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Reunion at Dawn

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Reunion at Dawn

Cg fe16 chapter 13 mural.png
Mural used to introduce Reunion at Dawn.

Location

Garreg Mach Monastery Outskirts

New units

Gilbert Azure Moon

Boss(es)

Pallardó

You... How long do you intend to sleep? Your body is awake. Your eyes must open now, and you must find the strength to stand upon those legs of yours.
— Sothis

Reunion at Dawn (Japanese: 再会の夜明け Dawn of Reunion) is the thirteenth chapter of Fire Emblem: Three Houses on the Silver Snow, Azure Moon, and Verdant Wind routes. It consists solely of a mission, Hunting by Daybreak (Japanese: 夜明けの追討戦 Pursuit Battle at Dawn).

Plot

Main article: Reunion at Dawn/Script (Silver Snow)
Main article: Reunion at Dawn/Script (Azure Moon)
Main article: Reunion at Dawn/Script (Verdant Wind)

Five years have passed since the Battle of Garreg Mach. The Adrestian Empire has captured the capital of Faerghus, Fhirdiad, the Leicester Alliance has fallen into civil disarray between an anti-Imperial faction and a pro-Imperial faction, and Rhea has vanished. Byleth hears Sothis' voice demanding that they wake up, and wakes to find that five years have passed, Garreg Mach Monastery has been abandoned, and thieves are roaming the area.

Silver Snow

Byleth heads to the monastery and discovers Edelgard, who kept her promise to return to Garreg Mach despite her war. She asks Byleth to return with her to the Empire, but Byleth refuses. The two have a brief sword fight, and Edelgard declares that one of them will have to die the next time they meet before departing. Byleth makes their way to the chapel and reunites with Seteth, who asks them to lead the remnants of the Church of Seiros against the Empire. A soldier reports that thieves have broken into the monastery and stolen weapons, and Byleth and Seteth set out to rout them; they are reinforced by most of the former Black Eagles.

After the battle, Seteth recounts the state of the war up to this point. He and the Black Eagles decide the time has come to launch their counterattack against the Empire. Seteth takes Byleth to the Holy Mausoleum, where they reunite with Flayn; she explains that she and Seteth returned to Garreg Mach to reclaim something she had forgotten in the Mausoleum.

Azure Moon

Byleth heads to the monastery and discovers Dimitri, now a haggard, broken, and vengeance-obsessed vagrant. The two set out to rout the thieves holed up in the monastery outskirts, and are reinforced by most of the former Blue Lions and Gilbert.

After the battle, Gilbert reveals that Dimitri was presumed dead. Dimitri explains that he escaped execution when Dedue sacrificed himself and was executed in his place. Gilbert further explains that the western half of Faerghus led by the traitor Cornelia has pledged loyalty to the Empire and is now being called the Faerghus Dukedom. Houses Gautier and Fraldarius lead the resistance in the eastern half of the Kingdom. Gilbert begs Dimitri to reclaim Fhirdiad and become a beacon of hope for his people, and Dimitri declares his intention to slaughter every last Imperial. Afterwards, in the monastery, Gilbert reveals that Rhea has vanished and that the Knights of Seiros have been searching for both her and Byleth. He recounts how Rufus, Dimitri's uncle and the king regent, was murdered, and Dimitri was falsely accused of the crime and apparently executed. Three years ago, Gilbert heard rumors of Imperial generals and troops being brutally slaughtered, and came to believe that Dimitri had somehow survived. Realizing how far Dimitri has fallen, Gilbert asks Byleth to guide him back to sanity.

Verdant Wind

Byleth heads to the monastery and discovers Claude, who never lost hope that they would reunite. Claude recounts the state of the war up to this point and briefly questions whether Rhea should return to her role as archbishop. The two set out to rout the thieves holed up in the monastery outskirts, and are reinforced by the former Golden Deer.

