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Oath of the Dagger

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Oath of the Dagger
Clash at the Imperial Capital

Cm fe16am 22.png

Location

Enbarr (Imperial palace)

Boss(es)

Hegemon Edelgard

So...that grotesque creature was Edelgard... If she is prepared to transform her very body to fight for this future of hers... Then I have no choice but to defeat her, even if it costs me my life! We must defend the present... After all, it is all that we truly have.
— Dimitri

Oath of the Dagger (Japanese: 短剣の誓い Dagger's Oath) is the twenty-second and final chapter of Fire Emblem: Three Houses in the Azure Moon route. It is not possible to return to Garreg Mach Monastery during this chapter; the previous chapter and this one must be completed consecutively. The chapter consists solely of a mission, Clash at the Imperial Capital (Japanese: 帝都決戦 Imperial Battle).

Plot

Main article: Oath of the Dagger/Script

Dimitri and his forces storm the Imperial palace and face Edelgard in a climatic final battle. Her most elite forces and her newfound demonic power prove no match for Dimitri, and she is defeated and reverted to human form. Dimitri offers her hand in reconciliation one last time, but she throws his old dagger into his shoulder, forcing him to execute her. Afterwards, as narrated by Jeralt, Dimitri unites Fódlan under his prosperous rule as king of Faerghus. Rhea is rescued and retires from her role as Archbishop of the Church of Seiros, passing her role onto Byleth.

Beginning log

After tearing through Enbarr, you proceed to storm the Imperial palace. The time has finally come for Dimitri to confront Edelgard.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Edelgard Player Enemy
Defeat: Byleth or Dimitri dies* or the player's army is routed* 12 48-8+∞
Cm fe16am 22.png

Character data

Characters
New Units
None
Returning Characters

Small portrait byleth m 02 fe16.pngSmall portrait dimitri 02 fe16.pngSmall portrait dedue 02 fe16.pngSmall portrait felix 02 fe16.pngSmall portrait ashe 02 fe16.pngSmall portrait sylvain 02 fe16.pngSmall portrait mercedes 02 fe16.pngSmall portrait annette 02 fe16.pngSmall portrait ingrid 02 fe16.pngSmall portrait ferdinand 02 fe16.pngSmall portrait linhardt 02 fe16.pngSmall portrait caspar 02 fe16.pngSmall portrait bernadetta 02 fe16.pngSmall portrait dorothea 02 fe16.pngSmall portrait petra 02 fe16.pngSmall portrait lorenz 02 fe16.pngSmall portrait raphael 02 fe16.pngSmall portrait ignatz 02 fe16.pngSmall portrait lysithea 02 fe16.pngSmall portrait marianne 02 fe16.pngSmall portrait hilda 02 fe16.pngSmall portrait leonie 02 fe16.pngSmall portrait anna fe16.pngSmall portrait catherine fe16.pngSmall portrait shamir fe16.pngSmall portrait cyril 02 fe16.pngSmall portrait flayn fe16.pngSmall portrait hanneman fe16.pngSmall portrait manuela fe16.pngSmall portrait alois fe16.pngSmall portrait seteth fe16.pngSmall portrait gilbert fe16.pngSmall portrait yuri 02 fe16.pngSmall portrait balthus 02 fe16.pngSmall portrait constance 03 fe16.pngSmall portrait hapi 02 fe16.png

Item data

Items
Name Obtainment Method
Is ns01 stat booster.png Talisman Open the bottom right chest
Is ns01 potion.png Elixir Open the bottom left chest
Is ns01 stat booster.png Energy Drop Open the top chest
Is ns01 shield.png Silver Shield Steal from enemy Fortress Knight (Maddening only)
Is ns01 shield.png Hexlock Shield Steal from Myson

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 war master enemy.gif
Imperial Soldier War Master 42 2 Brave Axe
Fistfaire Axefaire Crit +20
The center-south one begins moving if any player unit enters the throne room, or if the central Mortal Savant or a nearby Grappler or Gremory is provoked.
Ma ns01 mortal savant enemy.gif
Imperial Soldier Mortal Savant 42 3 Bolganone Brave Sword
Swordfaire Black Tomefaire
Empire Holy Magic Users Lv 5: Blessing
The central one begins moving if any player unit enters the throne room, or if the center-south War Master or a nearby Grappler or Gremory is provoked.
Ma ns01 war master enemy.gif
Imperial Soldier War Master 42 3 Silver Gauntlets
Fistfaire Axefaire Crit +20
The central one begins moving if any player unit enters the throne room, or if the nearby War Master is provoked.
Ma ns01 war master enemy.gif
Imperial Soldier War Master 42 2 Silver Axe
Fistfaire Axefaire Crit +20
The central one begins moving if any player unit enters the throne room, or if the nearby War Master is provoked.
Ma ns01 war master enemy.gif
Imperial Soldier War Master 42 1 Killer Knuckles
Fistfaire Axefaire Crit +20
Begins moving if a nearby Mortal Savant or Bishop is provoked.
Ma ns01 mortal savant enemy.gif
Imperial Soldier Mortal Savant 42 2 Bolganone Silver Sword
Swordfaire Black Tomefaire
Empire Holy Magic Users Lv 5: Blessing
Both begin moving if any player unit enters the throne room, or if either is provoked.
Ma ns01 war master enemy.gif
Imperial Soldier War Master 42 1 Tomahawk
Fistfaire Axefaire Crit +20
Black Eagle Heavy Axes Lv 5: Onslaught
Begins moving if any player unit enters the throne room, or if the adjacent War Master is provoked.
Ma ns01 war master enemy.gif
Imperial Soldier War Master 42 1 Silver Gauntlets
Fistfaire Axefaire Crit +20
Black Eagle Heavy Axes Lv 5: Onslaught
Begins moving if any player unit enters the throne room, or if the adjacent War Master is provoked.
Ma ns01 gremory enemy.gif
Imperial Soldier Gremory 42 1 Abraxas Physic
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2
Empire Holy Magic Users Lv 5: Blessing
--
Ma ns01 grappler enemy.gif
Imperial Soldier Grappler 42 2 Silver Gauntlets Unarmed
Fistfaire Unarmed Combat
Both begin moving if any player unit enters the throne room, or if they, the central Mortal Savant, or the nearby War Master or Gremory is provoked.
Ma ns01 assassin enemy.gif
Mysterious Soldier Assassin 42 2 Wo Dao
Swordfaire Locktouch Stealth
• Both begin moving if either of them or the nearby Altered Demonic Beast is provoked.
• Leaves the map if Myson is defeated.
Ma ns01 warlock enemy.gif
Mysterious Soldier Warlock 42 1 Ragnarok Bolganone
Black Tomefaire Black Magic Uses x2
Mysterious Magic Users Lv 5: Resonant Flames
Leaves the map if Myson is defeated.
Ma ns01 dark bishop enemy.gif
Mysterious Soldier Dark Bishop 42 2 Banshee Θ Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker
Mysterious Magic Users Lv 5: Resonant Flames
• Begins moving if the adjacent Altered Demonic Beast is provoked.
• Leaves the map if Myson is defeated.
Ma ns01 altered demonic beast enemy.gif
Demonic Beast Altered Demonic Beast 42 1 Artificial Crest Stone L
Renewal Heartseeker Seal Strength Barrier Vital Defense Anti-Magic Armor Vantage Latent; active starting from health bar 2 Seal Defense Latent; active starting from health bar 3
Brimstone Breath
Is ns01 weakness axe.png Weak to Axes.
• Begins moving if the nearby Dark Bishop is provoked.
Ma ns01 altered demonic beast enemy.gif
Demonic Beast Altered Demonic Beast 42 1 Artificial Crest Stone L
Renewal Heartseeker Seal Strength Barrier Vital Defense Anti-Magic Armor Vantage Latent; active starting from health bar 2 Seal Defense Latent; active starting from health bar 3
Brimstone Breath
Is ns01 weakness lance.png Weak to Lances.
• Begins moving if a nearby Assassin is provoked.
Ma ns01 altered demonic beast enemy.gif
Demonic Beast Altered Demonic Beast 42 1 Artificial Crest Stone L
Renewal Heartseeker Seal Strength Barrier Vital Defense Anti-Magic Armor Vantage Latent; active starting from health bar 2 Seal Defense Latent; active starting from health bar 3
Brimstone Breath
Is ns01 weakness sword.png Weak to Swords.
• Begins moving if the nearby Dark Bishop is provoked.
Ma ns01 mortal savant female enemy.gif
Imperial Soldier Mortal Savant 42 1 Ragnarok Wo Dao
Swordfaire Black Tomefaire
Begins moving if the nearby War Master, Mortal Savant, or Bishop is provoked.
Ma ns01 mortal savant enemy.gif
Imperial Soldier Mortal Savant 42 1 Ragnarok Wo Dao
Swordfaire Black Tomefaire
Begins moving if the nearby War Master, Mortal Savant, or Bishop is provoked.
Ma ns01 mortal savant enemy.gif
Imperial Soldier Mortal Savant 42 1 Ragnarok Wo Dao
Swordfaire Black Tomefaire
Empire Holy Magic Users Lv 5: Blessing
Begins moving if the adjacent Sniper is provoked.
Ma ns01 mortal savant female enemy.gif
Imperial Soldier Mortal Savant 42 1 Ragnarok Silver Sword
Swordfaire Black Tomefaire
Begins moving if the nearby Mortal Savant or Gremory is provoked.
Ma ns01 mortal savant enemy.gif
Imperial Soldier Mortal Savant 42 1 Ragnarok Armorslayer
Swordfaire Black Tomefaire
Begins moving if the nearby Mortal Savant or Gremory is provoked.
Ma ns01 bishop female enemy.gif
Imperial Soldier Bishop 42 1 Abraxas Fortify
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
Empire Holy Magic Users Lv 5: Blessing
Begins moving if an adjacent War Master or Mortal Savant is provoked.
Ma ns01 sniper enemy.gif
Imperial Soldier Sniper 42 1 Silver Bow
Bowfaire Bowrange +1
Empire Snipers Lv 5: Flash-Fire Arrows
• Immobile.
• Mans a Ballista.
Ma ns01 sniper enemy.gif
Imperial Soldier Sniper 42 1 Brave Bow
Bowfaire Bowrange +1
Begins moving if the nearby Mortal Savant is provoked.
Ma ns01 gremory enemy.gif
Imperial Soldier Gremory 42 2 Ragnarok Physic
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2
Empire Holy Magic Users Lv 5: Blessing
• The western one is immobile and mans a Fire Orb.
• The southwest one begins moving if a nearby Mortal Savant is provoked.
Ma ns01 gremory enemy.gif
Imperial Soldier Gremory 42 1 Abraxas Fortify
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2
Empire Holy Magic Users Lv 5: Blessing
Begins moving if any player unit enters the throne room, or if the central Mortal Savant or a nearby War Master or Grappler is provoked.
Ma ns01 gremory enemy.gif
Imperial Soldier Gremory 42 4 Ragnarok Silence
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2 Hit +20
Empire Holy Magic Users Lv 5: Blessing
• The upper-left one begins moving if the closest Gremory is provoked.
• The upper-right one begins moving if the closest Gremory is provoked.
Ma ns01 gremory enemy.gif
Imperial Soldier Gremory 42 2 Ragnarok Meteor
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2 Reason Lv 3
Empire Holy Magic Users Lv 5: Blessing
• The left one begins moving if the Gremory to the upper-right is provoked.
• The right one begins moving if the Gremory to the upper-right is provoked.
Ma ns01 warlock enemy.gif
Mysterious Soldier Warlock 42 3 Ragnarok
Black Tomefaire Black Magic Uses x2
Mysterious Magic Users Lv 5: Resonant Flames
Leaves the map if Myson is defeated.
Ma ns01 warlock enemy.gif
Myson Warlock 43 1 Bohr Χ Hexlock Shield Death Γ
Agarthan Technology Black Tomefaire Black Magic Uses x2 Reason Lv 5 Immune Status Dark Magic Range +1 Infinite Magic Hit +20
Dark Magic Corps Lv 5: Resonant Lightning
Immobile.
Ma ns01 hegemon husk enemy.gif
Hegemon Edelgard Hegemon Husk 44 1 Crest of Flames Power Twin-Crest Power
Imperial Lineage+ Twin Crests Commander Monster Effect Null Counterattack Heavily Armored Wall Vital Defense Vantage Latent; active starting from health bar 2 Desperation Latent; active starting from health bar 3 Wrath Latent; active starting from health bar 4
Wilted Flower
• Immobile; stands on a throne.
• Always attacks Dimitri with her first move if he is in range.
• Will never attack the same unit twice in one turn.
• Switches to Twin-Crest Power when a unit ends their turn in the throne room.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 war master enemy.gif
Imperial Soldier War Master 42 Silver Gauntlets
Fistfaire Axefaire Crit +20
--

