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Sword and Shield of Seiros

From Fire Emblem Wiki, your source on Fire Emblem Wiki information. By Fans, for Fans.
Sword and Shield of Seiros

Cm fe16 sword and shield of seiros.png

Location

Derdriu

Boss(es)

Pirate Captain

Of course not! We knights serve as the sword and shield of Saint Seiros herself. We pride ourselves on our integrity! We reject all rewards that are not perfectly legitimate!
— Alois

Sword and Shield of Seiros (Japanese: 剣であり盾たる騎士団 Knights Who Are Swords and Shields) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 7 to Chapter 11. In order to attempt this paralogue, the player must have recruited Shamir or Alois, and neither one must have fallen in battle previously. In this chapter, pirates attack the Alliance capital of Derdriu, and Shamir and Alois are deployed to stop them.

Plot

Main article: Sword and Shield of Seiros/Script

Byleth interrupts a discussion between Shamir and Alois. The two explain that pirates are attacking the Alliance capital of Derdriu and the Eastern Church has requested aid from the Knights of Seiros since they don't maintain a standing army. As the Knights don't have personnel to spare, Alois ropes Byleth and their students into helping out.

When the group reaches Derdriu, they find that the pirates are attempting to masquerade as the Almyran navy. The Knights and students wipe out the pirates and kill their leader, forcing them to retreat. Afterwards, Alois and Shamir thank Byleth for their aid and tell them to keep the reward.

Beginning log

The Alliance has requested aid from the monastery, but the Knights of Seiros are low on personnel. Alois and Shamir decide that the students will have to suffice...

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat the Pirate Captain Player Enemy
Defeat: Byleth or Edelgard*/Dimitri*/Claude* dies*, the player's army is routed*, Shamir or Alois dies, or the enemy remains in the defended zone for five turns 10 22+∞
Cm fe16 sword and shield of seiros.png

Character data

Black Eagles Blue Lions Golden Deer

Characters
New Units
None
Returning Characters

Small portrait byleth m fe16.pngSmall portrait edelgard fe16.pngSmall portrait hubert fe16.pngSmall portrait ferdinand fe16.pngSmall portrait linhardt fe16.pngSmall portrait caspar fe16.pngSmall portrait bernadetta fe16.pngSmall portrait dorothea fe16.pngSmall portrait petra fe16.pngSmall portrait felix fe16.pngSmall portrait ashe fe16.pngSmall portrait sylvain fe16.pngSmall portrait mercedes fe16.pngSmall portrait annette fe16.pngSmall portrait ingrid fe16.pngSmall portrait lorenz fe16.pngSmall portrait raphael fe16.pngSmall portrait ignatz fe16.pngSmall portrait lysithea fe16.pngSmall portrait marianne fe16.pngSmall portrait leonie fe16.pngSmall portrait shamir fe16.pngSmall portrait flayn fe16.png

This paralogue only requires Shamir or Alois to be in Byleth's party. If one of them is not a member of their party, they will be temporarily controllable for this map with the following stats.

Shamir Alois

Small portrait alois fe16.png
Warrior
Level 15/16
Movement 5
Crest --
Stats
Max HP 45 Luck 11
Strength 23 Defense 15
Magic 8 Resistance 8
Dexterity 12 Charm 14+5
Speed 15
Inventory Abilities
Steel Axe Compassion
Axefaire
Axe Crit +10
Combat arts Spells Battalion
-- -- Knights of Seiros Lv. 3
Blaze
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Ma
E E A E E E E C E E E FE16ClassMasteryEmpty.png

Item data

Items
Name Obtainment Method
Is ns01 bullion.png Large Bullion Automatically at the end of the chapter
Is ns01 stat booster.png Seraph Robe Automatically at the end of the chapter
Is ns01 battalion infantry.png Seiros Archers Automatically at the end of the chapter

Enemy data

Normal Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 thief enemy.gif
Pirate Thief 13 1 Steel Sword
Steal Locktouch
Immediately begins moving unprovoked; begins moving to the southwest ship if any player unit nears it.
Ma ns01 thief enemy.gif
Pirate Thief 13 1 Steel Sword
Steal Locktouch
Pirates Lv 3: Disturbance
Immediately begins moving unprovoked; begins moving to the southwest ship if any player unit nears it.
Ma ns01 brigand enemy.gif
Pirate Brigand 13 1 Steel Axe
Pirates Lv 3: Disturbance
Starts on a heal tile +.
Ma ns01 brigand enemy.gif
Pirate Brigand 13 1 Steel Axe Begins moving to the southwest ship if any player unit nears it.
Ma ns01 brigand enemy.gif
Pirate Brigand 13 1 Steel Axe
Pirates Lv 3: Disturbance
Begins moving to the southwest ship if any player unit nears it.
Ma ns01 brigand enemy.gif
Pirate Brigand 13 2 Steel Axe Immediately begins moving unprovoked.
Ma ns01 archer enemy.gif
Pirate Archer 13 1 Steel Bow
Bowrange +1
Begins moving to the southwest ship if any player unit nears it.
Ma ns01 archer enemy.gif
Pirate Archer 13 2 Steel Bow
Bowrange +1
Pirates Lv 3: Disturbance
Each one begins moving if the respective adjacent Brawler is provoked.
Ma ns01 archer enemy.gif
Pirate Archer 13 1 Steel Bow
Bowrange +1
Immediately begins moving unprovoked; begins moving to the southwest ship if any player unit nears it.
Ma ns01 archer enemy.gif
Pirate Archer 13 1 Steel Bow
Bowrange +1
Pirates Lv 3: Disturbance
Immediately begins moving unprovoked.
Ma ns01 wyvern rider enemy.gif
Pirate Wyvern Rider 13 1 Iron Axe
Canto Axefaire
Immediately begins moving unprovoked.
Ma ns01 brawler enemy.gif
Pirate Brawler 13 4 Steel Gauntlets Unarmed
Unarmed Combat
Begins moving to the southwest ship if any player unit nears it.
Ma ns01 brawler enemy.gif
Pirate Brawler 13 1 Steel Gauntlets Unarmed
Unarmed Combat
Begins moving if any player unit nears the northern ship.
Ma ns01 brawler enemy.gif
Pirate Brawler 13 1 Steel Gauntlets Unarmed
Unarmed Combat
Each one begins moving if the respective adjacent Archer is provoked.
Ma ns01 wyvern rider enemy.gif
Pirate Wyvern Rider 13 1 Iron Axe
Canto Axefaire
Begins moving to the southwest ship if any player unit nears it.
Ma ns01 brigand enemy.gif
Pirate Brigand 15 1 Short Axe Concoction
Pirates Lv 3: Disturbance
Immobile until engaged in combat.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 thief enemy.gif
Pirate Thief 13 Steel Sword
Steal Locktouch
Begins moving to the southwest ship if any player unit nears it.
Ma ns01 thief enemy.gif
Pirate Thief 13 Steel Sword
Steal Locktouch
Pirates Lv 3: Disturbance
Begins moving to the southwest ship if any player unit nears it.

Reinforcements

  • Starting turn 1
  • For the first three turns of four-turn cycles, repeating indefinitely
Note: The above two reinforcements stop when any player unit nears the northern ship.

Boss data

Normal Hard

Generic small portrait brigand 03 fe16.png
Brigand
Level 15
Movement --
Crest --
Stats
Max HP 33 Luck 8
Strength 15 Defense 9
Magic 6 Resistance 5
Dexterity 7 Charm 9+1
Speed 12
Inventory Abilities
Short Axe
Concoction
--
Combat arts Spells Battalion
-- -- Pirates Lv. 3
Disturbance
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Ma
E E C E E E E E -- -- -- FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

By the end of this chapter, you will hate wyverns with a purple passion hatred. Bring lots of strong archers. You also want to leave Shamir behind in the city center as a rearguard in case any wyverns slip past you. Split your forces up, have the southern group start clearing out the southern enemies, and have the northern group fight their way east. The northern group should be careful not to overextend, as there are enemies with gambits lurking about and you could quickly find yourself swarmed. The wyverns are far and away the most dangerous enemies on the field. They should be high-priority targets for your bowmen. The boss usually charges south; kill him as fast as possible to win the battle.

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Sword and Shield of Seiros
Japanese 剣であり盾たる騎士団 Knights Who Are Swords and Shields

Gallery

References

Sword and Shield of Seiros


Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisBylethCatherineCyrilFlaynGilbertHannemanManuelaSetethShamir
Non-playable characters AnnaDuke AegirFlecheIonius IXJeraltJeritzaJudithLadislavaLambertLord ArundelNaderRandolphRheaRodrigueSeirosSothisTomas
Bosses AcheronBlaiddydCatherineCharonChilonClaudeCorneliaDaphnelDeath KnightDimitriDominicEdelgardFlame EmperorFerdinandFraldariusGautierGloucesterGonerilGwendalHubertJudithKostasKronyaLadislavaLamineLonatoLord ArundelLorenzMetodeyMiklanMysonNaderNemesisPallardóRandolphRheaRieganRodrigueSolonThalesThe Immaculate OneThe ImmovableThe Wind CallerWandering Beast
Personal weapons and regalia Aegis ShieldAreadbharAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFreikugelLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThe InexhaustibleThunderbrandThyrsus
Chapters Part I Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Paralogues Part I An Ocean ViewDeath TollDividing the WorldFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak
Part II Darkness Beneath the EarthEternal GuardianThe Face BeneathForeign Land and SkyForgotten HeroInsurmountableLegend of the LakeRetributionThe Silver MaidenThe Sleeping Sand LegendWeathervanes of Fódlan
Locations (TBA) FódlanAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts (TBA) 10 ElitesBlack EaglesBlue LionsChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerMonstersThose who slither in the dark
Related topics (TBA) Music LibraryName chartPre-release informationUnused content