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Reunion at Dawn

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Reunion at Dawn
Hunting by Daybreak

Cg fe16 chapter 13 mural.png
Mural used to introduce Reunion at Dawn.

Location

Garreg Mach Monastery Outskirts

New units

Gilbert Azure Moon

Boss(es)

Pallardó

Previous chapter(s)

To War

Next chapter(s)
You... How long do you intend to sleep? Your body is awake. Your eyes must open now, and you must find the strength to stand upon those legs of yours.
— Sothis

Reunion at Dawn (Japanese: 再会の夜明け Dawn of Reunion) is the thirteenth chapter of Fire Emblem: Three Houses on the Silver Snow, Azure Moon, and Verdant Wind routes. It consists solely of a mission, Hunting by Daybreak (Japanese: 夜明けの追討戦 Pursuit Battle at Dawn).

Plot

Main articles: Reunion at Dawn/Script (Silver Snow), Reunion at Dawn/Script (Azure Moon), and Reunion at Dawn/Script (Verdant Wind)

Five years have passed since the Battle of Garreg Mach. The Adrestian Empire has captured the capital of Faerghus, Fhirdiad, the Leicester Alliance has fallen into civil disarray between an anti-Imperial faction and a pro-Imperial faction, and Rhea has vanished. Byleth hears Sothis's voice demanding that they wake up, and wakes to find that five years have passed, Garreg Mach Monastery has been abandoned, and thieves are roaming the area.

Silver Snow

Byleth heads to the monastery and discovers Edelgard, who kept her promise to return to Garreg Mach despite her war. She asks Byleth to return with her to the Empire, but Byleth refuses. The two have a brief sword fight, and Edelgard declares that one of them will have to die the next time they meet before departing. Byleth makes their way to the chapel and reunites with Seteth, who asks them to lead the remnants of the Church of Seiros against the Empire. A soldier reports that thieves have broken into the monastery and stolen weapons, and Byleth and Seteth set out to rout them; they are reinforced by most of the former Black Eagles.

After the battle, Seteth recounts the state of the war up to this point. He and the Black Eagles decide the time has come to launch their counterattack against the Empire. Seteth takes Byleth to the Holy Mausoleum, where they reunite with Flayn; she explains that she and Seteth returned to Garreg Mach to reclaim something she had forgotten in the Mausoleum.

Azure Moon

Byleth heads to the monastery and discovers Dimitri, now a haggard, broken, and vengeance-obsessed vagrant. The two set out to rout the thieves holed up in the monastery outskirts, and are reinforced by most of the former Blue Lions and Gilbert.

After the battle, Gilbert reveals that Dimitri was presumed dead. Dimitri explains that he escaped execution when Dedue sacrificed himself and was executed in his place. Gilbert further explains that the western half of Faerghus led by the traitor Cornelia has pledged loyalty to the Empire and is now being called the Faerghus Dukedom. Houses Gautier and Fraldarius lead the resistance in the eastern half of the Kingdom. Gilbert begs Dimitri to reclaim Fhirdiad and become a beacon of hope for his people, and Dimitri declares his intention to slaughter every last Imperial. Afterwards, in the monastery, Gilbert reveals that Rhea has vanished and that the Knights of Seiros have been searching for both her and Byleth. He recounts how Rufus, Dimitri's uncle and the king regent, was murdered, and Dimitri was falsely accused of the crime and apparently executed. Three years ago, Gilbert heard rumors of Imperial generals and troops being brutally slaughtered, and came to believe that Dimitri had somehow survived. Realizing how far Dimitri has fallen, Gilbert asks Byleth to guide him back to sanity.

Verdant Wind

Byleth heads to the monastery and discovers Claude, who never lost hope that they would reunite. Claude recounts the state of the war up to this point and briefly questions whether Rhea should return to her role as archbishop. The two set out to rout the thieves holed up in the monastery outskirts, and are reinforced by the former Golden Deer.

After the battle, the group heads back to the monastery. Claude decides to make use of the monastery as a base of operations for their upcoming battle with the Empire. He decides to allow House Gloucester to continue to maintain its Imperial ties until they can raise an army and revolt. Claude asks Byleth to aid him in his quest, hoping to use them to bring the Church of Seiros over to their side. The former Knights of Seiros arrive and agree to work with the Alliance forces.

Beginning log

Five years after the Battle of Garreg Mach, the ruins of the town and monastery have been taken over by thieves. Unable to leave things as they are, you and an old friend team up to get rid of them.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Pallardó Player Partner Other Enemy
Defeat: Byleth or Dimitri Azure Moon/Claude Verdant Wind dies*, the player's army is routed*, or Pallardó escapes 2+6/7 {{{partner}}} {{{other}}} 31+3

Initial SS AM VW Escape routes

Cm fe16 13.png
Map dimensions:
26 columns by 17 rows

Character data

Silver Snow Silver Snow Azure Moon Azure Moon Verdant Wind Verdant Wind

Characters
New units

None

Required characters
Byleth f 02 ​Seteth ​Dorothea 02 ​Caspar 02 ​Petra 02 ​Bernadetta 02 ​Linhardt 02 ​Ferdinand 02 ​
Available characters
None

At the beginning of the battle, only Byleth and Seteth are available. Dorothea, Caspar, and Petra arrive as friendly reinforcements on turn 3. Bernadetta, Linhardt, and Ferdinand arrive as friendly reinforcements after a unit reaches column 9 on turn 5 or later.

Item data

Items
Name Obtainment Method
Is ns01 bow relic.png Failnaught Automatically in Claude's inventory Verdant Wind
Is ns01 battalion infantry silver.png King of Lions Corps Automatically assigned to Dimitri Azure Moon
Is ns01 battalion flying silver.png Immortal Corps Automatically assigned to Claude Verdant Wind
Is ns01 potion.png Concoction Dropped by enemy Thief
Is ns01 potion.png Concoction Dropped by enemy Thief
Is ns01 sword.png Silver Sword Dropped by enemy Mercenary
Is ns01 bow.png Blessed Bow Dropped by enemy Archer
Is ns01 key.png Door Key Dropped by enemy Thief
Is ns01 shield.png Hexlock Shield Dropped by enemy Assassin
Is ns01 key.png Chest Key Dropped by enemy Thief
Is ns01 shield.png Leather Shield Dropped by enemy Assassin
Is ns01 potion.png Antitoxin Dropped by enemy Mercenary
Is ns01 bullion.png Bullion Dropped by enemy Brawler
Is ns01 bullion.png Bullion Dropped by enemy Assassin
Is ns01 key.png Chest Key Dropped by enemy Archer
Is ns01 bullion.png Bullion Dropped by enemy Sniper
Is ns01 key.png Chest Key Dropped by enemy Archer
Is ns01 potion.png Concoction Dropped by enemy Mercenary
Is ns01 potion.png Concoction Dropped by enemy Mercenary
Is ns01 potion.png Antitoxin Dropped by enemy Brawler
Is ns01 bullion.png Bullion Dropped by enemy Thief
Is ns01 key.png Door Key Dropped by enemy Brawler
Is ns01 key.png Door Key Dropped by enemy Assassin
Is ns01 bullion.png Bullion Dropped by enemy Archer
Is ns01 bow.png Silver Bow Dropped by enemy Sniper
(Hard/Maddening only)
Is ns01 ring.png Speed Ring Dropped by Pallardó (reinforcement)
Is ns01 ring.png Evasion Ring Dropped by enemy Mercenary (reinforcement; if Pallardó appears from the north door)
Is ns01 bullion.png Bullion Dropped by enemy Thief (reinforcement; if Pallardó appears from the north door)
Is ns01 sword.png Armorslayer Open westernmost chest
Is ns01 lance.png Silver Lance Open middle chest
Is ns01 sword.png Cursed Ashiya Sword Open northeast chest
Is ns01 axe silver.png Axe of Ukonvasara Open southeast chest

