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Legend of the Lake

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Legend of the Lake

Cm fe16 legend of the lake.png

Location

Lake Teutates

Boss(es)

The Immovable

Weather

Fog of war

Legend of the Lake (Japanese: 湖水の伝説 Legend of the Lake) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 15 to Chapter 21 Silver Snow/Chapter 21 Azure Moon/Chapter 22 Verdant Wind. In order to attempt this paralogue, the player must have recruited both Linhardt and Leonie, and both must not have fallen in battle previously. In this chapter, Linhardt and Leonie seek out a sacred weapon hidden in Lake Teutates.

Plot

Main article: Legend of the Lake/Script

Byleth and Linhardt find Leonie repairing a damaged bag of hers, and she explains that she was forced to borrow a significant amount of money from her home village of Sauin in order to afford tuition at the Officers Academy and is currently deep in debt. Linhardt recounts a legend that states that a holy weapon that does not require a Crest to wield is hidden at Lake Teutates. Leonie, intrigued, browbeats Byleth and Linhardt into accompanying her on an expedition to Lake Teutates. Once they arrive at the lake, the group is confronted by a gargantuan turtle creature called The Immovable, who challenges them to overcome its trial in order to earn the holy weapon. Byleth and their companions battle their way through a platoon of illusionary soldiers and defeat The Immovable, who grants them the sacred bow The Inexhaustible as a reward. Afterwards, Leonie decides she is not yet worthy of the bow and gives it to Byleth for safekeeping. Linhardt suspects that The Immovable may actually be Saint Indech.

Beginning log

Without a Crest or a family treasure, Leonie has a difficult time getting her hands on quality gear. Linhardt offers her a hint about a sacred weapon anyone can wield.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the Immovable Player Partner Other Enemy Third
Defeat: Byleth or Dimitri Azure Moon/Claude Verdant Wind dies*, or Linhardt or Leonie dies 11 {{{partner}}} {{{other}}} 18+∞ {{{third}}}

Initial No fog

Cm fe16 legend of the lake.png

Character data

Silver Snow Silver Snow Azure Moon Azure Moon Verdant Wind Verdant Wind Crimson Flower Crimson Flower

Characters
New Units

None

Returning Characters

Small portrait byleth m 02 fe16.pngSmall portrait ferdinand 02 fe16.pngSmall portrait linhardt 02 fe16.pngSmall portrait caspar 02 fe16.pngSmall portrait bernadetta 02 fe16.pngSmall portrait dorothea 02 fe16.pngSmall portrait petra 02 fe16.pngSmall portrait felix 02 fe16.pngSmall portrait sylvain 02 fe16.pngSmall portrait mercedes 02 fe16.pngSmall portrait annette 02 fe16.pngSmall portrait ingrid 02 fe16.pngSmall portrait raphael 02 fe16.pngSmall portrait ignatz 02 fe16.pngSmall portrait lysithea 02 fe16.pngSmall portrait marianne 02 fe16.pngSmall portrait leonie 02 fe16.pngSmall portrait yuri 02 fe16.pngSmall portrait balthus 02 fe16.pngSmall portrait constance 03 fe16.pngSmall portrait hapi 02 fe16.pngSmall portrait anna fe16.pngSmall portrait shamir fe16.pngSmall portrait hanneman fe16.pngSmall portrait manuela fe16.pngSmall portrait alois fe16.pngSmall portrait flayn fe16.pngSmall portrait seteth fe16.pngSmall portrait catherine fe16.pngSmall portrait cyril 02 fe16.pngSmall portrait hilda 02 fe16.png

Other characters may be available if the paralogue is attempted later.

Item data

Items
Name Obtainment Method
Is ns01 stat booster.png Spirit Dust Dropped by enemy Warlock
Is ns01 axe.png Short Axe Open center chest
Is ns01 bullion.png Extra Large Bullion Open northeastern chest
Is ns01 ore.png Umbral Steel Open far northeastern chest
Is ns01 battalion infantry silver.png Hevring Prayer Troops Automatically at the end of the chapter
Is ns01 battalion infantry silver.png Sauin Militia Automatically at the end of the chapter
Is ns01 bow silver.png The Inexhaustible Automatically at the end of the chapter

Enemy data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 15, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 16 and later, at which point the enemies gain three levels. Note that the reinforcements do not receive any level increases.

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 mercenary enemy.gif Phantom Soldier Mercenary 29 2 34 15 9 12 18 9 10 4 13 5 Silver Sword
The northern one begins moving if the nearby Swordmaster is provoked.
Ma ns01 wyvern rider enemy.gif Phantom Soldier Wyvern Rider 29 4 40 21 8 13 17 10 19 8 13 7 Iron Axe
Canto Axefaire
• The southern two both begin moving if either is provoked.
• The northeastern one begins moving if the nearby Sniper is provoked.
Ma ns01 sniper enemy.gif Phantom Soldier Sniper 29 3 36 18 8 25 14 13 12 8 13 5 Silver Bow
Bowfaire Bowrange +1
• The center two both begin moving if either is provoked.
• The northeastern one begins moving if the nearby Wyvern Rider is provoked.
Ma ns01 swordmaster enemy.gif Phantom Soldier Swordmaster 29 3 40 19 9 15 26 10 15 8 13 5 Silver Sword
Swordfaire Sword Crit +10
• The southeastern two both begin moving if either is provoked.
• The northern one begins moving if the nearby Mercenary is provoked.
Ma ns01 warrior enemy.gif Phantom Soldier Warrior 29 2 45 22 9 12 15 11 15 8 13 5 Silver Axe
Axefaire Axe Crit +10
• The southeastern one begins moving if the nearby Warlock is provoked.
• The northern one begins moving if the nearby Brigand is provoked.
Ma ns01 warlock enemy.gif Phantom Soldier Warlock 29 1 36 10 20 13 15 10 12 22 13 4 Ragnarok Spirit DustThis item is dropped upon this unit's defeat.
Black Tomefaire Black Magic Uses x2
Begins moving if the nearby Warrior is provoked.
Ma ns01 brawler enemy.gif Phantom Soldier Brawler 29 1 37 14 6 16 21 9 10 3 13 5 Silver Gauntlets Unarmed
Unarmed Combat
--
Ma ns01 brigand enemy.gif Phantom Soldier Brigand 29 1 38 19 9 12 14 9 10 4 13 5 Silver Axe
Begins moving if the nearby Warrior is provoked.
Ma ns01 lord of the lake enemy.gif The Immovable Lord of the Lake 31 1 52
52
78
105
13 18 21 7 17 19 5 14 - Crest Stone of Indech
Monster Effect Null Ancient Dragonskin Armored Blow Counterattack Dragon-Scale Wall Pavise Aegis Renewal Latent; active starting from health bar 2 Miracle Latent; active starting from health bar 3 Quick Riposte Latent; active starting from health bar 4
Rapids
--
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 brigand enemy.gif Phantom Soldier Brigand 23 36 17 8 10 12 8 8 4 12 5 Steel Axe
--
Ma ns01 mercenary enemy.gif Phantom Soldier Mercenary 23 33 14 8 10 15 8 8 4 12 5 Steel Sword
--
Ma ns01 cavalier enemy.gif Phantom Soldier Cavalier 23 33 15 8 12 11 8 11 4 12 7 Steel Lance
Canto
--
Every enemy other than the Immovable begins moving after any unit fights the Immovable.

Reinforcements

  • Turn 2
  • Turn 3
  • Turn 4
  • The pattern above repeats infinitely.

Boss data

Main article: The Immovable
On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 15, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 16 and later, at which point this boss gains three levels.

Normal Hard Maddening

Small portrait the immovable fe16.png
Ma ns01 lord of the lake enemy.gif Lord of the Lake
Level 31
Movement -
Crest Crest of Indech
Stats
Max HP 52/52/78/105 Luck 17
Strength 13 Defense 19
Magic 18 Resistance 5
Dexterity 21 Charm 14
Speed 7
Inventory Abilities
Crest Stone of Indech Monster Effect Null
Ancient Dragonskin
Armored Blow
Counterattack
Dragon-Scale Wall
Pavise
Aegis
Renewal Latent; active starting from health bar 2
Miracle Latent; active starting from health bar 3
Quick Riposte Latent; active starting from health bar 4
Staggering Blow Spells Battalion
Rapids -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E E E E E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This paralogue features fog of war, so a unit must find an enemy before another can attack it; torches are the only means of improving visibility. Wyvern Riders are north of the starting location, with gauntlet-wielders to the west and sword-wielders east; the promoted enemies are particularly strong on higher difficulties, and keeping all units to one path will make fighting them more manageable than attempting to split a force three ways. The chests contain fairly uncommon items, but nothing especially powerful or useful, and nothing that cannot be gained easier elsewhere. The reinforcements that appear every turn are significantly weaker than the other enemies; they arrive in a simple pattern and start relatively far from the start or encumbered by woods, so they are not much of a threat initially and can be easily planned around.

The Immovable is a monster with three additional health bars that each have a large amount of HP. In addition, the Immovable has barriers in a three-by-three square, making it more difficult to inflict armor break than it is against most monsters. Gambits that strike all tiles in a two-tile radius from the target and have a range greater than 1—gambits such as Resonant Ice or Ashes and Dust—are capable of damaging all of the Immovable's barriers at once. Ashes and Dust is particularly useful as it can be used twice per map, allowing a unit to inflict armor break in one turn with the aid of a Dancer; Ashes and Dust is only available on the Immortal Corps, the battalion equipped to Claude at the start of Chapter 13, only available on the Verdant Wind route or a New Game + file with Verdant Wind clear data.

The Immovable deals magic damage, has an incredible amount of health, and has the ability Quick Riposte as a latent ability; it may be beneficial to inflict armor break after exhausting his first few health bars to avoid having to engage him while Quick Riposte is active. Gambits additionally do not suffer counter attacks, as does the Windsweep combat art—learned by Yuri at C+ swords and Byleth at A. The Immovable's resistance is significantly lower than his defense, so it may be useful to use weapons and gambits that deal magic damage, even on units with relatively low magic.

Trivia

  • On the Crimson Flower route, if Flayn and Seteth were killed in chapter 15 before Legend of the Lake is completed, the paralogue will become inaccessible for the remainder of the playthrough. This will not occur if they were forced to retreat instead.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Legend of the Lake

--

Japanese

湖水の伝説

Legend of the Lake

Spanish

La leyenda del lago

The legend of the lake

French

La légende du lac

The legend of the lake

German

Die Legend vom See

The Legend of the Lake

Italian

La leggenda del lago

The legend of the lake

Korean

호수의 전설

Legend of the lake

Simplified Chinese

湖水的传说

Legend of the lake

Traditional Chinese

湖水的傳說

Legend of the lake

Gallery


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References

Legend of the Lake
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant* Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions Exclusive
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret Merchant* Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
(DLC side story)
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content