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Oil and Water
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“ | Death God Gang? What kind of childish nonsense—Where's the Death Knight? | ” | — Manuela |
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Oil and Water (Japanese: 氷炭相容れず Ice and charcoal are incompatible) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 8 to Chapter 11. In order to attempt this paralogue, the player must have recruited Manuela or Hanneman and neither one must have fallen in battle previously. In this chapter, Manuela and Hanneman investigate rumors of the Death Knight lurking nearby.
Plot
- Main article:
Oil and Water/Script
Manuela laments to Byleth about the wound she received from the Death Knight approximately two months prior. Hanneman notices and approaches, leading the two to a bickering match. He explains that rumors have placed the Death Knight on the western edge of the Sealed Forest, and Manuela runs off to confront him. Hanneman, Byleth, and the students pursue her and find her cornered by a pack of bandits. In the process of rescuing her, they find out that these bandits are part of a group calling themselves the "Death God Gang", hence the rumors. Afterwards, Hanneman berates Manuela for her recklessness. The two make up and head off for a celebratory cup of tea.
Beginning log
Manuela and Hanneman have predictably opposite reactions to a disturbing rumor going around the monastery.
Chapter data
Normal Hard Maddening
Character data
Black Eagles Blue Lions
Golden Deer
This paralogue only requires Hanneman or Manuela to be in Byleth's class. If one of them is not a member of their class, they will be temporarily controllable for this map with the following stats.
Hanneman, Normal Hanneman, Hard Hanneman, Maddening Manuela, Normal Manuela, Hard Manuela, Maddening
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Item data
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Enemy data
Normal Hard Maddening
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Boss data
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
On every difficulty, Manuela is capable of surviving in combat against the Brigands that begin moving towards her, but she will likely be unable to survive against the Pegasus Knights; if Manuela does not move from her starting position, the Pegasus Knights begin to move on turn 5, and will reach and likely defeat her on turn 8. On Normal and potentially on Hard, Manuela may be able to survive against enemies while moving south; it is possible on Maddening if Manuela has Axebreaker, but is unlikely. If Manuela is certified for Pegasus Knight she can avoid most enemies, but that requires increasing Manuela's lance skill, which starts at E.
There are a number of ways to ensure Manuela's safety that do not involve investing into Manuela herself:
- A unit with Rescue – particularly Flayn, who starts with C+ faith and learns Rescue at B – can use it on Manuela from the south if they have at least 12 magic; however, there are enemies to the south which must be defeated to ensure Manuela's and the Rescuer's safety.
- A flier with Reposition can move Manuela over the cliffs to her west onto the Heal Tile +; there are enemies that may pose a threat to Manuela or the flier, but it allows Manuela more room to move away from the Pegasus Knights.
- A flyer with the Alliance Wyvern Co. can use the Impregnable Wall gambit on Manuela, reducing all damage she will deal or take to 0; the Pegasus Knights will prioritize attacking Manuela, even for 1 damage, over attacking and potentially killing the flier. The Alliance Wyvern Co. is only available in the Golden Deer route—or in a New Game + file with data where the battalion was obtained—and no other flying battalion has access to Impregnable Wall.
Additionally, a Physic user, such as Mercedes or Marianne, will be especially helpful.
Alternately, the paralogue will end, and thus Manuela will be in no danger, upon defeating the enemy commander; however, quickly defeating the boss makes obtaining the Experience Gem and Rapier much more difficult. The boss starts 24 tiles away from Byleth's starting location, where they could reach 2-range as a Pegasus Knight boosted by Stride and refreshed by a Dancer, or could reach 1-range as a 7-move flier, on turn 1; units at other starting positions require less movement to reach the boss. The boss does not need to be defeated on turn 1 as Manuela will not die immediately, and taking more time makes it easier to obtain the Experience Gem. However, Manuela can attack the Archer with the Experience Gem from her starting position, or a unit with Warp could send a strong unit with enough move to defeat or aid Manuela in defeating the Archer.
Defeating the boss in one hit requires (on Normal/Hard/Maddening difficulties) 56/61/74 physical attack or 47/50/62 magical attack; defeating him in two hits requires 37/41/50 physical attack or 28/30/38 magical attack, and 7/9/18 attack speed or an alternate means of attacking twice, such as a brave weapon or a combat art such as Point-Blank Volley. Alternately, as the boss lacks the Commander or General abilities, they can be moved and their stats lowered with gambits, and a unit can be left in their range to defeat them with weakened stats on enemy phase, or they could simply be attack by other units. Additionally, the boss can from at least 3-range where he cannot retaliate by means such as Curved Shot or Thoron.
Trivia
- "Oil and Water" is the title of the final story event of the Azure Moon route in Three Houses.
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Oil and Water |
An idiom referring to two things that cannot mix or exist harmoniously, referencing Hanneman and Manuela's personality conflicts. |
Japanese |
氷炭相容れず |
Roughly "ice and charcoal are incompatible"; an equivalent idiom. |
Spanish |
Commo el perro y el gato |
Like the dog and the cat; an equivalent idiom. |
French |
Comme chien et chat |
Like dog and cat; an equivalent idiom. |
German |
Öl und Wasser |
Oil and Water |
Italian |
Come acqua e olio |
Like water and oil |
Korean |
얼음과 숯의 불협화음 |
Discord of ice and charcol |
Simplified Chinese |
水火不容 |
Lit. "as incompatible as fire and water" |
Traditional Chinese |
水火不容 |
Lit. "as incompatible as fire and water" |
Gallery
References
Oil and Water |
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