Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter or Tumblr! Engage info: As the game has only recently released, we lack much key information. Please help add any info that you can. |
Reunion at Dawn
| ||||||||||
|
“ | You... How long do you intend to sleep? Your body is awake. Your eyes must open now, and you must find the strength to stand upon those legs of yours. | ” | — Sothis |
---|
Reunion at Dawn (Japanese: 再会の夜明け Dawn of Reunion) is the thirteenth chapter of Fire Emblem: Three Houses on the Silver Snow, Azure Moon, and Verdant Wind routes. It consists solely of a mission, Hunting by Daybreak (Japanese: 夜明けの追討戦 Pursuit Battle at Dawn).
Plot
- Main articles:
Reunion at Dawn/Script (Silver Snow) , Reunion at Dawn/Script (Azure Moon) , and Reunion at Dawn/Script (Verdant Wind)
Five years have passed since the Battle of Garreg Mach. The Adrestian Empire has captured the capital of Faerghus, Fhirdiad, the Leicester Alliance has fallen into civil disarray between an anti-Imperial faction and a pro-Imperial faction, and Rhea has vanished. Byleth hears Sothis's voice demanding that they wake up, and wakes to find that five years have passed, Garreg Mach Monastery has been abandoned, and thieves are roaming the area.
Silver Snow
Byleth heads to the monastery and discovers Edelgard, who kept her promise to return to Garreg Mach despite her war. She asks Byleth to return with her to the Empire, but Byleth refuses. The two have a brief sword fight, and Edelgard declares that one of them will have to die the next time they meet before departing. Byleth makes their way to the chapel and reunites with Seteth, who asks them to lead the remnants of the Church of Seiros against the Empire. A soldier reports that thieves have broken into the monastery and stolen weapons, and Byleth and Seteth set out to rout them; they are reinforced by most of the former Black Eagles.
After the battle, Seteth recounts the state of the war up to this point. He and the Black Eagles decide the time has come to launch their counterattack against the Empire. Seteth takes Byleth to the Holy Mausoleum, where they reunite with Flayn; she explains that she and Seteth returned to Garreg Mach to reclaim something she had forgotten in the Mausoleum.
Azure Moon
Byleth heads to the monastery and discovers Dimitri, now a haggard, broken, and vengeance-obsessed vagrant. The two set out to rout the thieves holed up in the monastery outskirts, and are reinforced by most of the former Blue Lions and Gilbert.
After the battle, Gilbert reveals that Dimitri was presumed dead. Dimitri explains that he escaped execution when Dedue sacrificed himself and was executed in his place. Gilbert further explains that the western half of Faerghus led by the traitor Cornelia has pledged loyalty to the Empire and is now being called the Faerghus Dukedom. Houses Gautier and Fraldarius lead the resistance in the eastern half of the Kingdom. Gilbert begs Dimitri to reclaim Fhirdiad and become a beacon of hope for his people, and Dimitri declares his intention to slaughter every last Imperial. Afterwards, in the monastery, Gilbert reveals that Rhea has vanished and that the Knights of Seiros have been searching for both her and Byleth. He recounts how Rufus, Dimitri's uncle and the king regent, was murdered, and Dimitri was falsely accused of the crime and apparently executed. Three years ago, Gilbert heard rumors of Imperial generals and troops being brutally slaughtered, and came to believe that Dimitri had somehow survived. Realizing how far Dimitri has fallen, Gilbert asks Byleth to guide him back to sanity.
Verdant Wind
Byleth heads to the monastery and discovers Claude, who never lost hope that they would reunite. Claude recounts the state of the war up to this point and briefly questions whether Rhea should return to her role as archbishop. The two set out to rout the thieves holed up in the monastery outskirts, and are reinforced by the former Golden Deer.
After the battle, the group heads back to the monastery. Claude decides to make use of the monastery as a base of operations for their upcoming battle with the Empire. He decides to allow House Gloucester to continue to maintain its Imperial ties until they can raise an army and revolt. Claude asks Byleth to aid him in his quest, hoping to use them to bring the Church of Seiros over to their side. The former Knights of Seiros arrive and agree to work with the Alliance forces.
Beginning log
Five years after the Battle of Garreg Mach, the ruins of the town and monastery have been taken over by thieves. Unable to leave things as they are, you and an old friend team up to get rid of them.
Chapter data
Normal Hard Maddening
Character data
Silver Snow Azure Moon
Verdant Wind
Characters | |
---|---|
New Units
| |
| |
Required Characters
| |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Available Characters
| |
None |
At the beginning of the battle, only Byleth and Seteth are available. Dorothea, Caspar, and Petra arrive as friendly reinforcements on turn 3. Bernadetta, Linhardt, and Ferdinand arrive as friendly reinforcements after a unit reaches column 9 on turn 5 or later.
Item data
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Enemy data
Normal Hard Maddening
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Reinforcements
- Upon defeating Pallardó's decoy, the real Pallardó appears from the door north or south of the decoy; which door he appears from is determined randomly at the start of the chapter. Depending on which door he comes from, different reinforcements will appear with him.
Boss data
- Main article:
Pallardó - Decoy
Normal Hard Maddening
|
|
|
- Real
Normal Hard Maddening
|
|
|
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
At the beginning of this chapter, your entire inventory will be repaired. Dimitri and Claude will automatically be reclassed to High Lord and Wyvern Master, respectively, both get powerful battalions (with Claude's Immortal Corps being a strong contender for the best offensive battalion in the game), and Claude receives his Relic weapon, Failnaught. You don't get an opportunity to visit the monastery and are instead thrust straight into the battle, so you'll need to survive with what you've got. Most of the difficulty of this map comes at the beginning when Byleth and your lord get bum-rushed by about ten bad guys. Claude and Seteth need to take particular caution, as there are lots of Snipers lurking about hoping to take a chunk or three out of them, and you may need to dismount to keep them alive. Fortunately, Claude's Failnaught has 2-3 range and can counterattack said Snipers. Dimitri and Claude's gambits are very useful in dealing AOE damage to stun several Thieves at a time and ease your burden. On Verdant Wind, neither of your main medics (Marianne or Lysithea) arrive until you reach column 9, so you'll have to use caution. If you didn't train up your in-house units, this map becomes harder, but not impossible; keep your weaklings stuffed in a corner until it's safe to come out. Don't forget to nab all four chests before you leave. On Azure Moon, Gilbert makes a decent replacement for Dedue; he isn't quite as bulky, but he has a much easier time reaching Great Knight. Unfortunately, his performance in this battle is hampered by the overwhelming amount of evasive swordsmen. It's a good idea to have him and Annette repeatedly use their Rally skills on each other after the initial chaos dies down to quickly build up a C-support so you can unlock their paralogue. When you kill Pallardó, it will be revealed that the man you just killed was a body double and the real Pallardó appears and makes a break for it. By the time you reach him, you should have wiped out all the other enemies, so taking him out before he escapes should be no problem.
Trivia
- On Normal difficulty, any returning player units who are still under level 20 by the end of the previous chapter will have their level increased to 20, with their stats raised accordingly. The same will also apply to all of the students recruited from other houses and any other characters recruited as well.
- On the Silver Snow version of this chapter, if any Black Eagle student was defeated during Part I on Classic Mode, Edelgard in the Goddess Tower will mention some of them joined her side after the timeskip.[1] In spite of this, none of them make any new appearances for the rest of the route.
- At the beginning of this chapter, all units in the player's army permanently change their faction to a faction appropriate for the chosen route: the Resistance Army for Silver Snow, the Holy Kingdom of Faerghus for Azure Moon, and the Leicester Alliance for Verdant Wind.
- On Versions 1.2.0 onward, all of the player units arriving as friendly reinforcements will be set to wear their Monastery appearance instead of their class outfit for the duration of this map, unless their current class prevents them from doing so, such as mounted units.
- Due to an oversight, if Dimitri and Claude's authority is over C rank as of this chapter, they will lose all skill points gathered in it while retaining their current authority rank.
Etymology and other languages
Reunion at Dawn
Names, etymology and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Reunion at Dawn |
-- |
Japanese |
再会の夜明け |
Dawn of Reunion |
Spanish |
Rencuentro al amanecer |
Reunion at dawn |
French |
Retrouvailles à l'aube |
Reunion at dawn |
German |
Wiedersehen in der Dämmerung |
Reunion at Dawn |
Italian |
Riunione all'alba |
Reunion at dawn |
Korean |
재회의 여명 |
Dawn of reunion |
Simplified Chinese |
重逢的黎明 |
Dawn of reunion |
Traditional Chinese |
重逢的黎明 |
Dawn of reunion |
Hunting by Daybreak
Names, etymology and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Hunting by Daybreak |
-- |
Japanese |
夜明けの追討戦 |
Pursuit Battle at Dawn |
Spanish |
Cacería al amanecer |
Hunting at dawn |
French |
Expédition à l'aube |
Expedition at dawn |
German |
Jagd bei Tagesanbruch |
Hunting at daybreak |
Italian |
Spedizione all'alba |
Expedition at dawn |
Korean |
새벽녘의 추격전 |
Hunting at dawn |
Simplified Chinese |
黎明追讨战 |
Dawn hunting battle |
Traditional Chinese |
黎明追討戰 |
Dawn hunting battle |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
- ↑ "Before you answer, know that friends from our Black Eagle days have chosen to join me in the fight ahead. " — Edelgard in Silver Snow's version of Reunion at Dawn, Fire Emblem: Three Houses
← To War • | Reunion at Dawn | • A King Without a Kingdom (Silver Snow) → • The Delusional Prince (Azure Moon) → • The Alliance Leader's Ambitions (Verdant Wind) → |
---|