After the battle, the group heads back to the monastery. Claude decides to make use of the monastery as a base of operations for their upcoming battle with the Empire. He decides to allow House Gloucester to continue to maintain its Imperial ties until they can raise an army and revolt. Claude asks Byleth to aid him in his quest, hoping to use them to bring the Church of Seiros over to their side. The former Knights of Seiros arrive and agree to work with the Alliance forces.

Unused beginning log

Five years after the Battle of Garreg Mach, the ruins of the town and monastery have been taken over by thieves. Unable to leave things as they are, you and an old friend team up to get rid of them.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Pallardó Player Partner Other Enemy Third
Defeat: Byleth or Dimitri  /Claude   dies*, the player's army is routed*, or Pallardó escapes 2+6/7 {{{partner}}} {{{other}}} 31+3 {{{third}}}

Initial SS AM VW Escape routes

 

Character data

Silver Snow   Azure Moon   Verdant Wind  

Characters
New Units
None

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{{{newunit5}}}

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Returning Characters

        

At the beginning of the battle, only Byleth and Seteth are available. Dorothea, Caspar, and Petra arrive as friendly reinforcements on turn 3, while Bernadetta, Linhardt, and Ferdinand arrive as friendly reinforcements after a unit reaches column 9 and the first set of reinforcements have already arrived.

Item data

Items
Name Obtainment Method
  Failnaught Automatically in Claude's inventory  
  King of Lions Corps Automatically assigned to Dimitri  
  Immortal Corps Automatically assigned to Claude  
  Concoction Dropped by enemy Thief
  Concoction Dropped by enemy Thief
  Silver Sword Dropped by enemy Mercenary
  Blessed Bow Dropped by enemy Archer
  Door Key Dropped by enemy Thief
  Hexlock Shield Dropped by enemy Assassin
  Chest Key Dropped by enemy Thief
  Leather Shield Dropped by enemy Assassin
  Antitoxin Dropped by enemy Mercenary
  Bullion Dropped by enemy Brawler
  Bullion Dropped by enemy Assassin
  Chest Key Dropped by enemy Archer
  Bullion Dropped by enemy Sniper
  Chest Key Dropped by enemy Archer
  Concoction Dropped by enemy Mercenary
  Concoction Dropped by enemy Mercenary
  Antitoxin Dropped by enemy Brawler
  Bullion Dropped by enemy Thief
  Door Key Dropped by enemy Brawler
  Door Key Dropped by enemy Assassin
  Bullion Dropped by enemy Archer
  Silver Bow Dropped by enemy Sniper
(Hard/Maddening only)
  Speed Ring Dropped by Pallardó (reinforcement)
  Evasion Ring Dropped by enemy Mercenary (reinforcement; if Pallardó appears from the north door)
  Bullion Dropped by enemy Thief (reinforcement; if Pallardó appears from the north door)
  Armorslayer Open left center-north chest
  Silver Lance Open right center-north chest
  Cursed Ashiya Sword Open northeastern chest
  Axe of Ukonvasara Open southeastern chest

