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Unused content in Fire Emblem: Three Houses

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Numerous pieces of unused content have been found within the game data of Fire Emblem: Three Houses.


This section has been marked as a stub. Please help improve the page by adding information.

Early tutorial text

There is unused tutorial text in the game, describing an earlier version of the monastery and its mechanics. Some of the terms used are different than those in the final game. It is probably for a demo version of the game.

Along with the Japanese text, there is fully translated text for English, German, Portuguese, and Italian. However, the French and Spanish translations of this text are unfinished and partially in English. The Spanish translation is almost complete, while the French translation is only about half done.

The following is the English text:

Welcome to the Garg Mach Monestary. Being Jeralt's
child is sufficient in terms of qualification. Be confident
as you instruct your students. I have high expectations for

Archbishop Rhea has tasked you with being a teacher at
the Garg Mach Monastery. Walk around the Monastery
and talk to all sorts of people.

Teachers choose one of 11 subjects to focus on each
month. When choosing a subject, consider both the
Talents of your students, as well as the extent of their
studies so far.

When you choose which subject to focus your instruction
on this month, base it on your students' aptitudes and
proficiency levels. The subject you choose will affect
the growth rate of any students you tutor.

Students will ask you questions after a lecture. These
queries often seem unrelated to the class... Still,
do your best to answer them. This will raise your
students' motivation, even if it's just a little.

Answer questions from your students. Their motivation
will change based on your answers, so consider carefully
what answer you give as it will affect their growth for
that month.

How well a student responds to tutoring largely depends
on the student's motivation, which means it's very
important for us as teachers to always be working towards
bringing out that motivation.

Tutoring is more likely to succeed the higher the student's
motivation is. Motivation changes by doing various
activities within the monastery, so check the student's
motivation before tutoring them.

Education is not limited to within the walls of the
monastery! You may assign extracurricular activities to
several students. We want them to gain experiences
they cannot get from a lecture.

Students who participate in extracurricular activities
will increase their motivation and their support level
with their fellow students.

Boy, this monastery sure is big... I hear you can trade with
other countries in the Market. It's almost like this
monastery is its own country.

It seems all sorts of things are sold in the Market. Visit the
Market and see for yourself.

Hmm, they're gonna let a newbie like you lead an army?
I'm gonna be watching how you command veeery closely.

You can now organize your Knights. If you deploy Knights
and head out to battle, you will be able to use Gambits.
Use the strengths of your Knights well when you take
them into battle.

People in the Officer's Academy are always dropping all
sorts of stuff. Like books, or stuff to write with... I'll never
be finished with cleaning up. And I like cleaning! I just
wish everyone would be careful with their stuff.

When you take an item back to the person who dropped
it, then your support level with 'em will increase. You can
raise your support level with somebody by giving 'em a gift
that they'd like too.

It's just a statue of a worldly saint that'll give you benefits
if you improve it. That being said, I suppose there's no
harm in getting its blessing.

You can raise various in-game parameters by strengthening
Saint statues. You can do this with Reputation points,
which you can earn by taking on missions from the
Bulletin Board.

It seems you've grown quite comfortable in your role as a
teacher. I've become very curious about the students in
your class.

You can interact with students in various ways within the
Monastery. Try walking around in the Monastery.

Hehe, your students are all quite interesting, aren't they?
I want to hear more about them.

Your support level with students will change due to
various activities within Monastery. Raising your support
level will trigger support events with that student.

Hmm... Just as this girl says, to teach others, you must also
learn for yourself. It should also lead you to discovering
new abilities

When you talk to people who aren't students, you can get
instruction from them. Receive lots of instruction, and
gain all sorts of skills.

Hmph, they pushed quite the dangerous task on you,
huh? Looks like every month, you'll have to collect as
much information as possible before you act.

Make sure you gather information from all sorts of people
in the Monastery in preparation for the next battle. Seems
there may be cases in which you're at a disadvantage in
battle if you haven't gotten all the information.

Professor, here's the roster of your students' names.
It also lists what subject they're especially
skilled in, as well as a little personal information,
so do be sure to use it for reference.

On the Roster screen, you can view information about
your students. Press the X Button to open the menu and
check it out.

If you don't know which to choose, why don't
you talk to the students again? You could aslo learn useful
information by talking to people other than the students.

Each student has their own Talents. Once you decide
on a House, just let me know.

Everyone expects a high level of leadership from us
teachers. Of course, interacting with your
students is what makes you a successful teacher.

You may increase your Instructor Grade by engaging in
activities around the Monastery. In addition to affecting
students' growth rate, your Instructor Grade also increases
the time available for activities within the Monastery.

Before you begin tutoring a student, compare their
aptitude to the topic you're focusing on for that month.
If they have an aptitude for it AND it's the topic for that
month, you should definitely see results.

If a subject is a student's specialty, or if it's the focus
subject for that month, the rate at which a student learns
will increase. Also, repeatedly tutoring them in the
same subject is more likely to be successful.

Oh, yeah... be sure to check the Bulletin Board too, okay?
There'll be requests from students, or other teachers, and
information about the Market. Handling some of those
requests allows you to use certain facilities, too.

Information on the Bulletin Board is updated frequently.
Taking on requests from the Bulletin Board will make it
possible to do more things around the Monastery. Be sure
to check the Bulletin Board each and every week!

Don't forget, time flies! Make sure you have a plan so you
don't spend all of your time talking with your students
then suddenly realize it's the day of the mock battle,
okay, Professor?

Doing things around the Monastery requires
Activity Points. Those are displayed on the gauge at the
top of the screen. Keep an eye on the Bulletin Board and
your remaining Activity Points as you plan out your week.

The ability for a student to trust their teacher can
lead to a greater desire to learn. You should proactively
work to strengthen your bonds with your students
outside of class, as well.

Motivation is primarily raised by interacting with your
students. You are more likely to succeed when you teach a
student who possesses high motivation. Interact with your
students before teaching them!

Naturally, you, I, and Manuela each have
different strengths in education. And, so, when
a student makes a strong request, we do allow
them to transfer to a different House.

If you raise your support level with a student, you can
poach them from a different class to your own class. Look
to raising those support levels through activities in the
Monastery, or even in battle.

From this mock battle onwards, I'll have everyone
command knights in battle. Seeing as nearly all of you will
be commanding armies in the near future and all.

If a unit deploys Knights, it will be strengthened. Also, the
unit will be able to use Gambits, a technique executed
together with Knights.

You've got to let soldiers wounded in battle rest, of course.
Keep a constant eye on how many knights you've got left.

When you have Knights deployed and are attacked, the
might of your Knights is reduced. When the remaining
might reaches 0, the Knights will be wiped out. Watch
your Knights remaining endurance carefully.

If you command a troop of knights, you can launch a
gambit against the enemy. Use Gambits well to Rattle
the enemy. Just be careful not to exhaust your battalion
endurance, yeah?

