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Tempest of Swords and Shields/Protecting Garreg Mach

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Protecting Garreg Mach

Cm fe16cf 15.png

Location

Monastery (West Wall)

Boss(es)

Seteth, Flayn,
Shamir*/Knight of Seiros*,
Alois*/Knight of Seiros*

Protecting Garreg Mach (Japanese: ガルグ=マク籠城戦 Siege Battle of Garg Mach) is the main battle map of the fifteenth chapter of the Crimson Flower route in Fire Emblem: Three Houses. In this map, the Black Eagle Strike Force defends Garreg Mach Monastery from being retaken from the Knights of Seiros.

Beginning log

Absorbing the Alliance brings the Empire one step closer to a unified Fódlan. The Black Eagle Strike Force returns to Garreg Mach to plan its invasion of the Kingdom, unaware of the enemy lurking in the shadows.

Map data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Seteth, Flayn, Alois*/Knight of Seiros Warrior*, and Shamir*/Knight of Seiros Sniper* Player Partner Other Enemy Third
Defeat: Byleth or Edelgard dies*, the player's army is routed*, or a defended location is captured 11 {{{partner}}} {{{other}}} 20+9 {{{third}}}
Cm fe16cf 15.png

Flayn only needs to be defeated if she appears; if the other three bosses are defeated before then, the map will end as normal.

Character data

Characters
New Units

None

Returning Characters

Small portrait byleth m 02 fe16.pngSmall portrait edelgard 02 fe16.pngSmall portrait hubert 02 fe16.pngSmall portrait ferdinand 02 fe16.pngSmall portrait linhardt 02 fe16.pngSmall portrait caspar 02 fe16.pngSmall portrait bernadetta 02 fe16.pngSmall portrait dorothea 02 fe16.pngSmall portrait petra 02 fe16.pngSmall portrait felix 02 fe16.pngSmall portrait ashe 02 fe16.pngSmall portrait sylvain 02 fe16.pngSmall portrait mercedes 02 fe16.pngSmall portrait annette 02 fe16.pngSmall portrait ingrid 02 fe16.pngSmall portrait lorenz 02 fe16.pngSmall portrait raphael 02 fe16.pngSmall portrait ignatz 02 fe16.pngSmall portrait lysithea 02 fe16.pngSmall portrait marianne 02 fe16.pngSmall portrait leonie 02 fe16.pngSmall portrait anna fe16.pngSmall portrait shamir fe16.pngSmall portrait hanneman fe16.pngSmall portrait manuela fe16.pngSmall portrait alois fe16.pngSmall portrait jeritza 02 fe16.pngSmall portrait yuri 02 fe16.pngSmall portrait balthus 02 fe16.pngSmall portrait constance 04 fe16.pngSmall portrait hapi 02 fe16.png

Item data

Items
Name Obtainment Method
Is ns01 axe.png Axe of Zoltan Dropped by Alois*/Knight of Seiros Warrior*
Is ns01 staff.png Magic Staff Steal from Flayn* (reinforcement)
Is ns01 potion.png Elixir Steal from Flayn (reinforcement)

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 hero enemy.gif Church Soldier Hero 31 1 47 20 11 12 23 11 18 8 14 5 Silver Sword
Swordfaire Vantage
Immediately begins moving unprovoked.
Ma ns01 assassin enemy.gif Church Soldier Assassin 31 3 38 17 11 18 31 11 16 8 12 6 Silver Sword
Swordfaire Locktouch Stealth
Immediately begins moving unprovoked.
Ma ns01 fortress knight enemy.gif Church Soldier Fortress Knight 31 4 49 18 11 12 2 10 33 7 14 4 Silver Axe
Axefaire Weight -5
• The northernmost one immediately begins moving unprovoked.
• The center-southern two both begin moving if either of them or the nearby Fortress Knight with a battalion is provoked.
Ma ns01 fortress knight enemy.gif Church Soldier Fortress Knight 31 2 49 18 11 12 2 10 33 7 14+3 4 Silver Axe
Axefaire Weight -5
Seiros Armored Co. Lv 4: Onslaught
The western one begins moving if a nearby Fortress Knight is provoked.
Ma ns01 warrior enemy.gif Church Soldier Warrior 31 1 47 24 11 12 18 11 17 8 14+5 5 Silver Axe
Axefaire Axe Crit +10
Knights of Seiros Lv 4: Blaze
Begins moving if the nearby Sniper is provoked.
Ma ns01 sniper enemy.gif Church Soldier Sniper 31 1 38 18 11 23 17 13 14 8 14 5 Silver Bow
Bowfaire Bowrange +1
Begins moving if the nearby Warrior is provoked.
Ma ns01 pegasus knight enemy.gif Church Soldier Pegasus Knight 31 1 38 17 11 15 24 10 16 15 15 7 Silver Lance
Canto Lancefaire Avo +10
Immediately begins moving unprovoked.
Ma ns01 wyvern rider female enemy.gif Church Soldier Wyvern Rider 31 2 42 22 9 13 20 10 21 8 14 7 Silver Axe
Canto Axefaire
Begins moving if another Wyvern Rider is provoked.
Ma ns01 wyvern rider enemy.gif Church Soldier Wyvern Rider 31 1 42 22 9 13 20 10 21 8 14+10 7 Silver Axe
Canto Axefaire
Cichol Wyvern Co. Lv 4: Assault Troop
Begins moving if another Wyvern Rider is provoked.
Ma ns01 sniper enemy.gif Church Soldier Sniper 31 1 38 18 11 23 17 13 14 8 14+3 5 Silver Bow
Bowfaire Bowrange +1
Seiros Archers Lv 4: Fusillade
--
Ma ns01 warrior alois enemy.gif Alois Warrior 33 1 57 31 8 12 15 11 22 8 17+7 - Axe of ZoltanThis item is dropped upon this unit's defeat.
Compassion Axefaire Axe Crit +10 Axe Prowess Lv 5 Armored Blow Defiant Def Hit +20 Weight -5
Holy Knights of Seiros Lv 5: Assault Troop
• Mans an Onager.
• Replaced by a Knight of Seiros Warrior if he was recruited.
Ma ns01 warrior enemy.gif Knight of Seiros Warrior 33 1 47 23 10 12 15 11 16 8 15+7 5 Axe of ZoltanThis item is dropped upon this unit's defeat.
Axefaire Axe Crit +10 Axe Prowess Lv 5 Armored Blow Hit +20
Holy Knights of Seiros Lv 5: Assault Troop
• Immediately begins moving unprovoked.
• Mans an Onager.
• Replaces Alois if he was recruited.
Ma ns01 sniper shamir enemy.gif Shamir Sniper 33 1 42 22 8 34 14 24 13 8 12+3 5 Silver Bow
Survival Instinct Bowfaire Bowrange +1 Bow Prowess Lv 5 Seal Movement Bowrange +2
Seiros Archers Lv 5: Fusillade
Replaced by a Knight of Seiros Sniper if she was recruited.
Ma ns01 sniper female enemy.gif Knight of Seiros Sniper 33 1 38 18 10 22 14 13 14 8 15+3 5 Silver Bow
Bowfaire Bowrange +1 Bow Prowess Lv 5 Bowrange +2
Seiros Archers Lv 5: Fusillade
Replaces Shamir if she was recruited.
Ma ns01 wyvern lord seteth enemy.gif Seteth Wyvern Lord 33 1 53 32 13 20 24 12 28 12 20+10 - Spear of Assal*/ Silver Lance* Ochain Shield
Guardian Canto Axefaire Avo +10 Faith Lv 5 Lance Prowess Lv 5 Defiant Str Flying Effect Null
Cichol Wyvern Co. Lv 5: Assault Troop
• Bears the Crest of Cichol.
• Stands on a heal tile +.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 fortress knight enemy.gif Church Soldier Fortress Knight 31 1 49 18 11 12 2 10 33 7 14 4 Silver Axe
Axefaire Weight -5
--
Ma ns01 warrior enemy.gif Church Soldier Warrior 31 1 47 24 11 12 18 11 17 8 14 5 Silver Axe
Axefaire Axe Crit +10
--
Ma ns01 warlock enemy.gif Church Soldier Warlock 31 1 38 12 20 13 18 10 12 24 14 4 Bolganone Fire
Black Tomefaire Black Magic Uses x2
--
Ma ns01 pegasus knight enemy.gif Church Soldier Pegasus Knight 31 2 38 17 11 15 24 10 16 15 15 7 Silver Lance
Canto Lancefaire Avo +10
--
Ma ns01 hero enemy.gif Church Soldier Hero 31 1 47 20 11 12 23 11 18 8 14 5 Silver Sword
Swordfaire Vantage
--
Ma ns01 warrior female enemy.gif Church Soldier Warrior 31 1 47 24 11 12 18 11 17 8 14 5 Silver Axe
Axefaire Axe Crit +10
--
Ma ns01 sniper female enemy.gif Church Soldier Sniper 31 1 38 18 11 23 17 13 14 8 14 5 Silver Bow
Bowfaire Bowrange +1
--
Ma ns01 bishop flayn enemy.gif Flayn Bishop 33 1 38 9 27 17 14 10 12 34 22+10 4 Abraxas Caduceus Staff*/ Magic Staff* Elixir Heal Nosferatu
Lily's Poise White Magic Uses x2 White Magic Heal +10 Terrain Resistance Faith Lv 5 Miracle Defiant Mag White Tomefaire Unsealable Magic
Cethleann Monks Lv 5: Resonant White Magic
Bears the Crest of Cethleann.

Reinforcements

  • After (Normal/Hard)/Upon (Maddening) reaching the third fence from the center (entering columns 6–12, rows 10–16), or upon defeating both Alois and Shamir or their replacements
    • 1/2 Fortress Knight(s) from north of the center edifice
    • 1 Hero from north of the center edifice (Hard only)
    • 1 Warrior from left of the western Onager
    • 1 Fortress Knight from south of the western Onager (Hard only)
    • 1 Sniper from the center of the map (Hard/Maddening only)
    • 1 Warlock from the center of the map
    • 1 Pegasus Knight from the center of the map
    • 1 Warlock with a battalion from the center of the map (Maddening only)
  • After (Normal/Hard)/Upon (Maddening) reaching the cracked roads on the east (entering columns 13–20, rows 10–16), or upon defeating both Alois and Shamir or their replacements; will not appear if Flayn has already appeared to the south
    • Flayn from the eastern thickets
    • 1 Assassin from north of the center edifice (Hard/Maddening only)
    • 1 Hero from the eastern forests
    • 1 Warrior from the central forests
    • 1 Pegasus Knight just north of Flayn
    • 1 Sniper from east of the center edifice
    • 1 Warlock from south of Flayn (Hard and Maddening)
    • 1 Pegasus Knight from east of the center edifice (Hard and Maddening)
    • 1 Bishop from southwest of Flayn (Maddening only)
    • 1 Assassin with a battalion from north of Flayn (Maddening only)
  • After (Normal/Hard)/Upon (Maddening) passing the southern ramparts (entering rows 18–26); will not appear if Flayn has already appeared to the east
    • Flayn from forests northeast of Seteth
    • 1 Assassin from northwest of Flayn (Hard/Maddening)
    • 1 Hero from southeast of Flayn
    • 1 Warrior from west of Flayn
    • 1 Pegasus Knight from northwest of Flayn
    • 1 Sniper form northeast of Flayn
    • 1 Warlock from southeast of Flayn (Hard/Maddening)
    • 1 Pegasus Knight from southeast of Flayn (Hard/Maddening)
    • 1 Bishop from east of Flayn (Maddening only)
    • 1 Assassin with a battalion from south of Flayn (Maddening only)

