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Marianne

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

This page has been marked as a stub. Please help improve the page by adding information.

Marianne von Edmund

Part I Part II


FETH Marianne.png
Artwork of Marianne in Part I, from Three Houses.

Adopted daughter of Margrave Edmund

Gender

Female

Race

Human

Age
  • 17 (Part I)
  • 23 (Part II)
Birthday

23th of the Red Wolf Moon (November 23th)

Height

163 cm (~5'4")

Family
  • Edmund (adoptive father)
  • Unnamed father (presumably deceased)
  • Maurice (ancestor)
Nationality

Leicester

Starting class

Noble

Voiced by
Appearance(s)
Even if I'm separated from you or any of my friends, the memories I've made here will give me the strength to continue on!
— Marianne

Marianne von Edmund (prounounced /mɛri'æn vɒn 'ɛdmʌnd/[key]; Japanese: マリアンヌ=フォン=エドマンド Marianne von Edmund) is a playable character appearing in Fire Emblem: Three Houses. She is a member of the Golden Deer house at the Officers Academy.

Biography

Marianne was born in a family descended from Maurice, who bore a cursed Crest. Her father told her to stay away from people as she had a curse that would turn her into a beast at night, and that her Crest brought misfortune to everyone she interacted with. As such, Marianne chose to stay away from people and preferred to talk to animals, particularly birds and horses. Sometime later in her life, she was adopted by Margrave Edmund, a Lord of the Alliance, who raised her as his daughter. She then enrolled at the Officers Academy at Garreg Mach and her adoptive father forbade her from leaving the monastery for too long so as to protect her while he looked for a rich noble to marry her. Marianne joins the Golden Deer house, studying and fighting alongside them over the next year.

After the timeskip, if Marianne is a member of Byleth's class, she returns to Garreg Mach Monastery on the day of the millennium festival and accompanies them throughout the war. Otherwise, she makes no further storyline appearances on any of the four routes.

Fire Emblem: Three Houses

Role

Marianne is a starting playable character for the Golden Deer route, a recruitable unit on the Black Eagles and Blue Lions routes and an enemy in Chapter 7 should she not be poached before it.

Starting stats and growth rates

Playable

Main article: Marianne/Stats
Small portrait marianne fe16.png
Ma ns01 noble marianne playable.gif Noble
Level 1
Movement 4
Crest Minor Crest of the Beast
Recruitment: Automatically upon joining the Golden Deer; can be recruited to other houses if Byleth has skill in Magic and Riding

Base Stats Growth Rates Max Stats

Inventory Abilities
Vulnerary
Training Sword
Animal Friend
Sword Prowess Lv 1
Faith Lv 2
Combat arts Spells Battalion
-- Nosferatu
Heal
--
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying
E+ E E E E E D+ E E E E
Strength Budding Talent -- -- Weakness -- Strength -- Weakness Strength Strength
Her Minor Crest of the Beast is labeled "Mystery Crest" until the paralogue Forgotten Hero is completed.

