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To War/The Battle of Garreg Mach

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
The Battle of Garreg Mach

Cm fe16 12.png

Location

Monastery (Outer Wall)

Boss(es)

Edelgard, Hubert, Death Knight, Randolph, Ladislava

The Battle of Garreg Mach is the main battle map of the twelfth chapter in Fire Emblem: Three Houses. In this map, Byleth defends the Church of Seiros from a bloody attack by Edelgard and the Adrestian Empire.

Map data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Edelgard Player Other Enemy
Defeat: Byleth or Dimitri Blue Lions/Claude Golden Deer dies*, the player's army is routed*, Rhea dies, or the defended location is captured 11 10+4 33
Cm fe16 12.png

Character data

Blue Lions Golden Deer Church of Seiros

Characters
New Units
None
Returning Characters

Small portrait byleth m 02 fe16.pngSmall portrait dimitri fe16.pngSmall portrait dedue fe16.pngSmall portrait felix fe16.pngSmall portrait ashe fe16.pngSmall portrait sylvain fe16.pngSmall portrait mercedes fe16.pngSmall portrait annette fe16.pngSmall portrait ingrid fe16.pngSmall portrait ferdinand fe16.pngSmall portrait linhardt fe16.pngSmall portrait caspar fe16.pngSmall portrait bernadetta fe16.pngSmall portrait dorothea fe16.pngSmall portrait petra fe16.pngSmall portrait lorenz fe16.pngSmall portrait raphael fe16.pngSmall portrait ignatz fe16.pngSmall portrait lysithea fe16.pngSmall portrait marianne fe16.pngSmall portrait hilda fe16.pngSmall portrait leonie fe16.pngSmall portrait anna fe16.pngSmall portrait catherine fe16.pngSmall portrait shamir fe16.pngSmall portrait cyril fe16.pngSmall portrait flayn fe16.pngSmall portrait hanneman fe16.pngSmall portrait manuela fe16.pngSmall portrait alois fe16.pngSmall portrait yuri fe16.pngSmall portrait balthus fe16.pngSmall portrait constance 02 fe16.pngSmall portrait hapi fe16.png

Item data

Items
Name Obtainment Method
Is ns01 lance.png Crescent Sickle Dropped by enemy Cavalier
(Normal/Hard only)
Is ns01 seal.png Dark Seal Dropped by the Death Knight
Is ns01 ring.png Prayer Ring Steal from Hubert
(Maddening only)
Is ns01 potion.png Vulnerary Steal from Hubert

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 archer female enemy.gif
Imperial Soldier Archer 23 1 Steel Bow
Bowrange +1
--
Ma ns01 archer enemy.gif
Imperial Soldier Archer 23 4 Steel Bow
Bowrange +1
• Immobile.
• Two man Ballistae.
• Two man Onagers.
Ma ns01 archer female enemy.gif
Imperial Soldier Archer 23 1 Steel Bow
Bowrange +1
• Immobile.
• Mans a Ballista.
Ma ns01 flying demonic beast enemy.gif
Winged Demonic Beast Flying Demonic Beast 23 2 Pointy Artificial Crest Stone
Renewal Barrier Vital Defense Giant Wings Desperation Latent; active starting from health bar 2 Darting Blow Latent; active starting from health bar 3
Flame Breath
--
Ma ns01 warrior enemy.gif
Imperial Soldier Warrior 23 1 Tomahawk
Axefaire Axe Crit +10
--
Ma ns01 warrior enemy.gif
Imperial Soldier Warrior 23 3 Silver Axe
Axefaire Axe Crit +10
The eastern two begin moving if both the Death Knight and Hubert are defeated, or if either of them, the nearby Mage, or Randolph is provoked.
Ma ns01 armored knight enemy.gif
Imperial Soldier Armored Knight 23 3 Steel Axe The northern one and the right southern one immediately begin moving unprovoked.
Ma ns01 dark mage enemy.gif
Imperial Soldier Dark Mage 23 1 Miasma Δ
Miasma Δ Heartseeker
Immediately begins moving unprovoked.
Ma ns01 cavalier female enemy.gif
Imperial Soldier Cavalier 23 1 Crescent SickleThis item is dropped upon this unit's defeat.
Canto
Immediately begins moving unprovoked.
Ma ns01 pegasus knight enemy.gif
Imperial Soldier Pegasus Knight 23 4 Silver Lance
Canto Lancefaire Avo +10
• The northern two immediately begin moving unprovoked.
• The southern two begin moving if either is provoked.
Ma ns01 mage enemy.gif
Imperial Soldier Mage 23 1 Fire
Fire
Begins moving if both the Death Knight and Hubert are defeated, or if Randolph or a nearby Warrior is provoked.
Ma ns01 fortress knight enemy.gif
Imperial Soldier Fortress Knight 23 2 Silver Axe
Axefaire Weight -5
Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Ladislava or the nearby Paladin is provoked.
Ma ns01 dark bishop enemy.gif
Imperial Soldier Dark Bishop 23 1 Banshee Θ Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker
Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Ladislava or the nearby Paladin is provoked.
Ma ns01 paladin female enemy.gif
Imperial Soldier Paladin 23 1 Silver Lance
Canto Lancefaire Terrain Resistance
Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Ladislava is provoked.
Ma ns01 fortress knight female enemy.gif
Imperial Soldier Fortress Knight 23 2 Silver Axe
Axefaire Weight -5
Begins moving if Randolph, the Death Knight, and Hubert have all been defeated.
Ma ns01 wyvern rider female enemy.gif
Ladislava Wyvern Rider 24 1 Silver Axe
General Canto Axefaire Aegis Avo +10 Defense +2
Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Edelgard or the nearby Paladin is provoked.
Ma ns01 warrior enemy.gif
Randolph Warrior 24 1 Silver Axe
General Axefaire Axe Crit +10 Axe Prowess Lv 3 Authority Lv 2
Begins moving if both the Death Knight and Hubert are defeated, or if a nearby Warrior or Mage is provoked.
Ma ns01 death knight enemy.gif
Death Knight Death Knight 30 1 Scythe of Sariel Dark SealThis item is dropped upon this unit's defeat.
Heartseeker Canto Lancefaire Commander Counterattack Mastermind Poison Strike Lance Prowess Lv 3
Immobile; stands on a heal tile +.
Ma ns01 dark mage hubert enemy.gif
Hubert Dark Mage 24 1 Banshee Θ Vulnerary Miasma Δ Mire Β
Officer Duty Miasma Δ Heartseeker Commander Paragon Reason Lv 2 Authority Lv 2
Vestra Sorcery Engineers Lv 3: Resonant Lightning
Immobile; stands on a heal tile +.
Ma ns01 flame emperor enemy.gif
Edelgard Flame Emperor 25 1 Silver Axe
Imperial Lineage Charm Axefaire Commander Counterattack Seal Strength Seal Magic Authority Lv 3
Flame Emperor Co. Lv 3: Raging Flames
• Starts on a heal tile +.
• Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Ladislava or the nearby Paladin is provoked.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Reinforcements

  • Upon passing the southernmost walls (reaching row 27) (Maddening only)
    • 2 Demonic Beasts; one from the left and right of Edelgard's starting position each
  • Upon passing the southernmost walls (reaching row 27) after the previous reinforcements have spawned (Maddening only)
  • One turn after the previous reinforcements (Maddening only)
  • The previous two reinforcements repeat infinitely.

NPC data

Normal/Hard Maddening

NPC Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 archbishop other.gif
Rhea Archbishop 25/26 1 Sword of Seiros Seiros Shield Fire Bolganone Agnea's Arrow Heal Recover Nosferatu
Sacred Power Charm Commander Terrain Resistance
Indech Sword Fighters Lv 3: Retribution
• Immobile; stands on a stronghold.
• Death results in a Game Over.
Ma ns01 mage hanneman other.gif
Hanneman Mage 24/25 1 Excalibur Silver Bow Fire Bolganone Wind Sagittae
Crest Scholar Fire Reason Lv 3 Authority Lv 1 Black Magic Avo +20 Defense +2
Seiros Magic Corps Lv 3: Group Flames
• Mans a Fire Orb.
• Replaced by a generic Mage without Crests, Crest Scholar, or non-Fire spells if he was recruited.
Ma ns01 priest manuela other.gif
Manuela Priest 24/25 1 Nosferatu Silver Sword Heal Physic Ward
Infirmary Master Heal White Magic Heal +5 White Magic Avo +20
Seiros Sacred Monks Lv 3: Resonant White Magic
Replaced by a generic Priest without Infirmary Master, Physic, or Ward if she was recruited.
Ma ns01 armored knight other.gif
Church Soldier Armored Knight 23/24 1 Iron Axe
Church of Seiros Soldiers Lv 3: Disturbance
--
Ma ns01 armored knight other.gif
Church Soldier Armored Knight 23/24 1 Steel Axe
Church of Seiros Soldiers Lv 3: Disturbance
--
Ma ns01 cavalier other.gif
Church Soldier Cavalier 23/24 2 Steel Lance
Canto
Knights of Seiros Lv 3: Blaze
--
Ma ns01 armored knight other.gif
Church Soldier Armored Knight 23/24 1 Steel Axe Concoction
Church of Seiros Soldiers Lv 3: Disturbance
--
Ma ns01 armored knight other.gif
Church Soldier Armored Knight 23/24 1 Steel Axe
Knights of Seiros Lv 3: Blaze
--
Ma ns01 warlock other.gif
Church Soldier Warlock 23/24 1 Ragnarok
Black Tomefaire Black Magic Uses x2
Mans a Fire Orb.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 sniper shamir other.gif
Shamir Sniper 24/25 1 Silver Bow
Survival Instinct Bowfaire Bowrange +1 Bow Prowess Lv 3
Seiros Archers Lv 3: Fusillade
Replaced by a generic Sniper without Survival Instinct if she was recruited.
Ma ns01 sniper other.gif
Church Soldier Sniper 23/24 1 Silver Bow
Bowfaire Bowrange +1
--
Ma ns01 swordmaster catherine other.gif
Catherine Swordmaster 24/25 1 Thunderbrand
Fighting Spirit Swordfaire Sword Crit +10 Sword Prowess Lv 3
Foudroyant Strike
Seiros Mercenaries Lv 3: Onslaught
Replaced by a generic Swordmaster with a Killing Edge instead of Thunderbrand and without Crests or Fighting Spirit if she was recruited.
Ma ns01 paladin other.gif
Church Soldier Paladin 23/24 1 Silver Lance
Canto Lancefaire Terrain Resistance
Knights of Seiros Lv 3: Blaze
--

Reinforcements

Boss data

Main boss

Main article: Edelgard

Normal Hard Maddening

Sub-bosses

Main article: Ladislava

Normal Hard Maddening

Small portrait ladislava fe16.png
Ma ns01 wyvern rider female enemy.gif Wyvern Rider
Level 24
Movement 7
Crest --
Stats
Max HP 41 Luck 13
Strength 21 Defense 15+2
Magic 8 Resistance 8
Dexterity 14 Charm 14
Speed 17
Inventory Abilities
Silver Axe General
Canto
Axefaire
Aegis
Avo +10
Defense +2
Combat arts Spells Battalion
-- -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E B E E E E B -- -- C FE16ClassMasteryEmpty.png


Main article: Randolph

Normal Hard Maddening

Small portrait randolph fe16.png
Ma ns01 warrior enemy.gif Warrior
Level 24
Movement 5
Crest --
Stats
Max HP 48 Luck 11
Strength 23 Defense 16
Magic 8 Resistance 8
Dexterity 12 Charm 12
Speed 15
Inventory Abilities
Silver Axe General
Axefaire
Axe Crit +10
Axe Prowess Lv 3
Authority Lv 2
Combat arts Spells Battalion
-- -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E A E E E E B -- -- -- FE16ClassMasteryEmpty.png


Main article: Death Knight

Normal Hard Maddening


Main article: Hubert

Normal Hard Maddening