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The Forgotten

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
The Forgotten

Cm fe16 the forgotten.png

Location

Kingdom Territory, near Gautier

Boss(es)

Thief Leaders

I have to wonder though... What if it was the other way around? If he had the Crest and I didn't... Would I be the one my father thought was worth forgetting? Or would my fate have been wholly unlike his?
— Sylvain

The Forgotten (Japanese: 持たざる者たち Those Who Don't Have) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 7 to Chapter 11. In order to attempt this paralogue, the player must have recruited Sylvain, and he must not have fallen in battle previously. In this chapter, Miklan's band of thieves surfaces in Gautier territory and Sylvain is tasked with clearing them out, a task for which he asks Byleth for help.

Plot

Main article: The Forgotten/Script

Sylvain approaches Byleth and reveals that Miklan's old group of thieves is now causing chaos in Gautier territory and he has been ordered by his father to put them down. In defiance of his orders to do so alone, Sylvain asks Byleth and their students to accompany him.

After the battle, Sylvain reveals that his father' goal was to have Sylvain claim the Lance of Ruin as his own. Sylvain recounts how Miklan hated him from the moment he found out he had a Crest and wonders what their lives would have been like had Miklan had a Crest and he didn't. He further explains that instability caused by border conflicts with Sreng to the north has driven many to banditry to survive and that the current regent of Faerghus, Rufus, is too busy chasing skirts to govern properly.

Beginning log

Sylvain is unable to stand idly by when he learns that the band of thieves once led by his brother, Miklan, are again causing trouble in Margrave Gautier's territory.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Byleth or Edelgard Black Eagles/Dimitri Blue Lions/Claude Golden Deer dies*, or Sylvain dies 2–11 {{{partner}}} {{{other}}} 29

Initial Escape routes

Cm fe16 the forgotten.png
Map dimensions:
25 columns by 17 rows

Character data

Black Eagles Black Eagles Blue Lions Blue Lions Golden Deer Golden Deer

Characters
New units

None

Required characters
Byleth m ​Sylvain ​
Available characters
Edelgard ​Hubert ​Ferdinand ​Linhardt ​Caspar ​Bernadetta ​Dorothea ​Petra ​Felix ​Ashe ​Mercedes ​Annette ​Ingrid ​Lorenz ​Raphael ​Ignatz ​Lysithea ​Marianne ​Leonie ​Constance 02 ​Balthus ​Hapi ​Yuri ​Anna ​Shamir ​Flayn ​
Other characters may be available if the paralogue is attempted later.

Item data

Items
Name Obtainment Method
Is ns01 stat booster.png Energy Drop Dropped by enemy Thief
Is ns01 staff.png Magic Staff Dropped by enemy Thief
Is ns01 lance.png Short Spear Dropped by enemy Thief
Is ns01 ring.png Goddess Ring Dropped by enemy Thief
Is ns01 stat booster.png Speedwing Dropped by enemy Thief
Is ns01 seal.png Advanced Seal Dropped by enemy Thief
Is ns01 bullion.png Large Bullion Automatically at the end of the chapter if 1–5 Thieves were defeated
Is ns01 bullion.png Extra Large Bullion Automatically at the end of the chapter if all the Thieves were defeated
Is ns01 bow.png Longbow Automatically at the end of the chapter
Is ns01 stat booster.png Talisman Automatically at the end of the chapter if all the Thieves were defeated
Is ns01 battalion cavalry silver.png Gautier Knights Automatically at the end of the chapter
Is ns01 lance relic.png Lance of Ruin Automatically at the end of the chapter if it was not claimed in Chapter 5

Enemy data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 7, the earliest possible point where this chapter may be undertaken; the stats to the right of the ~ are taken from Chapter 8 and later, at which point the enemies gain a level.

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 archer enemy.gif Thief Leader Archer 15 1 28+5 9+2 6 11 10 10 5+2 5 9+1 - Steel Bow Iron Shield
Bowrange +1 Bow Prowess Lv 1 HP +5 Strength +2 Defense +2
Thieves Lv 3: Disturbance
• Stands on a stronghold.
• Defeat closes the northwest escape route.
Ma ns01 armored knight enemy.gif Thief Leader Armored Knight 15 1 33+5 9+2 6 8 5 8 16+2 3 9+1 - Steel Axe Iron Shield
Axe Prowess Lv 1 HP +5 Strength +2 Defense +2
Thieves Lv 3: Disturbance
• Stands on a stronghold.
• Defeat closes the southern escape route.
Ma ns01 brigand enemy.gif Thief Leader Brigand 15 1 33+5 13+2 6 8 10 8 7+2 5 9+1 - Steel Axe Iron Shield
Axe Prowess Lv 1 HP +5 Strength +2 Defense +2
Thieves Lv 3: Disturbance
• Stands on a stronghold.
• Defeat closes the northeast escape route.
Ma ns01 dark mage enemy.gif Thief Leader Dark Mage 15 1 28+5 6 12+2 9 10 8 5+2 11 8+1 - Banshee Θ Iron Shield Miasma Δ
Miasma Δ Reason Lv 1 HP +5 Magic +2 Defense +2
Thieves Lv 3: Disturbance
• Stands on a stronghold.
• Defeat closes the southeast escape route.
Ma ns01 thief enemy.gif Thief Thief 13 1 30 10 6 13 17 8 7 2 8+1 5 Iron Sword Energy DropThis item is dropped upon this unit's defeat.
Steal Locktouch
Thieves Lv 3: Disturbance
Immobile until turn 4 or any unit enters the seven-tile square centered on the Onager, at which point he prioritizes escaping.
Ma ns01 thief enemy.gif Thief Thief 13 1 30 10 6 13 17 8 7 2 8+1 5 Iron Sword Magic StaffThis item is dropped upon this unit's defeat.
Steal Locktouch
Thieves Lv 3: Disturbance
Immobile until turn 4 or any unit enters the seven-tile square centered on the Onager, at which point he prioritizes escaping.
Ma ns01 thief enemy.gif Thief Thief 13 1 30 10 6 13 17 8 7 2 8+1 5 Iron Sword Short SpearThis item is dropped upon this unit's defeat.
Steal Locktouch
Thieves Lv 3: Disturbance
Immobile until turn 4 or any unit enters the seven-tile square centered on the Onager, at which point he prioritizes escaping.
Ma ns01 thief enemy.gif Thief Thief 13 1 30 10 6 13 17 8+4 7 2 8+1 5 Iron Sword Goddess RingThis item is dropped upon this unit's defeat.
Steal Locktouch
Thieves Lv 3: Disturbance
Immobile until turn 4 or any unit enters the seven-tile square centered on the Onager, at which point he prioritizes escaping.
Ma ns01 thief enemy.gif Thief Thief 13 1 30 10 6 13 17 8 7 2 8+1 5 Iron Sword SpeedwingThis item is dropped upon this unit's defeat.
Steal Locktouch
Thieves Lv 3: Disturbance
Immobile until turn 4 or any unit enters the seven-tile square centered on the Onager, at which point he prioritizes escaping.
Ma ns01 thief enemy.gif Thief Thief 13 1 30 10 6 13 17 8 7 2 8+1 5 Iron Sword Advanced SealThis item is dropped upon this unit's defeat.
Steal Locktouch
Thieves Lv 3: Disturbance
Immobile until turn 4 or any unit enters the seven-tile square centered on the Onager, at which point he prioritizes escaping.
Ma ns01 archer enemy.gif Thief Archer 13 3 28 10 6 10 13 10 6 2 8 5 Iron Bow
Bowrange +1
Begins moving if the Thief Leader Archer is defeated.
Ma ns01 mercenary enemy.gif Thief Mercenary 13 5 31 11 6 10 10 8 7 2 8 5 Iron Sword
• The western one and northern one begin moving if the Thief Leader Archer is defeated.
• The southwestern two both begin moving if either of them or the southwestern Brigand is provoked, or if the Thief Leader Armored Knight is defeated.
The southeastern one begins moving if the Thief Leader Dark Mage is defeated.
Ma ns01 brigand enemy.gif Thief Brigand 13 4 33 13 6 7 13 8 7 2 8 5 Iron Axe
• The southwestern one begins moving if he or the southwestern Mercenaries are provoked, or if the Thief Leader Armored Knight is defeated.
• The northern two begin moving if the Thief Leader Brigand is defeated.
• The southeast one begins moving if the Thief Leader Dark Mage is defeated.
Ma ns01 armored knight enemy.gif Thief Armored Knight 13 2 33 10 6 7 7 8 16 1 8 4 Iron Axe
• The southern one begins moving if he or the southernmost Brawler is provoked, or if the Thief Leader Armored Knight is defeated.
• The northern one begins moving if the Thief Leader Archer is defeated.
Ma ns01 brawler enemy.gif Thief Brawler 13 3 32 10 6 9 17 8 7 1 8 5 Iron Gauntlets Unarmed
Unarmed Combat
• The southernmost one begins moving if he or the southernmost Armored Knight is provoked, or if the Thief Leader Armored Knight is defeated.
• The northern two begin moving if the Thief Leader Brigand is defeated.
Ma ns01 mage enemy.gif Thief Mage 13 2 28 7 11 8 13 8 6 7 8 4 Fire
Fire
Begins moving if the Thief Leader Dark Mage is defeated.
All units that begin to move when one of the Thief Leaders is defeated will retreat when at low HP after that boss is defeated. They will move to the escape route that Thief Leader was responsible for and ignore combat; as the route will be closed when they retreat to it, they will wait around where the point was and not attack anyone.