Boss data

Main article: Seteth

Normal Hard Maddening

Small portrait seteth fe16.png
Ma ns01 wyvern lord seteth enemy.gif Wyvern Lord
Level 33
Movement -
Crest Crest of Cichol
Stats
Max HP 53 Luck 12
Strength 32 Defense 28
Magic 13 Resistance 12
Dexterity 20 Charm 20+10
Speed 24
Inventory Abilities
Spear of Assal*
Silver Lance*
Ochain Shield
Guardian
Canto
Axefaire
Avo +10
Faith Lv 5
Lance Prowess Lv 5
Defiant Str
Flying Effect Null
Combat arts Spells Battalion
-- -- Cichol Wyvern Co. Lv 5
Assault Troop
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E A A E E E E A E E A FE16ClassMasteryEmpty.png
Main article: Flayn

Normal Hard Maddening

If Alois was not recruited If Alois was recruited

Main article: Alois

Normal Hard Maddening

Small portrait alois fe16.png
Ma ns01 warrior alois enemy.gif Warrior
Level 33
Movement -
Crest --
Stats
Max HP 57 Luck 11
Strength 31 Defense 22
Magic 8 Resistance 8
Dexterity 12 Charm 17+7
Speed 15
Inventory Abilities
Axe of ZoltanThis item is dropped upon this unit's defeat. Compassion
Axefaire
Axe Crit +10
Axe Prowess Lv 5
Armored Blow
Defiant Def
Hit +20
Weight -5
Combat arts Spells Battalion
-- -- Holy Knights of Seiros Lv 5
Assault Troop
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E A E E E E B E E E FE16ClassMasteryEmpty.png

If Shamir was not recruited If Shamir was recruited

Main article: Shamir

Normal Hard Maddening

Small portrait shamir fe16.png
Ma ns01 sniper shamir enemy.gif Sniper
Level 33
Movement 5
Crest --
Stats
Max HP 42 Luck 24
Strength 22 Defense 13
Magic 8 Resistance 8
Dexterity 34 Charm 12+3
Speed 14
Inventory Abilities
Silver Bow Survival Instinct
Bowfaire
Bowrange +1
Bow Prowess Lv 5
Seal Movement
Bowrange +2
Combat arts Spells Battalion
-- -- Seiros Archers Lv 5
Fusillade
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E A E E E D E E E FE16ClassMasteryEmpty.png

Strategy

Maddening

Maddening strategy (can be completed on a normal play through without NG+):

Recommended personnel: Byleth (default), Edelgard (default), Jeritza, Snipers x2 (preferably both will have Hunter’s Volley), Dancer x1, Healer x1, Assassin/High Avoid Unit x1, Dark Bishop/Gremory/Warlock x1, Secondary Healer x1 (someone with long-range healing abilities, Mercedes, Dorothea, Manuela, etc.)

Recommended equipment/gambits/combat arts: Deadeye/Meteor/Bolting, Hunter’s Volley (mastered Sniper class), Warp/Rescue, Sword of the Creator (fully repaired), Draw Back/Reposition/Swap (for two or three characters), Evasion Ring, Accuracy Rings

If you have Leonie and Lindhardt and have yet to complete The Legend of the Lake paralogue, then you’ll need to defeat both Flayn and Seteth with Byleth in order to keep this paralogue. This strategy will proceed with the plan of Byleth defeating both. During the second turn, Hubert will warn of enemies transporting large quantities of flammable materials and that the enemy may be thinking to use a large fire attack on our heroes (this will occur on the 12th turn). This strategy will also prevent this from occurring. Lastly, it should be noted that none of the items carried by Seteth or Flayn can be stolen.

The battle will begin with a warning from Hubert on the layout of the enemies and the possibility of hidden enemies (we’re going to avoid this as long as possible). Edelgard will then state to form a defensive line and repel all attackers, which is what we will do with our group on the left.

For the group on your right, consider deploying Jeritza, your high avoid character, and your Warp/Rescue character (this may also be your healer). When the battle begins move Byleth to the group on the right as Flayn is hiding on the right side of the map. Following the initial attacks from the enemies on the left, move one of your Snipers to your group on the right.

Heed Edelgard’s advice and have your left group focus on defeating all approaching enemies but do so while staying within the nearby fences and avoiding the wooded area in the middle of the map (if you enter this area, a large group of reinforcements will appear). A good tactic to employ for later chapters is to have someone with a long-range attack available (Deadeye, Meteor, Bolting). These abilities can be used on an enemy who will only approach when you move within their range or they’re attacked. Attacked does not mean the ability you use needs to actually hit the enemy, which is where Deadeye can become invaluable as the attack doesn’t usually hit but can aggro enemies towards your larger group and with bows cheap and in large supply you can use this combat art without expending the use of a valuable spell like Meteor.

The right side of the map looks deceptively empty but if one of your character lands on one of the spaces just south of where the road/sidewalk ends, Flayn will appear with a large group of reinforcements that contains Pegasus Knights, Heroes, Assassins, and a Warlock. To not leave one of your characters on an island, either Warp a character that is not impeded by terrain (Byleth as the Enlightened One, Petra as an Assassin, etc.) to this spot or move a character there and then use the Rescue spell to bring them back to safety. If neither one of these tactics is available, you can also use the Impregnable Wall gambit on this unit prior to moving them to this space. This hidden group that appears is automatically aggro, so move all of your units just outside of their attack range and dispatch of them as you see fit (it helps to have one of your Hunter’s Volley archers with this group at this point). Remember to defeat Flayn with Byleth if you still want to play The Legend of the Lake paralogue. Lastly, make sure to not move any of these character to the wooded area in the middle of the map.

Flayn isn’t difficult and will usually go down with one hit from Sublime Heaven. However, if she does not or Miracle activates, use Divine Pulse, take an action with a different unit (move, use a gambit, attack a different enemy, etc.) then try Sublime Heaven again.

Once the hidden enemies on the right and Flayn are all defeated, move your group on the right further south as our focus now is defeating Alois (or if he was recruited, a enemy War Master) stationed at the onager. The group on the left will continue to hold their position and defeat any enemies that approach. Once again, avoid the wooded area in the center of the map.

As you approach Alois/War Master you will take a hit or two from the onager. Make sure your lower defense units are outside of its range as it can kill them on a single hit. Utilize the defensive terrain as you approach to increase your chances of the onager missing. Alois is not difficult to defeat as he has no ranged attack options. Two hits from the Sword of the Creator should be enough.

This part is extremely important. Once the onager is secured, use it to kill Shamir/Boss Sniper just north of Seteth. It will likely take two hits to do this. Once Shamir/Sniper is defeated, Seteth will announce that his ambush plans have been thwarted. All hidden enemies will then appear and the fire attack will not occur (this is extremely satisfying). On the next enemy turn, all remaining enemies, including Seteth, will approach the nearest character to them. Use one of your characters to aggro Seteth near Byleth, then attack him until he can be defeated by Byleth.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Protecting Garreg Mach

--

Japanese

ガルグ=マク籠城戦

Seige Battle of Garg Mach

Spanish

La defensa de Garreg Mach

The defense of Garreg Mach

French

Le siège de Garreg Mach

The siege of Garreg Mach

German

Verteidigung Garreg Machs

Defending Garreg Mach

Italian

Assedio al Garreg Mach

Siege of Garreg Mach

Korean

가르그 마크 농성전

Garreg mach defense

Simplified Chinese

加尔古·玛库围城战

Garg mach siege battle

Traditional Chinese

加爾古‧瑪庫圍城戰

Garg mach siege battle

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


Capturing Derdriu Protecting Garreg Mach The Siege of Arianrhod

See also

Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant* Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret Merchant* Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
(DLC side story)
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content