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Dividing the World

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Dividing the World

Cm fe16 dividing the world.png

Location

Fódlan's Throat

Boss(es)

Almyran Soldier


Dividing the World is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 10 to Chapter 18. In order to attempt this paralogue, the player must have recruited Hilda, and neither she nor Cyril must have fallen in battle previously; by extension, this paralogue cannot be played on the Black Eagles/Crimson Flower route. In this chapter, Hilda is called to Goneril territory to beat back an Almyran attack.

Plot

Main article: Dividing the World/Script

Hilda approaches Byleth and explains that she has been recalled to Goneril territory. Raiders from the eastern nation of Almyra are attacking the border fortress known as Fódlan's Locket, and Hilda's brother Holst wants her to drive them off. Cyril overhears the conversation and asks to tag along; he explains that he was captured in battle at Fódlan's Locket and forced into servitude in House Goneril before being taken in by Rhea, and wishes to spare any Almyran war orphans they encounter the same fate. Hilda invites Byleth to accompany her as well.

When Hilda and co. arrive at the border, Goneril soldiers reveal Holst has fallen ill and the Locket's defense rests entirely on Hilda's shoulders. Despite this setback, Hilda, Cyril, and Byleth successfully defeat the Almyrans. Afterwards, Cyril explains that the Almyrans are less concerned with invading Fódlan and more concerned with simply proving their strength. Hilda returns and reveals that Holst's illness was food poisoning brought on by a bad mushroom. She also reveals that she has received the Hero's Relic of House Goneril, Freikugel. As Hilda refuses to wield the relic herself because she feels unworthy of wielding such an important weapon and the fact that it occasionally pulsates as if it were alive, she decides to entrust it to Byleth for safekeeping and lets them decide what to do with it in the meantime.

Beginning log

Almyran forces are attacking Fódlan's Locket. With her brother suddenly fallen ill, it is up to Hilda to take over the defense. Cyril volunteers to accompany her.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Other Enemy
Defeat: Byleth or Dimitri Blue Lions/Claude Golden Deer dies*, the player's army is routed*, Hilda or Cyril dies, all NPC units die, or a defended location is captured 11 4 19
Cm fe16 dividing the world.png

Character data

Blue Lions Golden Deer Church of Seiros

Characters
New Units
None
Returning Characters

Small portrait byleth m fe16.pngSmall portrait dimitri fe16.pngSmall portrait dedue fe16.pngSmall portrait felix fe16.pngSmall portrait ashe fe16.pngSmall portrait sylvain fe16.pngSmall portrait mercedes fe16.pngSmall portrait annette fe16.pngSmall portrait ingrid fe16.pngSmall portrait ferdinand fe16.pngSmall portrait linhardt fe16.pngSmall portrait caspar fe16.pngSmall portrait bernadetta fe16.pngSmall portrait dorothea fe16.pngSmall portrait petra fe16.pngSmall portrait lorenz fe16.pngSmall portrait raphael fe16.pngSmall portrait ignatz fe16.pngSmall portrait lysithea fe16.pngSmall portrait marianne fe16.pngSmall portrait hilda fe16.pngSmall portrait leonie fe16.pngSmall portrait catherine fe16.pngSmall portrait shamir fe16.pngSmall portrait cyril fe16.pngSmall portrait flayn fe16.pngSmall portrait hanneman fe16.pngSmall portrait manuela fe16.pngSmall portrait alois fe16.png

This paralogue requires Hilda to be in Byleth's class, but Cyril will accompany them. If Cyril is not a member of their class, he will be temporarily controllable for this map with the following stats.

Normal Hard Maddening

Small portrait cyril fe16.png
Ma ns01 commoner cyril playable.gif Commoner
Level 20
Movement 4
Crest --
Stats
Max HP 34 Luck 16
Strength 15 Defense 11
Magic 11 Resistance 8
Dexterity 17 Charm 11+1
Speed 17
Inventory Abilities
Iron Axe Aptitude
Combat arts Spells Battalion
-- -- Church of Seiros Soldiers Lv. 4
Disturbance
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E E E E -- -- -- FE16ClassMasteryEmpty.png

Item data

Items
Name Obtainment Method
Is ns01 shield.png Hexlock Shield Automatically at the end of the chapter if all Goneril soldiers survived
Is ns01 bullion.png Large Bullion Automatically at the end of the chapter if at least one Goneril soldier survived
Is ns01 battalion infantry silver.png Goneril Valkyries Automatically at the end of the chapter if Hilda is a party member
Is ns01 battalion infantry.png Almyra Mercenaries Automatically at the end of the chapter if Cyril is a party member
Is ns01 axe relic.png Freikugel Automatically at the end of the chapter if Hilda is a party member

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 brigand enemy.gif
Almyran Soldier Brigand 19 1 Steel Axe
Almyra Mercenaries Lv. 4: Fusillade
Immediately begins moving unprovoked.
Ma ns01 archer enemy.gif
Almyran Soldier Archer 19 1 Steel Bow
Bowrange +1
Almyra Mercenaries Lv. 4: Fusillade
Immediately begins moving unprovoked.
Ma ns01 archer enemy.gif
Almyran Soldier Archer 19 3 Steel Bow
Bowrange +1
Immediately begins moving unprovoked.
Ma ns01 cavalier enemy.gif
Almyran Soldier Cavalier 19 1 Steel Lance
Canto
Almyra Cavalry Lv. 4: Assault Troop
--
Ma ns01 cavalier enemy.gif
Almyran Soldier Cavalier 19 9 Steel Lance
Canto
All but the one near the boss Wyvern Rider immediately begin moving unprovoked.
Ma ns01 wyvern rider enemy.gif
Almyran Soldier Wyvern Rider 19 1 Steel Axe
Canto Axefaire
Immediately begins moving unprovoked.
Ma ns01 giant bird enemy.gif
Giant Bird Giant Bird 19 1 Dark Stone (Bird)
Avo +10 Defiant Spd Enclosing Wall Giant Wings Darting Blow*
Sky Fissure
Weak to Lances.
• Immediately begins moving unprovoked.
Ma ns01 giant bird enemy.gif
Giant Bird Giant Bird 19 1 Dark Stone (Bird)
Avo +10 Defiant Spd Enclosing Wall Giant Wings Darting Blow*
Sky Fissure
Weak to Axes.
• Immediately begins moving unprovoked.
Ma ns01 wyvern rider enemy.gif
Almyran Soldier Wyvern Rider 21 1 Steel Axe
Canto Axefaire
Almyra Wyvern Co. Lv. 4: Assault Troop
• Immobile until turn 4.
• He and the two nearby Cavaliers begin moving if any of them are provoked.
Reinforcements
Name Class Lv # Inventory and Skills Notes

NPC data

Normal/Hard Maddening

NPC Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 armored knight other.gif
Goneril Soldier Armored Knight 19/20 4 Steel Axe Short Axe
Alliance Armored Co. Lv. 4: Disturbance
--
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Normal Hard Maddening

Generic small portrait wyvern rider 03 fe16.png
Ma ns01 wyvern rider enemy.gif Wyvern Rider
Level 21
Movement 7
Crest --
Stats
Max HP 38 Luck 10
Strength 21 Defense 16
Magic 8 Resistance 8
Dexterity 13 Charm 12+1
Speed 17
Inventory Abilities
Steel Axe Canto
Axefaire
Combat arts Spells Battalion
-- -- Almyra Wyvern Co. Lv. 4
Assault Troop
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E B E E E E C -- -- -- FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

At the beginning of the battle, waste no time taking out the northeast Wyvern Riders. If you have a good flier with a bow and a Dancer in range, this can be very easy. The eastern group should rush to the center to reinforce the two Goneril Armored Knights. Meanwhile, the western group should send some fast movers down south to reinforce the southwestern Armored Knight. If you have some bowmen to spare, you can man the ballistae in the western corners of the map and make things messy for the Almyrans. The rest of that group should remain in position and make sure the enemy can't reach the seize point. Far and away the biggest problems are the enemy Cavaliers and Giant Birds, who are particularly prone to darting past your defensive line and taking the seize point. Mark them for death. Once you take out the enemies attacking the allied Armored Knights, said knights will stop moving entirely. Once the western charge has been dealt with, the rest of the battle is a cakewalk.

Trivia

  • This is the only paralogue in Three Houses whose availability crosses the threshold between Parts I and II; all others either expire prior to the end of part I or don't become available until part II has already begun.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Dividing the World

Gallery

References

Dividing the World


Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Non-playable characters Duke AegirFlecheIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderRandolphRheaRodrigueSeirosSothisTomas
Bosses AcheronBiasBlaiddydCatherineCharonChilonClaudeCorneliaDaphnelDeath KnightDimitriDominicEdelgardFlame EmperorFerdinandFraldariusGautierGloucesterGonerilGwendalHubertThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLonatoLord ArundelLorenzMetodeyMiklanMysonNaderNemesisPallardóPittacusRandolphRheaRieganRodrigueSolonThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsus
Chapters Part I Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Part I An Ocean ViewDeath TollDividing the WorldFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak
Part II Darkness Beneath the EarthEternal GuardianThe Face BeneathForeign Land and SkyForgotten HeroInsurmountableLegend of the LakeRetributionThe Secret Merchant*The Silver MaidenThe Sleeping Sand LegendWeathervanes of Fódlan
Locations FódlanAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesBlack EaglesBlue LionsChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerMonstersThose who slither in the dark
Related topics Music LibraryName chartPre-release informationUnused content