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Forgotten Hero

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Forgotten Hero

Cm fe16 forgotten hero.png

Location

Forest

Weather

Fog of war

Boss(es)

Wandering Beast

It's said there were once 12 heroes who saved Fódlan. There was the King of Liberation, Nemesis...the 10 Elites, and finally...Maurice.
— Marianne

Forgotten Hero (Japanese: 抹消された英雄 Erased hero) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 15 to Chapter 21 Silver Snow/Chapter 21 Azure Moon/Chapter 22 Verdant Wind/Chapter 17 Crimson Flower. In order to attempt this paralogue, the player must have recruited Marianne, she must not have fallen in battle previously, and she and Byleth must have unlocked at least their C support. In this chapter, Marianne sets out to defeat a Demonic Beast killing innocents in Edmund territory.

Plot

Main article: Forgotten Hero/Script

Marianne is accosted by a Crest scholar accusing her of transforming into a Wandering Beast at night and eating innocent civilians. After Byleth drives him off, Marianne explains that her previously unidentified Crest is the Crest of Maurice, also known as the Crest of the Beast. Maurice was a hero who fought alongside Nemesis and the 10 Elites, only to turn into a Demonic Beast in a manner similar to Miklan's fate five years prior; he had to be put down by his former comrades, and his name was erased from history and his bloodline nearly wiped out. Ever since, the Crest of Maurice has become known as a cursed Crest that turns any bearer into a Wandering Beast, explaining her extremely mild-mannered demeanor and self-loathing. Byleth, Marianne, and their comrades set out to kill the Beast and clear her name.

The group ventures into the forest and mortally wounds the Wandering Beast, who thanks them for ending its thousand-year nightmare and bequeaths the Heroes' Relic Blutgang before perishing. The scholar from before returns, recognizes Blutgang, realizes that the Wandering Beast was Maurice himself the entire time, apologizes, and departs. Now at peace with herself, Marianne thanks Byleth for their aid.

Beginning log

Something is attacking people in the forests of Margrave Edmund's territory, and a Crest scholar blames Marianne.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the Wandering Beast Player Partner Other Enemy
Defeat: Byleth or Edelgard Crimson Flower/Dimitri Azure Moon/Claude Verdant Wind dies*, the player's army is routed*, or Marianne dies 2–10 {{{partner}}} {{{other}}} 14+2

Initial No fog

Cm fe16 forgotten hero.png
Map dimensions:
21 columns by 21 rows

Character data

Silver Snow Silver Snow Azure Moon Azure Moon Verdant Wind Verdant Wind Crimson Flower Crimson Flower

Characters
New units

None

Required characters
Byleth f 02 ​Marianne 02 ​
Available characters
Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Felix 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Leonie 02 ​Constance 03 ​Balthus 02 ​Hapi 02 ​Yuri 02 ​Anna ​Shamir ​Hanneman ​Manuela ​Alois ​Flayn ​Seteth ​Catherine ​Cyril 02 ​Hilda 02 ​
Other characters may be available if the paralogue is attempted later.

Item data

Items
Name Obtainment Method
Is ns01 stat booster.png Giant Shell Dropped by enemy Wild Demonic Beast
Is ns01 potion.png Antitoxin Dropped by enemy Sniper
(Hard/Maddening only)
Is ns01 potion.png Antitoxin Dropped by enemy Dark Bishop
(Hard/Maddening only)
Is ns01 shield.png Hexlock Shield Dropped by enemy Bishop
Is ns01 battalion infantry silver.png Edmund Troops Automatically at the end of the chapter
Is ns01 sword relic.png Blutgang Automatically at the end of the chapter

Enemy data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 15, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 16 and later, at which point the enemies gain three levels.

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 wandering beast enemy.gif Wandering Beast Wandering Beast 31 1 52
52
78
105
29 4 13 11 12 19 9 11 4 Crest Stone (Beast)
Renewal Heartseeker Magic Bind Barrier Vital Defense Anti-Magic Armor Armored Blow Latent; active starting from health bar 2 Death Blow Latent; active starting from health bar 2 Defiant Str Latent; active starting from health bar 4
Heavy Strike
• Bears the Crest of the Beast.
• Starts on a pray stone.
• Immobile and will not attack Marianne until a unit other than her enters the clearing it occupies.
Ma ns01 wild demonic beast enemy.gif Wild Demonic Beast Wild Demonic Beast 29 2 48
48
72
20 11 17 8 0 10 9 0 4 Cracked Crest Stone
Poison Poison Strike Barrier Vital Defense Heartseeker Latent; active starting from health bar 2
Poison Breath
Is ns01 weakness sword.png Weak to Swords.
• Begins moving if the Wandering Beast is provoked.
Ma ns01 wild demonic beast enemy.gif Wild Demonic Beast Wild Demonic Beast 29 2 48
48
72
20 11 17 8 0 10 9 0 4 Cracked Crest Stone
Poison Poison Strike Barrier Vital Defense Heartseeker Latent; active starting from health bar 2
Poison Breath
Is ns01 weakness lance.png Weak to Lances.
• Begins moving if the Wandering Beast is provoked.
Ma ns01 wild demonic beast enemy.gif Wild Demonic Beast Wild Demonic Beast 29 3 48
48
72
20 11 17 8 0 10 9 0 4 Cracked Crest Stone
Poison Poison Strike Barrier Vital Defense Heartseeker Latent; active starting from health bar 2
Poison Breath
Is ns01 weakness axe.png Weak to Axes.
Ma ns01 wild demonic beast enemy.gif Wild Demonic Beast Wild Demonic Beast 29 1 48
48
72
20 11 17 8 0 10 9 0 4 Cracked Crest Stone Giant ShellThis item is dropped upon this unit's defeat.
Poison Poison Strike Barrier Vital Defense Heartseeker Latent; active starting from health bar 2
Poison Breath
Is ns01 weakness sword.png Weak to Swords.
Ma ns01 bishop enemy.gif Phantom Soldier Bishop 29 1 37 10 17 13 14 12 12 23 15 4 Abraxas Hexlock ShieldThis item is dropped upon this unit's defeat. Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
Begins moving if the Wandering Beast is provoked.
Ma ns01 giant wolf enemy.gif Giant Wolf Giant Wolf 29 1 40
40
16 2 12 17 12 8 4 0 6 Dark Stone (Wolf)
Pass Defiant Crit Enclosing Wall Keen Intuition Defiant Avo Latent; active starting from health bar 2
Cyclone
Is ns01 weakness sword.png Weak to Swords.
• Immobile until a unit enters within two tiles of its top-left tile.
Ma ns01 giant wolf enemy.gif Giant Wolf Giant Wolf 29 2 40
40
16 2 12 17 12 8 4 0 6 Dark Stone (Wolf)
Pass Defiant Crit Enclosing Wall Keen Intuition Defiant Avo Latent; active starting from health bar 2
Cyclone
Is ns01 weakness axe.png Weak to Axes.
• Immobile until a unit enters within two tiles of its top-left tile.
Ma ns01 giant wolf enemy.gif Giant Wolf Giant Wolf 29 1 40
40
16 2 12 17 12 8 4 0 6 Dark Stone (Wolf)
Pass Defiant Crit Enclosing Wall Keen Intuition Defiant Avo Latent; active starting from health bar 2
Cyclone
Is ns01 weakness lance.png Weak to Lances.
• Immobile until a unit enters within two tiles of its top-left tile.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 giant wolf enemy.gif Giant Wolf Giant Wolf 29 1 40
40
16 2 12 17 12 8 4 0 6 Dark Stone (Wolf)
Pass Defiant Crit Enclosing Wall Keen Intuition Defiant Avo Latent; active starting from health bar 2
Cyclone
Is ns01 weakness sword.png Weak to Swords.
Ma ns01 giant wolf enemy.gif Giant Wolf Giant Wolf 29 1 40
40
16 2 12 17 12 8 4 0 6 Dark Stone (Wolf)
Pass Defiant Crit Enclosing Wall Keen Intuition Defiant Avo Latent; active starting from health bar 2
Cyclone
Is ns01 weakness axe.png Weak to Axes.

Reinforcements

  • Either on turn 10, after any unit other than Marianne enters the central clearing, or upon entering the northeast area

Boss data

Main article: Wandering Beast
On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 15, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 16 and later, at which point this boss gains three levels.

Normal Hard Maddening

Small portrait wandering beast fe16.png
Ma ns01 wandering beast enemy.gif Wandering Beast
Level 31
Movement 4
Crest Is ns01 crest of the beast.png
Stats
Max HP 52/52/78/105 Luck 12
Strength 29 Defense 19
Magic 4 Resistance 9
Dexterity 13 Charm 11
Speed 11
Inventory Abilities
Crest Stone (Beast) Renewal
Heartseeker
Magic Bind
Barrier
Vital Defense
Anti-Magic Armor
Armored Blow Latent; active starting from health bar 2
Death Blow Latent; active starting from health bar 3
Defiant Str Latent; active starting from health bar 4
Staggering Blow Spells Battalion
Heavy Strike -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E E E E E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Marianne begins the paralogue in range of the Wandering Beast and surrounded by a number of Giant Wolves, but she will be safe if she does not move; she is out of range of the Giant Wolves—which are initially immobile—and the Wandering Beast will not attack her until another unit enters the clearing. There are other units whose ranges Marianne could move into, but none that can reach her starting position. Marianne will, however, need to move to avoid danger later in the paralogue.

Attempting to destroy every monster's barrier can quickly drain the uses from every gambit. A barrier can be completely destroyed by dealing bonus damage to it, such as from a monster's inherent weapon weakness or from combat arts like Monster Blast; alternately, any monsters that are not an immediate threat may simply be ignored, as the only enemy that needs to be defeated is the Wandering Beast.

The area to the north with the Ballista is the portion of the map safest from monsters; the one-tile-wide entrance cannot be passed by monsters, and they cannot attack the heal tile + and ballista tiles. Crossing from the northeast may cause the Giant Wolf reinforcements to appear, however.

It is possible to defeat the Wandering Beast on turn 1, but it will require multiple strong units in classes that ignore forest terrain—fliers, Thieves, Assassins, Brawlers and Grapplers—as well as Warp users, the Stride gambit, and gambits which move their target. Lure is the gambit which moves its target the most; it is available on each nation's E-authority infantry battalion (the Empire Infantry, Kingdom Infantry, and Alliance Infantry) and the Galatea Pegasus Co.—the latter is the only flying battalion with Lure, and is obtained by recruiting Ingrid and completing her paralogue Rumored Nuptials. Marianne begins close enough to the Wandering Beast to use Lure and bring it closer to the other units' starting location; however, Lure deals damage based on strength, and while Marianne's charm is fairly good, her strength is not, and she may fail to deal any damage to—and thus fail to move—the Wandering Beast. Byleth starts 13 tiles away from the Wandering Beast, and can reach it at 1-range with at least 7 move when boosted by Stride; the Wyvern Rider is the first available class with 7 move that ignores forests—as another class, Byleth will need another boost, such as from Warp or Shove.

The Wandering Beast has an Anti-Magic Armor barrier, which negates all magic damage—both from spells and gambits. As such, magic gambits like Resonant Lightning are less effective, as they require that at least one barrier is broken or enemy is nearby to damage the Wandering Beast's barriers; even then, they are less effective than other gambits, as they cannot be used to completely destroy a single barrier, only damage nearby ones. Gambits that can target a square of tiles are useful in breaking the Wandering Beast's barrier; gambits such as Blaze, Line of Lances, or the gambits on the lords' battalions—Raging Flames, Wave Attack, and Ashes and Dust.

The Wandering Beast has four health bars, and a latent ability tied to each bar. It may be worthwhile to inflict armor break after exhausting the first two health bars so as to avoid being attacked while Death Blow is active. Additionally, the Wandering Beast class is both a monster and a dragon, and as such is weak to the combat arts of many Heroes' Relics, such as Sublime Heaven and Foudroyant Strike.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Forgotten Hero

--

Japanese

抹消された英雄

Erased hero

Spanish

El héroe olvidado

The forgotten hero

French

Effacé de l'Histoire

Cleared from History

German

Vergessener Held

Forgotten Hero

Italian

Un eroe dimenticato

A forgotten hero

Korean

말소된 영웅

Erased hero

Simplified Chinese

被抹杀的英雄

Erased hero

Traditional Chinese

被抹殺的英雄

Erased hero

Gallery

References

Forgotten Hero
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery