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Sword and Shield of Seiros

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Sword and Shield of Seiros

Cm fe16 sword and shield of seiros.png

Location

Derdriu

Boss(es)

Pirate Captain

Of course not! We knights serve as the sword and shield of Saint Seiros herself. We pride ourselves on our integrity! We reject all rewards that are not perfectly legitimate!
— Alois

Sword and Shield of Seiros (Japanese: 剣であり盾たる騎士団 Knights Who Are Swords and Shields) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 7 to Chapter 11. In order to attempt this paralogue, the player must have recruited Shamir or Alois, and neither one must have fallen in battle previously. In this chapter, pirates attack the Alliance capital of Derdriu, and Shamir and Alois are deployed to stop them.

Plot

Main article: Sword and Shield of Seiros/Script

Byleth interrupts a discussion between Shamir and Alois. The two explain that pirates are attacking the Alliance capital of Derdriu and the Eastern Church has requested aid from the Knights of Seiros since they don't maintain a standing army. As the Knights don't have personnel to spare, Alois ropes Byleth and their students into helping out.

When the group reaches Derdriu, they find that the pirates are attempting to masquerade as the Almyran navy. The Knights and students wipe out the pirates and kill their leader, forcing them to retreat. Afterwards, Alois and Shamir thank Byleth for their aid and tell them to keep the reward.

Beginning log

The Alliance has requested aid from the monastery, but the Knights of Seiros are low on personnel. Alois and Shamir decide that the students will have to suffice...

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the boss Brigand Player Enemy
Defeat: Byleth or Edelgard Black Eagles/Dimitri Blue Lions/Claude Golden Deer dies*, Shamir or Alois dies, or the enemy remains in the defended zone for five turns 10 22+∞
Cm fe16 sword and shield of seiros.png

Character data

Black Eagles Blue Lions Golden Deer

Characters
New Units
None
Returning Characters

Small portrait byleth m fe16.pngSmall portrait edelgard fe16.pngSmall portrait hubert fe16.pngSmall portrait ferdinand fe16.pngSmall portrait linhardt fe16.pngSmall portrait caspar fe16.pngSmall portrait bernadetta fe16.pngSmall portrait dorothea fe16.pngSmall portrait petra fe16.pngSmall portrait felix fe16.pngSmall portrait ashe fe16.pngSmall portrait sylvain fe16.pngSmall portrait mercedes fe16.pngSmall portrait annette fe16.pngSmall portrait ingrid fe16.pngSmall portrait lorenz fe16.pngSmall portrait raphael fe16.pngSmall portrait ignatz fe16.pngSmall portrait lysithea fe16.pngSmall portrait marianne fe16.pngSmall portrait leonie fe16.pngSmall portrait shamir fe16.pngSmall portrait flayn fe16.png

This paralogue only requires Shamir or Alois to be in Byleth's party. If one of them is not a member of their party, they will be temporarily controllable for this map with the following stats.

Shamir, Normal/Hard Shamir, Maddening Alois, Normal/Hard Alois, Maddening

Small portrait alois fe16.png
Ma ns01 warrior alois playable.gif Warrior
Level 15/16
Movement 5
Crest --
Stats
Max HP 45 Luck 11
Strength 23 Defense 15
Magic 8 Resistance 8
Dexterity 12 Charm 14+5
Speed 15
Inventory Abilities
Steel Axe Compassion
Axefaire
Axe Crit +10
Combat arts Spells Battalion
-- -- Knights of Seiros Lv 3
Blaze
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E A E E E E C -- -- -- FE16ClassMasteryEmpty.png

Item data

Items
Name Obtainment Method
Is ns01 potion.png Concoction Steal from the Pirate Captain
Is ns01 bullion.png Bullion Automatically at the end of the chapter if enemies remained in the defended area for 4 turns
Is ns01 bullion.png Large Bullion Automatically at the end of the chapter if enemies remained in the defended area less than 4 turns
Is ns01 stat booster.png Seraph Robe Automatically at the end of the chapter if enemies remained in the defended area less than 4 turns
Is ns01 battalion infantry.png Seiros Archers Automatically at the end of the chapter if Shamir is a party member
Is ns01 battalion cavalry silver.png Holy Knights of Seiros Automatically at the end of the chapter if Alois is a party member

