|
|
Name
|
Class
|
Lv
|
#
|
Inventory and Skills
|
Notes
|
|
Kingdom Soldier
|
Fortress Knight
|
27
|
2
|
Tomahawk
Axefaire • Weight -5 • Axe Prowess Lv 3 • Defense +2 • Hit +20
Kingdom Armored Co. Lv 5: Impregnable Wall
|
Immobile until Annette or Gilbert attack any of the southeast Fortress Knights, Annette or Gilbert leave the southeast area, or any player unit enters the northwest regions; attacks only Annette once no longer immobile.
|
|
Kingdom Soldier
|
Fortress Knight
|
27
|
2
|
Silver Axe
Axefaire • Weight -5 • Axe Prowess Lv 3 • Defense +2 • Hit +20
Kingdom Armored Co. Lv 5: Impregnable Wall
|
Immobile until Annette or Gilbert attack any of the southeast Fortress Knights, Annette or Gilbert leave the southeast area, or any player unit enters the northwest regions; attacks only Annette once no longer immobile.
|
|
Kingdom Soldier
|
Bishop
|
27
|
1
|
Abraxas • Physic
White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 3 • Defense +2 • Magic +2
Kingdom Priests Lv 5: Blessing
|
Immobile; stands on a stronghold.
|
|
Kingdom Soldier
|
Swordmaster
|
27
|
4
|
Iron Sword
Swordfaire • Sword Crit +10
|
• The southernmost one begins moving if the nearby Warrior is provoked. • The southwest one begins moving if the nearby Swordmaster is provoked.
|
|
Kingdom Soldier
|
Warrior
|
27
|
4
|
Silver Axe
Axefaire • Axe Crit +10
|
• The southeast one begins moving if the nearby Swordmaster is provoked. • The northwest one begins moving unprovoked after turn 10, or if the Sniper directly southeast is provoked. • The westernmost one begins moving if every southwest Fortress Knight is defeated, attacking only Annette.
|
|
Kingdom Soldier
|
Swordmaster
|
27
|
1
|
Silver Sword • Spear
Swordfaire • Sword Crit +10 • Sword Prowess Lv 3 • Defense +2 • Strength +2
Kingdom Infantry Lv 5: Lure
|
Immobile; stands on a stronghold.
|
|
Kingdom Soldier
|
Assassin
|
27
|
5
|
Silver Sword
Swordfaire • Locktouch • Stealth
|
• The mid-north two begin moving if either is provoked, or on turn 10 or if any player unit enters the northwest regions, in which case they attack only Annette. • The northernmost one begins moving unprovoked on turn 10 or if any player unit enters the northwest regions, attacking only Annette. • The central one begins moving if a nearby Fortress Knight or Hero is provoked, or if all the southeast Fortress Knights are defeated, in which case he attacks only Annette. • The northern two begin moving if either is provoked. • The southwest one begins moving if every southeast Fortress Knight is defeated, attacking only Annette.
|
|
Kingdom Soldier
|
Pegasus Knight
|
27
|
2
|
Silver Lance
Canto • Lancefaire • Avo +10
|
Begins moving unprovoked on turn 10 or if any player unit enters the northwest regions, attacking only Annette.
|
|
Kingdom Soldier
|
Sniper
|
27
|
1
|
Silver Bow • Black Pearl
Bowfaire • Bowrange +1 • Bow Prowess Lv 3 • Defense +2 • Close Counter
|
Immobile; stands on a stronghold.
|
|
Kingdom Soldier
|
Sniper
|
27
|
1
|
Silver Bow
Bowfaire • Bowrange +1
|
Begins moving unprovoked on turn 10, or if the nearby Warrior is provoked.
|
|
Kingdom Soldier
|
Swordmaster
|
27
|
1
|
Iron Sword
Swordfaire • Sword Crit +10
Kingdom Infantry Lv 5: Lure
|
Begins moving if the nearby Swordmaster is provoked.
|
|
Kingdom Soldier
|
Fortress Knight
|
27
|
1
|
Silver Axe
Axefaire • Weight -5
Kingdom Armored Co. Lv 5: Impregnable Wall
|
Begins moving if a nearby Fortress Knight, Assassin, or Hero is provoked.
|
|
Kingdom Soldier
|
Fortress Knight
|
27
|
2
|
Silver Axe
Axefaire • Weight -5
|
Begin moving if a nearby Fortress Knight, Assassin, or Hero is provoked, or if all the southeast Fortress Knights are defeated, in which case they attack only Annette.
|
|
Kingdom Soldier
|
Hero
|
27
|
1
|
Silver Sword
Swordfaire • Vantage
|
Begins moving if a nearby Fortress Knight or Assassin is provoked, or if all the southeast Fortress Knights are defeated, in which case he attacks only Annette.
|
|
Kingdom Soldier
|
Warlock
|
27
|
1
|
Ragnarok
Black Tomefaire • Black Magic Uses x2
|
Begins moving if every southeast Fortress Knight is defeated, attacking only Annette.
|
|
Kingdom Soldier
|
Fortress Knight
|
27
|
2
|
Silver Axe
Axefaire • Weight -5
Kingdom Heavy Soldiers Lv 5: Group Lance Attack
|
--
|
|
Kingdom Soldier
|
Bishop
|
27
|
1
|
Abraxas • Physic
White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance
|
--
|
|
Baron Dominic
|
Paladin
|
29
|
1
|
Silver Lance
Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 3 • Swordbreaker+ • Poison Strike
Kingdom Heavy Soldiers Lv 5: Group Lance Attack
|
Immobile.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
Inventory and Skills
|
Notes
|
|
Kingdom Soldier
|
Fortress Knight
|
28
|
2
|
Tomahawk
Axefaire • Weight -5 • Axe Prowess Lv 3 • Defense +2 • Hit +20
Kingdom Armored Co. Lv 5: Impregnable Wall
|
Immobile until Annette or Gilbert attack any of the southeast Fortress Knights, Annette or Gilbert leave the southeast area, or any player unit enters the northwest regions; attacks only Annette once no longer immobile.
|
|
Kingdom Soldier
|
Fortress Knight
|
28
|
2
|
Silver Axe
Axefaire • Weight -5 • Axe Prowess Lv 3 • Defense +2 • Hit +20
Kingdom Armored Co. Lv 5: Impregnable Wall
|
Immobile until Annette or Gilbert attack any of the southeast Fortress Knights, Annette or Gilbert leave the southeast area, or any player unit enters the northwest regions; attacks only Annette once no longer immobile.
|
|
Kingdom Soldier
|
Bishop
|
28
|
1
|
Abraxas • Physic
White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 3 • Defense +2 • Magic +2
Kingdom Priests Lv 5: Blessing
|
Immobile; stands on a stronghold.
|
|
Kingdom Soldier
|
Swordmaster
|
28
|
5
|
Silver Sword
Swordfaire • Sword Crit +10 • Sword Prowess Lv 3
|
• The center-south one begins moving if the southern Hero is provoked. • The southernmost one begins moving if the nearby Warrior is provoked. • The southwest one begins moving if the nearby Swordmaster is provoked. • The northern two begin moving if either is provoked.
|
|
Kingdom Soldier
|
Warrior
|
28
|
4
|
Silver Axe
Axefaire • Axe Crit +10 • Axe Prowess Lv 3
|
• The southeast one begins moving if the nearby Swordmaster is provoked. • The northwest one begins moving unprovoked on turn 10, or if a northwest Hero, Sniper, or Warlock is provoked. • The westernmost one begins moving if every southwest Fortress Knight is defeated, attacking only Annette.
|
|
Kingdom Soldier
|
Hero
|
28
|
4
|
Silver Sword
Swordfaire • Vantage • Sword Prowess Lv 3
|
• The southern one begins moving if the nearby Swordmaster is provoked. • The northwest two begin moving unprovoked on turn 10, or if they or the northwest Sniper, Warrior, or Warlock are provoked. • The central one begins moving if a nearby Fortress Knight or Assassin is provoked, or if all the southeast Fortress Knights are defeated, in which case he attacks only Annette
|
|
Kingdom Soldier
|
Swordmaster
|
28
|
1
|
Silver Sword • Spear
Swordfaire • Sword Crit +10 • Sword Prowess Lv 3 • Defense +2 • Strength +2
|
Immobile; stands on a stronghold.
|
|
Kingdom Soldier
|
Assassin
|
28
|
5
|
Silver Sword
Swordfaire • Locktouch • Stealth • Sword Prowess Lv 3
|
• The mid-north two begin moving if they or a nearby Pegasus Knight is provoked, or on turn 10 or if any player unit enters the northwest regions, in which case they attack only Annette. • The northernmost one begins moving unprovoked on turn 10 or if any player unit enters the northwest regions, attacking only Annette. • The central one begins moving if a nearby Fortress Knight or Hero is provoked, or if all the southeast Fortress Knights are defeated, in which case he attacks only Annette. • The southwest one begins moving if every southeast Fortress Knight is defeated, attacking only Annette.
|
|
Kingdom Soldier
|
Pegasus Knight
|
28
|
2
|
Silver Lance
Canto • Lancefaire • Avo +10 • Lance Prowess Lv 3
|
Begins moving if a nearby Assassin is provoked, or on turn 10 or if any player unit enters the northwest regions, only attacking Annette.
|
|
Kingdom Soldier
|
Sniper
|
28
|
1
|
Silver Bow • Black Pearl
Bowfaire • Bowrange +1 • Bow Prowess Lv 1 • Defense +2 • Close Counter
|
Immobile; stands on a stronghold.
|
|
Kingdom Soldier
|
Sniper
|
28
|
1
|
Silver Bow
Bowfaire • Bowrange +1 • Bow Prowess Lv 3
|
Begins moving unprovoked on turn 10, or if the northwest Hero, Warrior, or Warlock is provoked.
|
|
Kingdom Soldier
|
Warlock
|
28
|
2
|
Ragnarok
Black Tomefaire • Black Magic Uses x2 • Reason Lv 3
|
• The northern one begins moving unprovoked on turn 10, or if a northwest Hero, Sniper, or Warrior is provoked. • The western one begins moving if every southeast Fortress Knight is defeated, attacking only Annette.
|
|
Kingdom Soldier
|
Swordmaster
|
28
|
1
|
Silver Sword
Swordfaire • Sword Crit +10 • Sword Prowess Lv 3
Kingdom Infantry Lv 5: Lure
|
Begins moving if the nearby Swordmaster is provoked.
|
|
Kingdom Soldier
|
Fortress Knight
|
28
|
1
|
Silver Axe
Axefaire • Weight -5 • Axe Prowess Lv 3
Kingdom Armored Co. Lv 5: Impregnable Wall
|
Begins moving if a nearby Fortress Knight, Assassin, or Hero is provoked.
|
|
Kingdom Soldier
|
Fortress Knight
|
28
|
2
|
Silver Axe
Axefaire • Weight -5 • Axe Prowess Lv 3
|
Begin moving if a nearby Fortress Knight, Assassin, or Hero is provoked, or if all the southeast Fortress Knights are defeated, in which case they attack only Annette.
|
|
Kingdom Soldier
|
Fortress Knight
|
28
|
2
|
Silver Axe
Axefaire • Weight -5 • Axe Prowess Lv 3
Kingdom Heavy Soldiers Lv 5: Group Lance Attack
|
The northern one begins moving if the nearby Sniper or Bishop is provoked.
|
|
Kingdom Soldier
|
Sniper
|
28
|
1
|
Silver Bow
Bowfaire • Bowrange +1 • Bow Prowess Lv 3
Kingdom Archers Lv 5: Retribution
|
Begins moving if the northernmost Fortress Knight or Bishop is provoked.
|
|
Kingdom Soldier
|
Bishop
|
28
|
1
|
Abraxas • Physic
White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 3
|
Begins moving if the northernmost Fortress Knight or Sniper is provoked.
|
|
Baron Dominic
|
Paladin
|
30
|
1
|
Silver Lance
Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 3 • Swordbreaker+ • Poison Strike
Kingdom Heavy Soldiers Lv 5: Group Lance Attack
|
Immobile.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
Inventory and Skills
|
Notes
|
|
Kingdom Soldier
|
Fortress Knight
|
34
|
2
|
Tomahawk
Axefaire • Weight -5 • Axe Prowess Lv 3 • Defense +2 • Hit +20
Kingdom Armored Co. Lv 5: Impregnable Wall
|
Immobile until Annette or Gilbert attack any of the southeast Fortress Knights, Annette or Gilbert leave the southeast area, or any player unit enters the northwest regions; attacks only Annette once no longer immobile.
|
|
Kingdom Soldier
|
Fortress Knight
|
34
|
2
|
Silver Axe
Axefaire • Weight -5 • Axe Prowess Lv 3 • Defense +2 • Hit +20
Kingdom Armored Co. Lv 5: Impregnable Wall
|
Immobile until Annette or Gilbert attack any of the southeast Fortress Knights, Annette or Gilbert leave the southeast area, or any player unit enters the northwest regions; attacks only Annette once no longer immobile.
|
|
Kingdom Soldier
|
Bishop
|
34
|
1
|
Abraxas • Physic
White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 3 • Defense +2 • Magic +2
Kingdom Priests Lv 5: Blessing
|
Immobile; stands on a stronghold.
|
|
Kingdom Soldier
|
Swordmaster
|
34
|
5
|
Silver Sword
Swordfaire • Sword Crit +10 • Sword Prowess Lv 5 • Axebreaker+ • Quick Riposte
|
• The center-south one begins moving if the southern Hero is provoked. • The southernmost one begins moving if the nearby Warrior is provoked. • The southwest one begins moving if the nearby Swordmaster is provoked. • The northern two begin moving if they or the nearby Sniper are provoked.
|
|
Kingdom Soldier
|
Warrior
|
34
|
4
|
Silver Axe
Axefaire • Axe Crit +10 • Axe Prowess Lv 5 • Lancebreaker+ • Wrath
|
• The southeast one begins moving if the nearby Swordmaster is provoked. • The northwest one begins moving unprovoked on turn 10, if any player unit enters the northwest regions, or if a northwest Hero, Sniper, or Warlock is provoked. • The westernmost one begins moving if every southwest Fortress Knight is defeated, attacking only Annette.
|
|
Kingdom Soldier
|
Hero
|
34
|
4
|
Silver Sword
Swordfaire • Vantage • Sword Prowess Lv 5 • Axebreaker+ • Desperation
|
• The southern one begins moving if the nearby Swordmaster is provoked. • The northwest two begin moving unprovoked on turn 10, if any player unit enters the northwest regions, or if they or the northwest Sniper, Warrior, or Warlock are provoked. • The central one begins moving if a nearby Fortress Knight or Assassin is provoked, or if all the southeast Fortress Knights are defeated, in which case he attacks only Annette.
|
|
Kingdom Soldier
|
Swordmaster
|
34
|
1
|
Silver Sword • Spear
Swordfaire • Sword Crit +10 • Sword Prowess Lv 3 • Defense +2 • Strength +2
Kingdom Infantry Lv 5: Lure
|
Immobile; stands on a stronghold.
|
|
Kingdom Soldier
|
Assassin
|
34
|
5
|
Silver Sword
Swordfaire • Locktouch • Stealth • Sword Prowess Lv 5 • Pass • Poison
|
• The mid-northeast two begin moving if they or a nearby Pegasus Knight are provoked, or on turn 10 or if any player unit enters the northwest regions, in which case they attack only Annette. • The northernmost one begins moving unprovoked on turn 10 or if any player unit enters the northwest regions, attacking only Annette. • The central one begins moving if a nearby Fortress Knight or Hero is provoked, or if all the southeast Fortress Knights are defeated, in which case he attacks only Annette. • The southwest one begins moving if every southeast Fortress Knight is defeated, attacking only Annette.
|
|
Kingdom Soldier
|
Pegasus Knight
|
34
|
3
|
Silver Lance
Canto • Lancefaire • Avo +10 • Lance Prowess Lv 5 • Swordbreaker+ • Weight -3
|
• The top one and right one begin moving if they or a nearby Assassin or Pegasus Knight are provoked, or if any player unit enters the northwest regions, in which case they attack only Annette. • The lower-left one begins moving if a nearby Assassin or Pegasus Knight is provoked.
|
|
Kingdom Soldier
|
Sniper
|
34
|
1
|
Silver Bow • Black Pearl
Bowfaire • Bowrange +1 • Bow Prowess Lv 3 • Defense +2 • Close Counter
Kingdom Archers Lv 5: Retribution
|
Immobile; stands on a stronghold.
|
|
Kingdom Soldier
|
Sniper
|
34
|
4
|
Silver Bow
Bowfaire • Bowrange +1 • Bow Prowess Lv 5 • Poison Strike • Vantage
|
• The northwest one begins moving if any player unit enters the northwest regions, on turn 10, or if the northwest Hero, Warrior, or Warlock is provoked. • The center-west two begin moving if either is provoked. • The northern one begins moving if a nearby Swordmaster is provoked.
|
|
Kingdom Soldier
|
Warlock
|
34
|
3
|
Ragnarok
Black Tomefaire • Black Magic Uses x2 • Reason Lv 5 • Magic +2 • Seal Defense
|
• The northwest one begins moving if any player unit enters the northwest regions. • The western one begins moving if every southeast Fortress Knight is defeated, attacking only Annette.
|
|
Kingdom Soldier
|
Swordmaster
|
34
|
1
|
Silver Sword
Swordfaire • Sword Crit +10 • Sword Prowess Lv 5 • Axebreaker+ • Quick Riposte
Kingdom Infantry Lv 5: Lure
|
Begins moving if the nearby Swordmaster is provoked.
|
|
Kingdom Soldier
|
Fortress Knight
|
34
|
1
|
Silver Axe
Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def
Kingdom Armored Co. Lv 5: Impregnable Wall
|
Begins moving if a nearby Fortress Knight, Assassin, or Hero is provoked.
|
|
Kingdom Soldier
|
Fortress Knight
|
34
|
2
|
Silver Axe
Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def
|
Begin moving if a nearby Fortress Knight, Assassin, or Hero is provoked, or if all the southeast Fortress Knights are defeated, in which case they attack only Annette.
|
|
Kingdom Soldier
|
Fortress Knight
|
34
|
2
|
Silver Axe
Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def
Kingdom Heavy Soldiers Lv 5: Group Lance Attack
|
The northern one begins moving if the nearby Sniper or Bishop is provoked.
|
|
Kingdom Soldier
|
Sniper
|
34
|
1
|
Silver Bow
Bowfaire • Bowrange +1 • Bow Prowess Lv 5 • Poison Strike • Vantage
Kingdom Archers Lv 5: Retribution
|
Begins moving if the northernmost Fortress Knight or Bishop is provoked.
|
|
Kingdom Soldier
|
Bishop
|
34
|
1
|
Abraxas • Physic
White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 5 • Renewal • Miracle
|
Begins moving if the northernmost Fortress Knight or Sniper is provoked.
|
|
Baron Dominic
|
Paladin
|
36
|
1
|
Silver Lance
Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 3 • Swordbreaker+ • Poison Strike
Kingdom Heavy Soldiers Lv 5: Group Lance Attack
|
Immobile.
|
|
|
|
|