Gambits have all sorts of effects, like area of effect attacks
or changing the terrain. If the Gambit is successful, the
enemy will become Rattled and be unable to move for
1 turn.

When launching an attack at the enemy, check to see if
there's an ally in a position to link up with. Especially
when launching a gambit, you should be doubly sure to
link up with an ally.

When multiple units are targeting the same enemy, a
linked effect will be triggered. If a linked effect is triggered
when executing a Gambit, you can inflict a great deal of
damage to the enemy.

When you pass a Certification Exam, you may become a
more advanced class. However, it will be difficult to pass
unless you've attained the required skills for that class.

When a person reaches level 5 or higher, they can take a
Certification Exam and change classes. Their chance of
passing the exam is proportional their Skill Level.

These are followed by several instances of "Sothis Message #", # being 26 through 150. Each number is used twice in a row.

Cut group tasks

Leftover text indicates there were plans for 3 more Group Tasks in the game which were never implemented. None of them specify which skills they would have enhanced.

Japanese English
Fishing Pond Management
Work together to manage the water quality of the fishing
pond and feed the fish.
Greenhouse Upkeep
Work together to clean the greenhouse and care for
the plants.
Food Procurement
Work together to forage and hunt in the nearby forests.

Trade destinations

There exists in the games files unused flavor text and UI elements relating to "trade destinations", potentially indicating that the traders around the monastery could be sent to specific locations and return with particular items. This text uses early forms of some names, and also references the location of Kupala, which was not mentioned in the game prior to the final wave of DLC. This text was removed from the files of every language in v1.0.2.

Note: any and all typos and incongruent names are as-written in the game's files.
Japanese English
A group of islands with abundant nature, floating in
Western Fódlan. They lack in production of arms and
goods, but they are excellent hunters and fishers, and are
well-known for their unique cuisine.
Land of Albinea
A vast land located Nothwest of Fódlan. They require
a variety of resources for development. There are lots of
famous foods that take advantage rich nature in the area.
Derdriu, The Aquatic Capital
The capital of the Regan Dukedom, and the central part of
the Alliance Territory. There are a lot of factories there,
and they leverage the port to produce and export goods to
build their wealth.
Fort Merceus
A fortified city, and the capital of the County of Bergliez.
Extremely rich in agriculture and fishing thanks to the
blessing of the fertile Gronder Field and Airmid River.
Arianrhod, The Fortress City
A fortress Kingdom city on the border with the Empire.
They put a lot of effort into military preparation, but it's
said that they have a surplus of equipment and due to their
non-agressive defense policy.
The great country to the East that has long been at war
with Fódlan. The throttle on trade was loosened when the
former king began his reign, and they now export many goods.
Sreng Region
A desolate region where the Sreng people live. It's said
that Zoltan, the master swordsmith, once lived there, so
there may be valuable weapons waiting to be discovered.
Fhirdiad, The Kingdom Capital
The capital of the Kingdom located in Northwestern
Fódlan. The study of magic is popular, and the people are
said to be skilled at crafts, but the surrounding lands are
Morfess, City of Sorcery
A desert city located far to the Southeast of Fódlan. The
climate is rough, but the study of magic is popular, and it's
said that their skill at weapons forging is also high.
County of Gloucester
A territory of the widest plains in the Alliance territory.
Agriculture and cattle-breeding are prosperous, and it's
said that County Gloucester himself uses them to develop
new foods.
Enbarr, The Imperial Capital
Capital of the Adrestian Empire that has a long history.
More people there than any other city in Fódlan, and it
also has a huge market that sells mostly food.
County of Varley
This area is lacking in water sources, which is rare within
the Empire. It's said that they forge precious weapons and
armor using the minerals taken from the Ogma mountains.
This area is just a part of the Alliance's Territory of
Margrave Edmund , but it's an autonomous region where
the mountain people life. They produce weapons and
armor, made with precious minerals.
Territory of Margrave Edmund
The region is almost entirely made up of coastal area or
islands, and trade with far-off areas is thriving. You may be
able to get something rare.
Land of Dagda
A vast land far west of Fódlan. Their weapons crafted with
unique skill are well known. They are hungry for meat
that you can only get in Fódlan.
UI element:
The trader has returned.
Visit them for new information.

Hunting expeditions

There remain names and descriptions for activities referred to as "Hunting Expeditions" or "Mounted Training". The descriptions imply that these activities would have provided meat resources, riding experience, and potentially fish resources. They were removed from the game's files in v1.0.2.

Japanese English
Mounted Training
Stay at locations outside the monastery and train.
Sometimes you'll hunt rabbits for food.
Garreg Mach Hunting Expedition
Hunt on horseback in the mountains surrounding
Garreg Mach. You can hunt pheasants as well as beasts.
Mid-to-long term Mounted Training
Ride over a number of days on horseback. Take a minimal
amount of food and hunt for the rest.
Canyon Hunting Expedition
March to the outskirts of the Red Canyon Zanado and
hunt. Sometimes rare beasts appear.
Long-distance Mounted Training
Ride on a long-distance expedition to train. Many unusual
beasts appear along the way.
Ogma[sic] Mountains Mounted Training
Train by marching on horseback over the treacherous
Ogma[sic] Mountains. Many unusual species of birds appear.
Gronder Field Hunting Expedition
Hunt on horseback in Gronder Field. You'll find many
beasts here for hunting that you wouldn't normally see.
Itha Plains Hunting Expedition
Hunt on horseback in Itha Plains. You'll find many
beasts here for hunting that you wouldn't normally see.
Great Plains Hunting Expedition
Hunt on horseback in the plains. You'll find many
beasts here for hunting that you wouldn't normally see.
Airmid River Crossing Expedition
Cross the rapids of the Airmid River to train. You'll find
many beasts and fish here for hunting that you wouldn't
normally see.
Sreng Area Hunting Expedition
Ride all the way to Sreng and hunt to train. You'll find
many birds here for hunting that you wouldn't normally see.
Margrave Edmund Territory Hunting Expedition
Ride to the Margrave Edmund territory to hunt. You'll
find many birds here for hunting that you wouldn't normally see.
Ochs Territory Hunting Expedition
Ride to the territories of Baron Ochs and hunt. You'll find
many birds here for hunting that you wouldn't normally see.
Evening Plains Expedition
A midnight ride through the plains that is long-distance
to train. You'll be able to hunt beasts that appear at night.
Evening Mountains Expedition
A midnight ride through mountainous terrain that is
long-distance to train. You'll be able to hunt birds that
appear at night.

Horse raising

Some unused text indicates a horse raising feature was planned to be in the game at one point. As there is little surviving text, it's unknown what it could have entailed.

Japanese English
騎乗訓練が終わりました 報告を聞きに行きましょう
Horse Raising
Training of the stable horses is complete. Visit the stables for new information.
Horse Raising isn't unlocked yet

Combined/Composite classes

A surviving batch of text and an item asset called a "Combined Seal" indicates there was one more class type in the game called "Combined Class" at some point during development.

Japanese English
Composite Jobs have been unlocked!
Composite Job

Unseen Beginning log text

Every main story mission in the game contains text for its beginning log. This also includes chapters where it's impossible to see it through normal means, such as An Inevitable Encounter, Reunion at Dawn and every mission from the Cindered Shadows DLC.[1]

Japanese English
ルミール村に滞在するジェラルト傭兵団の前 に、3人の若者が現れた。盗賊に追われてい るという彼らの求めに応じ、襲い来る盗賊の 一団を迎え撃つ
An Inevitable Encounter
In Remire Village, three youths pursued by bandits solicit aid from Jeralt and his mercenaries. Together, you help them fight off their pursuers and defend the village.
ガルグ=マクの戦いから5年。ガルグ=マク の街は荒れ果て、山賊までもが巣食っている という。人々のため、このまま放置はできな いと、2人は街へ足を踏み入れる。
Hunting by Daybreak
Five years after the Battle of Garreg Mach, the ruins of the town and monastery have been taken over by thieves. Unable to leave things as they are, you and an old friend team up to get rid of them.
クロードの発見した怪しげな通路。その先に は想像だにしない世界が広がっていた。通路 を進む一行の前に立ち塞がったのは、揃いの 制服をまとった見知らぬ者たち……
A Skirmish in Abyss
Claude has discovered a secret passage that leads to a whole undiscovered world lurking beneath the monastery. You set out to explore it, only to be blocked by a group dressed in strangely familiar uniforms.
アビスを守るため、ユーリスたちは侵入者を 地下の闘技場跡へと誘い込むことを決める。 果たして、次々と襲い来る傭兵たちを食い止 められるだろうか……
Ambush in the Arena
Abyss is under attack by mercenaries. To defend it, Yuri and the others lure the invaders into the ruins of an underground arena. You join in the ambush.
真偽も定かでない“始原の宝杯”の伝承。だ が、コンスタンツェは妙に自信満々だった。 彼女の言葉を信じてアビスの深層へと降りた 一行の眼前には、驚きの景色があった。
Search for the Chalice
Following a hunch from Constance, you venture deep into Abyss to investigate a legend of the Chalice of Beginnings. The search comes to a head in a surprising landscape.
“始原の宝杯”を取り返さんと迫る巨大な守 護者。アビス深層からの脱出を試みる一行で あったが、そこにはなぜか賊が待ち受けてお り、図らずも挟撃を受けることに……
A Harrowing Escape
Fleeing the massive guardians that protect the Chalice of Beginnings, you hurry through the depths of Abyss—only to be assailed unexpectedly by thieves lying in wait.
さらわれたアルファルドを救うため、指示ど おり礼拝堂跡に来た一行。その周囲に大勢の 盗賊たちが姿を現す。一行は宝杯と人質の交 換を申し出るが、相手は案の定……
Besieged in the Chapel Ruins
You make your way to the chapel ruins, as instructed, hoping to trade the chalice for Aelfric's safety. Those awaiting your arrival have other ideas, however.
“始原の宝杯”と四使徒の血が揃い、“宝杯 の儀”が始まった。儀式を止めなければ四人 は死んでしまう。苦境に立たされたユーリス だったが、彼には起死回生の策があった。
The Rite of Rising
With the blood of the Four Apostles combined in the Chalice of Beginnings, the Rite of Rising has begun. The situation looks bleak, as the rite will kill the four if it is not stopped. Fortunately, Yuri has a plan.
レアの懸念どおりに“宝杯の儀”は暴走し、 アルファルドは赤き獣と化した。もはや今生 に救いの道はない。大聖堂を舞台に“灰狼” たちの最後の戦いが幕を開ける。
A Beast in the Cathedral
As Rhea feared, the Rite of Rising has gone out of control. Aelfric has been forever lost, transformed into an umbral beast. You and the Ashen Wolves prepare for a final confrontation in the cathedral.

Unused Story Mission Dialogue

Gwendal's Lance?

For Gwendal's encounters in both Non-Crimson Flower Chapter 15 and Crimson Flower Chapter 16, there exist unused dialogue where he mentions wielding a lance despite only using axes during battle.[2][3]

Japanese English
小童ども、少しはやりおるようだな。 しかし我が槍、貴様らにかわせるかのう?
You little ones fight decently. But can you deflect my lance?

More enemy reinforcements in The Final Battle

Unused text strings indicate White Beasts may have spawned from the west and east strongholds in Silver Snow Chapter 21 rather than just from the south stronghold; this cannot be seen in the final game.[4]

Japanese English
東西の砦から翼ある獣が出現し続けている。 早めに押さえたほうがよさそうだな。
よし、砦を制圧できたな。 引き続き、他の砦の制圧も急ごう。
Winged beasts from the east and west—we should try to capture those strongholds quickly.
Excellent. We've secured a stronghold. Let us hurry and proceed to the others.
Only one stronghold remains.

Enemy Annette and Felix in The King's Triumphant Return

Unused dialogue indicates that Annette and Felix would have been able to betray Dimitri and be fought as enemies in Azure Moon Chapter 18, but this scenario was cut from the released version of the game.[5]

I won't let you pass! No matter who you are!
— Unused dialogue for an enemy Annette in Azure Moon Chapter 18.
There's someone I must protect! I won't step aside... Even if it means fighting you, Professor. Prepare yourself! I won't lose!
— Unused dialogue between an enemy Annette and Byleth in Azure Moon Chapter 18.
Mercedes: Can't you put an end to this nonsense and come home? I'll even bake some of your favorite treats!
Annette: I love your treats, Mercie. They taste great, and they're really good with piping hot tea... I would have liked to enjoy them one more time... But I'm sorry. I can't return home just yet.
Mercedes: Annie...

— Unused dialogue between an enemy Annette and Mercedes in Azure Moon Chapter 18.
Gilbert: Annette, throw down your arms! Would you really fight your father?
Annette: I can't do it, Father. I can't betray Mother and my uncle! If I have to defeat you, then so be it!

— Unused dialogue between an enemy Annette and Gilbert in Azure Moon Chapter 18.
Stand aside. There's something I must do.
— Unused dialogue for an enemy Felix in Azure Moon Chapter 18.
I'll relish cutting you down. No need for chitchat. Come at me!
— Unused dialogue between an enemy Felix and Byleth in Azure Moon Chapter 18.
Felix: So, the old man's dead...
Dimitri: Yes.
Felix: I'll cut you down. Prepare yourself, you damn boar!
Dimitri: Very well. Come at me, Felix!

— Unused dialogue between an enemy Felix and Dimitri in Azure Moon Chapter 18.
Felix: Sylvain, stand aside. My blade thirsts for his blood, not yours.
Sylvain: If that's so, then you oughta stand down. I don't want to fight you either!
Felix: Fine. Then we're at an impasse.

— Unused dialogue between an enemy Felix and Sylvain in Azure Moon Chapter 18.
Ingrid: Felix! Get a grip! We don't need to fight!
Felix: Out of my way, Ingrid. I must defeat him.
Ingrid: And then? What will become of you? You never have listened to reason!

— Unused dialogue between an enemy Felix and Ingrid in Azure Moon Chapter 18.

Enemy Lorenz vs Claude in The Rose-Colored River

Unused dialogue indicates that Lorenz would have been able to betray Claude and be fought as an enemy in Chapter 16's story mission, but this scenario was cut from the Verdant Wind version of the chapter.[6]

Claude: Aren't you gonna stand aside, Lorenz? Unless we win, the Alliance can't survive.
Lorenz: Even if that's so, to allow you past without a fight would be pure cowardice, I'm afraid.
Claude: You are one stubborn guy.

— Unused dialogue between an enemy Lorenz and Claude in Verdant Wind Chapter 16.

Unused Exploration Dialogue

Flayn losing the White Heron Cup

Even though it's impossible for Flayn to lose the White Heron Cup due to joining with 16 Charm—which is more than enough to win the contest—there exist dialogue which accounts for such potential loss.[7]

Oh no... We lost. I do hope I made good progress with my dance technique though.
— Flayn's unused dialogue when losing the White Heron Cup in Chapter 9.

Jeritza in Outset of a Power Struggle

Unused dialogue suggests that after version 1.1.0, Jeritza was at some point considered to appear in the Imperial Fort used for the Chapter 12 leading into the Crimson Flower route, but his appearance in it was cut for unknown reasons.[8]

  • Exploration: Outset of a Power Struggle

Jeritza: It's you.

Choice 1 Choice 2
What are you doing here? It's been a while.
Jeritza: I am an Imperial general. Jeritza: Shorter than you think.

Jeritza: I've seen you a number of times. In the Holy Mausoleum, the underground chamber, and the village... Some know me as the Death Knight. It's a shame that I cannot fight you at present.

Mourning Lorenz in Blood of the Eagle and Lion

In Verdant Wind Chapter 17's exploration, Hilda, Raphael, and Marianne have unused dialogue where they reminisce and mourn Lorenz after having killed him in the previous story mission, an scenario which is impossible through normal means as Lorenz cannot defect during the Verdant Wind route.[9]

  • Exploration: Blood of the Eagle and Lion

Raphael: It's like when we were fighting before... I saw Lorenz and wasn't sure what to do with myself.
Marianne: I've been praying to the goddess for Lorenz... We wouldn't have had to fight like that if things were different.
Hilda: Poor Lorenz. He and I weren't very close, but we were friends.

Unused Event Scenarios

Silver Snow: Enemy Caspar and Linhardt in Fort Merceus

The Silver Snow Event "The Death Knight" has a trigger for dialogue from Caspar and Linhardt if they are unrecruited, similar to the Azure Moon and Verdant Wind counterparts of this event. The dialogue is identical to that in the Verdant Wind variant of the event, but it cannot be seen in the Silver Snow variant.[10]

Japanese English
ん、誰のこと……まさか、先生か!? 流石にこの要塞は落とせねえだろ。
Who are you talking about? You don't mean that professor, do you?! Doesn't matter. No one could take this fortress.
はあ……また面倒くさそうな話だね……。 僕は寝てますよ。
Ugh, sounds like a bother... I'll be taking a nap about now.

Azure Moon: Enemy Felix in Fhirdiad

The Azure Moon Event "Home" has a trigger in the very end which displays a small scene with Felix preparing to fight Dimitri if he's unrecruited.[11]

Japanese English
こうして貴様と、 斬り合う日が来るとはな……!
Are you coming, boar prince?
To think the day has finally come when we will cross swords...

Missing Monica in the end of Black Market Scheme

In the DLC paralogue Black Market Scheme‎, a piece of Edelgard's dialogue is set to change if the paralogue is being done before Chapter 6, in which she acknowledges Monica is still missing, which is impossible to see in-game as the paralogue becomes available from Chapter 7 onwards.[12]

Japanese English
帝都からの報告では、彼の娘が去年から 行方不明になっているらしいの。
Based on Imperial reports, his daughter Monica went missing last year.

Unused Support Variations

Edelgard and Ferdinand's B-Support

While this support is unavailable during the Academy Phase, a trigger exist late in it which slighly modifies Ferdinand's dialogue if the game checks the support is being seen during Part I.[13]

Japanese English
何が級長に物申すだ、この程度の覚悟しか 持たない貴族が……ああ、笑い話だな……。
That such an ill-prepared student would think to challenge you... It is laughable.

Claude and Lorenz's B-Support

In spite of being unavailable during Part II, one of Claude's lines in the support is set to change should it be seen during the War Phase.[14]

Japanese English
この大修道院は千年の歴史が詰まっている。 今年でぴったり千年分だ。
This monastery is packed with a thousand years of history. Exactly a thousand as of this very year.

Ferdinand and Lorenz's Share a Meal Dialogue

There exists unused dialogue between Ferdinand and Lorenz which would have been used when both characters are invited to Share a Meal and have reached A-Support with each other, an impossible feat in the final product as their support chain ends up at B.[15]

Lorenz: To share a table with you is a comfort in these difficult times.
Ferdinand: I feel precisely the same, Lorenz. Such cheerful moments give me the will to keep going.

— Unused dialogue between Ferdinand and Lorenz when invited to Share a Meal after reaching their A-Support.

Anna's Group Task Dialogue

The DLC character Anna has dialogue recorded for when she does a Group Task alongside a character she has achieved a C-, B- and A-support with, in spite of lacking any support chains in the game.[16]

We can do this!


— Anna's group task dialogue when paired with someone who she has a C-Support rank
Woo-hoo! We're gonna nail this!

I see the future, and it's gold!

— Anna's group task dialogue when paired with someone whom she has a B/A-Support rank

Unused Budding Talent Quotes

Every playable unit in the game has set lines for when their Budding Talent has been unlocked, including those who were never coded to obtain one to begin with.[17]

Japanese English
This is nothing more than the result of great coaching.
閃いた! これが才能ってやつか!
This is incredible! I've got a new talent!
I have been learning much.
I did not know I had such a talent.
Who knew I could do this...
I didn't know I had it in me...
I've discovered a whole new side of me.
Whoa. I didn't know I could do that!
Didn't know I had it in me!
I have yet more power to unleash.
I seem to have broken new ground.
I always knew I could do that if I tried.
Hmm. I did not realize I possessed such a strength.
Who knew I could do something like this?
A new power I can wield!
Huh. I didn't know I had such a talent.
Oh, wow. Could I always do this?

Unused Lecture Questions

Gilbert has a written lecture question set for the Academy Phase, which goes unused as he only joins during the War Phase of the Azure Moon route. Likewise, despite Jeritza being the only unit not to ask questions during a lecture, he has placeholder dialogue for one and even responses.[18][19]


Japanese English
貴族子弟の教育のためにと、教団は各国から 一定数の兵士を借り受けているのですが、 出自を異にする者たちが一カ所に集まる以上 揉め事も度々……困りものです。

Potential Answers:
• 懇親の機会を増やしてみては
• 元の所属や出身ごとに部隊を分けては
• ある程度の衝突が起こるのは仕方ない
For the purpose of educating young aristocrats, the church borrows a number of soldiers from each country. As these soldiers from different origins gather in one place, animosity and fighting become frequent. It is...a problem.