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 thief enemy.gif
Pirate Thief 13 1 Steel Sword
Steal Locktouch
Immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it.
Ma ns01 thief enemy.gif
Pirate Thief 13 1 Steel Sword
Steal Locktouch
Pirates Lv 3: Disturbance
Immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it.
Ma ns01 brigand enemy.gif
Pirate Brigand 13 2 Steel Axe
Pirates Lv 3: Disturbance
• The northern one starts on a heal tile +.
• The one on the northern ship begins moving if the nearby Brawler is provoked; begins moving to the southwest ship if any player unit ends their turn on it.
Ma ns01 brigand enemy.gif
Pirate Brigand 13 3 Steel Axe • The northern one begins moving to the southwest ship if any player unit ends their turn on it.
• The western two immediately begin moving unprovoked.
Ma ns01 archer enemy.gif
Pirate Archer 13 2 Steel Bow
Bowrange +1
• The northern one immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it.
• The eastern one begins moving if the nearby Wyvern Rider is provoked; begins moving to the southwest ship if any player unit ends their turn on it.
Ma ns01 archer enemy.gif
Pirate Archer 13 3 Steel Bow
Bowrange +1
Pirates Lv 3: Disturbance
• The eastern two begin moving if the respective adjacent Brawler is provoked, one turn after either Brigand with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.
• The western one immediately begins moving unprovoked.
Ma ns01 wyvern rider enemy.gif
Pirate Wyvern Rider 13 2 Iron Axe
Canto Axefaire
• The southern one immediately begins moving unprovoked.
• The eastern one begins moving if the nearby Archer is provoked; begins moving to the southwest ship if any player unit ends their turn on it.
Ma ns01 brawler enemy.gif
Pirate Brawler 13 7 Steel Gauntlets Unarmed
Unarmed Combat
• The middle three begin moving to the southwest ship if any player unit ends their turn on it.
• The northern one begins moving if the nearby Brigand is provoked; begins moving to the southwest ship if any player unit ends their turn on it.
• The southeast one begins moving one turn after after either Brigand with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.
• The middle-south two begin moving if the respective adjacent Archer is provoked, one turn after after either Brigand with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.
Ma ns01 brigand enemy.gif
Pirate Captain Brigand 15 1 Short Axe Concoction
Pirates Lv 3: Disturbance
Immobile until fought.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 thief enemy.gif
Pirate Thief 13 Steel Sword
Steal Locktouch
Begins moving to the southwest ship if any player unit ends their turn on it.
Ma ns01 thief enemy.gif
Pirate Thief 13 Steel Sword
Steal Locktouch
Pirates Lv 3: Disturbance
Begins moving to the southwest ship if any player unit ends their turn on it.

Reinforcements

  • For the first three turns of four-turn cycles starting turn 1, repeating indefinitely; on Maddening, these can act the turn they appear
    • 2 Thieves, one with a Pirates battalion, from the north ship
    • 1 Assassin from east of the boss (Maddening only)
  • On Hard mode, every third turn

Boss data

Normal Hard Maddening

Generic small portrait brigand 03 fe16.png
Ma ns01 brigand enemy.gif Brigand
Level 15
Movement -
Crest --
Stats
Max HP 33 Luck 8
Strength 15 Defense 9
Magic 6 Resistance 5
Dexterity 7 Charm 9+1
Speed 12
Inventory Abilities
Short Axe
Concoction
--
Combat arts Spells Battalion
-- -- Pirates Lv 3
Disturbance
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E C E E E E E -- -- -- FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

By the end of this chapter, you will hate wyverns with a purple passion hatred. Bring lots of strong archers. You also want to leave Shamir behind in the city center as a rearguard in case any wyverns slip past you. Split your forces up, have the southern group start clearing out the southern enemies, and have the northern group fight their way east. The northern group should be careful not to overextend, as there are enemies with gambits lurking about and you could quickly find yourself swarmed. The wyverns are far and away the most dangerous enemies on the field. They should be high-priority targets for your bowmen. The boss usually charges south; kill him as fast as possible to win the battle.

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Sword and Shield of Seiros --
Japanese 剣であり盾たる騎士団 Knights Who Are Swords and Shields
French Protéger au nom de Seiros To protect on behalf of Seiros

Gallery

References

Sword and Shield of Seiros


Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Duke AegirFlecheIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderRandolphRheaRodrigueSeirosSothisTomas
Bosses AcheronBiasBlaiddydCatherineCharonChilonClaudeCorneliaDaphnelDeath KnightDimitriDominicEdelgardFlame EmperorFerdinandFraldariusGautierGloucesterGonerilGwendalHubertThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLonatoLord ArundelLorenzMetodeyMiklanMysonNaderNemesisPallardóPittacusRandolphRheaRieganRodrigueSolonThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsus
Chapters Part I Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Part I An Ocean ViewDeath TollDividing the WorldFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak
Part II Darkness Beneath the EarthEternal GuardianThe Face BeneathForeign Land and SkyForgotten HeroInsurmountableLegend of the LakeRetributionThe Secret Merchant*The Silver MaidenThe Sleeping Sand LegendWeathervanes of Fódlan
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content