Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: Get in touch with Fire Emblem Wiki on Twitter, Facebook, or Discord!
MediaWiki update: Fire Emblem Wiki has been updated to MediaWiki 1.32.0! If you notice any errors, please report them to a member of our tech support team.

The Forgotten

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
The Forgotten

Cm fe16 the forgotten.png

Location

Kingdom Territory, near Gautier

Boss(es)

Thief Leaders

I have to wonder though... What if it was the other way around? If he had the Crest and I didn't... Would I be the one my father thought was worth forgetting? Or would my fate have been wholly unlike his?
— Sylvain

The Forgotten (Japanese: 持たざる者たち Those Who Don't Have) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 7 to Chapter 11. In order to attempt this paralogue, the player must have recruited Sylvain, and he must not have fallen in battle previously. In this chapter, Miklan's band of thieves surfaces in Gautier territory and Sylvain is tasked with clearing them out, a task for which he asks Byleth for help.

Plot

Main article: The Forgotten/Script

Sylvain approaches Byleth and reveals that Miklan's old group of thieves is now causing chaos in Gautier territory and he has been ordered by his father to put them down. In defiance of his orders to do so alone, Sylvain asks Byleth and their students to accompany him.

After the battle, Sylvain reveals that his father' goal was to have Sylvain claim the Lance of Ruin as his own. Sylvain recounts how Miklan hated him from the moment he found out he had a Crest and wonders what their lives would have been like had Miklan had a Crest and he didn't. He further explains that instability caused by border conflicts with Sreng to the north has driven many to banditry to survive and that the current regent of Faerghus, Rufus, is too busy chasing skirts to govern properly.

Beginning log

Sylvain is unable to stand idly by when he learns that the band of thieves once led by his brother, Miklan, are again causing trouble in Margrave Gautier's territory.

Map data


This section has been marked as a stub. Please help improve the page by adding information.


Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Enemy
Defeat: Byleth or Edelgard Black Eagles/Dimitri Blue Lions/Claude Golden Deer dies*, the player's army is routed*, or Sylvain dies 11 29

Initial Escape routes

Cm fe16 the forgotten.png

Character data

Black Eagles Blue Lions Golden Deer

Characters
New Units
None
Returning Characters

Small portrait byleth f fe16.pngSmall portrait edelgard fe16.pngSmall portrait hubert fe16.pngSmall portrait ferdinand fe16.pngSmall portrait linhardt fe16.pngSmall portrait caspar fe16.pngSmall portrait bernadetta fe16.pngSmall portrait dorothea fe16.pngSmall portrait petra fe16.pngSmall portrait felix fe16.pngSmall portrait ashe fe16.pngSmall portrait sylvain fe16.pngSmall portrait mercedes fe16.pngSmall portrait annette fe16.pngSmall portrait ingrid fe16.pngSmall portrait lorenz fe16.pngSmall portrait raphael fe16.pngSmall portrait ignatz fe16.pngSmall portrait lysithea fe16.pngSmall portrait marianne fe16.pngSmall portrait leonie fe16.pngSmall portrait shamir fe16.pngSmall portrait flayn fe16.png

Item data

Items
Name Obtainment Method
Is ns01 stat booster.png Energy Drop Dropped by enemy Thief
Is ns01 staff.png Magic Staff Dropped by enemy Thief
Is ns01 lance.png Short Spear Dropped by enemy Thief
Is ns01 ring.png Goddess Ring Dropped by enemy Thief
Is ns01 stat booster.png Speedwing Dropped by enemy Thief
Is ns01 seal.png Advanced Seal Dropped by enemy Thief
Is ns01 bullion.png Large Bullion Automatically at the end of the chapter if not all the Thieves were defeated
Is ns01 bullion.png Extra Large Bullion Automatically at the end of the chapter if all the Thieves were defeated
Is ns01 bow.png Longbow Automatically at the end of the chapter
Is ns01 stat booster.png Talisman Automatically at the end of the chapter if all the Thieves were defeated
Is ns01 battalion cavalry silver.png Gautier Knights Automatically at the end of the chapter
Is ns01 lance relic.png Lance of Ruin Automatically at the end of the chapter if it was not claimed in Chapter 5

Enemy data

Normal Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 thief enemy.gif
Thief Thief 13 1 Iron Sword Energy Drop
Steal Locktouch
Thieves Lv 3: Disturbance
Immobile until turn 4 or any unit enters within three tiles of the Onager; ignores combat and moves to escape.
Ma ns01 thief enemy.gif
Thief Thief 13 1 Iron Sword Magic Staff
Steal Locktouch
Thieves Lv 3: Disturbance
Immobile until turn 4 or any unit enters within three tiles of the Onager; ignores combat and moves to escape.
Ma ns01 thief enemy.gif
Thief Thief 13 1 Iron Sword Short Spear
Steal Locktouch
Thieves Lv 3: Disturbance
Immobile until turn 4 or any unit enters within three tiles of the Onager; ignores combat and moves to escape.
Ma ns01 thief enemy.gif
Thief Thief 13 1 Iron Sword Goddess Ring
Steal Locktouch
Thieves Lv 3: Disturbance
Immobile until turn 4 or any unit enters within three tiles of the Onager; ignores combat and moves to escape.
Ma ns01 thief enemy.gif
Thief Thief 13 1 Iron Sword Speedwing
Steal Locktouch
Thieves Lv 3: Disturbance
Immobile until turn 4 or any unit enters within three tiles of the Onager; ignores combat and moves to escape.
Ma ns01 thief enemy.gif
Thief Thief 13 1 Iron Sword Advanced Seal
Steal Locktouch
Thieves Lv 3: Disturbance
Immobile until turn 4 or any unit enters within three tiles of the Onager; ignores combat and moves to escape.
Ma ns01 archer enemy.gif
Thief Archer 13 3 Iron Bow
Bowrange +1
Begin moving if the Archer commander is killed.
Ma ns01 mercenary enemy.gif
Thief Mercenary 13 5 Iron Sword • The western one and northern one begin moving if the Archer commander is killed.
• The southwest two begin moving if they or the southwest Brigand is provoked or if the Armored Knight commander is killed.
The southeast one begins moving if the Dark Mage commander is killed.
Ma ns01 brigand enemy.gif
Thief Brigand 13 4 Iron Axe • The southwest one begins moving if he or the southwest Mercenaries are provoked or if the Armored Knight commander is killed.
• The northern two begin moving if the Brigand commander is killed.
• The southeast one begins moving if the Dark Mage commander is killed.
Ma ns01 armored knight enemy.gif
Thief Armored Knight 13 2 Iron Axe • The southern one begins moving if he or the southernmost Brawler is provoked or if the Armored Knight commander is killed.
• The northern one begins moving if the Archer commander is killed.
Ma ns01 mage enemy.gif
Thief Mage 13 2 Fire
Fire
Begin moving if the Dark Mage commander is killed.
Ma ns01 brawler enemy.gif
Thief Brawler 13 3 Iron Gauntlets Unarmed
Unarmed Combat
• The southernmost one begins moving if he or the southernmost Armored Knight is provoked or if the Armored Knight commander is killed.
• The northern two begin moving if the Brigand commander is killed.
Ma ns01 archer enemy.gif
Thief Leader Archer 15 1 Steel Bow Iron Shield
Bowrange +1 Bow Prowess Lv 1 HP +5 Strength +2 Defense +2
Thieves Lv 3: Disturbance
• Immobile; stands on a Stronghold.
• Upon defeat, the northwest escape route closes.
Ma ns01 armored knight enemy.gif
Thief Leader Armored Knight 15 1 Steel Axe Iron Shield
Axe Prowess Lv 1 HP +5 Strength +2 Defense +2
Thieves Lv 3: Disturbance
• Immobile; stands on a Stronghold.
• Upon defeat, the southern escape route closes.
Ma ns01 brigand enemy.gif
Thief Leader Brigand 15 1 Steel Axe Iron Shield
Axe Prowess Lv 1 HP +5 Strength +2 Defense +2
Thieves Lv 3: Disturbance
• Immobile; stands on a Stronghold.
• Upon defeat, the northeast escape route closes.
Ma ns01 dark mage enemy.gif
Thief Leader Dark Mage 15 1 Banshee Θ Iron Shield Miasma Δ
Miasma Δ Reason Lv 1 HP +5 Magic +2 Defense +2
Thieves Lv 3: Disturbance
• Immobile; stands on a Stronghold.
• Upon defeat, the southeast escape route closes.
Reinforcements
Name Class Lv # Inventory and Skills Notes
All units that begin to move when one of the commanders is defeated will retreat when at low HP after that boss is defeated; they will move to the escape route that commander was responsible for and ignore combat.