Potential Answers:
• Help the soldiers socialize. It's harder to fight a friend.
• Keep the troops separated. Fighting is for the battlefield.
• Some conflicts are inevitable.


Japanese English

• Default: そうか……
Liked Answer: ……腑に落ちた
Disliked Answer: 理解に苦しむな……

• Default: I see...
Liked Answer: Satisfying enough.
Disliked Answer: Baffling...

Unused Part I Personal History

Both Gilbert and Jeritza (version 1.1.0 onwards) have Personal History written for their profiles in Part I. Through normal means, it is impossible to see it without hacking as both characters become playable only during Part II on the Azure Moon and Crimson Flower routes respectively.


Japanese English
Joins the Knights of Seiros.


Japanese English

Adopted as a foster child by House Hrym of the Empire.

Becomes a teacher at the Officers Academy on recommendation of House Hrym.

Unused Endings

There are a few unused endings in the game's script. First, a solo ending exists for Gilbert on the Blue Lions route should he be defeated during Part I in Classic Mode, which cannot be seen normally as he joins only in Part II. Second, a paired ending for Byleth and Hilda exists in the game's data; this ending was intended for use on the Crimson Flower route, but, as Hilda cannot be recruited in the Black Eagles route unless the player sides with the Church of Seiros, it cannot be seen in the final game. Finally, a placeholder ending string exists for paired endings.


Japanese English
1181年 竪琴の節
Wounded in the coup of Fhirdiad
Harpstring Moon, 1181.
Died of his wounds soon after the war.

Byleth, Wings of the Hegemon & Hilda, Free Spirit

Japanese English
ベレトとヒルダの婚儀が華やかに催されたのも束の間、アドラステア帝国軍と共に再び“闇に蠢く者”との戦いが始まる。フォドラに真の平和をもたらすべく、二人は戦い抜き、やがて戦乱は収束していった。帝国軍を離れた二人は、ゴネリル公の領地で暮らし始めたが、ヒルダは趣味である装飾品作りが高じて職人養成学校を創設。フォドラを救った英雄である夫を宣伝に使って生徒を集め、盛況を博した。なお、彼女の発案により校内の広場には「妻に装飾品を贈られて歓喜する英雄の像」が建てられていたという。 Almost immediately after Byleth and Hilda finished their gorgeous wedding ceremony, the struggle against those who slither in the dark began in earnest. They fought tirelessly to bring lasting peace to Fódlan, and afterward retired from the Imperial army to Goneril territory. Hilda's hobby of creating fashionable accessories bore fruit, and she leveraged her husband's reputation as a hero to create the first artisan academy in Fódlan. The school produced many talented craftsmen, one of whom created a statue that expertly captured the hero's delight at receiving the gift of a bracelet from his wife.

Placeholder Ending

Japanese English
This is a relationship that reaches support level A but has
no further developments.
Same as above
Same as above
Same as above
Same as above

Unused Monastery texts

Amongst the documents that can be discovered and read around the monastery, there exist some texts that go unused. Some of the text was not translated outside of Japanese, each of which relates to the unused horse raising or trading systems.

Japanese-only texts

Japanese Translation


"Forest Hunting Record"
A rough record of what can be hunted and fished
in the plains and forests of each region.
It also describes appropriate places for camp.
It can be used for horse riding training.


"Fódlan Regional Map"
A map with information on the edges of Fódlan,
far from Garreg Mach. It details the
characteristics of each region.
It can be used for horse riding training.


"All About the Itha Plains"
A book detailing the Itha Plains of northern Faerghus.
It particularly describes the local ecology, and is
packed with information useful for hunting and fishing.
It can be used for horse riding training.


"Concerning the Condition of Merceus"
A scrap of paper detailing the recent state of Fort Merceus.
The fertile Gronder Field and Airmid River have created
a great increase in agriculture and fishing produce.
It can be a trade destination.


"Concerning the Condition of Sreng"
A scrap of paper detailing the recent state of Sreng.
It is a desolate region, but high-value arms
may be sleeping, waiting to be found.
It can be a trade destination.


"Concerning the Condition of Gloucester Territory"
A scrap of paper detailing the recent state of Gloucester territory.
Farming and hunting are flourishing, and Count Gloucester
himself is developing dishes using the abundant ingredients.
It can be a trade destination.


Japanese English


Dried Plum Recipe

A recipe for dried morphis plum preserves.
Eating it will result in a temporary Dex +5 boost.
It seems it can be made by cooking.



Baked Pike Recipe

A recipe for baked Amid Pike with nordsalat.
Eating it will result in a temporary Speed+5 boost.
It seems it can be made by cooking.



Deep-Fried Queen Loach Recipe

A recipe for deep-fried queen loach stuffed with Magdred kirsch.
Eating it will result in a temporary Res+5 boost.
It seems it can be made by cooking.



Roast Duck Recipe

A recipe for roast duck with a concentrated berry sauce.
Eating it will restore 50 HP.
It seems it can be made by cooking.

Names of broken weapons

There exist names for each broken weapon, but they remain unused, as a broken weapon will retain its original name.

English Broken Sword Broken Lance Broken Axe Broken Bow Broken Gauntlet
Japanese 壊れた剣 壊れた槍 壊れた斧 壊れた弓 壊れた籠手

Gameplay changes

Prior to the 1.0.2 update, there was unused data pertaining to the Maddening difficulty hidden in the game files, suggesting it was in development earlier, but needed to be polished before release.[20] Similarly, there is also a scrapped Infernal difficulty in the game's data which is largely unfinished, and would've featured stronger enemies to the ones seen in Maddening.[21]


Game Icon Level Might Weight Hit Crit Range Uses Worth Exp Other effects and notes
Dark Blutgang     E 13 7 80 0 1 20 ? ? Works as magical damage.
If the user does not have a Crest, deals 10 damage to user after combat.
Ridill     C 11 11 80 0 1-2 50 ? ? Works as magical damage
Torch     E -- -- -- -- 1-2 10 -- ? Increases Fog of War vision based on user’s Magic stat.

Game Icon Uses Worth Effects and notes
Combined Seal   1 ?? Allows a unit to attempt a combined-tier exam
Tomas's Staff   -- ?? Weight: 0

Game Icon Uses Worth Effects and notes
Minnow fillet   1 -- Likely meant to be used for fishing. Cannot be purchased or sold.
Fresh insect larva   1 -- Likely meant to be used for fishing. Cannot be purchased or sold.
Fresh minnow fillet   1 -- Likely meant to be used for fishing. Cannot be purchased or sold.
Bristle worm   1 -- Rarity: ★
Fresh bristle worm   1 -- Rarity: ★
Premium Pond Snail   1 -- Rarity: ★
Shrimp   1 -- Rarity: ★★
Fiddler Crab   1 -- Rarity: ★★
Premium Shrimp   1 -- Rarity: ★★
Premium Fiddler Crab   1 -- Rarity: ★★
Premium Earthworm   1 -- Rarity: ★★
Pupa   1 -- Rarity: ★★★
Grub   1 -- Rarity: ★★★
Beetle   1 -- Rarity: ★★★

Game Icon Uses Worth Effects and notes
tutorial ore   1 0 Likely meant to be used for a tutorial.

Game Icon Uses Worth Effects and notes
Ancient Gar   1 -- Likely meant to be used for cooking. Cannot be purchased or sold.

Game Icon Uses Worth Effects and notes
Corn   1 -- Likely meant to be used for the scrapped Horse Raising feature. Cannot be purchased or sold.
Apple   1 -- Likely meant to be used for both the scrapped Horse Raising and Trading features. Cannot be purchased or sold.
Sugar Cane   1 -- Likely meant to be used for the scrapped Horse Raising feature. Cannot be purchased or sold.
Barley   1 -- Likely meant to be used for the scrapped Horse Raising feature. Cannot be purchased or sold.
Starter Vegetable   1 0 Likely meant to be used for a tutorial.

Game Icon Uses Worth Effects and notes
Rabbit   1 -- Likely meant to be used for cooking. Cannot be purchased or sold, and has an unused duplicate with a different description.
Fódlan Pheasant   1 -- Likely meant to be used for cooking. Cannot be purchased or sold, and has an unused duplicate with a different description.
Gronder Fox   1 -- Likely meant to be used for cooking. Cannot be purchased or sold, and has an unused duplicate with a different description.
Boar   1 -- Likely meant to be used for cooking and obtained through the scrapped Hunting Activity. Cannot be purchased or sold.
Grouse   1 -- Likely meant to be used for cooking and obtained through the scrapped Hunting Activity. Cannot be purchased or sold.
Starter Meat   1 0 Likely meant to be used for a tutorial.

Flavor text

Game Text
Dark Blutgang A sword created using ancient technology,
modeled after the Relic Blutgang.
Ridill This magical sword is the preferred weapon of
Priest Thales.
Torch On battlefields with limited vision, expand the
range of sight based on Mag.
Combined Seal Allows unit to take the certification exam for a
combined class.
Tomas's Staff A staff used habitually by Tomas, the librarian. 書庫番のトマシュが愛用する杖

Game Text
Minnow fillet Bait that attracts Airmid pikes. 一般的に釣りの餌によく用いられる。
Fresh insect larva Live insect larva that Airmid pikes avoid. 活きの良いカワムシ。
Fresh minnow fillet Small fish filet that Airmid pikes avoid. 新鮮な小魚の切り身。
Bristle worm Bait that attracts Teutates loaches. 一般的に釣りの餌によく用いられる。
Fresh bristle worm Live bristle worm that Airmid pikes avoid. 活きの良いイソメ。
Premium Pond Snail Live pond snail that Airmid pikes avoid. 活きの良いタニシ。
Shrimp Bait that attracts Albinean herrings. 一般的に釣りの餌によく用いられる。
Fiddler Crab Bait that attracts Albinean herrings. 一般的に釣りの餌によく用いられる。 アルビネニシンなどが釣れやすい。
Premium Shrimp Live velvet shrimp that Airmid pikes avoid. 活きの良いシロエビ。
Premium Fiddler Crab Live fiddler crab that Airmid pikes avoid. 活きの良いサワガニ。
Premium Earthworm Live earthworms that Airmid pikes avoid. 活きの良いミミズ。
Pupa All-purpose bait that attracts somewhat unusual fish. 一般的に釣りの餌によく用いられる。
Grub All-purpose bait that attracts somewhat unusual fish. 一般的に釣りの餌によく用いられる。
Beetle All-purpose bait that attracts somewhat unusual fish. 一般的に釣りの餌によく用いられる。
Premium Pupa Live pupa that Airmid pikes avoid. 生きたサナギ。
Premium Grub Live grub that Airmid pikes avoid. 生きた幼虫。
Premium Beetle Live insects that Airmid gobies avoid. 生きた昆虫。
Premium Blowfly Live blow flies that Airmid gobies avoid. 活きの良いサシ。
Squid Ball Nutritious squid-stuffed bait that attracts unusual fish. 新鮮なイカを混ぜた栄養価の高い餌。

Game Text
tutorial ore Ore used in the tutorial. Use it for trading. チュートリアル用鉱石。交易に使う
Ancient Gar A fluid fish with armored scales that has existed for
millennia. Cook into a dish that boosts speed and defense.
Corn A crop widely grown over all of Fódlan.
Often used as feed for calvary horses.
Apple A crop that grows naturally all over Fódlan, which is often
used as feed for cavalry horses.
Sugar Cane Sugarcane, a treat for cavalry horses that grows
throughout Fódlan.
Barley Barley grass that grows throughout Fódlan and is used to
feed cavalry horses.
Starter Vegetable This is the very first vegetable you acquired. It appears to
be a root vegetable.

Game Text
(Variant 1)
Meat from rabbits which are easy to hunt.
Used for cooking.
Fódlan Pheasant
(Variant 1)
Fódlan pheasant meat. Cook into a dish that boosts luck. フォドラ各地に生息するキジの肉。
Gronder Fox
(Variant 1)
Meat from foxes found in Gronder Field.
Cook with it to raise Charm.
Boar Occasionally caught in a hunt, this meat is a bit hard to
come by. Cook with it to raise Str.
Grouse Prized grouse from the Oghma Mountains with a delicate
flavor. Cook into a dish that greatly boosts HP.
(Variant 2)
A cut of rabbit meat that can be used to make a variety of
cooked dishes. These are easy to hunt down in the wild.
Gronder Fox
(Variant 2)
Fox meat hunted from Gronder Field that can be
cooked up.
Fódlan Pheasant
(Variant 2)
Meat from the pheasants that live all across Fódlan.
Cook this into various dishes for a tasty meal.
Starter Meat The very first meat you acquired. It appears to be a type
of pheasant.


Map sprites

       Several characters have sets of personalized map sprites for their playable appearance in Part II left unused in the finished game as they use generic map sprites instead.
  Hanneman has unused map sprites depicting him as a Warlock. While he has access to those classes in the finished game, he only uses generic map sprites.
   Jeralt also has map sprites depicting him as a Commoner and a playable Paladin despite only appearing as a NPC Paladin.
    The Flame Emperor, enemy Death Knight and King of Liberation classes have maps sprites for playable versions despite being enemy/NPC-exclusive.
   Dimitri and Rhea have unique map sprites depicting them as enemies in the Great Lord and Saint classes respectively for the Crimson Flower route; in-game, Dimitri uses the same set of sprites he uses on all other routes while Rhea uses the Archbishop sprite for said class.
   Class sprites for generic NPCs with the Dancer class can be found among the other sprites. Interestingly, even though male and female sprites exist, only the latter have portrait graphics to match in the game's files.
     The Wave 4 DLC added sprites for generic NPC characters using the Trickster, War Monk & Cleric, Valkyrie and Dark Flier Classes. As only NPC male Trickster and Valkyries are used, the sprites for the female Trickster, War Monk, War Cleric and Dark Flier go unused.


