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War for the Weak

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
War for the Weak

Cm fe16 war for the weak.png

Location

Mountains

Boss(es)

Warrior

War for the Weak (Japanese: 弱き者の戦い Battle for the Weak) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 6 to Chapter 11. In order to attempt this paralogue, the player must have recruited Dedue and he must not have fallen in battle previously; by extension, this paralogue is exclusive to the Blue Lions route. In this chapter, Byleth assists Dedue and Dimitri in quelling a Duscur rebellion before the Kingdom Army can overpower the Duscur.

Plot

Main article: War for the Weak/Script

Byleth finds Dedue lost in thought. Dimitri approaches and reports that the people of Duscur have launched an uprising against Faerghus in their historical homeland. Dedue explains that the people of Duscur were scapegoated and genocided for the assassination of King Lambert in the Tragedy of Duscur four years prior; if the Kingdom forces sent to suppress the rebellion and the Duscur rebels clash, there will almost certainly be another massacre. Having received permission from the Church of Seiros to intervene and peacefully stop the uprising, Dimitri and Dedue convince Byleth to aid them.

The Blue Lions reach Duscur just before the main army arrives. Racing against the Kingdom forces, Byleth and their students manage to defeat the general in charge of the uprising and end the battle. Afterwards, Dedue insists that the general flee with his life and expresses his faith that Dimitri will mend the relationship between Faerghus and Duscur. The general remains skeptical, but agrees to depart, declaring that the people of Duscur never forget their grudges or their debts.

Beginning log

Dedue receives a concerning missive about his people, who continue to bear the burden of oppression based on blame for the Tragedy of Duscur.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the boss Warrior Player Other Enemy
Defeat: Byleth or Dimitri* dies*, Dedue dies, ally units defeat the enemy commander, or 15 turns pass 8 7 32
Cm fe16 war for the weak.png

Character data

Characters
New Units
None
Returning Characters

Small portrait byleth m fe16.pngSmall portrait dimitri fe16.pngSmall portrait dedue fe16.pngSmall portrait felix fe16.pngSmall portrait ashe fe16.pngSmall portrait sylvain fe16.pngSmall portrait mercedes fe16.pngSmall portrait annette fe16.pngSmall portrait ingrid fe16.pngSmall portrait ferdinand fe16.pngSmall portrait linhardt fe16.pngSmall portrait caspar fe16.pngSmall portrait bernadetta fe16.pngSmall portrait dorothea fe16.pngSmall portrait petra fe16.pngSmall portrait lorenz fe16.pngSmall portrait raphael fe16.pngSmall portrait ignatz fe16.pngSmall portrait lysithea fe16.pngSmall portrait marianne fe16.pngSmall portrait hilda fe16.pngSmall portrait leonie fe16.pngSmall portrait anna fe16.pngSmall portrait catherine fe16.pngSmall portrait shamir fe16.pngSmall portrait cyril fe16.pngSmall portrait yuri fe16.pngSmall portrait balthus fe16.pngSmall portrait constance 02 fe16.pngSmall portrait hapi fe16.png

Other characters may be available if the paralogue is attempted later.

Item data

Items
Name Obtainment Method
Is ns01 sword.png Steel Sword Dropped by a Thief
Is ns01 shield.png Talisman Shield Dropped by a Cavalier
Is ns01 bullion.png Bullion Automatically at the end of the map if the player defeated less than 10 Duscur Soldiers
Is ns01 bullion.png Large Bullion Automatically at the end of the map if the player defeated 10 to 19 Duscur Soldiers
Is ns01 bullion.png Extra Large Bullion Automatically at the end of the map if the player defeated 20 or more Duscur Soldiers
Is ns01 battalion armored silver.png Duscur Heavy Soldiers Automatically at the end of the chapter

Enemy data

Note: The following enemies' levels are those assuming the player plays this paralogue during Chapter 6. On Maddening, their levels are 1 higher starting from Chapter 7.

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 brawler enemy.gif
Duscur Soldier Brawler 11 5 Iron Gauntlets Unarmed
Unarmed Combat
• The northeast one begins moving if the nearby Mage or Brigand is provoked.
• The middle-most one begins moving if the nearby Thief or Mage is provoked.
Ma ns01 mercenary enemy.gif
Duscur Soldier Mercenary 11 6 Iron Sword • The southwest three begin moving if they or a nearby Archer or Cavalier is provoked.
• The southeast one begins moving if the nearby Brigand is provoked.
• The center-west one begins moving if the nearby Archer or Cavalier is provoked.
Ma ns01 brigand enemy.gif
Duscur Soldier Brigand 11 6 Iron Axe • The northeast one begins moving if the nearby Brawler or Mage is provoked.
• The southeast one begins moving if the nearby Mercenary is provoked.
Ma ns01 mage enemy.gif
Duscur Soldier Mage 11 4 Fire
Fire
• The northeast one begins moving if the nearby Brawler or Brigand is provoked.
• The mid-northeast one begins moving if the nearby Thief or Brawler is provoked.
Ma ns01 armored knight enemy.gif
Duscur Soldier Armored Knight 11 3 Iron Axe The southwest two begin moving if either is provoked.
Ma ns01 archer enemy.gif
Duscur Soldier Archer 11 3 Iron Bow
Bowrange +1
• The center-west one begins moving if the nearby Cavalier or Mercenary is provoked.
• The southwest one begins moving if a nearby Mercenary or Archer is provoked.
Ma ns01 thief enemy.gif
Duscur Soldier Thief 11 1 Steel SwordThis item is dropped upon this unit's defeat.
Steal Locktouch
Begins moving if the nearby Mage or Brawler is provoked.
Ma ns01 cavalier enemy.gif
Duscur Soldier Cavalier 11 2 Iron Lance
Canto
The center-west one begins moving if the nearby Archer or Mercenary is provoked.
Ma ns01 cavalier enemy.gif
Duscur Soldier Cavalier 11 1 Iron Lance Talisman ShieldThis item is dropped upon this unit's defeat.
Canto
Begins moving if a nearby Mercenary or Archer is provoked.
Ma ns01 warrior enemy.gif
Duscur General Warrior 13 1 Steel Axe
Axefaire Axe Crit +10
Duscur Infantry Lv 2: Disturbance
Immobile.
Reinforcements
Name Class Lv # Inventory and Skills Notes

NPC data

Note: The following NPC's levels are those assuming the player plays this paralogue during Chapter 6. On Maddening, their levels are 1 higher starting from Chapter 7.
NPC Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 armored knight other.gif
Kingdom General Armored Knight 12/13/19 2 Silver Axe Talisman Shield Concoction
HP +5 Defense +2 Resistance +2 Hit +20 Renewal
Kingdom Armored Co. Lv 2: Impregnable Wall
• The right one moves to attack enemies to the east; leaves once all enemies in the northeast quarter of the map have been defeated.
• The left one moves to attack enemies to the south; leaves once all western enemies north of the Duscur General, enemies in the southeast quarter of the map, and the Archer* southeast of the Duscur General are defeated.
Ma ns01 mercenary other.gif
Kingdom Soldier Mercenary 12/13/19 4 Silver Sword Talisman Shield Concoction
HP +5 Defense +2 Resistance +2 Hit +20 Renewal
Kingdom Infantry Lv 2: Lure
• The left two move to be adjacent to the left Kingdom General if there are no enemies in range; leave once all western enemies north of the Duscur General, enemies in the southeast quarter of the map, and the Archer* southeast of the Duscur General are defeated.
• The right two move to be adjacent to the left Kingdom General if there are no enemies in range; leave once enemies in the northeast quarter of the map have been defeated.
Ma ns01 archer other.gif
Kingdom Soldier Archer 12/13/19 1 Silver Bow Talisman Shield Concoction
Bowrange +1 HP +5 Defense +2 Resistance +2 Hit +20 Renewal
Kingdom Archers Lv 2: Retribution
Moves to be adjacent to the left Kingdom General if there are no enemies in range; leaves once all western enemies north of the Duscur General, enemies in the southeast quarter of the map, and the Archer* southeast of the Duscur General are defeated.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken during Chapter 6, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from Chapter 7, the point where this boss gains a level and stops scaling.

Normal Hard Maddening

Generic small portrait warrior 02 fe16.png
Ma ns01 warrior enemy.gif Warrior
Level 13
Movement -
Crest --
Stats
Max HP 37 Luck 11
Strength 22 Defense 14
Magic 8 Resistance 8
Dexterity 12 Charm 10+1
Speed 15
Inventory Abilities
Steel Axe Axefaire
Axe Crit +10
Combat arts Spells Battalion
-- -- Duscur Infantry Lv 2
Disturbance
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E A E E E E E -- -- -- FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

You have 15 turns to rush down the mountainside and clobber the Duscur general before the main army arrives and causes another genocide. You don't have many deployment slots, and the terrain is very rocky; bring plenty of Pegasus Knights and Wyvern Riders so you can fly over the mountains and Archers so you can pick off enemies on the west side of the map from long-distance. It's also a good idea to forge the Armorslayer you found in Conand Tower into an Armorslayer+ for this map, since the Duscur like to field Armored Knights. Finally, this paralogue introduces enemy Grapplers; their Strength is a little shaky, but they are fast as lightning and tend to quad everything. They are very dangerous, and should be handled extremely cautiously.

Send someone with the Armorslayer+ immediately down the left side to take on the two Armored Knights. Dimitri in particular makes a good pathfinder due to his generally high stats. You also want to leave someone on the north side to take out the group of enemies stationed there. If Dedue has made it to Armored Knight himself by this point, he should be laughing at physical damage, and only the Mages can give him pause. Make a mad rush south down the mountain to beat the Kingdom forces to the Duscur general. If you take out each batch of enemies, the Kingdom forces will actually retreat, which is good for both you and your rewards. It also helps if your Archer can use Curved Shot to pick off any Duscur soldiers that survive combat against the Kingdom army on the west side. If you can reach the general with two turns to spare, you've pretty much won the map; he has no ability to fight at range, so he shouldn't pose much of a threat.

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English War for the Weak --
Japanese 弱き者の戦い Battle for the Weak
Spanish Rebelión en Duscur Rebellion in Duscur
French Pour protéger les faibles To protect the weak
German Krieg der Schwachen War for the Weak
Italian Guerra per i deboli War for the weak
Korean 약자들의 전투 Battle for the weak
Simplified Chinese 弱者之战 Battle for the weak
Traditional Chinese 弱者之戰 Battle for the weak

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

War for the Weak


Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
FETH Crest of Flames banner.png
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
FETH Faerghus banner.png
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
FETH Leicester banner.png
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
FETH Adrestia banner.png
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant* Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions Exclusive
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret Merchant* Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
(DLC side story)
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content