Reinforcements

  • Beginning after entering the throne room, continuing until every enemy in the central and throne rooms except Edelgard and the Bishop are defeated
  • After any player unit ends their turn in the throne room (Maddening only)
  • The first three turns of five-turn cycles, starting one turn after any player unit ends their turn in the throne room, continuing until every enemy in the central and throne rooms except Edelgard and the Bishop are defeated (Maddening only)

Boss data

Main boss

Main article: Edelgard

Normal Hard Maddening

Sub-boss

Main article: Myson

Normal Hard Maddening

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.


This section has been marked as a stub. Please help improve the page by adding information.


This is it, your final battle. If you've been saving anything like stat boosters or relic weapons for a rainy day, it's time to take out your umbrella. Hegemon Edelgard's 30 range and two moves per turn are a lot more terrifying on paper than in practice; she always targets Dimitri with one of her attacks, who can more than take it, she shoots like a drunk hillbilly, and she has an unfortunate tendency to three-shot your mages. Myson and his Bohr Χ spell and a Demonic Beast are on the right side, so the safest route to the throne room is up the left. It is worth noting, however, that killing Myson will cause those who slither in the dark to desert Edelgard on the spot. The three chests are a waste of time, as two measly points of Strength and Resistance and one measly Elixir probably aren't going to help you much with three quarters of a chapter to go.

Trivia

Etymology and other languages

Oath of the Dagger

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Oath of the Dagger --
Japanese 短剣の誓い Dagger's oath
Spanish El juramento de la daga The oath of the dagger
French Le serment de la dague The oath of the dagger
German Eid des Dolches Oath of the Dagger
Italian La promessa del pugnale The promise of the dagger
Korean 단검의 맹세 Dagger's oath
Simplified Chinese 短剑的誓约 Dagger's oath
Traditional Chinese 短劍的誓約 Dagger's oath

Clash at the Imperial Capital

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Clash at the Imperial Capital --
Japanese 帝都決戦 Imperial Battle
Spanish Pugna en la capital imperial Battle in the imperial capital
French Bataille décisive à Enbarr Decisive battle at Enbarr
German Konfrontation in Enbarr Confrontation in Enbarr
Italian Sfida nella capitale imperial Challenge in the imperial capital
Korean 제도 결전 Decisive battle of a regime
Simplified Chinese 帝都决战 Decisive battle at the imperial capital
Traditional Chinese 帝都決戰 Decisive battle at the imperial capital

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References


Our Chosen Paths Oath of the Dagger


Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Duke AegirFlecheIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderRandolphRheaRodrigueSeirosSothisTomas
Bosses AcheronAelfric*BiasBlaiddydCatherineCharonChilonClaudeCorneliaDaphnelDeath KnightDimitriDominicEdelgardFlame EmperorFerdinandFraldariusGautierGloucesterGonerilGwendalHubertThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLonatoLord ArundelLorenzMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSolonThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the WorldFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant*Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak
Part II Darkness Beneath the EarthEternal GuardianThe Face BeneathForeign Land and SkyForgotten HeroInsurmountableLegend of the LakeRetributionThe Secret Merchant*The Silver MaidenThe Sleeping Sand LegendWeathervanes of Fódlan
Cindered Shadows
(DLC side story)
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content