Boss data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 7, the earliest possible point where this chapter may be undertaken; the stats to the right of the ~ are taken from Chapter 8 and later, at which point the bosses gain a level.
Thief Leader Archer

Normal Hard Maddening

Generic small portrait archer 08 fe16.png
Ma ns01 archer enemy.gif Archer
Level 15
Movement -
Crest --
Stats
Max HP 28+5 Luck 10
Strength 9+2 Defense 5+2
Magic 6 Resistance 5
Dexterity 11 Charm 9+1
Speed 10
Inventory Abilities
Steel Bow
Iron Shield
Bowrange +1
Bow Prowess Lv 1
HP +5
Strength +2
Defense +2
Combat arts Spells Battalion
-- -- Thieves Lv 3
Disturbance
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E C E E E E E E E FE16ClassMasteryEmpty.png

Thief Leader Armored Knight

Normal Hard Maddening

Generic small portrait armored knight fe16.png
Ma ns01 armored knight enemy.gif Armored Knight
Level 15
Movement -
Crest --
Stats
Max HP 33+5 Luck 8
Strength 9+2 Defense 16+2
Magic 6 Resistance 3
Dexterity 8 Charm 9+2
Speed 5
Inventory Abilities
Steel Axe
Iron Shield
Axe Prowess Lv 1
HP +5
Strength +2
Defense +2
Combat arts Spells Battalion
-- -- Thieves Lv 3
Disturbance
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E C E E E E E D E E FE16ClassMasteryEmpty.png

Thief Leader Brigand

Normal Hard Maddening

Generic small portrait brigand 05 fe16.png
Ma ns01 brigand enemy.gif Brigand
Level 15
Movement -
Crest --
Stats
Max HP 33+5 Luck 8
Strength 13+2 Defense 7+2
Magic 6 Resistance 5
Dexterity 8 Charm 9+1
Speed 10
Inventory Abilities
Steel Axe
Iron Shield
Axe Prowess Lv 1
HP +5
Strength +2
Defense +2
Combat arts Spells Battalion
-- -- Thieves Lv 3
Disturbance
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E C E E E E E E E E FE16ClassMasteryEmpty.png

Thief Leader Dark Mage

Normal Hard Maddening

Generic small portrait dark mage fe16.png
Ma ns01 dark mage enemy.gif Dark Mage
Level 15
Movement -
Crest --
Stats
Max HP 28+5 Luck 8
Strength 6 Defense 5+2
Magic 12+2 Resistance 11
Dexterity 9 Charm 8+1
Speed 10
Inventory Abilities
Iron Shield Miasma Δ
Heartseeker
Reason Lv 1
HP +5
Magic +2
Defense +2
Combat arts Spells Battalion
-- Banshee Θ
Miasma Δ
Thieves Lv 3
Disturbance
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E C E E E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

You get rewards for every thief you defeat, so make sure to kill every last one of them. Your first objective is to capture the four strongholds so that the thieves with all the yummy loot can't escape. The northern strongholds are poorly defended and should buckle to one or two decent units, but the southern ones are more fortified and will require a concentrated push. Once any of the bosses are downed, the surrounding enemies will begin attacking. Once they are reduced to low HP, they will begin retreating to an escape route; counterintuitively, they will only retreat to the point their respective boss was responsible for, but will only begin retreating after that boss was defeated. Once you've wiped out all four strongholds, it shouldn't be too much trouble to clean up the remaining thieves in the center. The thieves with the loot will all run away like chickens with their heads cut off - surround them and take them down.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Forgotten

--

Japanese

持たざる者たち

Those who don't have

Spanish

Los olvidados

The forgoten

French

Ceux qui ont tout perdu

Those who lost everything

German

Die Vergessenen

The Forgotten

Italian

I dimenticati

The forgotten

Korean

가지지 못한 자

Those who don't have

Simplified Chinese

不被眷顾的人们

Those who are uncared for

Traditional Chinese

不被眷顧的人們

Those who are uncared for

Gallery

References

The Forgotten
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery