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Hanneman

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

This page has been marked as a stub. Please help improve the page by adding information.

Hanneman von Essar

FETH Hanneman.png
Artwork of Hanneman from Three Houses.

Crest scholar, professor at the Officers Academy

Gender

Male

Race

Human

Age

51 (Part I)
56 (Part II)

Birthday

8th of the Pegasus Moon (February 8th)

Height

190 cm (6'2")

Nationality

Adrestian

Title(s)

The Father of Crestology[1]

Starting class

Noble

Voiced by
Appearance(s)
My sister is far from the only victim. [...] I would unlock the secrets of Crests, make them available to any who desired... If I achieved my goal, the nobility would be rendered obsolete, and my sister could finally rest peacefully.
— Hanneman to Edelgard

Hanneman von Essar (pronounced /'hænəmɪn/[key]; Japanese: ハンネマン=フォン=エッサー Hanneman von Esser) is a character appearing in Fire Emblem: Three Houses. He is a teacher at the Officers Academy and a scholar who studies the power of the crests.

Biography

Hanneman is a former Adrestian noble born in House Essar. In Imperial Year 1159, Hanneman became an authority on Crestology in the Empire due to his discoveries on Crest research. In 1164, his sister died due to mistreatment and abuses caused by her spouse seeking children bearing crests. Disillusioned by his inability to save her, Hanneman renounced his Imperial peerage and absconded from Adrestia one year later, becoming a professor at the Officers Academy, where he continued his Crest research with the goal of creating technology that could replicate the power of Crests and thus shatter the status-quo of the nobility system.

In 1180, Byleth arrives at Garreg Mach Monastery and becomes a teacher, whom Hanneman becomes interested with due to their mysterious crest, later revealed to be the Crest of Flames once they obtain the Sword of the Creator. Hanneman becomes the homeroom teacher of the Blue Lions (if Byleth does not choose them) or the Golden Deer (if Byleth does choose the Lions) and participates in the first mock battle between the three houses, but refrains from participating in the Battle of the Eagle and Lion as a result of his rival Manuela being unable to do so as well.

If Hanneman was recruited during Part I, after the timeskip he returns to Garreg Mach Monastery on the day of the millennium festival and accompanies Byleth and their chosen faction throughout the war. Should Hanneman not be recruited on the Azure Moon route, he rejoins the Adrestian Empire and becomes one of the imperial commanders guarding Arianrhod in Faerghus; he can be either circumvented or slain at the player's discretion.

Fire Emblem: Three Houses

Role

Hanneman is a recruitable playable character on all routes, an NPC unit in Chapter 12 and an enemy in the paralogue The Silver Maiden should he not be recruited in Part I.

Starting stats and growth rates

Playable

Main article: Hanneman/Stats

Main Story P: Oil and Water, Normal P: Oil and Water, Hard P: Oil and Water, Maddening

Small portrait hanneman fe16.png
Ma ns01 mage hanneman playable.gif Mage
Level 15
Movement 4
Crest Minor Crest of Indech
Recruitment: Chapter 8, talk to while exploring the monastery if Byleth is at least level 15

Base Stats Growth Rates Max Stats

Inventory Abilities
Iron Bow
Intermediate Seal
Crest Scholar
Fire
Bow Prowess Lv 3
Reason Lv 3
Authority Lv 1
Close Counter
Combat arts Spells Battalion
Curved Shot
Schism Shot
Wind
Sagittae
Thoron
Fire*
Seiros Magic Corps Lv 1
Group Flames
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying
E E E C+ E B E D E D E
-- -- -- Strength -- Strength -- -- Weakness Strength Weakness

Hanneman can reclass to Noble.

Enemy - Chapter 1

Normal Hard Maddening

Small portrait hanneman fe16.png
Ma ns01 noble hanneman enemy.gif Noble
Level 2
Movement 4
Crest Minor Crest of Indech
Stats
Max HP 25 Luck 4
Strength 6 Defense 5
Magic 10 Resistance 7
Dexterity 6 Charm 5
Speed 6
Inventory Abilities
Vulnerary
Intermediate SealThis item is dropped upon this unit's defeat.
Crest Scholar
Unsealable Magic
Combat arts Spells Battalion
-- Sagittae
Wind
--
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E C E E -- -- -- FE16ClassMasteryEmpty.png

Neutral - Chapter 12

Normal Hard Maddening

Enemy - The Silver Maiden


This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it.

