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|“||My sister is far from the only victim. [...] I would unlock the secrets of Crests, make them available to any who desired... If I achieved my goal, the nobility would be rendered obsolete, and my sister could finally rest peacefully.||”|
— Hanneman to Edelgard
Hanneman von Essar (pronounced /'hænəmɪn/[key]; Japanese: ハンネマン＝フォン＝エッサー Hanneman von Esser) is a character appearing in Fire Emblem: Three Houses. He is a teacher at the Officers Academy and a scholar who studies the power of the crests.
- 1 Biography
- 2 Fire Emblem: Three Houses
- 3 Personality and character
- 4 Supports
- 5 Endings
- 6 Quotes
- 7 Other appearances
- 8 Trivia
- 9 Etymology and other languages
- 10 Gallery
- 11 External links
- 12 References
Hanneman is a former Adrestian noble born in House Essar. In Imperial Year 1159, Hanneman became an authority on Crestology in the Empire due to his discoveries on Crest research. In 1164, his sister died due to mistreatment and abuses caused by her spouse seeking children bearing crests. Disillusioned by his inability to save her, Hanneman renounced his Imperial peerage and absconded from Adrestia one year later, becoming a professor at the Officers Academy, where he continued his Crest research with the goal of creating technology that could replicate the power of Crests and thus shatter the status-quo of the nobility system.
In 1180, Byleth arrives at Garreg Mach Monastery and becomes a teacher, whom Hanneman becomes interested with due to their mysterious crest, later revealed to be the Crest of Flames once they obtain the Sword of the Creator. Hanneman becomes the homeroom teacher of the Blue Lions (if Byleth does not choose them) or the Golden Deer (if Byleth does choose the Lions) and participates in the first mock battle between the three houses, but refrains from participating in the Battle of the Eagle and Lion as a result of his rival Manuela being unable to do so as well.
If Hanneman was recruited during Part I, after the timeskip he returns to Garreg Mach Monastery on the day of the millennium festival and accompanies Byleth and their chosen faction throughout the war. Should Hanneman not be recruited on the Azure Moon route, he rejoins the Adrestian Empire and becomes one of the imperial commanders guarding Arianrhod in Faerghus; he can be either circumvented or slain at the player's discretion.
Hanneman is a recruitable playable character on all routes, an NPC unit in Chapter 12 and an enemy in the paralogue The Silver Maiden should he not be recruited in Part I.
Starting stats and growth rates
- Main article: Hanneman/Stats
Main Story P: Oil and Water, Normal P: Oil and Water, Hard P: Oil and Water, Maddening
Hanneman can reclass to Noble.
Enemy - Chapter 1
Normal Hard Maddening
Neutral - Chapter 12
Normal Hard Maddening
Enemy - The Silver Maiden
|This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it.|
Normal Hard Maddening
Growth rates when reclassed
- Main article: Hanneman/Stats#Growth rates when reclassed
|Crest Scholar||Personal ability, innate and unremovable|
|Sword Prowess||E+; replaced with higher levels at D+, C+, B+, and A+|
|Sword Crit +10||S|
|Lance Prowess||E+; replaced with higher levels at D+, C+, B+, and A+|
|Lance Crit +10||S|
|Axe Prowess||E+; replaced with higher levels at D+, C+, B+, and A+|
|Axe Crit +10||S|
|Bow Prowess||Innate; replaced with higher levels at B+ and A+|
|Bow Crit +10||S|
|Brawling Prowess||E+; replaced with higher levels at D+, C+, B+, and A+|
|Brawl Crit +10||S|
|Reason||Innate; replaced with higher levels at B+ and A+|
|Black Magic Range +1||S|
|Faith||E+; replaced with higher levels at D+, C+, B+, and A+|
|White Magic Range +1||S|
|Authority||Innate; replaced with higher levels at D+, C+, B+, and A+|
|Armored Effect Null||S+|
|Cavalry Effect Null||S+|
|Flying Effect Null||S+|
|The above ability list does not include class abilities, or abilities and combat arts that are granted by items.|
Hanneman is one of the worst magic-oriented units in the game. You may think that it is impossible for a unit with a spell list that features excellent spells such as the 3-range Thoron, the long range Meteor, and Sagittae to be bad yet Hanneman begs to differ. Hanneman joins with the lowest speed stat out of all units recruitable in Part I. To give you an idea of how bad Hanneman's base speed of nine is, even Raphael, the unit with the lowest speed growth in the game, starts with a higher speed stat when recruited out-of-house. Accompanying Hanneman's bad speed is a strength of ten and a pitiful strength growth, meaning that Hanneman suffers from a chronically low AS and is virtually incapable of doubling any enemy unit besides Fortress Knights on the lowest difficulty, even then he will likely fail to double unless he uses his lightest spell, Wind. Hanneman's bad offensive stats also give him a very weak enemy phase where he will easily be doubled by enemies with mediocre speed on low difficulties and, consequently, easily get killed in one round of combat. Unlike physically-oriented units with lacking speed, however, Hanneman cannot compensate for low speed by using Gauntlets due to his aforementioned low strength and due to the only magical gauntlets requiring an A-rank proficiency. Essentially, Hanneman is completely reliant on his Minor Crest of Indech to double enemies, but due to its 10% proc rate it is far from reliable. Moreover, due to his low growths in both strength and speed, Hanneman will constantly suffer in these stats, and likewise suffer in combat performance. In addition to being inferior in general combat, Hanneman's unique combat arts are useless and his options to support allies are lacking by comparison. In a truly baffling decision, Hanneman was granted two combat arts with Bows which are both useless as they both calculate damage based off of Hanneman's bad Strength stat and inflict odd debuffs. Schism Shot in addition to being weak in Hanneman's hands, inflicts a debuff to Resistance despite being a physical combat art. The art is incredibly niche, as you will rarely have mages together close enough to take advantage of the debuff, not to mention that Hanneman could likely weaken the enemy more by attacking with magic. Ward Arrow is locked to two-range and inflicts silence; meanwhile the Silence spell that both Marianne and Manuela have is 3-10 range and has 100 base hit, rendering Ward Arrow useless by comparison.
