Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: Get in touch with Fire Emblem Wiki on Twitter, Facebook, or Discord!
MediaWiki update: Fire Emblem Wiki has been updated to MediaWiki 1.32.0! If you notice any errors, please report them to a member of our tech support team.

Legend of the Lake

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Legend of the Lake

Cm fe16 legend of the lake.png

Location

Lake Teutates

Boss(es)

The Immovable

Weather

Fog of war

Legend of the Lake is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 15 to Chapter 21. In order to attempt this paralogue, the player must have recruited both Linhardt and Leonie, and both must not have fallen in battle previously. In this chapter, Linhardt and Leonie seek out a sacred weapon hidden in Lake Teutates.

Plot

Main article: Legend of the Lake/Script

Byleth and Linhardt find Leonie repairing a damaged bag of hers, and she explains that she was forced to borrow a significant amount of money from her home village of Sauin in order to afford tuition at the Officers Academy and is currently deep in debt. Linhardt recounts a legend that states that a holy weapon that does not require a Crest to wield is hidden at Lake Teutates. Leonie, intrigued, browbeats Byleth and Linhardt into accompanying her on an expedition to Lake Teutates. Once they arrive at the lake, the group is confronted by a gargantuan turtle creature called The Immovable, who challenges them to overcome its trial in order to earn the holy weapon. Byleth and their companions battle their way through a platoon of illusionary soldiers and defeat The Immovable, who grants them the sacred bow The Inexhaustible as a reward. Afterwards, Leonie decides she is not yet worthy of the bow and gives it to Byleth for safekeeping. Linhardt suspects that The Immovable may actually be Saint Indech.

Beginning log

Without a Crest or a family treasure, Leonie has a difficult time getting her hands on quality gear. Linhardt offers her a hint about a sacred weapon anyone can wield.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the Immovable Player Enemy
Defeat: Byleth or Dimitri Azure Moon/Claude Verdant Wind dies*, the player's army is routed*, or Linhardt or Leonie dies 11 18+∞

Initial No fog

Cm fe16 legend of the lake.png

Character data

Crimson Flower Azure Moon Verdant Wind Silver Snow

Characters
New Units
None
Returning Characters

Small portrait byleth f 02 fe16.pngSmall portrait edelgard 02 fe16.pngSmall portrait hubert 02 fe16.pngSmall portrait ferdinand 02 fe16.pngSmall portrait linhardt 02 fe16.pngSmall portrait caspar 02 fe16.pngSmall portrait bernadetta 02 fe16.pngSmall portrait dorothea 02 fe16.pngSmall portrait petra 02 fe16.pngSmall portrait felix 02 fe16.pngSmall portrait ashe 02 fe16.pngSmall portrait sylvain 02 fe16.pngSmall portrait mercedes 02 fe16.pngSmall portrait annette 02 fe16.pngSmall portrait ingrid 02 fe16.pngSmall portrait lorenz 02 fe16.pngSmall portrait raphael 02 fe16.pngSmall portrait ignatz 02 fe16.pngSmall portrait lysithea 02 fe16.pngSmall portrait marianne 02 fe16.pngSmall portrait leonie 02 fe16.pngSmall portrait shamir fe16.pngSmall portrait hanneman fe16.pngSmall portrait manuela fe16.pngSmall portrait alois fe16.png

Note: Although Edelgard and Hubert's inventories can be managed during this map, they cannot be deployed due to the plot.
Other characters may be available if the paralogue is attempted later.

Item data

Items
Name Obtainment Method
Is ns01 stat booster.png Spirit Dust Dropped by enemy Warlock
Is ns01 axe.png Short Axe Open center chest
Is ns01 bullion.png Extra Large Bullion Open northeastern chest
Is ns01 ore.png Umbral Steel Open far northeastern chest
Is ns01 battalion infantry silver.png Hevring Prayer Troops Automatically at the end of the chapter
Is ns01 battalion infantry silver.png Sauin Militia Automatically at the end of the chapter
Is ns01 bow silver.png The Inexhaustible Automatically at the end of the chapter

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 mercenary enemy.gif
Phantom Soldier Mercenary 29 2 Silver Sword The northern one begins moving if the nearby Swordmaster is provoked.
Ma ns01 wyvern rider enemy.gif
Phantom Soldier Wyvern Rider 29 4 Iron Axe
Canto Axefaire
• The southern two both begin moving if either is provoked.
• The northeastern one begins moving if the nearby Sniper is provoked.
Ma ns01 sniper enemy.gif
Phantom Soldier Sniper 29 3 Silver Bow
Bowfaire Bowrange +1
• The center two both begin moving if either is provoked.
• The northeastern one begins moving if the nearby Wyvern Rider is provoked.
Ma ns01 swordmaster enemy.gif
Phantom Soldier Swordmaster 29 3 Silver Sword
Swordfaire Sword Crit +10
• The southeastern two both begin moving if either is provoked.
• The northern one begins moving if the nearby Mercenary is provoked.
Ma ns01 warrior enemy.gif
Phantom Soldier Warrior 29 2 Silver Axe
Axefaire Axe Crit +10
• The southeastern one begins moving if the nearby Warlock is provoked.
• The northern one begins moving if the nearby Brigand is provoked.
Ma ns01 warlock enemy.gif
Phantom Soldier Warlock 29 1 Ragnarok Spirit DustThis item is dropped upon this unit's defeat.
Black Tomefaire Black Magic Uses x2
Begins moving if the nearby Warrior is provoked.
Ma ns01 brawler enemy.gif
Phantom Soldier Brawler 29 1 Silver Gauntlets Unarmed
Unarmed Combat
--
Ma ns01 brigand enemy.gif
Phantom Soldier Brigand 29 1 Silver Axe Begins moving if the nearby Warrior is provoked.
Ma ns01 lord of the lake enemy.gif
The Immovable Lord of the Lake 31 1 Crest Stone of Indech
Monster Effect Null Ancient Dragonskin Armored Blow Counterattack Dragon-Scale Wall Pavise Aegis Renewal* Miracle* Quick Riposte*
Rapids
Immobile.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 brigand enemy.gif
Phantom Soldier Brigand 23 Steel Axe --
Ma ns01 mercenary enemy.gif
Phantom Soldier Mercenary 23 Steel Sword --
Ma ns01 cavalier enemy.gif
Phantom Soldier Cavalier 23 Steel Lance
Canto
--

Reinforcements

  • Turn 2
  • Turn 3
  • Turn 4
  • The pattern above repeats infinitely.

Boss data

Main article: The Immovable

Normal Hard Maddening

Small portrait the immovable fe16.png
Ma ns01 lord of the lake enemy.gif Lord of the Lake
Level 31
Movement -
Crest Crest of Indech
Stats
Max HP 52/52/78/105 Luck 17
Strength 13 Defense 19
Magic 18 Resistance 5
Dexterity 21 Charm 14
Speed 7
Inventory Abilities
Crest Stone of Indech Monster Effect Null
Ancient Dragonskin
Armored Blow
Counterattack
Dragon-Scale Wall
Pavise
Aegis
Renewal (latent, bar 2)
Miracle (latent, bar 3)
Quick Riposte (latent, bar 4)
Staggering Blow Spells Battalion
Rapids -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E E E E -- -- -- FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Fog of war is in play, so it's time to pull out your torches. There are three Wyvern Riders just north of your starting position; Linhardt's Excalibur makes mincemeat of them if he's got A Reason. Enemy reinforcements arrive every turn from turn 2; they cycle in a very predictable pattern. Send someone to the southeast corner and plant them on the reinforcement spot to prevent them from spawning. Your basic strategy is to push northeast, looting chests as you go. Once you make it to the third chest, leave behind someone to plug up the northeast reinforcement spot and cross the map to the west so you can plug up the northwest reinforcement spot. Once the reinforcements are neutralized, it's time to fight the Immovable.

If you are playing on the Verdant Wind route or have cleared Verdant Wind on a previous playthrough, the battle against the Immovable will be much easier. Claude's Immortal Corps has Ashes and Dust, which can not only hit all of the Immovable's barriers in one attack, but can be used twice per map, unlike other gambits of similar range. With just him and a Dancer, you can easily inflict a one-turn barrier break on the Immovable with a double Ashes and Dust. The Immovable, oddly enough, deals magic damage, so take that into account as you wear him down. He's got an utterly insane amount of health, so keep slugging away at him, using gambits to redirect his attacks towards bulky units, until he finally gives up the ghost.

On Maddening, the Immovable becomes much more dangerous due to the sheer amount of health he has on his final health bar. This, combined with his high defense, latent Quick Riposte, and high magic damage make him unsafe for almost any unit to initiate against, and it will take incredibly long to knock his HP down enough so that Quick Riposte is no longer active. The safest way to get him down to 95 HP and out of his Quick Riposte range is by using gambits, so be sure to save as many as you can for this final health bar. If Byleth has reached A rank in swords, then Windsweep is another useful option, as it similarly negates counterattacks. Good options for Windsweep use include the Levin Sword, as it hits the Immovable's much lower resistance, and the Cursed Ashiya Sword, which simply has high might and an incredible critical rate. Alternatively, you may want to consider waiting to inflict an armor break on the Immovable until he reaches his final health bar, so the paralysis it induces will eliminate the risk of him ORKOing your units for one turn.

Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology and in other regions
Language Name Definition, etymology and notes
English Legend of the Lake

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

Legend of the Lake


Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Non-playable characters Duke AegirFlecheIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderRandolphRheaRodrigueSeirosSothisTomas
Bosses AcheronBiasBlaiddydCatherineCharonChilonClaudeCorneliaDaphnelDeath KnightDimitriDominicEdelgardFlame EmperorFerdinandFraldariusGautierGloucesterGonerilGwendalHubertThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLonatoLord ArundelLorenzMetodeyMiklanMysonNaderNemesisPallardóPittacusRandolphRheaRieganRodrigueSolonThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsus
Chapters Part I Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Part I An Ocean ViewDeath TollDividing the WorldFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak
Part II Darkness Beneath the EarthEternal GuardianThe Face BeneathForeign Land and SkyForgotten HeroInsurmountableLegend of the LakeRetributionThe Secret Merchant*The Silver MaidenThe Sleeping Sand LegendWeathervanes of Fódlan
Locations FódlanAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesBlack EaglesBlue LionsChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerMonstersThose who slither in the darkWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content