Enemy - Chapter 7

Normal Hard Maddening

Growth rates when reclassed

Main article: Marianne/Stats#Growth rates when reclassed

Abilities

Ability Learned at
Is ns01 renewal.png Animal Friend Personal ability, innate and unremovable
Is ns01 sword prowess lv 1.png Sword Prowess Innate; replaced with higher levels at Swords D+, C+, B+, and A+
Is ns01 combat art sword.png Wrath Strike Swords D
Is ns01 combat art sword.png Grounder Swords C
Is ns01 combat art sword.png Soulblade Swords C+
Is ns01 axebreaker.png Axebreaker Swords B
Is ns01 sword crit +10.png Sword Crit +10 Swords S
Is ns01 swordfaire.png Swordfaire Swords S+
Is ns01 combat art lance.png Frozen Lance Budding Talent: Lances
Is ns01 lance prowess lv 1.png Lance Prowess Lances E+; replaced with higher levels at Lances D+, C+, B+, and A+
Is ns01 combat art lance.png Tempest Lance Lances D
Is ns01 combat art lance.png Knightkneeler Lances C
Is ns01 swordbreaker.png Swordbreaker Lances B
Is ns01 lance crit +10.png Lance Crit +10 Lances S
Is ns01 lancefaire.png Lancefaire Lances S+
Is ns01 axe prowess lv 1.png Axe Prowess Axes E+; replaced with higher levels at Axes D+, C+, B+, and A+
Is ns01 combat art axe.png Smash Axes D
Is ns01 combat art axe.png Helm Splitter Axes C
Is ns01 lancebreaker.png Lancebreaker Axes B
Is ns01 axe crit +10.png Axe Crit +10 Axes S
Is ns01 axefaire.png Axefaire Axes S+
Is ns01 bow prowess lv 1.png Bow Prowess Bows E+; replaced with higher levels at Bows D+, C+, B+, and A+
Is ns01 combat art bow.png Curved Shot Bows D
Is ns01 close counter.png Close Counter Bows C
Is ns01 bow crit +10.png Bow Crit +10 Bows S
Is ns01 bowfaire.png Bowfaire Bows S+
Is ns01 brawling prowess lv 1.png Brawling Prowess Brawling E+; replaced with higher levels at Brawling D+, C+, B+, and A+
Is ns01 combat art brawling.png Fading Blow Brawling D
Is ns01 combat art brawling.png Rushing Blow Brawling C
Is ns01 combat art.png Healing Focus Brawling B
Is ns01 brawl crit +10.png Brawl Crit +10 Brawling S
Is ns01 fistfaire.png Fistfaire Brawling S+
Is ns01 reason lv 1.png Reason Reason E+; replaced with higher levels at Reason D+, C+, B+, and A+
Is ns01 black magic range +1.png Black Magic Range +1 Reason S
Is ns01 black tomefaire.png Black Tomefaire Reason S+
Is ns01 faith lv 2.png Faith Innate; replaced with higher levels at Faith C+, B+, and A+
Is ns01 white magic range +1.png White Magic Range +1 Faith S
Is ns01 white tomefaire.png White Tomefaire Faith S+
Is ns01 authority lv 1.png Authority Authority E+; replaced with higher levels at Authority D+, C+, B+, and A+
Is ns01 battalion renewal.png Battalion Renewal Authority C
Is ns01 defensive tactics.png Defensive Tactics Authority B
Is ns01 offensive tactics.png Offensive Tactics Authority S+
Is ns01 weight -3.png Weight -3 Heavy Armor C
Is ns01 combat art.png Smite Heavy Armor B
Is ns01 weight -5.png Weight -5 Heavy Armor A
Is ns01 armored effect null.png Armored Effect Null Heavy Armor S+
Is ns01 dexterity +4.png Dexterity +4 Riding C
Is ns01 movement +1.png Movement +1 Riding A+
Is ns01 cavalry effect null.png Cavalry Effect Null Riding S+
Is ns01 alert stance.png Alert Stance Flying B
Is ns01 alert stance+.png Alert Stance+ Flying A+
Is ns01 flying effect null.png Flying Effect Null Flying S+
The above ability list does not include class abilities, or abilities and combat arts that are granted by items.

Spell list

Spell Learned at
Blizzard Reason D
Thoron Reason C
Cutting Gale Reason B
Fimbulvetr Reason A
Heal Innate
Nosferatu Innate
Physic Faith C
Silence Faith B
Aura Faith A

Analysis

This character analysis section may not be accurate to every player's experience.

Marianne is a magic-focused unit possessing great growths in magic and resistance, a good growth in Speed, and poor growths in HP, Strength, and Defense. Marianne has an affinity in Faith magic and is blessed with rather outstanding spells in both Faith and Reason, enabling her to fulfill both offensive and supportive roles with her magic. In her Reason Spell list, Marianne has the ever-elusive Thoron allowing her to attack at three range without boosts from equipment. Additionally, Marianne has access to the high crit chance spell, Fimbulvetr, which is otherwise on units with sub-average or poor growths and bases in magic. Marianne’s Faith spell list has the essential staple for support-oriented units in Physic and an additional tool in Silence. Admittedly, needing to prevent an enemy mage from attacking for a single turn is somewhat rare, however, on higher difficulties it can make enemy phase safer for units with low resistance or prevent enemies from pelting you with Bolting and Meteor in the later maps of Part II. Another of Marianne’s strengths is her high base rank in Faith of D+, which grants her very early access to Physic at C-rank allowing her to quickly excel in a support role. As for combat arts, Marianne has access to both Soulblade and Frozen Lance. While these arts may beat her other spells in damage output, they are limited to one range; thus, attacking with these arts requires Marianne to reach the front lines with the low movement of early game magic-enabled classes and potentially expose herself to attacks she would not otherwise take had she attacked with Thoron or even her other two-range spells. Despite being ill-suited for the front lines, Marianne excellent spells enable her to consistently contribute.

Marianne has a Minor Crest of the Beast which occasionally boosts her might by five when using a weapon. Despite having the same effect as Felix’s Crest of Fraldarius, it is significantly worse on Marianne. Being a minor crest, Marianne’s crest effect will only proc twenty percent as compared to Felix’s forty, meaning that in a round of combat where Marianne doubles the enemy, she only has 36% of procing her crest effect. Additionally, Marianne’s spells do not count as weapons, therefore, in order to get the boons of the crest, Marianne must use magical weapons such as the Levin Sword or the Arrow of Indra. While the refined versions of these weapons have inherent 3-range, they are heavy. That combined with Marianne's low strength means she will rarely ever double with magical weapons. As discussed above, Marianne is best when she can use her spells, meaning that for the majority of the game she will be limited to four movement and will be better off attacking at range with her spells which do not receive any benefit from her crest. Having the Crest of the Beast also grants her Beast Fang, the exclusive melee-range combat art of the magical Relic sword Blutgang. Despite its high damage, it is still locked to melee range, meaning it has the same weakness as her other magical combat arts.

Marianne’s personal skill, Animal Friend, is basically Renewal with an activation condition of needing to be next to a cavalry of flying ally. If Marianne is a class with low movement, you will rarely see the skill proc as Marianne will likely be lagging behind her mounted allies for the majority of a map. Moreover, Marianne’s low HP limits the amount the skill recovers. Thankfully the skill does not come at the expense of any other skills and is at worst irrelevant to Marianne’s performance.

The utility of Marianne’s spell list and her good magic growth make her best suited for magic enabled classes. Her best promotion path is Monk to Mage, master the class for Fiendish Blow. Afterwards, promote to a Warlock for damage output or a Bishop for stronger healing. As for her master class, Marianne will benefit the most from promoting into a Dark Knight for Canto and Black Tomefaire and the accompanying high damage output, or a Gremory to double all of her spell uses. It should be noted that Bishop is also an acceptable final class for Marianne as its class skills of White Magic Uses x2 and White Magic Heal +10 still make her a valuable support unit. While Holy Knight may seem to be the more common sense choice, White Tomefaire is far less useful considering the limited amount of offensive faith spells Marianne has access to and that the class does not even grant the increased healing or doubled spell uses that Bishops have.

Recruiting for Other Routes

When recruited in part one, Marianne will come having received tutoring in Sword and Faith. Due to this automatic tutoring, Marianne is already well on her way to Bishop and can instantly fulfill a supportive role in your army. Her recruitment requirements of ten magic and a C in Riding are relatively low and overlap with Petra's* recruitment requirements, another very desirable character; however, Marianne’s spell list while great is not wholly unique to her. Plenty of other units have Physic, Dorothea has Thoron, Manuela who has no recruitment requirements other than level has Silence and Warp, Mercedes has both Physic and Fortify, and so on. While Marianne is a good support and offensive mage, it is difficult to recommend training Byleth to specifically recruit her, especially when playing the Black Eagles route which provides magical units from the start who already perform what would be Marianne's role. Moreover, since she does not receive automatic tutoring in Reason, starting with a base E-rank, accessing her great offensive spells takes a considerable amount of investment on the player's part. That being said, Marianne does have one great advantage in granting you access to a paralogue in part two that allows you to obtain Blutgang. Units like Edelgard, Ingrid, Felix, and Lorenz can put the magical sword to great use, so recruiting solely for the Relic sword is also a decent option.