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
  Bandit Thief 25 2 33 14 6 13 22 8 11 2 9 5   Steel Sword  Concoction 
  Steal  Locktouch
The eastern one begins moving if the nearby Mercenary, Archer, or Brawler is provoked.
  Bandit Mercenary 25 1 34 15 6 10 20 8 11 2 9 5   Silver Sword 
Begins moving if the nearby Thief, Archer or Brawler is provoked.
  Bandit Archer 25 1 31 14 6 11 17 10 8 2 9 5   Blessed Bow 
  Bowrange +1
Begins moving if the nearby Mercenary is provoked.
  Bandit Mercenary 25 1 34 15 6 10 20 8 11 2 9 5   Steel Sword
--
  Bandit Thief 25 1 33 14 6 13 22 8 11 2 9 5   Steel Sword  Door Key 
  Steal  Locktouch
Begins moving if the adjacent Assassin is provoked.
  Bandit Assassin 25 1 36 17 8 15 29 11 14 8 8+1 6   Silver Sword  Hexlock Shield 
  Swordfaire  Locktouch  Stealth
  Bandits Lv 3:   Disturbance
Begins moving if the adjacent Thief is provoked.
  Bandit Brawler 25 1 37 14 6 11 23 8 11 1 9 5   Steel Gauntlets  Unarmed
  Unarmed Combat
--
  Bandit Thief 25 1 33 14 6 13 22 8 11 2 9 5   Steel Sword  Chest Key 
  Steal  Locktouch
Begins moving if the adjacent Assassin is provoked.
  Bandit Assassin 25 1 36 17 8 15 29 11 14 8 8+1 6   Silver Sword  Leather Shield 
  Swordfaire  Locktouch  Stealth
  Bandits Lv 3:   Disturbance
Begins moving if the adjacent Thief is provoked.
  Bandit Mercenary 25 1 34 15 6 10 20 8 11 2 9 5   Steel Sword  Antitoxin 
Begins moving if a nearby Thief, Brawler, or Archer is provoked.
  Bandit Thief 25 3 33 14 6 13 22 8 11 2 9 5   Steel Sword
  Steal  Locktouch
The eastern one begins moving if a nearby Mercenary, Brawler, or Archer is provoked.
  Bandit Brawler 25 1 37 14 6 11 23 8 11 1 9+1 5   Steel Gauntlets  Bullion   Unarmed
  Unarmed Combat
  Bandits Lv 3:   Disturbance
Begins moving if a nearby Mercenary, Thief, Brawler, or Archer is provoked.
  Bandit Assassin 25 1 36 17 8 15 29 11 14 8 8 6   Venin Edge  Bullion 
  Swordfaire  Locktouch  Stealth
--
  Bandit Archer 25 1 31 14 6 11 17 10 8 2 9 5   Venin Bow  Chest Key 
  Bowrange +1
--
  Bandit Archer 25 1 31 14 6 11 17 10 8 2 9+1 5   Venin Bow
  Bowrange +1
  Bandits Lv 3:   Disturbance
Begins moving if a nearby Mercenary, Thief, or Brawler is provoked.
  Bandit Assassin 25 3 36 17 8 15 29 11 14 8 8 6   Silver Sword
  Swordfaire  Locktouch  Stealth
The eastern one begins moving if the nearby Sniper or Archer is provoked, or one turn after the squad west of him—the Mercenary, the Thief, the Brawlers, and the Archer—is provoked.
  Bandit Sniper 25 1 36 18 8 18 17 13 13 8 9 5   Silver Bow
  Bowfaire  Bowrange +1
Begins moving if the nearby Assassin or Archer is provoked, or one turn after the squad west of him—the Mercenary, the Thief, the Brawlers, and the Archer—is provoked.
  Bandit Archer 25 1 31 14 6 11 17 10 8 2 9 5   Steel Bow  Chest Key 
  Bowrange +1
Begins moving if the nearby Assassin or Sniper is provoked, or one turn after the squad west of him—the Mercenary, the Thief, the Brawlers, and the Archer—is provoked.
  Bandit Mercenary 25 1 34 15 6 10 20 8 11 2 9 5   Steel Sword  Concoction 
--
  Bandit Mercenary 25 1 34 15 6 10 20 8 11 2 9 5   Steel Sword  Concoction 
--
  Bandit Brawler 25 1 37 14 6 11 23 8 11 1 9 5   Steel Gauntlets  Antitoxin   Unarmed
  Unarmed Combat
--
  Bandit Thief 25 1 33 14 6 13 22 8 11 2 9+1 5   Steel Sword  Bullion 
  Steal  Locktouch
  Bandits Lv 3:   Disturbance
--
  Bandit Brawler 25 1 37 14 6 11 23 8 11 1 9+1 5   Steel Gauntlets  Door Key   Unarmed
  Unarmed Combat
  Bandits Lv 3:   Disturbance
Begins moving if a nearby Mercenary, Thief, Archer, or Brawler is provoked.
  Bandit Assassin 25 1 36 17 8 15 29 11 14 8 8+1 6   Venin Edge  Door Key 
  Swordfaire  Locktouch  Stealth
  Bandits Lv 3:   Disturbance
--
  Bandit Archer 25 1 31 14 6 11 17 10 8 2 9 5   Steel Bow  Bullion 
  Bowrange +1
--
  Pallardó
(Decoy)
Thief 27 1 36 14 6 15 20 9 11 3 15+1 -   Silver Sword
  Steal  Locktouch  Sword Prowess Lv 3
  Pallardó Bodyguards Lv 3:   Poison Tactic
Stands on a heal tile +.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
  Bandit Mercenary 25 1 34 15 6 10 20 8 11 2 9 5   Venin Edge  Evasion Ring 
--
  Bandit Thief 25 1 33 14 6 13 22 8 11 2 9 5   Steel Sword  Bullion 
  Steal  Locktouch
--
  Bandit Thief 25 1 33 14 6 13 22 8 11 2 9 5   Steel Sword
  Steal  Locktouch
--
  Bandit Brawler 25 1 37 14 6 11 23 8 11 1 9 5   Silver Gauntlets  Unarmed
  Unarmed Combat
--
  Pallardó Thief 27 1 36 14+2 6 15 20+2 9 11 3 15+1 5   Silver Sword  Speed Ring 
  Steal  Locktouch  Sword Prowess Lv 4  Pass  Avo +10  Strength +2  Vantage
  Grounder
  Pallardó Bodyguards Lv 5:   Poison Tactic
Attempts to escape via the northwest or northeast, fighting any player units along the way.