  Among the many banners used to indicate unit affiliations lies the flag used by Miklan and his thieves, which goes unused as his army uses the generic enemy icon instead.
     Several Battalions item sprite are left unused due to no Battalion using them.
          Several Items sprites variants are left unused due to no item being assigned to the belonging category, primarily Agarthan variants.
          Item sprites variant also exist for white magic, black magic and dark magic spells despite none of them being used.
     Sprites used to denote a monster's weakness also exist for brawling, white magic, black magic and dark magic spells despite none of them being used.
    Three icons meant for skills exist within the game's files, which are never displayed by any skill—both used and unused—in the game.
   Sprites meant to denote 4 and 5 levels of battalion endurance can be found among other sprites. In the final release, all battalions have a maximum level endurance of 3.
   There are also 2 icons meant for unique type of items which are ultimately left unused.
  A button with a camera icon can be found among the sprites shown during battle animations.


   Like previous games, Three Houses has a blank placeholder portrait. The small version of the portrait is used in-game by active Viskam in Zoom View.
  A portrait of a livid Dedue meant for the War Phase. In-game, the character can use this expression only once and during the Academy Phase, rendering this variation unused.
    The Wave 4 DLC added portraits for the generic NPC Trickster, War Monk/Cleric, Valkyrie and Dark Flier classes, some of which cannot be seen in normal gameplay as no NPC character ever uses them.

S-support illustrations

Seteth, Flayn, Catherine and Cyril each have a variation of their S-support illustrations depicting Byleth with darker hair, as seen at the end of the Crimson Flower route; the illustrations are left unused as Flayn leaves the party and the other characters cannot be recruited in Crimson Flower.

Part II Murals

Part II illustrations for the Horsebow, Wyvern, Red Wolf and Ethereal Moon murals are also left unused, given three of these months are never visited in any route during part II and Ethereal Moon uses an unique new mural for the War Phase instead.





Placeholder for small and large CG images also exist within the files, as well for the murals used during the Academy Phase. Interestingly, the second one seems to show an adult Sothis standing in Zanado as opposed to the hooded figure seen in the used variation of the CG, which can also be seen for a few seconds at the end of the cutscene "Revenge".


Icons for the three scrapped Group Tasks can still be found among the game's files.


Several unused skills are present in the game's code.

Icon Skill name Effect Activation Description Notes
  Fistbreaker +20 hit and avoid when activated. If the target is brawling equipped and the user has a bow equipped Grants Hit/Avo +20 when using a bow against brawlers. While linked to a Bow skill level of B in the files, it is inaccessible in gameplay.
  White Magic Critical +10 +10 critical rate when active. If user has white magic equipped When using white magic, Grants Crit +10 .[sic] --
  Dark Magic Critical +10 +10 critical rate when active. If user has dark magic equipped When using dark magic, Grants Crit +10 .[sic] --
  Lance Avoid +20 +20 Avoid when active. If user has a lance equipped When using a lance, Grants Avo +20 .[sic] --
  Infantry Effect Null Negates bonus damage targeting   infantry units. -- Cancels effectiveness against infantry units. --
  Dragon Effect Null Negates bonus damage targeting   dragon units. -- Cancels effectiveness against dragons. --
  Effect Null Negates all bonus damage against the unit. -- Cancels all types of effectiveness. --
  Black Magic Uses x4 Multiplies the maximum uses of all of the unit's black magic spells by ×4. -- -- --
  White Magic Uses x4 Multiplies the maximum uses of all of the unit's white magic spells by ×4. -- -- --
-- Air of Intimidation -- -- -- --
-- Path of the Conqueror -- -- -- --
  Discipline Doubles skill experience gain. -- Doubles skill experience earned in battle. Same effect, description, and icon as Mastermind.
  Missing Number -- -- Missing Number A dummy skill. It uses a slighly modified icon of the Wary Fighter skill found in other games.


There are two unused Crests in the game's code.

Icon Crest name Effect Activation Description Notes
N/A Crest of the Forge ?? ?? A blacksmith's Crest. Can be attached to forged weapons. Possibly meant to let enemies use forged weapons. Currently unknown if it has any actual functionality.
N/A Agarthan Crest ?? ?? The Crest of Agartha. This Crest is engraved into weapons created with ancient technology. Currently unknown if it has any actual surviving effects.


Several unused battalions are present in the game's code.

Icon Battalion name Gambit Description Notes
?? Ancient Cavalry Assault Troop Long-dead cavalry, revived with the power of ancient technology. --
?? Ancient Sorcerers Resonant Flames Long-dead magic users, revived with the power of ancient technology. --
?? Ancient Wyvern Co. Lure Long-dead wyvern riders, revived with the power of ancient technology. --
?? Bandit Pegasus Corps Disturbance A battalion of pegasus-riding bandits. --
?? Cliff Bandit Marksmen Disturbance Cliff bandits skilled with bows. --
?? Dark Wyvern Co. Disturbance Wyvern riders who accompany those who slither in the dark. --
?? Dominic Cavalry Assault Troop An order of knights belonging to House Dominic. --
?? Duscur Infantry Onslaught Proud warriors of Duscur, fighting to reclaim what was lost. Identical name and description to a used battalion; otherwise distinct.
?? Enhanced Heavy Co. Group Lance Attack Armored infantry, revived and enhanced with the power of ancient technology. --
?? Enhanced Sorcerers Resonant Lightning Once-dead magic users, revived and enhanced with the power of ancient technology. --
?? Enhanced Wyvern Co. Poison Tactic Once-dead wyvern riders, revived and enhanced with the power of ancient technology. --
?? Mysterious Magic Corps Group Flames Magic users of unknown identity. --
?? Pirate Marksmen Disturbance Pirates skilled with bows. --
?? Pirate Pegasus Corps Disturbance A battalion of pegasus-riding pirates. --
?? Rampaging Villagers Disturbance Villagers who have somehow lost their minds to an unexplained frenzy. --
?? Thief Marksmen Disturbance Thieves skilled with bows. --
?? Thief Pegasus Corps Disturbance A battalion of pegasus-riding thieves. --
?? West Church Archers Fusillade Archers devoted to the Western Church. --
?? West Church Knights Disturbance Secretive order of knights dedicated to the Western Church. --
?? West Church Pegasus Co. Disturbance A battalion of pegasus knights loaned to the Western Church by a noble. --


Game Icon Might Hit Range Uses Area of effect Other effects and notes
Bag of Tricks   -- 100 1 ? ? Sets the gambit uses of all allies within its area of effect to 0.

