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Dividing the World

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Dividing the World

Cm fe16 dividing the world.png

Location

Fódlan's Throat

Boss(es)

Almyran Soldier

Dividing the World (Japanese: 世界を分かつ壁 Dividing the World) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 12Black Eagles, if Byleth sided with the Church/Chapter 10 Blue LionsGolden Deer to Chapter 18. In order to attempt this paralogue, the player must have recruited Hilda, and neither she nor Cyril must have fallen in battle previously; by extension, this paralogue cannot be played on the Black Eagles/Crimson Flower route. In this chapter, Hilda is called to Goneril territory to beat back an Almyran attack.

Plot

Main article: Dividing the World/Script

Hilda approaches Byleth and explains that she has been recalled to Goneril territory. Raiders from the eastern nation of Almyra are attacking the border fortress known as Fódlan's Locket, and Hilda's brother Holst wants her to drive them off. Cyril overhears the conversation and asks to tag along; he explains that he was captured in battle at Fódlan's Locket and forced into servitude in House Goneril before being taken in by Rhea, and wishes to spare any Almyran war orphans they encounter the same fate. Hilda invites Byleth to accompany her as well.

When Hilda and co. arrive at the border, Goneril soldiers reveal Holst has fallen ill and the Locket's defense rests entirely on Hilda's shoulders. Despite this setback, Hilda, Cyril, and Byleth successfully defeat the Almyrans. Afterwards, Cyril explains that the Almyrans are less concerned with invading Fódlan and more concerned with simply proving their strength. Hilda returns and reveals that Holst's illness was food poisoning brought on by a bad mushroom. She also reveals that she has received the Hero's Relic of House Goneril, Freikugel. As Hilda refuses to wield the relic herself because she feels unworthy of wielding such an important weapon and the fact that it occasionally pulsates as if it were alive, she decides to entrust it to Byleth for safekeeping and lets them decide what to do with it in the meantime.

Beginning log

Almyran forces are attacking Fódlan's Locket. With her brother suddenly fallen ill, it is up to Hilda to take over the defense. Cyril volunteers to accompany her.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy Third
Defeat: Byleth or Dimitri  /Claude   dies*, Hilda or Cyril dies, all NPC units die, or a defended location is captured 11 {{{partner}}} 4 19 {{{third}}}
 

Character data

Black Eagles   Blue Lions   Golden Deer  

Characters
New Units
None

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Returning Characters

                                 

This paralogue requires Hilda to be in Byleth's class, but Cyril will accompany them. If Cyril is not a member of their class, he will be temporarily controllable for this map with the following stats.

Normal Hard Maddening

 
  Commoner
Level 20
Movement 4
Crest --
Stats
Max HP 34 Luck 16
Strength 15 Defense 11
Magic 11 Resistance 8
Dexterity 17 Charm 11+1
Speed 17
Inventory Abilities
  Iron Axe   Aptitude
Combat arts Spells Battalion
-- --   Church of Seiros Soldiers Lv 4
  Disturbance
Skill Levels
                       
E E E E E E E E E E E  

Item data

Items
Name Obtainment Method
  Hexlock Shield Automatically at the end of the chapter if all Goneril soldiers survived
  Large Bullion Automatically at the end of the chapter if at least one Goneril soldier survived
  Goneril Valkyries Automatically at the end of the chapter
  Almyra Mercenaries Automatically at the end of the chapter if Cyril is a party member
  Freikugel Automatically at the end of the chapter