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 thief enemy.gif Pallardó
(Decoy)
Thief 27 1 36 14 6 15 20 9 11 3 15+1 - Silver Sword
Steal Locktouch Sword Prowess Lv 3
Pallardó Bodyguards Lv 3: Poison Tactic
Stands on a heal tile +.
Ma ns01 thief enemy.gif Bandit Thief 25 2 33 14 6 13 22 8 11 2 9 5 Steel Sword ConcoctionThis item is dropped upon this unit's defeat.
Steal Locktouch
The eastern one begins moving if the nearby Mercenary, Archer, or Brawler is provoked.
Ma ns01 mercenary enemy.gif Bandit Mercenary 25 1 34 15 6 10 20 8 11 2 9 5 Silver SwordThis item is dropped upon this unit's defeat.
Begins moving if the nearby Thief, Archer or Brawler is provoked.
Ma ns01 archer enemy.gif Bandit Archer 25 1 31 14 6 11 17 10 8 2 9 5 Blessed BowThis item is dropped upon this unit's defeat.
Bowrange +1
Begins moving if the nearby Mercenary is provoked.
Ma ns01 mercenary enemy.gif Bandit Mercenary 25 1 34 15 6 10 20 8 11 2 9 5 Steel Sword
--
Ma ns01 thief female enemy.gif Bandit Thief 25 1 33 14 6 13 22 8 11 2 9 5 Steel Sword Door KeyThis item is dropped upon this unit's defeat.
Steal Locktouch
Begins moving if the adjacent Assassin is provoked.
Ma ns01 assassin female enemy.gif Bandit Assassin 25 1 36 17 8 15 29 11 14 8 8+1 6 Silver Sword Hexlock ShieldThis item is dropped upon this unit's defeat.
Swordfaire Locktouch Stealth
Bandits Lv 3: Disturbance
Begins moving if the adjacent Thief is provoked.
Ma ns01 brawler enemy.gif Bandit Brawler 25 1 37 14 6 11 23 8 11 1 9 5 Steel Gauntlets Unarmed
Unarmed Combat
--
Ma ns01 thief female enemy.gif Bandit Thief 25 1 33 14 6 13 22 8 11 2 9 5 Steel Sword Chest KeyThis item is dropped upon this unit's defeat.
Steal Locktouch
Begins moving if the adjacent Assassin is provoked.
Ma ns01 assassin enemy.gif Bandit Assassin 25 1 36 17 8 15 29 11 14 8 8+1 6 Silver Sword Leather ShieldThis item is dropped upon this unit's defeat.
Swordfaire Locktouch Stealth
Bandits Lv 3: Disturbance
Begins moving if the adjacent Thief is provoked.
Ma ns01 mercenary enemy.gif Bandit Mercenary 25 1 34 15 6 10 20 8 11 2 9 5 Steel Sword AntitoxinThis item is dropped upon this unit's defeat.
Begins moving if a nearby Thief, Brawler, or Archer is provoked.
Ma ns01 thief enemy.gif Bandit Thief 25 3 33 14 6 13 22 8 11 2 9 5 Steel Sword
Steal Locktouch
The eastern one begins moving if a nearby Mercenary, Brawler, or Archer is provoked.
Ma ns01 brawler enemy.gif Bandit Brawler 25 1 37 14 6 11 23 8 11 1 9+1 5 Steel Gauntlets BullionThis item is dropped upon this unit's defeat. Unarmed
Unarmed Combat
Bandits Lv 3: Disturbance
Begins moving if a nearby Mercenary, Thief, Brawler, or Archer is provoked.
Ma ns01 assassin enemy.gif Bandit Assassin 25 1 36 17 8 15 29 11 14 8 8 6 Venin Edge BullionThis item is dropped upon this unit's defeat.
Swordfaire Locktouch Stealth
--
Ma ns01 archer female enemy.gif Bandit Archer 25 1 31 14 6 11 17 10 8 2 9 5 Venin Bow Chest KeyThis item is dropped upon this unit's defeat.
Bowrange +1
--
Ma ns01 archer enemy.gif Bandit Archer 25 1 31 14 6 11 17 10 8 2 9+1 5 Venin Bow
Bowrange +1
Bandits Lv 3: Disturbance
Begins moving if a nearby Mercenary, Thief, or Brawler is provoked.
Ma ns01 assassin enemy.gif Bandit Assassin 25 3 36 17 8 15 29 11 14 8 8 6 Silver Sword
Swordfaire Locktouch Stealth
The eastern one begins moving if the nearby Sniper or Archer is provoked, or one turn after the squad west of him—the Mercenary, the Thief, the Brawlers, and the Archer—is provoked.
Ma ns01 sniper enemy.gif Bandit Sniper 25 1 36 18 8 18 17 13 13 8 9 5 Silver Bow
Bowfaire Bowrange +1
Begins moving if the nearby Assassin or Archer is provoked, or one turn after the squad west of him—the Mercenary, the Thief, the Brawlers, and the Archer—is provoked.
Ma ns01 archer enemy.gif Bandit Archer 25 1 31 14 6 11 17 10 8 2 9 5 Steel Bow Chest KeyThis item is dropped upon this unit's defeat.
Bowrange +1
Begins moving if the nearby Assassin or Sniper is provoked, or one turn after the squad west of him—the Mercenary, the Thief, the Brawlers, and the Archer—is provoked.
Ma ns01 mercenary enemy.gif Bandit Mercenary 25 1 34 15 6 10 20 8 11 2 9 5 Steel Sword ConcoctionThis item is dropped upon this unit's defeat.
--
Ma ns01 mercenary female enemy.gif Bandit Mercenary 25 1 34 15 6 10 20 8 11 2 9 5 Steel Sword ConcoctionThis item is dropped upon this unit's defeat.
--
Ma ns01 brawler enemy.gif Bandit Brawler 25 1 37 14 6 11 23 8 11 1 9 5 Steel Gauntlets AntitoxinThis item is dropped upon this unit's defeat. Unarmed
Unarmed Combat
--
Ma ns01 thief enemy.gif Bandit Thief 25 1 33 14 6 13 22 8 11 2 9+1 5 Steel Sword BullionThis item is dropped upon this unit's defeat.
Steal Locktouch
Bandits Lv 3: Disturbance
--
Ma ns01 brawler enemy.gif Bandit Brawler 25 1 37 14 6 11 23 8 11 1 9+1 5 Steel Gauntlets Door KeyThis item is dropped upon this unit's defeat. Unarmed
Unarmed Combat
Bandits Lv 3: Disturbance
Begins moving if a nearby Mercenary, Thief, Archer, or Brawler is provoked.
Ma ns01 assassin enemy.gif Bandit Assassin 25 1 36 17 8 15 29 11 14 8 8+1 6 Venin Edge Door KeyThis item is dropped upon this unit's defeat.
Swordfaire Locktouch Stealth
Bandits Lv 3: Disturbance
--
Ma ns01 archer female enemy.gif Bandit Archer 25 1 31 14 6 11 17 10 8 2 9 5 Steel Bow BullionThis item is dropped upon this unit's defeat.
Bowrange +1
--
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 thief enemy.gif Pallardó Thief 27 1 36 14+2 6 15 20+2 9 11 3 15+1 5 Silver Sword Speed RingThis item is dropped upon this unit's defeat.
Steal Locktouch Sword Prowess Lv 4 Pass Avo +10 Strength +2 Vantage
Grounder
Pallardó Bodyguards Lv 5: Poison Tactic
Attempts to escape via the northwest or northeast, fighting any player units along the way.
Ma ns01 mercenary enemy.gif Bandit Mercenary 25 1 34 15 6 10 20 8 11 2 9 5 Venin Edge Evasion RingThis item is dropped upon this unit's defeat.
--
Ma ns01 thief enemy.gif Bandit Thief 25 1 33 14 6 13 22 8 11 2 9 5 Steel Sword BullionThis item is dropped upon this unit's defeat.
Steal Locktouch
--
Ma ns01 thief enemy.gif Bandit Thief 25 1 33 14 6 13 22 8 11 2 9 5 Steel Sword
Steal Locktouch
--
Ma ns01 brawler enemy.gif Bandit Brawler 25 1 37 14 6 11 23 8 11 1 9 5 Silver Gauntlets Unarmed
Unarmed Combat
--