Other leftovers

Death Knight Mastery Skill (Enemy/NPC)

Game Skill Learning conditions
    Heartseeker Class mastery. (??? class Exp required)

More defecting Black Eagles on Silver Snow

In the "Like the Silver Snow" event in the Silver Snow version of Chapter 13, if any Black Eagle students were defeated during Part I on Classic Mode, Edelgard will mention some of them joined her side after the timeskip.[22] In spite of this, none of them make any new appearances for the rest of the route as the game considers the units dead rather than unrecruited. This and an unused dialogue trigger for Caspar and Linhardt in the event "The Death Knight" suggest that, at some point in development, any Black Eagles that had fallen in Part I on Classic Mode would have returned as enemies during Part II on the Silver Snow route before the feature in question was ultimately scrapped.

Unused Monastery Quest Voice Clips

Monica, Fleche, Judith, Rodrigue, Tomas, Ladislava and Sothis have unused voiced lines for monastery quests, suggesting all seven characters were meant to have more interactivity during monastery exploration at one point in development.

Unused NPC Battle Voice Clips

Voice clips for generic and important NPCs triggering a Gambit Boost exist in the game's files, a feature which is normally only available for playable units. Likewise, all generic and important NPCs have voiced death screams, including characters like Miklan and Kronya whose voice clips are never used in the game proper.

Byleth Orders to Spare/Kill?

In situations where the game offers the option of killing or sparing/persuading some characters, there also exist unused text in which Byleth orders the army through in-game dialogue to follow the picked choice. The scrapped dialogue is the most complete structure-wise when deciding Claude's fate in the Crimson Flower route, as Byleth is set to say "We must kill him" or "We must let him go" depending on the prompt chosen. Meanwhile, in Ashe, Lorenz and Lysithea's cases, Byleth simply repeats the text used by the choice prompt in their dialogue box instead.

Placeholder Event Data

There are 26 slots with placeholder event data in the game which are for the most part empty. The first ten are located between the Crimson Flower events and Paralogue-exclusive events, while the rest are located between the Paralogue events and those used for the Cindered Shadows DLC storyline.

Placeholder Monastery Exploration Data

Multiple unused slots for monastery exploration script exist within Three Houses. Between the Silver Snow and Azure Moon routes, there is one empty slot with no data, and after Verdant Wind's exploration data, there are 38 placeholder slots which are simply titled "NULL". Interestingly, one of them contains recycled conversations with Hanneman, Manuela and Tomas from Chapter 1 before one of the titular Three Houses are chosen.[23]


This section has been marked as a stub. Please help improve the page by adding information.

Playable Sothis, Jeralt, and Rhea data

Sothis, Jeralt, and Rhea each have fully programmed base stats, growth rates, and stat caps, as well combat, critical hit and level up quotes for when they are being deployed during battle,[24] with Jeralt in particular also having a second set of victory and critical hit quotes;[25] Jeralt and Rhea both have programmed spell lists, but Sothis does not. Jeralt and Rhea also have data for Tea Party, though Rhea's was implemented in version 1.2.0 of the game, which added a Quest in Chapter 5 that allows the player to invite her to a Tea Party.

Level 1
Movement 4
Recruitment: None. Unavailable without hacking.

Base Stats Growth Rates Max Stats

Inventory Abilities
-- --
Combat arts Spells Battalion
-- -- --
Skill Levels
-- -- -- -- -- -- -- -- -- -- --

Level 1
Movement 4
Recruitment: None. Unavailable without hacking.

Base Stats Growth Rates Max Stats

Inventory Abilities
-- --
Combat arts Spells Battalion
-- -- --
Skill Levels
--   -- -- -- -- --   --    

Level 1
Movement 4
Recruitment: None. Unavailable without hacking.

Base Stats Growth Rates Max Stats

Inventory Abilities
-- --
Combat arts Spells Battalion
-- -- --
Skill Levels
  -- -- -- -- --   -- -- -- --

Spell lists

Spell Learned at
Heal   D
Nosferatu   D+
Recover   C
Spell Learned at
Fire   E+
Bolganone   D
Ragnarok   A
Agnea's Arrow   A
Heal   D
Nosferatu   D+
Recover   C

Unused DLC character

The v1.1.0 update for Three Houses, besides making Anna and Jeritza playable and adding preliminary data for the Ashen Wolves and Aelfric, added a new unknown character which was never properly finished. Unused data reveals said character is a 17 year old girl with the Commoner class, her birthday is January 1, her base stats and growths are identical to Ferdinand, and she uses voice clips that are absent in the final update; no name was ever set. Some of her data changed throughout updates; in version 1.1.0, she was affiliated with the Adrestian Empire and had a Minor Crest of Cichol; in version 1.2.0, her affiliation changed to the Church of Seiros and her Crest changed into a Major Crest of Flames.[26]

Unused Agarthan

There exists an unused member of those who slither in the dark called Cleobulus (Japanese: クレオブロス Cleobulus) in the character's data. They use a placeholder portrait, have the Warlock class, and bear Agarthan Technology as their personal ability like most important members.[27] Their location in the data suggests they would have been fought in Silver Snow Chapter 20/Verdant Wind Chapter 21.[28]

Level 1
Movement 4
Crest --
Recruitment: None. Unavailable without hacking.

Base Stats Growth Rates Max Stats

Inventory Abilities
--   Agarthan Technology
  Black Tomefaire
  Black Magic Uses x2
Combat arts Spells Battalion
-- -- --
Skill Levels
-- -- -- -- -- -- -- -- -- -- --

Linked Attacks

In the game's code, Bernadetta and Dorothea have Linked Attack bonuses with Marianne and Hilda respectively. In the final game, the pairs are unable to gain any stat bonuses when paired together as they cannot support with each other.


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Unused Gronder Field and Fort Merceus (War Phase)

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There are unused variations for both To War at Gronder and Taking Fort Merceus, seemingly meant for a potential Chapter 17 and 18 respectively, and both of their beginning logs are shared with the used variations of these missions, with the Fort Merceus map particularly reusing the log from the Silver Snow and Verdant Wind routes.[29][30] The maps have identical spawn data, consisting only of a few generic NPCs for the Black Eagles version while the other routes were left empty.[31]

Debug map

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Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant*   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret Merchant*  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
(DLC side story)
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content
Preliminary data and content
Pre-release information Shadow Dragon & the Blade of LightGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow DragonNew Mystery of the EmblemAwakeningFatesTokyo Mirage Sessions ♯FEEchoes: Shadows of ValentiaHeroesWarriorsThree Houses
Unused content Shadow Dragon & the Blade of LightGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow DragonNew Mystery of the EmblemAwakeningFatesTokyo Mirage Sessions ♯FEEchoes: Shadows of ValentiaHeroesWarriorsThree Houses
Pre-release builds The Blazing Blade pre-release build 0206The Blazing Blade pre-release build 0219The Sacred Stones pre-release build 040531_2253
Other Fire Emblem 64Fire Emblem Wii