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Reunion at Dawn

From Fire Emblem Wiki, your source on Fire Emblem Wiki information. By Fans, for Fans.
Reunion at Dawn

Cm fe16 13.png

Location

Garreg Mach Monastery Outskirts

New units

Gilbert Azure Moon

Boss(es)

Pallardó

Even though our swords may cross as they do now... ...there's no denying that our chosen paths never will.
— Edelgard
I should've known...that one day...you would be haunting me as well.
— Dimitri
You overslept, Teach! Pretty rude to keep a fella waiting like that. Wouldn't you say?
— Claude

Reunion at Dawn is the thirteenth chapter of Fire Emblem: Three Houses on the Silver Snow, Azure Moon, and Verdant Wind routes. It consists solely of a mission, Hunting by Daybreak.

Plot

Main article: Reunion at Dawn/Script

Five years have passed since the Battle of Garreg Mach. The Adrestian Empire has captured the capital of Faerghus, Fhirdiad, the Leicester Alliance has fallen into civil disarray between an anti-Imperial faction and a pro-Imperial faction, and Rhea has vanished. Byleth hears Sothis' voice demanding that they wake up, and wakes to find that five years have passed, Garreg Mach Monastery has been abandoned, and thieves are roaming the area.

Silver Snow


This section has been marked as a stub. Please help improve the page by adding information.


Azure Moon

Byleth heads to the monastery and discovers Dimitri, now a haggard, broken, and vengeance-obsessed vagrant. The two set out to rout the thieves holed up in the monastery outskirts, and are reinforced by most of the former Blue Lions and Gilbert.

After the battle, Gilbert reveals that Dimitri was presumed dead. Dimitri explains that he escaped execution when Dedue sacrificed himself and was executed in his place. Gilbert further explains that the western half of Faerghus led by the traitor Cornelia has pledged loyalty to the Empire and is now being called the Faerghus Dukedom. Houses Gautier and Fraldarius lead the resistance in the eastern half of the Kingdom. Gilbert begs Dimitri to reclaim Fhirdiad and become a beacon of hope for his people, and Dimitri declares his intention to slaughter every last Imperial. Afterwards, in the monastery, Gilbert reveals that Rhea has vanished and that the Knights of Seiros have been searching for both her and Byleth. He recounts how Rufus, Dimitri's uncle and the king regent, was murdered, and Dimitri was falsely accused of the crime and apparently executed. Three years ago, Gilbert heard rumors of Imperial generals and troops being brutally slaughtered, and came to believe that Dimitri had somehow survived. Realizing how far Dimitri has fallen, Gilbert asks Byleth to guide him back to sanity.

Verdant Wind

Byleth heads to the monastery and discovers Claude, who never lost hope that they would reunite. Claude recounts the state of the war up to this point and briefly questions whether Rhea should return to her role as archbishop. The two set out to rout the thieves holed up in the monastery outskirts, and are reinforced by the former Golden Deer.

After the battle, the group heads back to the monastery. Claude decides to make use of the monastery as a base of operations for their upcoming battle with the Empire. He decides to allow House Gloucester to continue to maintain its Imperial ties until they can raise an army and revolt. Claude asks Byleth to aid him in his quest, hoping to use them to bring the Church of Seiros over to their side. The former Knights of Seiros arrive and agree to work with the Alliance forces.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat Pallardó Player Enemy
Defeat: Byleth or Seteth Silver Snow/Dimitri Azure Moon/Claude Verdant Wind dies*, the player's army is routed*, or Pallardó escapes 2+6/7 31+3

Initial SS AM VW Escape routes

Cm fe16 13.png

Character data

Silver Snow Azure Moon Verdant Wind

Characters
New Units
None
Returning Characters

Small portrait byleth f 02 fe16.pngSmall portrait seteth fe16.pngSmall portrait dorothea 02 fe16.pngSmall portrait caspar 02 fe16.pngSmall portrait petra 02 fe16.pngSmall portrait bernadetta 02 fe16.pngSmall portrait linhardt 02 fe16.pngSmall portrait ferdinand 02 fe16.png

At the beginning of the battle, only Byleth and Seteth are available. Dorothea, Caspar, and Petra arrive as friendly reinforcements on turn 3 while Bernadetta, Linhardt, and Ferdinand arrive as friendly reinforcements after a unit reaches column 9 and the first set of reinforcements have already arrived.

Item data

Items
Name Obtainment Method
Is ns01 bow relic.png Failnaught Automatically in Claude's inventory Verdant Wind
Is ns01 battalion infantry silver.png King of Lions Corps Automatically assigned to Dimitri Azure Moon
Is ns01 battalion flying silver.png Immortal Corps Automatically assigned to Claude Verdant Wind
Is ns01 potion.png Concoction Dropped by enemy Thief
Is ns01 potion.png Concoction Dropped by enemy Thief
Is ns01 sword.png Silver Sword Dropped by enemy Mercenary
Is ns01 bow.png Blessed Bow Dropped by enemy Archer
Is ns01 key.png Door Key Dropped by enemy Thief
Is ns01 shield.png Hexlock Shield Dropped by enemy Assassin
Is ns01 key.png Chest Key Dropped by enemy Thief
Is ns01 shield.png Leather Shield Dropped by enemy Assassin
Is ns01 potion.png Antitoxin Dropped by enemy Mercenary
Is ns01 bullion.png Bullion Dropped by enemy Brawler
Is ns01 bullion.png Bullion Dropped by enemy Assassin
Is ns01 key.png Chest Key Dropped by enemy Archer
Is ns01 bullion.png Bullion Dropped by enemy Sniper
Is ns01 key.png Chest Key Dropped by enemy Archer
Is ns01 potion.png Concoction Dropped by enemy Mercenary
Is ns01 potion.png Concoction Dropped by enemy Mercenary
Is ns01 potion.png Antitoxin Dropped by enemy Brawler
Is ns01 bullion.png Bullion Dropped by enemy Thief
Is ns01 key.png Door Key Dropped by enemy Brawler
Is ns01 key.png Door Key Dropped by enemy Assassin
Is ns01 bullion.png Bullion Dropped by enemy Archer
Is ns01 bow.png Silver Bow Dropped by enemy Sniper
(Hard only)
Is ns01 ring.png Speed Ring Dropped by Pallardó (reinforcement)
Is ns01 ring.png Evasion Ring Dropped by enemy Mercenary (reinforcement; if Pallardó appears from the north door)
Is ns01 bullion.png Bullion Dropped by enemy Thief (reinforcement; if Pallardó appears from the north door)
Is ns01 sword.png Armorslayer Open left northern chest
Is ns01 lance.png Silver Lance Open right northern chest
Is ns01 sword.png Cursed Ashiya Sword Open northeastern chest
Is ns01 axe silver.png Axe of Ukonvasara Open southeastern chest

Enemy data

Normal Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 thief enemy.gif
Bandit Thief 25 2 Steel Sword ConcoctionThis item is dropped upon this unit's defeat.
Steal Locktouch
--
Ma ns01 mercenary enemy.gif
Bandit Mercenary 25 1 Silver SwordThis item is dropped upon this unit's defeat. Begins moving if the nearby Archer is provoked.
Ma ns01 archer enemy.gif
Bandit Archer 25 1 Blessed BowThis item is dropped upon this unit's defeat.
Bowrange +1
--
Ma ns01 mercenary enemy.gif
Bandit Mercenary 25 1 Steel Sword --
Ma ns01 thief female enemy.gif
Bandit Thief 25 1 Steel Sword Door KeyThis item is dropped upon this unit's defeat.
Steal Locktouch
Begins moving if the adjacent Assassin is provoked.
Ma ns01 assassin female enemy.gif
Bandit Assassin 25 1 Silver Sword Hexlock ShieldThis item is dropped upon this unit's defeat.
Swordfaire Locktouch Stealth
Bandits Lv. 3: Disturbance
--
Ma ns01 brawler enemy.gif
Bandit Brawler 25 1 Steel Gauntlets Unarmed
Unarmed Combat
--
Ma ns01 thief female enemy.gif
Bandit Thief 25 1 Steel Sword Chest KeyThis item is dropped upon this unit's defeat.
Steal Locktouch
Begins moving if the adjacent Assassin is provoked.
Ma ns01 assassin enemy.gif
Bandit Assassin 25 1 Silver Sword Leather ShieldThis item is dropped upon this unit's defeat.
Swordfaire Locktouch Stealth
Bandits Lv. 3: Disturbance
--
Ma ns01 mercenary enemy.gif
Bandit Mercenary 25 1 Steel Sword AntitoxinThis item is dropped upon this unit's defeat. Begins moving if a nearby Thief, Brawler, or Archer is provoked.
Ma ns01 thief enemy.gif
Bandit Thief 25 3 Steel Sword
Steal Locktouch
The eastern one begins moving if a nearby Mercenary, Brawler, or Archer is provoked.
Ma ns01 brawler enemy.gif
Bandit Brawler 25 1 Steel Gauntlets BullionThis item is dropped upon this unit's defeat. Unarmed
Unarmed Combat
Bandits Lv. 3: Disturbance
Begins moving if a nearby Mercenary, Thief, Brawler, or Archer is provoked.
Ma ns01 assassin enemy.gif
Bandit Assassin 25 1 Venin Edge BullionThis item is dropped upon this unit's defeat.
Swordfaire Locktouch Stealth
--
Ma ns01 archer female enemy.gif
Bandit Archer 25 1 Venin Bow Chest KeyThis item is dropped upon this unit's defeat.
Bowrange +1
--
Ma ns01 archer enemy.gif
Bandit Archer 25 1 Venin Bow
Bowrange +1
Bandits Lv. 3: Disturbance
Begins moving if a nearby Mercenary, Thief, or Brawler is provoked.
Ma ns01 assassin enemy.gif
Bandit Assassin 25 3 Silver Sword
Swordfaire Locktouch Stealth
The eastern one begins moving one turn after the squad west of him is provoked, or if the nearby Sniper is provoked.
Ma ns01 sniper enemy.gif
Bandit Sniper 25 1 Silver Bow
Bowfaire Bowrange +1
Begins moving one turn after the squad west of him is provoked.
Ma ns01 archer enemy.gif
Bandit Archer 25 1 Steel Bow Chest KeyThis item is dropped upon this unit's defeat.
Bowrange +1
Begins moving one turn after the squad west of him is provoked, or if the nearby Sniper is provoked.
Ma ns01 mercenary enemy.gif
Bandit Mercenary 25 1 Steel Sword ConcoctionThis item is dropped upon this unit's defeat. --
Ma ns01 mercenary female enemy.gif
Bandit Mercenary 25 1 Steel Sword ConcoctionThis item is dropped upon this unit's defeat. --
Ma ns01 brawler enemy.gif
Bandit Brawler 25 1 Steel Gauntlets AntitoxinThis item is dropped upon this unit's defeat. Unarmed
Unarmed Combat
--
Ma ns01 thief enemy.gif
Bandit Thief 25 1 Steel Sword BullionThis item is dropped upon this unit's defeat.
Steal Locktouch
Bandits Lv. 3: Disturbance
--
Ma ns01 brawler enemy.gif
Bandit Brawler 25 1 Steel Gauntlets Door KeyThis item is dropped upon this unit's defeat. Unarmed
Unarmed Combat
Bandits Lv. 3: Disturbance
Begins moving if a nearby Mercenary, Thief, Archer, or Brawler is provoked.
Ma ns01 assassin enemy.gif
Bandit Assassin 25 1 Venin Edge Door KeyThis item is dropped upon this unit's defeat.
Swordfaire Locktouch Stealth
Bandits Lv. 3: Disturbance
--
Ma ns01 archer female enemy.gif
Bandit Archer 25 1 Steel Bow BullionThis item is dropped upon this unit's defeat.
Bowrange +1
--
Ma ns01 thief enemy.gif
Pallardó
(Decoy)
Thief 27 1 Silver Sword
Steal Locktouch Sword Prowess Lv 3
Pallardó Bodyguards Lv. 3: Poison Tactic
Immobile; stands on a heal tile+.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 mercenary enemy.gif
Bandit Mercenary 25 1 Venin Edge Evasion RingThis item is dropped upon this unit's defeat. --
Ma ns01 thief enemy.gif
Bandit Thief 25 1 Steel Sword BullionThis item is dropped upon this unit's defeat.
Steal Locktouch
--
Ma ns01 thief enemy.gif
Bandit Thief 25 1 Steel Sword
Steal Locktouch
--
Ma ns01 brawler enemy.gif
Bandit Brawler 25 1 Silver Gauntlets Unarmed
Unarmed Combat
--
Ma ns01 thief enemy.gif
Pallardó Thief 27 1 Silver Sword Speed RingThis item is dropped upon this unit's defeat.
Steal Locktouch Sword Prowess Lv 4 Pass Avo +10 Strength +2 Vantage
Pallardó Bodyguards Lv. 5: Poison Tactic
Attempts to escape via the northwest or northeast, fighting any player units along the way.

Reinforcements


This section has been marked as a stub. Please help improve the page by adding information.


  • Upon defeating Pallardó's decoy, the real Pallardó appears from the door north or south of the decoy. Depending on which door he comes from, different other reinforcements will appear.
  • If Pallardó went north
    • 1 Mercenary from the door north of the decoy
    • 1 Thief that drops a Bullion from the door north of the decoy
  • If Pallardó went south
    • 1 Thief from the door south of the decoy
    • 1 Brawler from the door south of the decoy

Boss data

Main article: Pallardó
Decoy

Normal Hard Maddening

Small portrait pallardó fe16.png
Thief
Level 27
Movement -
Crest --
Stats
Max HP 36 Luck 9
Strength 14 Defense 11
Magic 6 Resistance 3
Dexterity 15 Charm 15+1
Speed 20
Inventory Abilities
Silver Sword Steal
Locktouch
Sword Prowess Lv 3
Combat arts Spells Battalion
-- -- Pallardó Bodyguards Lv. 3
Poison Tactic
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Ma
B E E E E E E E -- -- -- FE16ClassMasteryEmpty.png
Real

Normal Hard Maddening

Small portrait pallardó fe16.png
Thief
Level 27
Movement 5
Crest --
Stats
Max HP 36 Luck 9
Strength 14+2 Defense 11
Magic 6 Resistance 3
Dexterity 15 Charm 15+1
Speed 20+2
Inventory Abilities
Silver Sword
Speed RingThis item is dropped upon this unit's defeat.
Steal
Locktouch
Sword Prowess Lv 4
Pass
Avo +10
Strength +2
Vantage
Combat arts Spells Battalion
-- -- Pallardó Bodyguards Lv. 5
Poison Tactic
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Ma
B E E E E E E E -- -- -- FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Silver Snow


This section has been marked as a stub. Please help improve the page by adding information.


Azure Moon

At the beginning of this chapter, your entire inventory will be repaired and Dimitri will automatically be reclassed to High Lord. You don't get an opportunity to visit the monastery and are instead thrust straight into the battle, so you'll need to survive with what you've got. Fortunately, as long as you aren't too reckless, this is a fairly straightforward battle. Just lure in the enemies one or two at a time, and you should be fine. Don't forget to nab all four chests before you leave. Gilbert makes a decent replacement for Dedue; he isn't quite as bulky, but he has a much easier time reaching Great Knight. When you kill Pallardó, it will be revealed that the man you just killed was a body double and the real Pallardó appears and makes a break for it. By the time you reach him, you should have wiped out all the other enemies, so taking him out before he escapes should be no problem.

Verdant Wind

At the beginning of this chapter, your entire inventory will be repaired and Claude will automatically be reclassed to Wyvern Master and receive his Relic weapon, Failnaught. You don't get an opportunity to visit the monastery and are instead thrust straight into the battle, so you'll need to survive with what you've got. Claude's new wyvern is a double-edged sword for him—there are lots of Snipers lurking about hoping to take a chunk or three out of him, and you may need to dismount to keep him alive. In addition, neither of your main medics (Marianne or Lysithea) arrive until you reach column 9, so you'll have to use caution. Don't overextend yourself and you should be fine. Don't forget to nab all four chests before you leave. When you kill Pallardó, it will be revealed that the man you just killed was a body double and the real Pallardó appears and makes a break for it. By the time you reach him, you should have wiped out all the other enemies, so taking him out before he escapes should be no problem.

Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology and in other regions
Language Name Definition, etymology and notes
English Reunion at Dawn
Names, etymology and in other regions
Language Name Definition, etymology and notes
English Hunting by Daybreak

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References


To War Reunion at Dawn A King Without a Kingdom
The Delusional Prince
The Alliance Leader's Ambitions


Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisBylethCatherineCyrilFlaynGilbertHannemanManuelaSetethShamir
Non-playable characters AnnaDuke AegirFlecheIonius IXJeraltJeritzaJudithLadislavaLambertLord ArundelNaderRandolphRheaRodrigueSeirosSothisTomas
Bosses AcheronBlaiddydCatherineCharonChilonClaudeCorneliaDaphnelDeath KnightDimitriDominicEdelgardFlame EmperorFerdinandFraldariusGautierGloucesterGonerilGwendalHubertJudithKostasKronyaLadislavaLamineLonatoLord ArundelLorenzMetodeyMiklanMysonNaderNemesisPallardóRandolphRheaRieganRodrigueSolonThalesThe Immaculate OneThe ImmovableThe Wind CallerWandering Beast
Personal weapons and regalia Aegis ShieldAreadbharAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFreikugelLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThe InexhaustibleThunderbrandThyrsus
Chapters Part I Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Part I An Ocean ViewDeath TollDividing the WorldFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak
Part II Darkness Beneath the EarthEternal GuardianThe Face BeneathForeign Land and SkyForgotten HeroInsurmountableLegend of the LakeRetributionThe Silver MaidenThe Sleeping Sand LegendWeathervanes of Fódlan
Locations FódlanAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesBlack EaglesBlue LionsChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerMonstersThose who slither in the dark
Related topics Music LibraryName chartPre-release informationUnused content