Boss data

Normal Hard

Generic small portrait archer 08 fe16.png
Ma ns01 archer enemy.gif Archer
Level 15
Movement -
Crest --
Stats
Max HP 28+5 Luck 10
Strength 9+2 Defense 5+2
Magic 6 Resistance 5
Dexterity 11 Charm 9+1
Speed 10
Inventory Abilities
Steel Bow
Iron Shield
Bowrange +1
Bow Prowess Lv 1
HP +5
Strength +2
Defense +2
Combat arts Spells Battalion
-- -- Thieves Lv 3
Disturbance
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E C E E E E -- -- -- FE16ClassMasteryEmpty.png


Normal Hard

Generic small portrait armored knight fe16.png
Ma ns01 armored knight enemy.gif Armored Knight
Level 15
Movement -
Crest --
Stats
Max HP 33+5 Luck 8
Strength 9+2 Defense 16+2
Magic 6 Resistance 3
Dexterity 8 Charm 9+2
Speed 5
Inventory Abilities
Steel Axe
Iron Shield
Axe Prowess Lv 1
HP +5
Strength +2
Defense +2
Combat arts Spells Battalion
-- -- Thieves Lv 3
Disturbance
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E C E E E E E D -- -- FE16ClassMasteryEmpty.png


Normal Hard

Generic small portrait brigand 05 fe16.png
Ma ns01 brigand enemy.gif Brigand
Level 15
Movement -
Crest --
Stats
Max HP 33+5 Luck 8
Strength 13+2 Defense 7+2
Magic 6 Resistance 5
Dexterity 8 Charm 9+1
Speed 10
Inventory Abilities
Steel Axe
Iron Shield
Axe Prowess Lv 1
HP +5
Strength +2
Defense +2
Combat arts Spells Battalion
-- -- Thieves Lv 3
Disturbance
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E C E E E E E -- -- -- FE16ClassMasteryEmpty.png


Normal Hard

Generic small portrait dark mage fe16.png
Ma ns01 dark mage enemy.gif Dark Mage
Level 15
Movement -
Crest --
Stats
Max HP 28+5 Luck 8
Strength 6 Defense 5+2
Magic 12+2 Resistance 11
Dexterity 9 Charm 8+1
Speed 10
Inventory Abilities
Iron Shield Miasma Δ
Heartseeker
Reason Lv 1
HP +5
Magic +2
Defense +2
Combat arts Spells Battalion
-- Banshee Θ
Miasma Δ
Thieves Lv 3
Disturbance
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E C E E -- -- -- FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

You get rewards for every thief you defeat, so make sure to kill every last one of them. Your first objective is to capture the four strongholds so that the thieves with all the yummy loot can't escape. The northern strongholds are poorly defended and should buckle to one or two decent units, but the southern ones are more fortified and will require a concentrated push. Once any of the bosses are downed, the surrounding enemies will begin attacking. Once they are reduced to low HP, they will begin retreating to an escape route; counterintuitively, they will only retreat to the point their respective boss was responsible for, but will only begin retreating after that boss was defeated. Once you've wiped out all four strongholds, it shouldn't be too much trouble to clean up the remaining thieves in the center. The thieves with the loot will all run away like chickens with their heads cut off - surround them and take them down.

Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology and in other regions
Language Name Definition, etymology and notes
English The Forgotten --
Japanese 持たざる者たち Those Who Don't Have

Gallery

References

The Forgotten


Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Non-playable characters Duke AegirFlecheIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderRandolphRheaRodrigueSeirosSothisTomas
Bosses AcheronBiasBlaiddydCatherineCharonChilonClaudeCorneliaDaphnelDeath KnightDimitriDominicEdelgardFlame EmperorFerdinandFraldariusGautierGloucesterGonerilGwendalHubertThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLonatoLord ArundelLorenzMetodeyMiklanMysonNaderNemesisPallardóPittacusRandolphRheaRieganRodrigueSolonThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsus
Chapters Part I Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Part I An Ocean ViewDeath TollDividing the WorldFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak
Part II Darkness Beneath the EarthEternal GuardianThe Face BeneathForeign Land and SkyForgotten HeroInsurmountableLegend of the LakeRetributionThe Silver MaidenThe Sleeping Sand LegendWeathervanes of Fódlan
Locations FódlanAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesBlack EaglesBlue LionsChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerMonstersThose who slither in the dark
Related topics Music LibraryName chartPre-release informationUnused content