Poor combat utility is far from Hanneman's only flaw as he is also inferior to essentially every other magic-oriented unit in support contexts. Despite having a personal skill that grants him Rally Magic, Hanneman has no other rally skills, making him far inferior to rally bots like Annette as well as units with better rally skills like Dorothea and Manuela who both have Rally Charm. Hanneman also lacks ranged healing like Physic and Fortify, preventing him from supporting allies despite the low movement of all magical classes. These factors combined mean that when Hanneman cannot attack the enemy, he essentially cannot do anything besides use a good support battalion, utility that even a level 1 Caspar can provide. Despite not doubling, Hanneman will still hit the enemy hard, at least giving him chipping utility despite the fact that he will fall short of one-shotting all but the most frail enemies. Furthermore, on maddening mode, Magic-users will essentially never double most enemies, meaning that on higher difficulties, ironically enough, Hanneman is a better unit being one of few with a good magic growth and the powerful, ranged spells of Thoron and Meteor. That being said, Hanneman is still held back in being a fairly late recruit, meaning that Hanneman will start with no tutoring and, consequently, no healing utility and a D-rank in authority at base, all without inherently having Ragnarok and Meteor, his highest might, and arguably best, spells. Even on maddening, Hanneman will likely still fall short of your other magical units in damage output as well as support and will require investment and attention to reach basic competence—not mastery—in combat. Overall, you would be better off giving any attention you would give to Hanneman to essentially any other unit recruited earlier.
If you are truly dedicated to using Hanneman, then you are best off following a magical promotion path. Hanneman's only good utility comes in his ability to hit enemies once with high might magic; therefore, his most viable path focuses on maximizing his damage output with Reason spells. Hanneman should first master his base class of Mage for Fiendish Blow, then promote to Warlock, then end in Dark Knight for inherent Black Tomefaire, seven movement, and Canto. Dark Knight at least allows Hanneman to see combat more often by allowing him to keep pace with other frontliners in addition to allowing him to use Recover and reposition himself to avoid any unwanted attention on the following enemy phase. Alternatively, if you want Hanneman to be able to use Meteor twice per map or use Hanneman as a 10-range support bot by keeping Meteor equipped on him, you can keep Hanneman as a Warlock especially since the class still has inherent Black Tomefaire. If you want to go even further beyond, you can also make him master the Archer class, a certification he can obtain with his base weapon ranks, for Hit +20 so his spells never miss.
Personality and character
This section has been marked as a stub. Please help improve the page by adding information.
Hanneman tends to get excited whenever the topic of crests comes up. He does not get along with Manuela because of her sloppiness and drinking habits.
- Main article: Hanneman/Supports
Hanneman, Father of Crestology
Though Fódlan had changed, Hanneman's goal remained unwavering: to determine the workings of the Crests and to do away with the inequality caused by them. To that end, his research resulted in magical tools that could be used even without the aid of Crests. This proved to be yet another worthwhile discovery by the Father of Crestology.
Edelgard, Flame Emperor & Hanneman, Father of Crestology
As the new Adrestian emperor, Edelgard gave all she had to breathe new life into the government of Fódlan. To that end, Hanneman's research proved invaluable. Seeking to determine the nature of Crests, and to do away with the inequality caused by them,the Father of Crestology produced magical tools that could be used even without the aid of Crests. These were put to eager use by Edelgard, who saw both of their dreams realized. It is not hard to imagine that a pair with such similar ideologies and plans for the future would eventually settle into an affectionate and fulfilling relationship.
Hanneman, Father of Crestology & Lysithea, Scholar of Misfortune
After the war, Lysithea returned to her parents in Ordelia territory. She was joined by Hanneman, and together the two worked to research a method by which to extend her lifespan. Some years later, their efforts bore fruit, and they devised a procedure to remove her Crests. Afterward, Lysithea renounced her noble claim and continued to assist Hanneman with his research. When he passed, she took up his mantle, and by the great discoveries she made, came to be called the Golden Child of Crestology.
Hanneman, Father of Crestology & Manuela, Divine Songstress
After the war, Hanneman and Manuela held a grand wedding ceremony, to which all of their many students were invited. Later, as Garreg Mach came to be restored, the Officers Academy finally reopened, with a renewed focus on accepting students regardless of status. Manuela and Hanneman returned to work as teachers, almost as if nothing had changed, and filled the halls with their banter in the way only married couples can. Their relationship spawned a trend of romances among colleagues at the Officers Academy, but that is an entirely different story.
Dorothea, Devoted Heart & Hanneman, Father of Crestology (Verdant Wind)
Though Fódlan had changed, Hanneman's goal remained unwavering: to determine the workings of the Crests, and to do away with the inequality caused by them. To that end, his research resulted in magical tools which could be used even without the aid of Crests. This proved to be yet another worthwhile discovery by the Father of Crestology. Hanneman also became a father in a more literal sense, by raising many children with his wife, Dorothea. Their marriage was not publicly known, however, as the songstress elected to keep it secret for the sake of both of their careers
Marianne, Survivor of the Curse & Hanneman, Father of Crestology (Crimson Flower)
After the war, Marianne and Hanneman stayed in touch and deepened their friendship through letters. When Hanneman's Crest research fell on hard times, Marianne was able to secure Margrave Edmund's financial support to allow his work to continue. The research bore fruit in the form of magical tools which could be used even without the aid of Crests, and the funding allowed these tools to be produced in great number. After Marianne inherited her adoptive father's house, she guided Hanneman to create a brand of research devoted to peaceful applications of Crestology. These advancements, which Hanneman provided, became the legacy of Marianne's later years.
|“||Hanneman: Why, there is no Death Knight here. That student's testimony was, well, it was utter bunk!
Bandit Leader: Hey, you! The weird old dude with the beard! What kinda crap are you mumbling to yourself there?
Hanneman: I beg your pardon?! Do not imagine you can insult me without some form of retribution!
— Hanneman, fighting the Bandit Leader in Oil and Water.
|“||For the sake of Edelgard, I shall take the liberty of helping.||”|
— Hanneman, as an enemy in The Silver Maiden.
|“||In the end, I may not have gleaned your secret. Yet, even if I die, someone will follow my work, and another after that. Such is the way of scholarship.||”|
— Hanneman, as an enemy fighting Byleth in The Silver Maiden.
|“||Aha! A weak point!||”|
|“||Research most fruitful!||”|
|“||You're in my sight!||”|
|“||I must fall back. My research cannot end here.||”|
— Hanneman's retreat quote as a playable character in Part I.
|“||My dream... I can only hope someone else makes it a reality...||”|
— Hanneman's death quote in classic mode as a playable character in Part II.
|“||I must fall back. My work is too important to end here...||”|
— Hanneman's retreat quote in casual mode as a playable character in Part II.
|“||My goodness. The leadership of someone with actual battle experience is... Well! I was as good as useless.||”|
— Hanneman, as an enemy in Chapter 1.
|“||If I die for this new Empire...then I have no...regrets.||”|
— Hanneman, as an enemy in The Silver Maiden.
- Main article: Hanneman/Quotes
Fire Emblem Cipher
Hanneman is currently featured on one card in Fire Emblem Cipher.
|Fire Emblem Cipher data for Hanneman|
|Studious Crest Scholar, Hanneman|
||"A pattern I've never seen before... Is it possible an as-yet undiscovered Crest has been detected?"|
|Attack: 50||Support: 20||Range: 1-2||Deploy Cost: 3|
|Class: Mage||Tier: Advanced||Class Change Cost: 2|
|Crest Research: [Activate]  Draw 2 cards. Choose 2 cards from your hand, and send them to the Retreat Area.|
|Card #B18-047HN • Artist: Akihiro Mibuta|
|Some card information translation provided by Serenes Forest.|
For more detailed strategic information on these cards, see their TCG wiki article on Hanneman .
- There's a personalized map sprite in the game's files depicting Hanneman in the Warlock class, which would've been used during Part II. In-game, it is left unused for unknown reasons.
- Hanneman's profile did not have his full name when it was originally added to the Japanese official site.
- Hanneman's S-Rank illustration was off-model in the initial release, as it depicted him without his goatee. This was fixed in Version 1.0.2.
Etymology and other languages
|Names, etymology and in other regions|
|Language||Name||Definition, etymology and notes|
|English||Hanneman von Essar||Full name, known by just Hanneman in most menus.|
|Japanese||ハンネマン＝フォン＝エッサー||Hanneman von Esser|
|Spanish||Hanneman von Essar||As above.|
|French||Hanneman von Essar||As above.|
|German||Hanneman von Essar||As above.|
|Italian||Hanneman von Essar||As above.|
|Korean||한네만 폰 에사||Hanneman von Essar|
|Simplified Chinese||汉尼曼·冯·艾萨||Hanneman von Essar|
|Traditional Chinese||漢尼曼‧馮‧艾薩||Hanneman von Essar|
High quality portrait artwork of Hanneman from Three Houses.
Hanneman's unused personalized sprite for Part II, despicting him in the Warlock class.
Concept art of Hanneman from Three Houses.
|This article is part of Project Characters, a project focused in writing articles for every character present in the Fire Emblem series.|