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Oil and Water

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Oil and Water

Cm fe16 oil and water.png

Location

Mountains

Boss(es)

Bandit Leader

Death God Gang? What kind of childish nonsense—Where's the Death Knight?
— Manuela

Oil and Water (Japanese: 氷炭相容れず Ice and charcoal are incompatible) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 8 to Chapter 11. In order to attempt this paralogue, the player must have recruited Manuela or Hanneman and neither one must have fallen in battle previously. In this chapter, Manuela and Hanneman investigate rumors of the Death Knight lurking nearby.

Plot

Main article: Oil and Water/Script

Manuela laments to Byleth about the wound she received from the Death Knight approximately two months prior. Hanneman notices and approaches, leading the two to a bickering match. He explains that rumors have placed the Death Knight on the western edge of the Sealed Forest, and Manuela runs off to confront him. Hanneman, Byleth, and the students pursue her and find her cornered by a pack of bandits. In the process of rescuing her, they find out that these bandits are part of a group calling themselves the "Death God Gang", hence the rumors. Afterwards, Hanneman berates Manuela for her recklessness. The two make up and head off for a celebratory cup of tea.

Beginning log

Manuela and Hanneman have predictably opposite reactions to a disturbing rumor going around the monastery.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the boss Warrior Player Partner Other Enemy Third
Defeat: Byleth or Edelgard Black Eagles/Dimitri Blue Lions/Claude Golden Deer dies*, or Hanneman or Manuela die 7 {{{partner}}} {{{other}}} 22 {{{third}}}

Initial Escape routes

Cm fe16 oil and water.png

Character data

Black Eagles Black Eagles Blue Lions Blue Lions Golden Deer Golden Deer

Characters
New Units

None

Returning Characters

Small portrait byleth m fe16.pngSmall portrait edelgard fe16.pngSmall portrait hubert fe16.pngSmall portrait ferdinand fe16.pngSmall portrait linhardt fe16.pngSmall portrait caspar fe16.pngSmall portrait bernadetta fe16.pngSmall portrait dorothea fe16.pngSmall portrait petra fe16.pngSmall portrait felix fe16.pngSmall portrait ashe fe16.pngSmall portrait sylvain fe16.pngSmall portrait mercedes fe16.pngSmall portrait annette fe16.pngSmall portrait ingrid fe16.pngSmall portrait lorenz fe16.pngSmall portrait raphael fe16.pngSmall portrait ignatz fe16.pngSmall portrait lysithea fe16.pngSmall portrait marianne fe16.pngSmall portrait leonie fe16.pngSmall portrait yuri fe16.pngSmall portrait balthus fe16.pngSmall portrait constance 02 fe16.pngSmall portrait hapi fe16.pngSmall portrait anna fe16.pngSmall portrait shamir fe16.pngSmall portrait flayn fe16.pngSmall portrait hanneman fe16.pngSmall portrait manuela fe16.png

This paralogue only requires Hanneman or Manuela to be in Byleth's class. If one of them is not a member of their class, they will be temporarily controllable for this map with the following stats.

Hanneman, Normal Hanneman, Hard Hanneman, Maddening Manuela, Normal Manuela, Hard Manuela, Maddening

Small portrait hanneman fe16.png
Ma ns01 mage hanneman playable.gif Mage
Level 17
Movement 4
Crest Minor Crest of Indech
Stats
Max HP 33 Luck 10
Strength 10 Defense 7
Magic 21 Resistance 19
Dexterity 14 Charm 11+3
Speed 9
Inventory Abilities
Iron Bow Crest Scholar
Fire
Combat arts Spells Battalion
-- Sagittae
Fire
Wind
Seiros Magic Corps Lv 3
Group Flames
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E C E D E E E FE16ClassMasteryEmpty.png

Item data

Items
Name Obtainment Method
Is ns01 gem.png Experience Gem Dropped by enemy Archer
Is ns01 sword.png Rapier Dropped by enemy Sniper
Is ns01 battalion infantry gold.png Macuil Evil Repelling Co. Automatically at the end of the chapter if Manuela is a party member
Is ns01 battalion armored gold.png Indech Sword Fighters Automatically at the end of the chapter if Hanneman is a party member

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 archer enemy.gif Thief Archer 15 1 28 9 6 10 11 10 5 4 9 5 Steel Bow Experience GemThis item is dropped upon this unit's defeat.
Bowrange +1
Immobile until turn 9, at which point he prioritizes escaping via the northeast.
Ma ns01 mage enemy.gif Bandit Mage 15 4 29 8 11 8 13 8 7 8 7 4 Fire
Fire
• The western one immediately begins moving unprovoked.
• The southeast two begin moving if any player unit enters the west area.
Ma ns01 sniper enemy.gif Thief Sniper 15 1 31 18 8 17 14 13 12 8 9 5 Iron Bow RapierThis item is dropped upon this unit's defeat.
Bowfaire Bowrange +1
Immobile until turn 9, at which point he prioritizes escaping via the northeast.
Ma ns01 mercenary enemy.gif Bandit Mercenary 15 1 31 12 6 10 15 8 9 2 7 5 Steel Sword
Immediately begins moving unprovoked.
Ma ns01 brigand enemy.gif Bandit Brigand 15 1 33 13 6 7 11 8 7 4 9 5 Steel Axe
Immediately begins moving unprovoked.
Ma ns01 armored knight enemy.gif Bandit Armored Knight 15 1 33 11 6 7 6 8 17 1 7 4 Steel Axe
Begins moving if any player unit enters the west area.
Ma ns01 archer enemy.gif Bandit Archer 15 1 29 11 6 10 13 10 7 2 7 5 Steel Bow
Bowrange +1
Begins moving unprovoked on turn 7.
Ma ns01 swordmaster enemy.gif Bandit Swordmaster 15 2 34 19 8 13 21 10 13 8 7 5 Iron Sword
Swordfaire Sword Crit +10
The southern one immediately begins moving unprovoked.
Ma ns01 archer enemy.gif Bandit Archer 15 1 29 11 6 10 13 10 7 2 7+1 5 Steel Bow
Bowrange +1
Bandits Lv 3: Disturbance
Begins moving if the northwest Brigand is provoked.
Ma ns01 brawler enemy.gif Bandit Brawler 15 3 33 11 6 9 17 8 9 1 7 5 Steel Gauntlets Unarmed
Unarmed Combat
• The western one begins moving unprovoked on turn 7.
• The eastern one begins moving if any player unit enters the west area.
Ma ns01 armored knight enemy.gif Bandit Armored Knight 15 1 33 11 6 7 6 8 17 1 7+1 4 Silver Axe
Bandits Lv 3: Disturbance
Begins moving if any player unit enters the west area.
Ma ns01 pegasus knight enemy.gif Bandit Pegasus Knight 15 2 32 17 8 15 18 10 12 13 8 7 Iron Lance
Canto Lancefaire Avo +10
• Begins moving unprovoked on turn 5 or if any player unit enters the west area.
• Prioritizes attacking Manuela if she is in range.
Ma ns01 brigand enemy.gif Bandit Brigand 15 1 34 15 6 7 13 8 9 2 7 5 Steel Axe
Begins moving if the northern Archer is provoked.
Ma ns01 brigand enemy.gif Bandit Brigand 15 1 34 15 6 7 13 8 9 2 7+1 5 Silver Axe
Bandits Lv 3: Disturbance
Begins moving unprovoked on turn 7.
Ma ns01 warrior enemy.gif Bandit Leader Warrior 17 1 38 22 8 12 15 11 14+2 8 9+1 - Short Axe Killer Axe
Axefaire Axe Crit +10 Axe Prowess Lv 2 Lancebreaker+ Seal Strength Defense +2
Bandits Lv 3: Disturbance
Stands on a heal tile +.

Boss data

Normal Hard Maddening

Generic small portrait warrior 03 fe16.png
Ma ns01 warrior enemy.gif Warrior
Level 17
Movement -
Crest --
Stats
Max HP 38 Luck 11
Strength 22 Defense 14+2
Magic 8 Resistance 8
Dexterity 12 Charm 9+1
Speed 15
Inventory Abilities
Short Axe
Killer Axe
Axefaire
Axe Crit +10
Axe Prowess Lv 2
Lancebreaker+
Seal Strength
Defense +2
Combat arts Spells Battalion
-- -- Bandits Lv 3
Disturbance
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E A E E E E E E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

On every difficulty, Manuela is capable of surviving in combat against the Brigands that begin moving towards her, but she will likely be unable to survive against the Pegasus Knights; if Manuela does not move from her starting position, the Pegasus Knights begin to move on turn 5, and will reach and likely defeat her on turn 8. On Normal and potentially on Hard, Manuela may be able to survive against enemies while moving south; it is possible on Maddening if Manuela has Axebreaker, but is unlikely. If Manuela is certified for Pegasus Knight she can avoid most enemies, but that requires increasing Manuela's lance skill, which starts at E.

There are a number of ways to ensure Manuela's safety that do not involve investing into Manuela herself:

  • A unit with Rescue – particularly Flayn, who starts with C+ faith and learns Rescue at B – can use it on Manuela from the south if they have at least 12 magic; however, there are enemies to the south which must be defeated to ensure Manuela's and the Rescuer's safety.
  • A flier with Reposition can move Manuela over the cliffs to her west onto the Heal Tile +; there are enemies that may pose a threat to Manuela or the flier, but it allows Manuela more room to move away from the Pegasus Knights.
  • A flyer with the Alliance Wyvern Co. can use the Impregnable Wall gambit on Manuela, reducing all damage she will deal or take to 0; the Pegasus Knights will prioritize attacking Manuela, even for 1 damage, over attacking and potentially killing the flier. The Alliance Wyvern Co. is only available in the Golden Deer route—or in a New Game + file with data where the battalion was obtained—and no other flying battalion has access to Impregnable Wall.

Additionally, a Physic user, such as Mercedes or Marianne, will be especially helpful.

Alternately, the paralogue will end, and thus Manuela will be in no danger, upon defeating the enemy commander; however, quickly defeating the boss makes obtaining the Experience Gem and Rapier much more difficult. The boss starts 24 tiles away from Byleth's starting location, where they could reach 2-range as a Pegasus Knight boosted by Stride and refreshed by a Dancer, or could reach 1-range as a 7-move flier, on turn 1; units at other starting positions require less movement to reach the boss. The boss does not need to be defeated on turn 1 as Manuela will not die immediately, and taking more time makes it easier to obtain the Experience Gem. However, Manuela can attack the Archer with the Experience Gem from her starting position, or a unit with Warp could send a strong unit with enough move to defeat or aid Manuela in defeating the Archer.

Defeating the boss in one hit requires (on Normal/Hard/Maddening difficulties) 56/61/74 physical attack or 47/50/62 magical attack; defeating him in two hits requires 37/41/50 physical attack or 28/30/38 magical attack, and 7/9/18 attack speed or an alternate means of attacking twice, such as a brave weapon or a combat art such as Point-Blank Volley. Alternately, as the boss lacks the Commander or General abilities, they can be moved and their stats lowered with gambits, and a unit can be left in their range to defeat them with weakened stats on enemy phase, or they could simply be attack by other units. Additionally, the boss can from at least 3-range where he cannot retaliate by means such as Curved Shot or Thoron.

Trivia

  • "Oil and Water" is the title of the final story event of the Azure Moon route in Three Houses.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Oil and Water

An idiom referring to two things that cannot mix or exist harmoniously, referencing Hanneman and Manuela's personality conflicts.

Japanese

氷炭相容れず

Roughly "ice and charcoal are incompatible"; an equivalent idiom.

Spanish

Commo el perro y el gato

Like the dog and the cat; an equivalent idiom.

French

Comme chien et chat

Like dog and cat; an equivalent idiom.

German

Öl und Wasser

Oil and Water

Italian

Come acqua e olio

Like water and oil

Korean

얼음과 숯의 불협화음

Discord of ice and charcol

Simplified Chinese

水火不容

Lit. "as incompatible as fire and water"

Traditional Chinese

水火不容

Lit. "as incompatible as fire and water"

Gallery

References

Oil and Water
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant* Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret Merchant* Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
(DLC side story)
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content