Normal Hard Maddening

Growth rates when reclassed

Main article: Hanneman/Stats#Growth rates when reclassed

Abilities

Ability Learned at
Is ns01 rally magic.png Crest Scholar Personal ability, innate and unremovable
Is ns01 sword prowess lv 1.png Sword Prowess Swords E+; replaced with higher levels at Swords D+, C+, B+, and A+
Is ns01 combat art sword.png Wrath Strike Swords D
Is ns01 combat art sword.png Grounder Swords C
Is ns01 axebreaker.png Axebreaker Swords B
Is ns01 sword crit +10.png Sword Crit +10 Swords S
Is ns01 swordfaire.png Swordfaire Swords S+
Is ns01 lance prowess lv 1.png Lance Prowess Lances E+; replaced with higher levels at Lances D+, C+, B+, and A+
Is ns01 combat art lance.png Tempest Lance Lances D
Is ns01 combat art lance.png Knightkneeler Lances C
Is ns01 swordbreaker.png Swordbreaker Lances B
Is ns01 lance crit +10.png Lance Crit +10 Lances S
Is ns01 lancefaire.png Lancefaire Lances S+
Is ns01 axe prowess lv 1.png Axe Prowess Axes E+; replaced with higher levels at Axes D+, C+, B+, and A+
Is ns01 combat art axe.png Smash Axes D
Is ns01 combat art axe.png Helm Splitter Axes C
Is ns01 lancebreaker.png Lancebreaker Axes B
Is ns01 axe crit +10.png Axe Crit +10 Axes S
Is ns01 axefaire.png Axefaire Axes S+
Is ns01 bow prowess lv 3.png Bow Prowess Innate; replaced with higher levels at Bows B+ and A+
Is ns01 combat art bow.png Curved Shot Innate
Is ns01 close counter.png Close Counter Innate
Is ns01 combat art bow.png Schism Shot Innate
Is ns01 combat art bow.png Ward Arrow Bows A
Is ns01 bow crit +10.png Bow Crit +10 Bows S
Is ns01 bowfaire.png Bowfaire Bows S+
Is ns01 brawling prowess lv 1.png Brawling Prowess Brawling E+; replaced with higher levels at Brawling D+, C+, B+, and A+
Is ns01 combat art brawling.png Fading Blow Brawling D
Is ns01 combat art brawling.png Rushing Blow Brawling C
Is ns01 combat art.png Healing Focus Brawling B
Is ns01 brawl crit +10.png Brawl Crit +10 Brawling S
Is ns01 fistfaire.png Fistfaire Brawling S+
Is ns01 reason lv 3.png Reason Innate; replaced with higher levels at Reason B+ and A+
Is ns01 black magic range +1.png Black Magic Range +1 Reason S
Is ns01 black tomefaire.png Black Tomefaire Reason S+
Is ns01 faith lv 1.png Faith Faith E+; replaced with higher levels at Faith D+, C+, B+, and A+
Is ns01 white magic range +1.png White Magic Range +1 Faith S
Is ns01 white tomefaire.png White Tomefaire Faith S+
Is ns01 authority lv 1.png Authority Innate; replaced with higher levels at Authority D+, C+, B+, and A+
Is ns01 battalion desperation.png Battalion Desperation Authority C
Is ns01 defensive tactics.png Defensive Tactics Authority B
Is ns01 offensive tactics.png Offensive Tactics Authority S+
Is ns01 weight -3.png Weight -3 Heavy Armor C
Is ns01 combat art.png Smite Heavy Armor B
Is ns01 weight -5.png Weight -5 Heavy Armor A
Is ns01 armored effect null.png Armored Effect Null Heavy Armor S+
Is ns01 dexterity +4.png Dexterity +4 Riding C
Is ns01 movement +1.png Movement +1 Riding A+
Is ns01 cavalry effect null.png Cavalry Effect Null Riding S+
Is ns01 alert stance.png Alert Stance Flying B
Is ns01 alert stance+.png Alert Stance+ Flying A+
Is ns01 flying effect null.png Flying Effect Null Flying S+
The above ability list does not include class abilities, or abilities and combat arts that are granted by items.

Spell list

Spell Learned at
Wind Innate
Sagittae Innate
Thoron Innate
Ragnarok Reason A
Meteor Reason A+
Heal Faith D
Nosferatu Faith D+
Recover Faith C
Ward Faith B

Analysis

This character analysis section may not be accurate to every player's experience.

Hanneman is one of the worst magic-oriented units in the game. You may think that it is impossible for a unit with a spell list that features excellent spells such as the 3-range Thoron, the long range Meteor, and Sagittae to be bad yet Hanneman begs to differ. Hanneman joins with the lowest speed stat out of all units recruitable in Part I. To give you an idea of how bad Hanneman's base speed of nine is, even Raphael, the unit with the lowest speed growth in the game, starts with a higher speed stat when recruited out-of-house. Accompanying Hanneman's bad speed is a strength of ten and a pitiful strength growth, meaning that Hanneman suffers from a chronically low AS and is virtually incapable of doubling any enemy unit besides Fortress Knights on the lowest difficulty, even then he will likely fail to double unless he uses his lightest spell, Wind. Hanneman's bad offensive stats also give him a very weak enemy phase where he will easily be doubled by enemies with mediocre speed on low difficulties and, consequently, easily get killed in one round of combat. Unlike physically-oriented units with lacking speed, however, Hanneman cannot compensate for low speed by using Gauntlets due to his aforementioned low strength and due to the only magical gauntlets requiring an A-rank proficiency. Essentially, Hanneman is completely reliant on his Minor Crest of Indech to double enemies, but due to its 10% proc rate it is far from reliable. Moreover, due to his low growths in both strength and speed, Hanneman will constantly suffer in these stats, and likewise suffer in combat performance. In addition to being inferior in general combat, Hanneman's unique combat arts are useless and his options to support allies are lacking by comparison. In a truly baffling decision, Hanneman was granted two combat arts with Bows which are both useless as they both calculate damage based off of Hanneman's bad Strength stat and inflict odd debuffs. Schism Shot in addition to being weak in Hanneman's hands, inflicts a debuff to Resistance despite being a physical combat art. The art is incredibly niche, as you will rarely have mages together close enough to take advantage of the debuff, not to mention that Hanneman could likely weaken the enemy more by attacking with magic. Ward Arrow is locked to two-range and inflicts silence; meanwhile the Silence spell that both Marianne and Manuela have is 3-10 range and has 100 base hit, rendering Ward Arrow useless by comparison.

Poor combat utility is far from Hanneman's only flaw as he is also inferior to essentially every other magic-oriented unit in support contexts. Despite having a personal skill that grants him Rally Magic, Hanneman has no other rally skills, making him far inferior to rally bots like Annette as well as units with better rally skills like Dorothea and Manuela who both have Rally Charm. Hanneman also lacks ranged healing like Physic and Fortify, preventing him from supporting allies despite the low movement of all magical classes. These factors combined mean that when Hanneman cannot attack the enemy, he essentially cannot do anything besides use a good support battalion, utility that even a level 1 Caspar can provide. Despite not doubling, Hanneman will still hit the enemy hard, at least giving him chipping utility despite the fact that he will fall short of one-shotting all but the most frail enemies. Furthermore, on maddening mode, Magic-users will essentially never double most enemies, meaning that on higher difficulties, ironically enough, Hanneman is a better unit being one of few with a good magic growth and the powerful, ranged spells of Thoron and Meteor. That being said, Hanneman is still held back in being a fairly late recruit, meaning that Hanneman will start with no tutoring and, consequently, no healing utility and a D-rank in authority at base, all without inherently having Ragnarok and Meteor, his highest might, and arguably best, spells. Even on maddening, Hanneman will likely still fall short of your other magical units in damage output as well as support and will require investment and attention to reach basic competence—not mastery—in combat. Overall, you would be better off giving any attention you would give to Hanneman to essentially any other unit recruited earlier.

If you are truly dedicated to using Hanneman, then you are best off following a magical promotion path. Hanneman's only good utility comes in his ability to hit enemies once with high might magic; therefore, his most viable path focuses on maximizing his damage output with Reason spells. Hanneman should first master his base class of Mage for Fiendish Blow, then promote to Warlock, then end in Dark Knight for inherent Black Tomefaire, seven movement, and Canto. Dark Knight at least allows Hanneman to see combat more often by allowing him to keep pace with other frontliners in addition to allowing him to use Recover and reposition himself to avoid any unwanted attention on the following enemy phase. Alternatively, if you want Hanneman to be able to use Meteor twice per map or use Hanneman as a 10-range support bot by keeping Meteor equipped on him, you can keep Hanneman as a Warlock especially since the class still has inherent Black Tomefaire. If you want to go even further beyond, you can also make him master the Archer class, a certification he can obtain with his base weapon ranks, for Hit +20 so his spells never miss.

Personality and character


This section has been marked as a stub. Please help improve the page by adding information.


Hanneman tends to get excited whenever the topic of crests comes up. He does not get along with Manuela because of her sloppiness and drinking habits.

Supports

Main article: Hanneman/Supports

Endings

Hanneman, Father of Crestology
Though Fódlan had changed, Hanneman's goal remained unwavering: to determine the workings of the Crests and to do away with the inequality caused by them. To that end, his research resulted in magical tools that could be used even without the aid of Crests. This proved to be yet another worthwhile discovery by the Father of Crestology.

Edelgard, Flame Emperor & Hanneman, Father of Crestology
As the new Adrestian emperor, Edelgard gave all she had to breathe new life into the government of Fódlan. To that end, Hanneman's research proved invaluable. Seeking to determine the nature of Crests, and to do away with the inequality caused by them,the Father of Crestology produced magical tools that could be used even without the aid of Crests. These were put to eager use by Edelgard, who saw both of their dreams realized. It is not hard to imagine that a pair with such similar ideologies and plans for the future would eventually settle into an affectionate and fulfilling relationship.

Hanneman, Father of Crestology & Lysithea, Scholar of Misfortune
After the war, Lysithea returned to her parents in Ordelia territory. She was joined by Hanneman, and together the two worked to research a method by which to extend her lifespan. Some years later, their efforts bore fruit, and they devised a procedure to remove her Crests. Afterward, Lysithea renounced her noble claim and continued to assist Hanneman with his research. When he passed, she took up his mantle, and by the great discoveries she made, came to be called the Golden Child of Crestology.

Hanneman, Father of Crestology & Manuela, Divine Songstress
After the war, Hanneman and Manuela held a grand wedding ceremony, to which all of their many students were invited. Later, as Garreg Mach came to be restored, the Officers Academy finally reopened, with a renewed focus on accepting students regardless of status. Manuela and Hanneman returned to work as teachers, almost as if nothing had changed, and filled the halls with their banter in the way only married couples can. Their relationship spawned a trend of romances among colleagues at the Officers Academy, but that is an entirely different story.

Dorothea, Devoted Heart & Hanneman, Father of Crestology (Verdant Wind)
Though Fódlan had changed, Hanneman's goal remained unwavering: to determine the workings of the Crests, and to do away with the inequality caused by them. To that end, his research resulted in magical tools which could be used even without the aid of Crests. This proved to be yet another worthwhile discovery by the Father of Crestology. Hanneman also became a father in a more literal sense, by raising many children with his wife, Dorothea. Their marriage was not publicly known, however, as the songstress elected to keep it secret for the sake of both of their careers

Marianne, Survivor of the Curse & Hanneman, Father of Crestology (Crimson Flower)
After the war, Marianne and Hanneman stayed in touch and deepened their friendship through letters. When Hanneman's Crest research fell on hard times, Marianne was able to secure Margrave Edmund's financial support to allow his work to continue. The research bore fruit in the form of magical tools which could be used even without the aid of Crests, and the funding allowed these tools to be produced in great number. After Marianne inherited her adoptive father's house, she guided Hanneman to create a brand of research devoted to peaceful applications of Crestology. These advancements, which Hanneman provided, became the legacy of Marianne's later years.

Quotes

Battle quotes

Hanneman: Why, there is no Death Knight here. That student's testimony was, well, it was utter bunk!
Bandit Leader: Hey, you! The weird old dude with the beard! What kinda crap are you mumbling to yourself there?
Hanneman: I beg your pardon?! Do not imagine you can insult me without some form of retribution!

— Hanneman, fighting the Bandit Leader in Oil and Water.
For the sake of Edelgard, I shall take the liberty of helping.
— Hanneman, as an enemy in The Silver Maiden.
In the end, I may not have gleaned your secret. Yet, even if I die, someone will follow my work, and another after that. Such is the way of scholarship.
— Hanneman, as an enemy fighting Byleth in The Silver Maiden.

Critical quotes

Aha! A weak point!
— Hanneman
Pay attention!
— Hanneman
Research most fruitful!
— Hanneman
You're in my sight!
— Hanneman

Death/retreat quotes

I must fall back. My research cannot end here.
— Hanneman's retreat quote as a playable character in Part I.
My dream... I can only hope someone else makes it a reality...
— Hanneman's death quote in classic mode as a playable character in Part II.
I must fall back. My work is too important to end here...
— Hanneman's retreat quote in casual mode as a playable character in Part II.
My goodness. The leadership of someone with actual battle experience is... Well! I was as good as useless.
— Hanneman, as an enemy in Chapter 1.
If I die for this new Empire...then I have no...regrets.
— Hanneman, as an enemy in The Silver Maiden.

Other quotes

Main article: Hanneman/Quotes

Other appearances

Fire Emblem Cipher

Hanneman is currently featured on one card in Fire Emblem Cipher.

Fire Emblem Cipher data for Hanneman
TCGCipher B18-047HN.png Studious Crest Scholar, Hanneman
Fódlan

Male

Tome


"A pattern I've never seen before... Is it possible an as-yet undiscovered Crest has been detected?"
Attack: 50 Support: 20 Range: 1-2 Deploy Cost: 3
Class: Mage Tier: Advanced Class Change Cost: 2
Crest Research: [Activate] [Tap this unit] Draw 2 cards. Choose 2 cards from your hand, and send them to the Retreat Area.
Card #B18-047HNArtist: Akihiro Mibuta
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Hanneman .

Trivia

  • There's a personalized map sprite in the game's files depicting Hanneman in the Warlock class, which would've been used during Part II. In-game, it is left unused for unknown reasons.
  • Hanneman's profile did not have his full name when it was originally added to the Japanese official site.
  • Hanneman's S-Rank illustration was off-model in the initial release, as it depicted him without his goatee. This was fixed in Version 1.0.2.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Hanneman von Essar Full name, known by just Hanneman in most menus.
Japanese ハンネマン=フォン=エッサー Hanneman von Esser
Spanish Hanneman von Essar As above.
French Hanneman von Essar As above.
German Hanneman von Essar As above.
Italian Hanneman von Essar As above.
Korean 한네만 폰 에사 Hanneman von Essar
Simplified Chinese 汉尼曼·冯·艾萨 Hanneman von Essar
Traditional Chinese 漢尼曼‧馮‧艾薩 Hanneman von Essar

Gallery

External links

References

  1. "Myself, I have been called the Father of Crestology, which is a nickname as well as a title, I suppose..." — Hanneman in Azure Moon Chapter 20, Fire Emblem: Three Houses
  2. 2.0 2.1 Credits
Project Characters.png This article is part of Project Characters, a project focused in writing articles for every character present in the Fire Emblem series.
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
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Chapters Part I
White Clouds
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
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13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
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13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
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13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
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13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant* Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions Exclusive
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret Merchant* Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
(DLC side story)
Cindered Shadows
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