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An Inevitable Encounter

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
An Inevitable Encounter

Cm fe16 prologue.png

Location

Remire Village

New units

Byleth, Edelgard, Dimitri, Claude

Boss(es)

Kostas

Please forgive our intrusion. We wouldn't bother you were the situation not dire. We're being pursued by a group of bandits. I can only hope that you will be so kind as to lend your support.
— Dimitri

An Inevitable Encounter (Japanese: 必然の出会い Inevitable Encounter) is the prologue of Fire Emblem: Three Houses. It consists solely of a mission, A Skirmish at Dawn (Japanese: 夜明けの遭遇戦 Encounter Battle at Dawn).

Plot

Main article: An Inevitable Encounter/Script

In the Imperial Year 91, the divine Seiros engages the Liberation King Nemesis in battle and slays him, avenging an incident at the Red Canyon. Approximately one millennium later in 1180, a person named Byleth has a dream of the battle and of a mysterious girl. Afterwards, they are woken up by their father Jeralt. The nobles Edelgard, Dimitri, and Claude appear and explain that bandits have attacked them while they were resting at camp. Jeralt agrees to protect them, and he and Byleth ride out. With Jeralt's guidance, the four are able to rout the bandits and injure their leader Kostas.

As the battle ends, Kostas recovers from his injuries and attempts to attack Edelgard, but Byleth sacrifices themselves to protect her. They have another vision of the girl, who scolds them for being so reckless, introduces herself as Sothis, and grants them the ability to rewind time with Divine Pulse. Byleth redoes the past several seconds and this time counters Kostas' strike and drives him off. At this point, the group is reinforced by the Knights of Seiros led by Alois. Alois recognizes Jeralt and reveals that he was once the respected captain of the Knights of Seiros who vanished approximately 20 years ago; he browbeats Jeralt into returning to Garreg Mach Monastery with him and invites Byleth to accompany them. The three lords thank Byleth for their actions, descend into a bickering match, and offer Byleth a position with their respective homelands.

Chapter data

Normal/Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Kostas Player Other Enemy
Defeat: Any player unit dies 4 1 7

Normal Hard

Cm fe16 prologue.png

Character data

Characters
New Units
Byleth
Small portrait byleth m fe16.png
Commoner
HP
27
Level
1
Automatically from turn 1
Edelgard
Small portrait edelgard fe16.png
Noble
HP
29
Level
1
Automatically from turn 1
Dimitri
Small portrait dimitri fe16.png
Noble
HP
28
Level
1
Automatically from turn 1
Claude
Small portrait claude fe16.png
Noble
HP
26
Level
1
Automatically from turn 1
Returning Characters

None

Item data

Items
Name Obtainment Method
Is ns01 axe.png Iron Axe Dropped by Kostas

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 thief enemy.gif
Thief Ruffian 1 6 Iron Sword The northwestern three begin moving if any of them are provoked.
Ma ns01 thief enemy.gif
Kostas Thief 3 1 Iron AxeThis item is dropped upon this unit's defeat. He and his squad begin moving after the first four Ruffians are defeated.
Reinforcements
Name Class Lv # Inventory and Skills Notes

NPC data

NPC Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 paladin jeralt other.gif
Jeralt Paladin 3 1 Iron Lance
Blade Breaker Canto Keen Intuition Lance Prowess Lv 1
• Immobile until all except Kostas and his nearby Thieves are defeated, at which point he begins moving unprovoked.
• If he attacks Kostas and would normally kill him, his attack will instead leave Kostas at 1 HP.
Reinforcements
Name Class Lv # Inventory and Skills Notes


Boss data

Main article: Kostas

Normal Hard Maddening

Small portrait kostas fe16.png
Ma ns01 thief enemy.gif Thief
Level 3
Movement 5
Crest --
Stats
Max HP 28 Luck 5
Strength 10 Defense 6
Magic 5 Resistance 1
Dexterity 7 Charm 6
Speed 7
Inventory Abilities
Iron AxeThis item is dropped upon this unit's defeat. --
Combat arts Spells Battalion
-- -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E E E E -- -- -- FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Normal/Hard

This is the basic tutorial mission of the game. Jeralt will teach you the basics of movement, attacking, Combat arts, and defensive terrain. The moves Jeralt suggests are generally the best way to tackle this map. Something Jeralt does not mention is that all units are capable of using all weapons currently in play and you can trade as many times as you want before waiting or attacking; use this to your advantage to trade around Claude’s bow to pull of uncounterable attacks and weaken the enemy for other units. If you have already decided on which route to pick, it is a good idea to give Byleth and the corresponding lord preference in securing the kill. Additionally, before the map ends, trade all of the other two lords’ weapons to Byleth and your preferred lord as they will leave your party after this chapter.

On turn 1, Weaken the first enemy with Claude and then move in any other unit to secure the kill or just obliterate him with the others’ combat arts. At the beginning of the next turn, move Edelgard into the forest terrain behind the rock to bait two enemies to her and weaken them for easy kills on the next turn. Keep in mind that Curved Shot has 3-range, so Claude can stay behind everyone else to weaken enemies from a safe distance. Once those three units have been defeated, move to intercept the now advancing Kostas at the forest tiles to the east. Dimitri has the highest defense of the four so tank Kostas and one of his lackeys with him on the forest terrain and then defeat Kostas on the next turn to end the map.

Maddening

The enemy has gotten a lot stronger while your units are the same level with the same stats as usual. Enemy Ruffians equipped with swords now have seven AS enabling them to double any unit equipped with an Axe or Lance and the enemy has five movement. On the first turn weaken the enemy with Claude and then secure the kill with another unit. On the same turn, trade Byleth's Iron Sword to Edelgard, this will boost her AS to the point where she will not get doubled, while moving everyone as far north as possible. Edelgard starts in the best position to enter the forest tile behind the rock so have her wait there to intercept and weaken the enemy. Make sure to not place Dimitri on the eastern forest tile as baiting those enemies too will result in you getting overwhelmed. On the next turn, attack with Claude from a tile which enables you to trade around his Iron Bow to weaken enemies with at least one other unit. After routing these enemies, heal with vulneraries if necessary, then place Edelgard or Dimitri, equipped with an Iron Sword, on the lone forest tile to the east and kill the baited enemies on the next turn. Kostas will now advance towards you. Once again, bait the enemy with Edelgard and Dimitri—they have the highest HP-defense combos. Play it slow and defensive here. Make sure no one is in danger of dying on the next enemy phase and that units with heavy equipment only attack with their powerful combat arts (i.e. Smash and Tempest Lance on Edelgard and Dimitri respectively) and then have a sword equipped for the enemy phase if they are still on the front lines—you can change a unit's equipment after they have attacked by trading a different weapon into the top slot of their inventory. Once again, defeat Kostas to clear the chapter.

Trivia

  • During this chapter, Byleth and Jeralt are part of the "Mercenaries" faction. Both of them switch to the Church of Seiros after this battle.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English An Inevitable Encounter --
Japanese 必然の出会い Inevitable Encounter
French Une rencontre inévitable An Inevitable Encounter
Names, etymology and in other regions
Language Name Definition, etymology and notes
English A Skirmish at Dawn --
Japanese 夜明けの遭遇戦 Encounter Battle at Dawn
French Escarmouche nocturne Nocturnal skirmish

Gallery


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References


An Inevitable Encounter Three Houses


Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Non-playable characters Duke AegirFlecheIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderRandolphRheaRodrigueSeirosSothisTomas
Bosses AcheronBiasBlaiddydCatherineCharonChilonClaudeCorneliaDaphnelDeath KnightDimitriDominicEdelgardFlame EmperorFerdinandFraldariusGautierGloucesterGonerilGwendalHubertThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLonatoLord ArundelLorenzMetodeyMiklanMysonNaderNemesisPallardóPittacusRandolphRheaRieganRodrigueSolonThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsus
Chapters Part I Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Part I An Ocean ViewDeath TollDividing the WorldFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak
Part II Darkness Beneath the EarthEternal GuardianThe Face BeneathForeign Land and SkyForgotten HeroInsurmountableLegend of the LakeRetributionThe Secret Merchant*The Silver MaidenThe Sleeping Sand LegendWeathervanes of Fódlan
Locations FódlanAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesBlack EaglesBlue LionsChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerMonstersThose who slither in the darkWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content