Reinforcements

  • Upon defeating Pallardó's decoy, the real Pallardó appears from the door north or south of the decoy; which door he appears from is determined randomly at the start of the chapter. Depending on which door he comes from, different reinforcements will appear with him.
    • If Pallardó went north
      • 1 Mercenary from the door north of the decoy
      • 1 Thief that drops a Bullion from the door north of the decoy
    • If Pallardó went south
      • 1 Thief from the door south of the decoy
      • 1 Brawler from the door south of the decoy

Boss data

Main article: Pallardó
Decoy

Normal Hard Maddening

 
  Thief
Level 27
Movement -
Crest --
Stats
Max HP 36 Luck 9
Strength 14 Defense 11
Magic 6 Resistance 3
Dexterity 15 Charm 15+1
Speed 20
Inventory Abilities
  Silver Sword   Steal
  Locktouch
  Sword Prowess Lv 3
Combat arts Spells Battalion
-- --   Pallardó Bodyguards Lv 3
  Poison Tactic
Skill Levels
                       
B E E E E E E E E E E  
Real

Normal Hard Maddening

 
  Thief
Level 27
Movement 5
Crest --
Stats
Max HP 36 Luck 9
Strength 14+2 Defense 11
Magic 6 Resistance 3
Dexterity 15 Charm 15+1
Speed 20+2
Inventory Abilities
  Silver Sword
  Speed Ring 
  Steal
  Locktouch
  Sword Prowess Lv 4
  Pass
  Avo +10
  Strength +2
  Vantage
Combat arts Spells Battalion
  Grounder --   Pallardó Bodyguards Lv 5
  Poison Tactic
Skill Levels
                       