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
  Almyran Soldier Brigand 19 1 36 16 9 10 10 8 9 2 11+1 5   Steel Axe
  Almyra Mercenaries Lv 4:   Fusillade
Immediately begins moving unprovoked.
  Almyran Soldier Archer 19 1 31 12 9 13 10 12 7 2 11+1 5   Steel Bow
  Bowrange +1
  Almyra Mercenaries Lv 4:   Fusillade
Immediately begins moving unprovoked.
  Almyran Soldier Archer 19 3 31 12 9 13 10 12 7 2 11 5   Steel Bow
  Bowrange +1
Immediately begins moving unprovoked.
  Almyran Soldier Cavalier 19 1 33 14 9 12 9 8 11 2 11+1 7   Steel Lance
  Canto
  Almyra Cavalry Lv 4:   Assault Troop
Begins moving if the nearby Cavalier or boss Wyvern Rider is provoked.
  Almyran Soldier Cavalier 19 9 33 14 9 12 9 8 11 2 11 7   Steel Lance
  Canto
• All but the one near the boss Wyvern Rider immediately begin moving unprovoked.
• The one near the boss Wyvern Rider begins moving if said Wyvern Rider or the nearby Cavalier is provoked.
  Almyran Soldier Wyvern Rider 19 1 37 21 8 13 17 10 15 8 11 7   Steel Axe
  Canto  Axefaire
Immediately begins moving unprovoked.
  Giant Bird Giant Bird 19 1 34
34
11 2 8 14 7 3 2 0 6   Dark Stone (Bird)
  Avo +10  Defiant Spd  Enclosing Wall  Giant Wings  Darting Blow  
  Sky Fissure
  Weak to Lances.
• Immediately begins moving unprovoked.
  Giant Bird Giant Bird 19 1 34
34
11 2 8 14 7 3 2 0 6   Dark Stone (Bird)
  Avo +10  Defiant Spd  Enclosing Wall  Giant Wings  Darting Blow  
  Sky Fissure
  Weak to Axes.
• Immediately begins moving unprovoked.
  Almyran Soldier Wyvern Rider 21 1 38 21 8 13 17 10 16 8 12+1 7   Steel Axe
  Canto  Axefaire
  Almyra Wyvern Co. Lv 4:   Assault Troop
• Immobile until turn 4.
• When mobile, begins moving if a nearby Cavalier is provoked.

NPC data

Normal Hard Maddening

NPC Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
  Goneril Soldier Armored Knight 19 4 36 14 9 11 6 10 20 1 14+3 4   Steel Axe  Short Axe
  Alliance Armored Co. Lv 4:   Disturbance
--

Boss data

Normal Hard Maddening

 
  Wyvern Rider
Level 21
Movement 7
Crest --
Stats
Max HP 38 Luck 10
Strength 21 Defense 16
Magic 8 Resistance 8
Dexterity 13 Charm 12+1
Speed 17
Inventory Abilities
  Steel Axe   Canto
  Axefaire
Combat arts Spells Battalion
-- --   Almyra Wyvern Co. Lv 4
  Assault Troop
Skill Levels
                       
E E B E E E E C E E E  

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

At the beginning of the battle, waste no time taking out the northeast Wyvern Riders. If you have a good flier with a bow and a Dancer in range, this can be very easy. The eastern group should rush to the center to reinforce the two Goneril Armored Knights. Meanwhile, the western group should send some fast movers down south to reinforce the southwestern Armored Knight. If you have some bowmen to spare, you can man the ballistae in the western corners of the map and make things messy for the Almyrans. The rest of that group should remain in position and make sure the enemy can't reach the seize point. Far and away the biggest problems are the enemy Cavaliers and Giant Birds, who are particularly prone to darting past your defensive line and taking the seize point. Mark them for death. Once you take out the enemies attacking the allied Armored Knights, said knights will stop moving entirely. Once the western charge has been dealt with, the rest of the battle is a cakewalk.

Trivia

  • This is the only paralogue in Three Houses whose availability crosses the threshold between Parts I and II; all others either expire prior to the end of part I or don't become available until part II has already begun.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Dividing the World

--

Japanese

世界を分かつ壁

Dividing the World

Spanish

La defensa del Gorjal

The defense of the Throat; in Spanish, Fódlan's Throat is called "el Gorjal de Fódlan", meaining "The Armor Protecting the Throat of Fódlan".

French

Les murailles de Fódlan

The walls of Fódlan

German

Geteilte Welt

Shared World

Italian

Il muro che divide i mondi

The wall that divides the world

Korean

세상을 나누는 벽

Worlds divided by walls

Simplified Chinese

分隔世界的墙壁

Walls dividing the world

Traditional Chinese

分隔世界的牆壁

Walls dividing the world

Gallery

References

Dividing the World
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant*   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret Merchant*  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
(DLC side story)
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content