Site News
Warning: This wiki contains spoilers. Read at your own risk!

Discord: If you would like, please join our Discord server!

Forgotten Hero

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Forgotten Hero

Cm fe16 forgotten hero.png

Location

Forest

Boss(es)

Wandering Beast

Weather

Fog of war

It's said there were once 12 heroes who saved Fódlan. There was the King of Liberation, Nemesis...the 10 Elites, and finally...Maurice.
— Marianne

Forgotten Hero (Japanese: 抹消された英雄 Erased hero) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 15 to Chapter 21 Silver Snow/Chapter 21 Azure Moon/Chapter 22 Verdant Wind/Chapter 17 Crimson Flower. In order to attempt this paralogue, the player must have recruited Marianne and she must not have fallen in battle previously. In this chapter, Marianne sets out to defeat a Demonic Beast killing innocents in Edmund territory.

Plot

Main article: Forgotten Hero/Script

Marianne is accosted by a Crest scholar accusing her of transforming into a Wandering Beast at night and eating innocent civilians. After Byleth drives him off, Marianne explains that her previously unidentified Crest is the Crest of Maurice, also known as the Crest of the Beast. Maurice was a hero who fought alongside Nemesis and the 10 Elites, only to turn into a Demonic Beast in a manner similar to Miklan's fate five years prior; he had to be put down by his former comrades, and his name was erased from history and his bloodline nearly wiped out. Ever since, the Crest of Maurice has become known as a cursed Crest that turns any bearer into a Wandering Beast, explaining her extremely mild-mannered demeanor and self-loathing. Byleth, Marianne, and their comrades set out to kill the Beast and clear her name.

The group ventures into the forest and mortally wounds the Wandering Beast, who thanks them for ending its thousand-year nightmare and bequeaths the Heroes' Relic Blutgang before perishing. The scholar from before returns, recognizes Blutgang, realizes that the Wandering Beast was Maurice himself the entire time, apologizes, and departs. Now at peace with herself, Marianne thanks Byleth for their aid.

Beginning log

Something is attacking people in the forests of Margrave Edmund's territory, and a Crest scholar blames Marianne.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the Wandering Beast Player Partner Other Enemy Third
Defeat: Byleth or Edelgard  /Dimitri  /Claude   dies*, the player's army is routed*, or Marianne dies 10 {{{partner}}} {{{other}}} 14+2 {{{third}}}

Initial No fog

 

Character data

Silver Snow   Azure Moon   Verdant Wind   Crimson Flower  

Characters
New Units

None

Returning Characters

                               

Other characters may be available if the paralogue is attempted later.

Item data

Items
Name Obtainment Method
  Giant Shell Dropped by enemy Wild Demonic Beast
  Antitoxin Dropped by enemy Sniper
(Hard/Maddening only)
  Antitoxin Dropped by enemy Dark Bishop
(Hard/Maddening only)
  Hexlock Shield Dropped by enemy Bishop
  Edmund Troops Automatically at the end of the chapter
  Blutgang Automatically at the end of the chapter

Enemy data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 15, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 16 and later, at which point the enemies gain three levels.

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
  Wild Demonic Beast Wild Demonic Beast 29 2 48
48
72
20 11 17 8 0 10 9 0 4   Cracked Crest Stone
  Poison  Poison Strike  Barrier  Vital Defense  Heartseeker  
  Poison Breath
  Weak to Swords.
• Begins moving if the Wandering Beast is provoked.
  Wild Demonic Beast Wild Demonic Beast 29 2 48
48
72
20 11 17 8 0 10 9 0 4   Cracked Crest Stone
  Poison  Poison Strike  Barrier  Vital Defense  Heartseeker  
  Poison Breath
  Weak to Lances.
• Begins moving if the Wandering Beast is provoked.
  Wild Demonic Beast Wild Demonic Beast 29 3 48
48
72
20 11 17 8 0 10 9 0 4   Cracked Crest Stone
  Poison  Poison Strike  Barrier  Vital Defense  Heartseeker  
  Poison Breath
  Weak to Axes.
  Wild Demonic Beast Wild Demonic Beast 29 1 48
48
72
20 11 17 8 0 10 9 0 4   Cracked Crest Stone  Giant Shell 
  Poison  Poison Strike  Barrier  Vital Defense  Heartseeker  
  Poison Breath
  Weak to Swords.
  Phantom Soldier Bishop 29 1 37 10 17 13 14 12 12 23 15 4   Abraxas  Hexlock Shield   Physic
  White Magic Uses x2  White Magic Heal +10  Terrain Resistance
Begins moving if the Wandering Beast is provoked.
  Giant Wolf Giant Wolf 29 1 40
40
16 2 12 17 12 8 4 0 6   Dark Stone (Wolf)
  Pass  Defiant Crit  Enclosing Wall  Keen Intuition  Defiant Avo  
  Cyclone
  Weak to Swords.
• Immobile until a unit enters within two tiles of its top-left tile.
  Giant Wolf Giant Wolf 29 2 40
40
16 2 12 17 12 8 4 0 6   Dark Stone (Wolf)
  Pass  Defiant Crit  Enclosing Wall  Keen Intuition  Defiant Avo  
  Cyclone
  Weak to Axes.
• Immobile until a unit enters within two tiles of its top-left tile.
  Giant Wolf Giant Wolf 29 1 40
40
16 2 12 17 12 8 4 0 6   Dark Stone (Wolf)
  Pass  Defiant Crit  Enclosing Wall  Keen Intuition  Defiant Avo  
  Cyclone
  Weak to Lances.
• Immobile until a unit enters within two tiles of its top-left tile.
  Wandering Beast Wandering Beast 31 1 52
52
78
105
29 4 13 11 12 19 9 11 4   Crest Stone (Beast)
  Renewal  Heartseeker  Magic Bind  Barrier  Vital Defense  Anti-Magic Armor  Armored Blow    Death Blow    Defiant Str  
  Heavy Strike
• Starts on a pray stone.
• Immobile and will not attack Marianne until a unit other than her enters the clearing it occupies.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
  Giant Wolf Giant Wolf 29 1 40
40
16 2 12 17 12 8 4 0 6   Dark Stone (Wolf)
  Pass  Defiant Crit  Enclosing Wall  Keen Intuition  Defiant Avo  
  Cyclone
  Weak to Swords.
  Giant Wolf Giant Wolf 29 1 40
40
16 2 12 17 12 8 4 0 6   Dark Stone (Wolf)
  Pass  Defiant Crit  Enclosing Wall  Keen Intuition  Defiant Avo  
  Cyclone
  Weak to Axes.

Reinforcements

  • Either on turn 10, after any unit other than Marianne enters the central clearing, or upon entering the northeast area

Boss data

Main article: Wandering Beast
On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 15, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 16 and later, at which point this boss gains three levels.

Normal Hard Maddening

 
  Wandering Beast
Level 31
Movement 4
Crest  
Stats
Max HP 52/52/78/105 Luck 12
Strength 29 Defense 19
Magic 4 Resistance 9
Dexterity 13 Charm 11
Speed 11
Inventory Abilities
  Crest Stone (Beast)   Renewal
  Heartseeker
  Magic Bind
  Barrier
  Vital Defense
  Anti-Magic Armor
  Armored Blow  
  Death Blow  
  Defiant Str  
Staggering Blow Spells Battalion
  Heavy Strike -- --
Skill Levels
                       
E E E E E E E E E E E  

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Marianne begins the paralogue in range of the Wandering Beast and surrounded by a number of Giant Wolves, but she will be safe if she does not move; she is out of range of the Giant Wolves—which are initially immobile—and the Wandering Beast will not attack her until another unit enters the clearing. There are other units whose ranges Marianne could move into, but none that can reach her starting position. Marianne will, however, need to move to avoid danger later in the paralogue.

Attempting to destroy every monster's barrier can quickly drain the uses from every gambit. A barrier can be completely destroyed by dealing bonus damage to it, such as from a monster's inherent weapon weakness or from combat arts like Monster Blast; alternately, any monsters that are not an immediate threat may simply be ignored, as the only enemy that needs to be defeated is the Wandering Beast.

The area to the north with the Ballista is the portion of the map safest from monsters; the one-tile-wide entrance cannot be passed by monsters, and they cannot attack the heal tile + and ballista tiles. Crossing from the northeast may cause the Giant Wolf reinforcements to appear, however.

It is possible to defeat the Wandering Beast on turn 1, but it will require multiple strong units in classes that ignore forest terrain—fliers, Thieves, Assassins, Brawlers and Grapplers—as well as Warp users, the Stride gambit, and gambits which move their target. Lure is the gambit which moves its target the most; it is available on each nation's E-authority infantry battalion (the Empire Infantry, Kingdom Infantry, and Alliance Infantry) and the Galatea Pegasus Co.—the latter is the only flying battalion with Lure, and is obtained by recruiting Ingrid and completing her paralogue Rumored Nuptials. Marianne begins close enough to the Wandering Beast to use Lure and bring it closer to the other units' starting location; however, Lure deals damage based on strength, and while Marianne's charm is fairly good, her strength is not, and she may fail to deal any damage to—and thus fail to move—the Wandering Beast. Byleth starts 13 tiles away from the Wandering Beast, and can reach it at 1-range with at least 7 move when boosted by Stride; the Wyvern Rider is the first available class with 7 move that ignores forests—as another class, Byleth will need another boost, such as from Warp or Shove.

The Wandering Beast has an Anti-Magic Armor barrier, which negates all magic damage—both from spells and gambits. As such, magic gambits like Resonant Lightning are less effective, as they require that at least one barrier is broken or enemy is nearby to damage the Wandering Beast's barriers; even then, they are less effective than other gambits, as they cannot be used to completely destroy a single barrier, only damage nearby ones. Gambits that can target a square of tiles are useful in breaking the Wandering Beast's barrier; gambits such as Blaze, Line of Lances, or the gambits on the lords' battalions—Raging Flames, Wave Attack, and Ashes and Dust.

The Wandering Beast has four health bars, and a latent ability tied to each bar. It may be worthwhile to inflict armor break after exhausting the first two health bars so as to avoid being attacked while Death Blow is active. Additionally, the Wandering Beast class is both a monster and a dragon, and as such is weak to the combat arts of many Heroes' Relics, such as Sublime Heaven and Foudroyant Strike.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Forgotten Hero

--

Japanese

抹消された英雄

Erased hero

Spanish

El héroe olvidado

The forgotten hero

French

Effacé de l'Histoire

Cleared from History

German

Vergessener Held

Forgotten Hero

Italian

Un eroe dimenticato

A forgotten hero

Korean

말소된 영웅

Erased hero

Simplified Chinese

被抹杀的英雄

Erased hero

Traditional Chinese

被抹殺的英雄

Erased hero

Gallery

References

Forgotten Hero
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant*   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret Merchant*  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
(DLC side story)
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content