B E E E E E E E E E E  

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

At the beginning of this chapter, your entire inventory will be repaired. Dimitri and Claude will automatically be reclassed to High Lord and Wyvern Master, respectively, both get powerful battalions (with Claude's Immortal Corps being a strong contender for the best offensive battalion in the game), and Claude receives his Relic weapon, Failnaught. You don't get an opportunity to visit the monastery and are instead thrust straight into the battle, so you'll need to survive with what you've got. Most of the difficulty of this map comes at the beginning when Byleth and your lord get bum-rushed by about ten bad guys. Claude and Seteth need to take particular caution, as there are lots of Snipers lurking about hoping to take a chunk or three out of them, and you may need to dismount to keep them alive. Fortunately, Claude's Failnaught has 2-3 range and can counterattack said Snipers. Dimitri and Claude's gambits are very useful in dealing AOE damage to stun several Thieves at a time and ease your burden. On Verdant Wind, neither of your main medics (Marianne or Lysithea) arrive until you reach column 9, so you'll have to use caution. If you didn't train up your in-house units, this map becomes harder, but not impossible; keep your weaklings stuffed in a corner until it's safe to come out. Don't forget to nab all four chests before you leave. On Azure Moon, Gilbert makes a decent replacement for Dedue; he isn't quite as bulky, but he has a much easier time reaching Great Knight. Unfortunately, his performance in this battle is hampered by the overwhelming amount of evasive swordsmen. It's a good idea to have him and Annette repeatedly use their Rally skills on each other after the initial chaos dies down to quickly build up a C-support so you can unlock their paralogue. When you kill Pallardó, it will be revealed that the man you just killed was a body double and the real Pallardó appears and makes a break for it. By the time you reach him, you should have wiped out all the other enemies, so taking him out before he escapes should be no problem.

Trivia

  • On Normal difficulty, any returning player units who are still under level 20 by the end of the previous chapter will have their level increased to 20, with their stats raised accordingly. The same will also apply to all of the students recruited from other houses and any other characters recruited as well.
  • At the start of this chapter, should Dimitri and Claude's authority skill level be below C, the game will automatically increase it accordingly to ensure they'll be able to wield King of Lions Corps and Immortal Corps respectively without problems.
  • On the Silver Snow version of this chapter, if any Black Eagle student was defeated during Part I on Classic Mode, Edelgard in the Goddess Tower will mention some of them joined her side after the timeskip.[1] In spite of this, none of them make any new appearances for the rest of the route.
    • Also on the Silver Snow route, the player gets one reinforcement less on the lower left section of the map compared to the Azure Moon and Verdant Wind routes.
  • At the beginning of this chapter, all units in the player's army permanently change their faction to a faction appropriate for the chosen route: the Resistance Army for Silver Snow, the Holy Kingdom of Faerghus for Azure Moon, and the Leicester Alliance for Verdant Wind.
  • It's impossible to see Reunion at Dawn's beginning log without hacking, as the preparation screen is skipped during this battle, leaving it unseen.
  • On Versions 1.1.0 onward, all of the player units arriving as friendly reinforcements will be set to wear their Monastery appearance instead of their class outfit for the duration of this map, unless their current class prevents them from doing so, such as mounted units.

Etymology and other languages

Reunion at Dawn

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Reunion at Dawn

--

Japanese

再会の夜明け

Dawn of Reunion

Spanish

Rencuentro al amanecer

Reunion at dawn

French

Retrouvailles à l'aube

Reunion at dawn

German

Wiedersehen in der Dämmerung

Reunion at Dawn

Italian

Riunione all'alba

Reunion at dawn

Korean

재회의 여명

Dawn of reunion

Simplified Chinese

重逢的黎明

Dawn of reunion

Traditional Chinese

重逢的黎明

Dawn of reunion

Hunting by Daybreak

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Hunting by Daybreak

--

Japanese

夜明けの追討戦

Pursuit Battle at Dawn

Spanish

Cacería al amanecer

Hunting at dawn

French

Expédition à l'aube

Expedition at dawn

German

Jagd bei Tagesanbruch

Hunting at daybreak

Italian

Spedizione all'alba

Expedition at dawn

Korean

새벽녘의 추격전

Hunting at dawn

Simplified Chinese

黎明追讨战

Dawn hunting battle

Traditional Chinese

黎明追討戰

Dawn hunting battle

Gallery


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References

  1. "Before you answer, know that friends from our Black Eagle days have chosen to join me in the fight ahead. " — Edelgard in Silver Snow's version of Reunion at Dawn, Fire Emblem: Three Houses
To War Reunion at Dawn A King Without a Kingdom (Silver Snow)
The Delusional Prince (Azure Moon)
The Alliance Leader's Ambitions (Verdant Wind)
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant*   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret Merchant*  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
(DLC side story)
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content