Personality and character


This section has been marked as a stub. Please help improve the page by adding information.


Marianne doesn't interact with others very often, to the point where some have never even heard her voice. She loves birds and animals. She is deeply religious, and prays to the Goddess every day.

Supports

Main article: Marianne/Supports

Endings

Marianne, Survivor of the Curse
Marianne returned home to a hero's welcome. The people praised her talent and acknowledged her as a savior of Fódlan. Her adoptive father groomed her as his successor, teaching her the power of words over weapons. By the time she claimed her inheritance, she had transformed into one of Fódlan's most skilled orators.

Byleth, Wandering Flame/Ruler of Dawn & Marianne, Survivor of the Curse (Verdant Wind)
Byleth announced an engagement to Marianne shortly after being named leader of the United Kingdom of Fódlan. Before they were officially wed, Marianne first returned home to prepare for the ceremony and to study oration and management under her adoptive father. She returned under the Great Tree Moon, and became queen of a restored Fódlan in a grand wedding. The kingdom experienced remarkable growth thereafter, and while Byleth became known as a leader of incredible wisdom, few people of the time understood the depth of the queen's influence.

Dimitri, Savior King & Marianne, Survivor of the Curse (Azure Moon)
Dimitri assumed the throne of the Holy Kingdom of Faerghus and spent his life ruling justly over Fódlan. Several years after his coronation, he took Marianne, whom he loved dearly, as his queen. Many of Dimitri's greatest achievements can be traced to wisdom provided by Marianne, who had received tutelage from her adoptive father, Margrave Edmund. Many years later, when Dimitri fell to illness, he clutched his queens hand until the very end. The queen's journal, uncovered after her passing, contained recounts of their time together. The last words, penned with trembling hand, are: "I would not trad our time together nor the happiness we knew for anything."

Claude, King of Unification & Marianne, Survivor of the Curse
Entrusting the future of Fódlan to his friends, Claude left for Almyra to reclaim his place as heir to the throne. Several years later, when he became king, he took initial steps to open trade routes with Fódlan, and entered into negotiations with Margrave Edmund. During this time, he was reunited with Marianne, who had grown under her adoptive father's guidance into a wise and talented woman. She offered him her aid, and as they worked together to secure friendly relations between their respective nations, they feel deeply in love.

Ashe, Arrow of Justice & Marianne, Survivor of the Curse
After the war, Ashe was formally knighted, and appointed the new head of House Gaspard, which had no successors. The young and inexperienced lord faced a great deal of difficulty in governing, until his court was blessed with a new adviser in Marianne. Using skills imparted to her by her adoptive father, Marianne helped Ashe to solidify his position. As the prosperity of Gaspard territory grew, so did a love between them, and soon Margrave Edmund saw fit to bless the couple's happy marriage. Years later, Ashe asked Marianne what made her choose to help him in the first place. She simply smiled and said that she decided to make supporting him her dream.

Lorenz, Noble of the Red Rose & Marianne, Survivor of the Curse
As the new head of House Gloucester, Lorenz first worked to restore his own territory, and then expanded his vision to include reforms for all of Fódlan. At the height of his storied political career, he announced his marriage to Marianne. Prior to the wedding, she received extensive tutelage from her adoptive father, Margrave Edmund, so that by the time they were wed she was fully prepared to govern. The pair was particularly successful in providing new innovations in dairy farming, and came to be known as the mother and father of horses and cattle in the region. It is said that Lorenz was rather vexed by the title.

Ignatz, Worldly Artist & Marianne, Survivor of the Curse
Marianne returned home to a warm welcome from her adoptive father, who recognized her wisdom and skill and began to groom her as his successor. During that time, she had a chance reunion with Ignatz, who had persuaded his family to allow him to travel the world as an artist. Marianne wholeheartedly supported his work, and before long, came to be enchanted not merely by the landscapes and portraits of all he had seen in his travels, but also by his character. The romance between artist and patron was considered unusual, but long after their wedding, the story of how they fell in love was immortalized in popular plays.

Marianne, Survivor of the Curse & Hilda, Free Spirit (Silver Snow)
After returning to their respective homes, Hilda and Marianne stayed in touch and deepened their friendship through letters. Hilda informed Marianne that her passion for crafting fashionable accessories had given her the idea to start an artisan academy, and in response, Marianne pledged the financial support of the house of Margrave Edmund. Soon, artisan schools began to appear all over Fódlan, producing talented craftsmen and high-quality trade goods, which contributed greatly to the prosperity of Fódlan. The accessories sent to Marianne personally by Hilda became some of the most highly valued treasures in history.

Marianne, Survivor of the Curse & Hanneman, Father of Crestology (Crimson Flower)
After the war, Marianne and Hanneman stayed in touch and deepened their friendship through letters. When Hanneman's Crest research fell on hard times, Marianne was able to secure Margrave Edmund's financial support to allow his work to continue. The research bore fruit in the form of magical tools which could be used even without the aid of Crests, and the funding allowed these tools to be produced in great number. After Marianne inherited her adoptive father's house, she guided Hanneman to create a brand of research devoted to peaceful applications of Crestology. These advancements, which Hanneman provided, became the legacy of Marianne's later years.

Quotes


This section has been marked as a stub. Please help improve the page by adding information.


Battle quotes

Marianne: I-I'm so sorry, Hilda. I...
Hilda: It's OK, Marianne. These things happen in war.

— Marianne, fighting Hilda in Crimson Flower Chapter 14.
Wandering Beast: Nothing will stop me...from feasting upon your flesh and blood!
Marianne: No! I won't let you!

— Marianne, fighting the Wandering Beast in Forgotten Hero.

Critical quotes

Stay away from me!
— Marianne in Part I
My blood compels me!
— Marianne in Parts I & II
I'm sorry!
— Marianne in Parts I & II
Stay back!
— Marianne in Part I
I have to do this!
— Marianne in Part II
I won't run away!
— Marianne in Part II

Death/retreat quotes

I'm sorry. I wasn't able to help.
— Marianne's retreat quote as a playable character in Part I.
I have no regrets. I'll be with the goddess soon...
— Marianne's death quote in classic mode as a playable character in Part II.
I'm sorry. I'm just not good enough...
— Marianne's retreat quote in casual mode as a playable character in Part II.

Other quotes

Main article: Marianne/Quotes

Other appearances

Fire Emblem Cipher

Marianne is currently featured on five cards in Fire Emblem Cipher.

One of the below cards' epithets is still in raw, untranslated Japanese; it needs translation.
Fire Emblem Cipher data for Marianne
TCGCipher B18-041HN.png Pious Daughter, Marianne
Fódlan

Female

Tome


"I only call upon the goddess to give thanks, or perhaps to ask for protection."
Attack: 50 Support: 20 Range: 1-2 Deploy Cost: 3
Class: Priest Tier: Advanced Class Change Cost: 2
"Dear Goddess, I ask for guidance...": [Activate] [Once per turn] [Flip two bond cards] Choose 1 non-"Marianne" Fódlan card from your Retreat Area, and add it to your hand.
Animal Friend: [Always] During your opponent's turn, if you have 1 or more Mounted or Flight allies, this unit gains +10 attack.
Card #B18-041HNArtist: 40hara
TCGCipher B18-042N.png Adopted Daughter of Margrave Edmund, Marianne
Fódlan

Female

Tome

"I... I don't have the confidence for this mission... If I may, could I just focus on logistical support? Please, just... just let me hold the fort..."
Attack: 20 Support: 20 Range: 1-2 Deploy Cost: 1
Class: Noble Tier: Base Class Change Cost: --
Heal, Light Magic: [Activate] [Tap this unit] [Flip two bond cards] Choose 1 other ally. Choose 1 card with the same Unit Name as that ally from your Retreat Area, and add it to your hand.
Is TCGCipher Defend.png Miracle Emblem: [Support] Until the end of this combat, your opponent's attacking unit cannot perform a Critical Hit.
Card #B18-042NArtist: 40hara
TCGCipher B19-034R.png Serene Heart Flapping its Wings, Marianne
Fódlan

Female

Lance

FlightMounted

"I was just thinking that if we're the birds, then the professor is a great tree that watches over us... And Claude is like the wind, pushing us forward."
Attack: 50 Support: 30 Range: 1 Deploy Cost: 3
Class: Pegasus Knight Tier: Advanced Class Change Cost: 2
Tender Memories: [Trigger] [Once per turn] [Flip one bond card] When your lord's attack destroys an enemy, you may pay the cost and if you do: Draw 1 card.
Elysian Deliverer: [Activate] [Tap this unit] Choose 1 other ally, and move them.
Crest Power Warmth-Knowing Wings: [Hand] [Activate] [Place this card at the top of your deck] Choose up to 1 allies, and move them. (HAND is only usable while this card is in your hand.)
Card #B19-034RArtist: Uroko Naruse
TCGCipher B19-035N.png Maiden Who Loves the Goddess and Animals, Marianne
Fódlan

Female

Tome

"Do you... really think it's possible that someone like me has a purpose to fulfill?"
Attack: 40 Support: 20 Range: 1-2 Deploy Cost: 2
Class: Monk Tier: Base Class Change Cost: --
Crest Power A Prayer to Suffering: [Hand] [Activate] [Send this card to the Retreat Area] Until the end of your opponent's next turn, your Fódlan lord is immune to destruction by enemy critical hits. ([Hand] is only usable while this card is in your hand.)
Card #B19-035NArtist: Uroko Naruse
TCGCipher B21-026HN.png 明日へと歩む聖女, Marianne
Fódlan

Female

Tome

"I was just thinking that if we're the birds, then the professor is a great tree that watches over us... And Claude is like the wind, pushing us forward."
Attack: 60 Support: 20 Range: 1-2 Deploy Cost: 4
Class: Bishop Tier: Advanced Class Change Cost: 3
"Bless us, dear goddess.": [Always] All enemies are unable to be moved via your opponent's skills.
A Profound Prayer to the Goddess: [Always] If you have 3 or fewer Bond cards, this unit cannot be moved or untapped.
Crest Power Survivor of the Curse: [Hand] [Activate] [Tap 1 Fódlan ally] Deploy this card tapped in the Back Line. ([Hand] can only be used while this card is in your hand.)
Card #B21-026HNArtist: Nijihayashi
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Marianne .

Trivia

  • Marianne is the only student character in the main game that makes no appereances during Part II if not recruited.
  • Marianne's S-Rank illustration was off-model in the initial release, as the lower half of her white ribbon was missing. This was fixed in Version 1.0.2.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Marianne von Edmund Full name, known by just Marianne in most menus. Marianne is a French given name ultimately derived from the Hebrew name Miriam. Edmund is a name of English origin from Old English ead (wealth) and mund (protector). [2] Its use as Marianne's surname is derived from the character Edmund from William Shakespeare's play King Lear, similar to other characters from Leicester having surnames derived from the names of King Lear characters.
Japanese マリアンヌ=フォン=エドマンド Marianne von Edmund
Spanish Marianne von Edmund As above.
French Marianne von Edmund As above.
German Marianne von Edmund As above.
Italian Marianne von Edmund As above.
Korean 마리안 폰 에드먼드 Marianne von Edmund
Simplified Chinese 玛莉安奴·冯·艾德蒙 Marianne von Edmund
Traditional Chinese 玛莉安奴‧馮‧艾德蒙 Marianne von Edmund

Gallery

Other appearances

References

Project Characters.png This article is part of Project Characters, a project focused in writing articles for every character present in the Fire Emblem series.
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
FETH Crest of Flames banner.png
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
FETH Faerghus banner.png
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
FETH Leicester banner.png
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
FETH Adrestia banner.png
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant* Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions Exclusive
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret Merchant* Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
(DLC side story)
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
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