unit it is active on; Bohr Χ will ignore both damage limitations, however, and its damage can only be avoided by avoiding the attack. Additionally, each of the spells can be retaliated against, and Retribution will allow for a unit to retaliate at any range for five turns; a unit with Vantage or Battalion Vantage could potentially defeat an attacker before they actually attack, especially with Wrath or Battalion Wrath. Myson is a top priority to neutralize, as he can leave one of your units ripe to be shot by Edelgard and killing him takes those who slither in the dark off the map.

The chests to the west contain items that are unlikely to be helpful; unless units are severely underleveled, two points of strength or resistance will likely not make a significant difference in their ability to fight the enemies present. Additionally, an unlimited amount of Elixirs can be purchased from Anna's shop at Garreg Mach Monastery, and a number could be obtained earlier throughout the game in places much more convenient to obtain. Much the same applies to the stealable shields present on some enemies: they are unlikely to make a significant impact on a unit's performance; additionally, units may be more useful in classes other than Thief or with abilities other than Steal.

The walls present throughout the map section it into several rooms; they create areas of relative safety by being an obstacle to enemy movement, but they are also an obstacle to player movement, including fliers. Enemies in rooms can be fought and defeated fairly safely, as enemies will not move without first being provoked; Edelgard, the Ballista, and the Fire Orb can only attack a limited area of the southern corner rooms. Additionally, reinforcements will only appear after a unit has entered the throne room to the north, so every enemy outside of it can be defeated before entering to limit the number of enemies that must be dealt with at once; most enemies within the room can be lured from outside of it, further decreasing the enemy count around Edelgard.

The Altered Demonic Beasts have Anti-Magic Armor, negating all magic damage while their barrier is active; as a result, gambits such as Resonant Lightning can only damage barriers by attacking other enemies near the Altered Demonic Beast. Non-magic gambits such as Wave Attack and Blaze can damage each of a monster's barriers and target and destroy one of them. Dealing damage effective against monsters—such as from Monster Crusher or a Blessed Lance—will also destroy a barrier without the need to use a gambit, though they can only damage a single barrier.

Actually proceeding through the map, the safest avenue of approach is the west side, as after Myson is taken out you only need to face some infantry enemies, one Fire Orb, and one Demonic Beast. By far the hardest part of the map is actually entering the throne room; while Edelgard permanently switches to her close-range attack at this point, four unpreventable enemy mage reinforcements, all with artillery spells, appear in the northern corners of the map. Without proper diligence, they will undoubtedly kill someone - it's best to use a tank or someone hopped up on Impregnable Wall to fence them in and keep everyone else as far as humanly possible away from the corners so they can spawn without killing someone, then rush in and eliminate them on player phase.

Destroying Edelgard's barrier will not inflict the confusion or armor break statuses on her, and her barrier will refresh at the start of each turn; as such, destroying her barrier serves only the purpose of negating its damage reduction and critical hit negation, and cannot be used to temporarily prevent her from acting or counterattacking. Edelgard's barrier can be broken with gambits and effective damage, though her Monster Effect Null ability negates bonus damage affecting monsters against her. Additionally, Edelgard stands on a throne, which grants her +5 to protection and resilience, +40% avoid, and 30% HP regeneration at the start of each enemy phase. Due to a glitch involving HP overflow, on Maddening, Edelgard can be defeated by dealing exactly 3 damage to her final health bar; when her HP is restored by the throne, it will overflow and be set to 0, causing her to be defeated. Upon any unit entering the throne room, Edelgard will switch from the Crest of Flames power to the Twin-Crest Power, which, while significantly more powerful and still relatively long-ranged at 6, cannot attack across most of the map, though she will still attack twice with them. If Edelgard cannot attack, she will wait, activating Imperial Lineage+ and granting her a temporary resistance +4 buff; this can occur after entering the throne room if no one is in her range, and can cause fighting her on the turn after marginally more difficult for magic-based units. The activation of each of Edelgard's latent abilities is based on the HP of her current bar; as such, depleting one will make her less of a threat until she is attacked again. It's also worth noting that she will not initiate combat against Byleth until and unless they do so first and she will only charge up her staggering blow if she attacks twice in the same turn, so if you have someone sufficiently powerful to survive prolonged combat with her you can use this to safely whittle down the first couple of health bars.

Edelgard is at her most relatively vulnerable when her barrier is destroyed, and she is no longer negating critical hits or halving incoming damage. Using Atrocity with Areadbhar, Dimitri would deal 16 damage if he had 0 strength, and can likely deal significantly more; as Atrocity deals bonus damage to everything, not just monsters, Monster Effect Null does not negate its bonus damage. War Master's Strike, which is similarly effective against all units, can be useful for the same purpose, though it requires that a unit master and be in War Master to use it. When Edelgard is at low health, her latent abilities begin to activate when she is attacked, however her counterattacks can be prevented by attacking with gambits or using the Windsweep combat art; while Edelgard's high charm will cause most gambits to have low accuracy, their accuracy and damage can be increased with a Gambit Boost. Other means of dealing high damage which are generally useful will be useful against Edelgard as well: brave weapons; weapons, combat arts, and spells with high might and crit; abilities that increase attack on player phase; rally abilities; etc. will all be useful against Edelgard. As this is the final map and Edelgard the final opponent, there is no point in holding off on using any remaining resources.

Trivia

  • At the center of the map's middle room lies a statue of Wilhelm I; Edelgard's ancestor and co-founder of the Adrestian Empire, which shows him in the Holy Knight class while wielding a sword.
  • This is the only final map in Three Houses which does not use the song "A Vow Remembered" for the Preparations screen, instead using the theme for the final map: "Apex of the World".

Etymology and other languages

Oath of the Dagger

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Oath of the Dagger

--

Japanese

短剣の誓い

Dagger's oath

Spanish

El juramento de la daga

The oath of the dagger

French

Le serment de la dague

The oath of the dagger

German

Eid des Dolches

Oath of the Dagger

Italian

La promessa del pugnale

The promise of the dagger

Korean

단검의 맹세

Dagger's oath

Simplified Chinese

短剑的誓约

Dagger's oath

Traditional Chinese

短劍的誓約

Dagger's oath

Clash at the Imperial Capital

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Clash at the Imperial Capital

--

Japanese

帝都決戦

Imperial Capital Decisive Battle

Spanish

Pugna en la capital imperial

Battle in the imperial capital

French

Bataille décisive à Enbarr

Decisive battle at Enbarr

German

Konfrontation in Enbarr

Confrontation in Enbarr

Italian

Sfida nella capitale imperial

Challenge in the imperial capital

Korean

제도 결전

Decisive battle at the imperial capital

Simplified Chinese

帝都决战

Decisive battle at the imperial capital

Traditional Chinese

帝都決戰

Decisive battle at the imperial capital

Gallery


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References

← Our Chosen Paths • Oath of the Dagger
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery