||It's said there were once 12 heroes who saved Fódlan. There was the King of Liberation, Nemesis...the 10 Elites, and finally...Maurice.
Forgotten Hero (Japanese: 抹消された英雄 Erased hero) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 15 to Chapter 21 /Chapter 21 /Chapter 22 . In order to attempt this paralogue, the player must have recruited Marianne and she must not have fallen in battle previously. In this chapter, Marianne sets out to defeat a Demonic Beast killing innocents in Edmund territory.
- Main article: Forgotten Hero/Script
Marianne is accosted by a Crest scholar accusing her of transforming into a Wandering Beast at night and eating innocent civilians. After Byleth drives him off, Marianne explains that her previously unidentified Crest is the Crest of Maurice, also known as the Crest of the Beast. Maurice was a hero who fought alongside Nemesis and the 10 Elites, only to turn into a Demonic Beast in a manner similar to Miklan's fate five years prior; he had to be put down by his former comrades, and his name was erased from history and his bloodline nearly wiped out. Ever since, the Crest of Maurice has become known as a cursed Crest that turns any bearer into a Wandering Beast, explaining her extremely mild-mannered demeanor and self-loathing. Byleth, Marianne, and their comrades set out to kill the Beast and clear her name.
The group ventures into the forest and mortally wounds the Wandering Beast, who thanks them for ending its thousand-year nightmare and bequeaths the Heroes' Relic Blutgang before perishing. The scholar from before returns, recognizes Blutgang, realizes that the Wandering Beast was Maurice himself the entire time, apologizes, and departs. Now at peace with herself, Marianne thanks Byleth for their aid.
Something is attacking people in the forests of Margrave Edmund's territory, and a Crest scholar blames Marianne.
Silver Snow Azure Moon Verdant Wind Crimson Flower
- Other characters may be available if the paralogue is attempted later.
- Note: The following enemies' levels are those assuming the player plays this paralogue during Chapter 15. On Maddening, their levels are 3 higher starting from Chapter 16.
- Either on turn 10, after any unit other than Marianne enters the central clearing, or upon entering the northeast area
- Main article: Wandering Beast
- Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken during Chapter 15, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from Chapter 16, the point where this boss hits gains three levels and stops scaling.
|This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
Marianne starts out staring down the jaws of death, and it's up to you to bail her out. The Wandering Beast is immune to magic attacks while its barrier is up, so try to equip her with a good C-rank battalion that can hit all of its barriers at once; the lord's unique battalions are all reliable options. If you can safely Warp someone over to support Marianne, do so. There are also several Giant Wolves standing between you and her, so you'd better hurry. Send your flyers to Marianne's position as fast as possible and waste no time wasting the Wandering Beast. Don't hold back, because you do not want those beasts to overrun you.
The Wandering Beast will require your entire team's focus, hence don't even bother attacking it, let alone sending someone else into the clearing. Marianne has to run south and rejoin with the party while carefully not positioning herself in range of the Giant Wolf. Circling around slowly to the ballista's location is a systematic way to not get overwhelmed. The safest position in the entire map is where the ballista is as even the Giant Wolves with their Pass ability can't reach your frailer units if the entrances are blocked off. Using the Ballista to take free barrier hits is also a great strategy. If you can reach that spot by turn 10, you can safely deal with the Giant Wolf spawns, otherwise prepare to be in a tough spot at one point in this battle. As with any fog level, bring torches, especially since the Dark Bishops and Snipers lying around might kill one of your units when you're not looking.
Etymology and other languages
|Names, etymology and in other regions
||Definition, etymology and notes
||El héroe olvidado
||The forgotten hero
||Effacé de l'Histoire
||Cleared from History
||Un eroe dimenticato
||A forgotten hero
Entering the area outlined in red will trigger the Wandering Beast's movement; entering the area outlined in yellow is a potential trigger of reinforcements.
Entering the area outlined in blue relative to any initially immobile Giant Wolf will trigger its movement.