Reinforcements

  • Upon defeating Pallardó's decoy, the real Pallardó appears from the door north or south of the decoy; which door he appears from is determined randomly at the start of the chapter. Depending on which door he comes from, different reinforcements will appear with him.
    • If Pallardó went north
      • 1 Mercenary from the door north of the decoy
      • 1 Thief that drops a Bullion from the door north of the decoy
    • If Pallardó went south
      • 1 Thief from the door south of the decoy
      • 1 Brawler from the door south of the decoy

Boss data

Main article: Pallardó
Decoy

Normal Hard Maddening

Small portrait pallardó fe16.png
Ma ns01 thief enemy.gif Thief
Level 27
Movement -
Crest --
Stats
Max HP 36 Luck 9
Strength 14 Defense 11
Magic 6 Resistance 3
Dexterity 15 Charm 15+1
Speed 20
Inventory Abilities
Silver Sword Steal
Locktouch
Sword Prowess Lv 3
Combat arts Spells Battalion
-- -- Pallardó Bodyguards Lv 3
Poison Tactic
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
B E E E E E E E E E E FE16ClassMasteryEmpty.png
Real

Normal Hard Maddening

Small portrait pallardó fe16.png
Ma ns01 thief enemy.gif Thief
Level 27
Movement 5
Crest --
Stats
Max HP 36 Luck 9
Strength 14+2 Defense 11
Magic 6 Resistance 3
Dexterity 15 Charm 15+1
Speed 20+2
Inventory Abilities
Silver Sword
Speed RingThis item is dropped upon this unit's defeat.
Steal
Locktouch
Sword Prowess Lv 4
Pass
Avo +10
Strength +2
Vantage
Combat arts Spells Battalion
Grounder -- Pallardó Bodyguards Lv 5
Poison Tactic
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
B E E E E E E E E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

At the beginning of this chapter, your entire inventory will be repaired. Dimitri and Claude will automatically be reclassed to High Lord and Wyvern Master, respectively, both get powerful battalions (with Claude's Immortal Corps being a strong contender for the best offensive battalion in the game), and Claude receives his Relic weapon, Failnaught. You don't get an opportunity to visit the monastery and are instead thrust straight into the battle, so you'll need to survive with what you've got. Most of the difficulty of this map comes at the beginning when Byleth and your lord get bum-rushed by about ten bad guys. Claude and Seteth need to take particular caution, as there are lots of Snipers lurking about hoping to take a chunk or three out of them, and you may need to dismount to keep them alive. Fortunately, Claude's Failnaught has 2-3 range and can counterattack said Snipers. Dimitri and Claude's gambits are very useful in dealing AOE damage to stun several Thieves at a time and ease your burden. On Verdant Wind, neither of your main medics (Marianne or Lysithea) arrive until you reach column 9, so you'll have to use caution. If you didn't train up your in-house units, this map becomes harder, but not impossible; keep your weaklings stuffed in a corner until it's safe to come out. Don't forget to nab all four chests before you leave. On Azure Moon, Gilbert makes a decent replacement for Dedue; he isn't quite as bulky, but he has a much easier time reaching Great Knight. Unfortunately, his performance in this battle is hampered by the overwhelming amount of evasive swordsmen. It's a good idea to have him and Annette repeatedly use their Rally skills on each other after the initial chaos dies down to quickly build up a C-support so you can unlock their paralogue. When you kill Pallardó, it will be revealed that the man you just killed was a body double and the real Pallardó appears and makes a break for it. By the time you reach him, you should have wiped out all the other enemies, so taking him out before he escapes should be no problem.

Trivia

  • On Normal difficulty, any returning player units who are still under level 20 by the end of the previous chapter will have their level increased to 20, with their stats raised accordingly. The same will also apply to all of the students recruited from other houses and any other characters recruited as well.
  • On the Silver Snow version of this chapter, if any Black Eagle student was defeated during Part I on Classic Mode, Edelgard in the Goddess Tower will mention some of them joined her side after the timeskip.[1] In spite of this, none of them make any new appearances for the rest of the route.
  • At the beginning of this chapter, all units in the player's army permanently change their faction to a faction appropriate for the chosen route: the Resistance Army for Silver Snow, the Holy Kingdom of Faerghus for Azure Moon, and the Leicester Alliance for Verdant Wind.
  • On Versions 1.2.0 onward, all of the player units arriving as friendly reinforcements will be set to wear their Monastery appearance instead of their class outfit for the duration of this map, unless their current class prevents them from doing so, such as mounted units.
  • Due to an oversight, if Dimitri and Claude's authority is over C rank as of this chapter, they will lose all skill points gathered in it while retaining their current authority rank.

Etymology and other languages

Reunion at Dawn

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Reunion at Dawn

--

Japanese

再会の夜明け

Dawn of Reunion

Spanish

Rencuentro al amanecer

Reunion at dawn

French

Retrouvailles à l'aube

Reunion at dawn

German

Wiedersehen in der Dämmerung

Reunion at Dawn

Italian

Riunione all'alba

Reunion at dawn

Korean

재회의 여명

Dawn of reunion

Simplified Chinese

重逢的黎明

Dawn of reunion

Traditional Chinese

重逢的黎明

Dawn of reunion

Hunting by Daybreak

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Hunting by Daybreak

--

Japanese

夜明けの追討戦

Pursuit Battle at Dawn

Spanish

Cacería al amanecer

Hunting at dawn

French

Expédition à l'aube

Expedition at dawn

German

Jagd bei Tagesanbruch

Hunting at daybreak

Italian

Spedizione all'alba

Expedition at dawn

Korean

새벽녘의 추격전

Hunting at dawn

Simplified Chinese

黎明追讨战

Dawn hunting battle

Traditional Chinese

黎明追討戰

Dawn hunting battle

Gallery


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References

  1. "Before you answer, know that friends from our Black Eagle days have chosen to join me in the fight ahead. " — Edelgard in Silver Snow's version of Reunion at Dawn, Fire Emblem: Three Houses
← To War • Reunion at Dawn • A King Without a Kingdom (Silver Snow) →
• The Delusional Prince (Azure Moon) →
• The Alliance Leader's Ambitions (Verdant Wind) →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery