Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: Get in touch with Fire Emblem Wiki on Twitter, Facebook, or Discord!
MediaWiki update: Fire Emblem Wiki has been updated to MediaWiki 1.32.0! If you notice any errors, please report them to a member of our tech support team.
New feature: Tooltips now work on mobile browsers. Tap on the text to view the tooltip.

Sword and Shield of Seiros

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Sword and Shield of Seiros

Cm fe16 sword and shield of seiros.png

Location

Derdriu

Boss(es)

Pirate Captain

Of course not! We knights serve as the sword and shield of Saint Seiros herself. We pride ourselves on our integrity! We reject all rewards that are not perfectly legitimate!
— Alois

Sword and Shield of Seiros (Japanese: 剣であり盾たる騎士団 Knights Who Are Swords and Shields) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 7 to Chapter 11. In order to attempt this paralogue, the player must have recruited Shamir or Alois, and neither one must have fallen in battle previously. In this chapter, pirates attack the Alliance capital of Derdriu, and Shamir and Alois are deployed to stop them.

Plot

Main article: Sword and Shield of Seiros/Script

Byleth interrupts a discussion between Shamir and Alois. The two explain that pirates are attacking the Alliance capital of Derdriu and the Eastern Church has requested aid from the Knights of Seiros since they don't maintain a standing army. As the Knights don't have personnel to spare, Alois ropes Byleth and their students into helping out.

When the group reaches Derdriu, they find that the pirates are attempting to masquerade as the Almyran navy. The Knights and students wipe out the pirates and kill their leader, forcing them to retreat. Afterwards, Alois and Shamir thank Byleth for their aid and tell them to keep the reward.

Beginning log

The Alliance has requested aid from the monastery, but the Knights of Seiros are low on personnel. Alois and Shamir decide that the students will have to suffice...

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the boss Brigand Player Enemy
Defeat: Byleth or Edelgard Black Eagles/Dimitri Blue Lions/Claude Golden Deer dies*, Shamir or Alois dies, or the enemy remains in the defended zone for five turns 10 22+∞
Cm fe16 sword and shield of seiros.png

Character data

Black Eagles Blue Lions Golden Deer

Characters
New Units
None
Returning Characters

Small portrait byleth f fe16.pngSmall portrait edelgard fe16.pngSmall portrait hubert fe16.pngSmall portrait ferdinand fe16.pngSmall portrait linhardt fe16.pngSmall portrait caspar fe16.pngSmall portrait bernadetta fe16.pngSmall portrait dorothea fe16.pngSmall portrait petra fe16.pngSmall portrait felix fe16.pngSmall portrait ashe fe16.pngSmall portrait sylvain fe16.pngSmall portrait mercedes fe16.pngSmall portrait annette fe16.pngSmall portrait ingrid fe16.pngSmall portrait lorenz fe16.pngSmall portrait raphael fe16.pngSmall portrait ignatz fe16.pngSmall portrait lysithea fe16.pngSmall portrait marianne fe16.pngSmall portrait leonie fe16.pngSmall portrait anna fe16.pngSmall portrait shamir fe16.pngSmall portrait flayn fe16.pngSmall portrait yuri fe16.pngSmall portrait balthus fe16.pngSmall portrait constance 02 fe16.pngSmall portrait hapi fe16.png

Other characters may be available if the paralogue is attempted later.

This paralogue only requires Shamir or Alois to be in Byleth's party. If one of them is not a member of their party, they will be temporarily controllable for this map with the following stats.

Shamir, Normal/Hard Shamir, Maddening Alois, Normal/Hard Alois, Maddening

Small portrait shamir fe16.png
Ma ns01 sniper shamir playable.gif Sniper
Level 15/16
Movement 5
Crest --
Stats
Max HP 36 Luck 19
Strength 18 Defense 12
Magic 8 Resistance 8
Dexterity 25 Charm 11+1
Speed 14
Inventory Abilities
Steel Bow Survival Instinct
Bowfaire
Bowrange +1
Combat arts Spells Battalion
-- -- Seiros Mercenaries Lv 3
Onslaught
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E A E E E E -- -- -- FE16ClassMasteryEmpty.png

Item data

Items
Name Obtainment Method
Is ns01 potion.png Concoction Steal from the Pirate Captain
Is ns01 bullion.png Bullion Automatically at the end of the chapter if enemies remained in the defended area for 4 turns
Is ns01 bullion.png Large Bullion Automatically at the end of the chapter if enemies remained in the defended area less than 4 turns
Is ns01 stat booster.png Seraph Robe Automatically at the end of the chapter if enemies remained in the defended area less than 4 turns
Is ns01 battalion cavalry silver.png Holy Knights of Seiros Automatically at the end of the chapter if Alois is a party member
Is ns01 battalion infantry.png Seiros Archers Automatically at the end of the chapter if Shamir is a party member

Enemy data

Note: The following enemies' levels are those assuming the player plays this chapter during Chapter 9. On Maddening, their levels are 1 higher starting from Chapter 10.

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 thief enemy.gif
Pirate Thief 13 1 Steel Sword
Steal Locktouch
Immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it.
Ma ns01 thief enemy.gif
Pirate Thief 13 1 Steel Sword
Steal Locktouch
Pirates Lv 3: Disturbance
Immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it.
Ma ns01 brigand enemy.gif
Pirate Brigand 13 2 Steel Axe
Pirates Lv 3: Disturbance
• The northern one starts on a heal tile +.
• The one on the northern ship begins moving if the nearby Brawler is provoked; begins moving to the southwest ship if any player unit ends their turn on it.
Ma ns01 brigand enemy.gif
Pirate Brigand 13 3 Steel Axe • The northern one begins moving to the southwest ship if any player unit ends their turn on it.
• The western two immediately begin moving unprovoked.
Ma ns01 archer enemy.gif
Pirate Archer 13 2 Steel Bow
Bowrange +1
• The northern one immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it.
• The eastern one begins moving if the nearby Wyvern Rider is provoked; begins moving to the southwest ship if any player unit ends their turn on it.
Ma ns01 archer enemy.gif
Pirate Archer 13 3 Steel Bow
Bowrange +1
Pirates Lv 3: Disturbance
• The eastern two begin moving if the respective adjacent Brawler is provoked, one turn after either Brigand with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.
• The western one immediately begins moving unprovoked.
Ma ns01 wyvern rider enemy.gif
Pirate Wyvern Rider 13 2 Iron Axe
Canto Axefaire
• The southern one immediately begins moving unprovoked.
• The eastern one begins moving if the nearby Archer is provoked; begins moving to the southwest ship if any player unit ends their turn on it.
Ma ns01 brawler enemy.gif
Pirate Brawler 13 7 Steel Gauntlets Unarmed
Unarmed Combat
• The middle three begin moving to the southwest ship if any player unit ends their turn on it.
• The northern one begins moving if the nearby Brigand is provoked; begins moving to the southwest ship if any player unit ends their turn on it.
• The southeast one begins moving one turn after after either Brigand with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.
• The middle-south two begin moving if the respective adjacent Archer is provoked, one turn after after either Brigand with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.
Ma ns01 brigand enemy.gif
Pirate Captain Brigand 15 1 Short Axe Concoction
Pirates Lv 3: Disturbance
Immobile until three turns after the northernmost Brigand is defeated.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 thief enemy.gif
Pirate Thief 13 Steel Sword
Steal Locktouch
Begins moving to the southwest ship if any player unit ends their turn on it.
Ma ns01 thief enemy.gif
Pirate Thief 13 Steel Sword
Steal Locktouch
Pirates Lv 3: Disturbance
Begins moving to the southwest ship if any player unit ends their turn on it.

Reinforcements

On Maddening, all reinforcements can act the turn they appear.
  • For the first three turns of four-turn cycles starting turn 1, continuing until one turn after the northernmost Brigand or the Brigand/Warrior on the northern ship
  • On Maddening, every other turn, starting turn 1
    • 1 Assassin from east of the boss (Maddening only)
  • On Hard and Maddening, every third turn

Boss data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken during Chapter 7, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from Chapter 8, the point where this boss gains a level and stops scaling.

Normal Hard Maddening

Generic small portrait brigand 03 fe16.png
Ma ns01 brigand enemy.gif Brigand
Level 15
Movement 5
Crest --
Stats
Max HP 33 Luck 8
Strength 15 Defense 9
Magic 6 Resistance 5
Dexterity 7 Charm 9+1
Speed 12
Inventory Abilities
Short Axe
Concoction
--
Combat arts Spells Battalion
-- -- Pirates Lv 3
Disturbance
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E C E E E E E -- -- -- FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

By the end of this chapter, you will hate wyverns with a purple passion hatred. Bring lots of strong archers. You also want to leave Shamir behind in the city center as a rearguard in case any wyverns slip past you. Split your forces up, have the southern group start clearing out the southern enemies, and have the northern group fight their way east. The northern group should be careful not to overextend, as there are enemies with gambits lurking about and you could quickly find yourself swarmed. The wyverns are far and away the most dangerous enemies on the field. They should be high-priority targets for your bowmen. The boss usually charges south; kill him as fast as possible to win the battle.

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Sword and Shield of Seiros --
Japanese 剣であり盾たる騎士団 Knights Who Are Swords and Shields
Spanish Espada y escudo de Seiros Sword and shield of Seiros
French Protéger au nom de Seiros To protect on behalf of Seiros
German Seiros' Schwert und Schild Seiros' Sword and Shield
Italian La spada e lo scudo di Seiros The sword and the shield of Seiros
Korean 검이자 방패인 기사단 Knights who serve as swords and shields
Simplified Chinese 赛罗司的剑与盾 Seiros' sword and shield
Traditional Chinese 賽羅司的劍與盾 Seiros' sword and shield

Gallery

References

Sword and Shield of Seiros


Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Duke AegirDuke GerthFlecheGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
FETH Crest of Flames banner.png
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
FETH Faerghus banner.png
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
FETH Leicester banner.png
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
FETH Adrestia banner.png
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant* Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions Exclusive
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret Merchant* Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
(DLC side story)
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content