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Children of the Goddess

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Children of the Goddess

FETH goddess.png
Artwork of the Children of the Goddess/Nabateans from Three Houses.

Leader

Sothis

Appearance(s)

The Children of the Goddess (Japanese: 女神の眷属 Goddess's family), also known as Nabateans, are a humanoid species living in Fódlan that can assume the appearance of dragons. They are the remnants of an ancient civilization known as Nabatea.

History

In antiquity, Sothis, the progenitor of all Nabateans, descended upon Fódlan from a faw away place, widely speculated to have originated from the Blue Sea Star.[1] Upon her arrival, she assumed human form and used her blood to create offsprings in her image. Sothis and her kin shared their knowledge and skills with the nearby humans and build an advanced and prosperous civilization which came to be known as Agartha. Over time, the Agarthans started to fight against themselves and brought destruction across Fódlan, all while wishing to overthrow the Nabateans that ruled over them as gods.[2][3] In time, the Agarthans fought directly against Sothis by launching multiple "pillars of light" towards various Nabatean cities which, while successfully destroyed, failed to deal direct damage to Sothis. In retaliation, Sothis unleashed a phenomenon described as a flood called "Despair", which destroyed the Agarthan civilization and forced the survivors to hide underground, where they plotted their revenge.[4] Afterwards, Sothis worked on reviving and healing the ravaged world, and upon doing so, fell into a long slumber in a location which came to be known as the Holy Tomb, leaving her children behind, able to resume their lives peacefully in the Nabatean city of Zanado.[5]

Some time after, the Agarthan survivors allied themselves with a thief named Nemesis and guided him into the Holy Tomb to slay the slumbering Sothis and acquire both her blood and bones; the Agarthans also helped him craft a powerful weapon from her remains: the Sword of the Creator. Seizing the opportunity, Nemesis gathered support from fellow humans and claimed he would liberate them from the rule of the Nabateans. With his newfound power and support, Nemesis's group then attacked Zanado, killed more Nabateans, acquired their blood (which would come to be known as Crests) and crafted the Heroes' Relics from their remains,[6][7] unaware that Seiros, the last child of Sothis, had survived the onslaught.

41 years before the formation of the Imperial Calendar, Seiros traveled across the land, allied herself with Wilhelm Paul Hresvelg, recruited other Nabateans survivors scattered across Fódlan (who later publicly became the Four Saints) and fostered the foundation of Wilhelm's Adrestian Empire with the sole intention of vanquishing Nemesis and his allies.[8] For her cause, Seiros performed multiple "miracles", founded the Church of Seiros and, along with her fellow "saints", granted Wilhelm and his men their blood, all while creating the narrative Nemesis (and by extension, the 10 Elites) had been previously blessed by the goddess Sothis to destroy "wicked gods" before they eventually became corrupted by power,[9] a measure Seiros took due to Nemesis's already existing reputation as a hero of humanity.[10] The clash between the Adrestian Empire and Nemesis's Liberation army eventually led to the War of Heroes in Imperial year 46, which came to an end 66 years later once Nemesis and his 10 Elites had been slain and the latter's descendants had been spared and absorbed into the Empire.

Afterwards, Seiros recovered the Heroes' Relics[11] and hid her mother's body in the Holy Mausoleum of Garreg Mach Monastery, built over the Holy Tomb in Imperial year 185. Seiros also faked her death and assumed control of the Church of Seiros with the intent of supervising Fódlan to maintain peace in the years to come, for which she concealed the existence of the Nabateans and the origin of the Heroes' Relics[12] and temporarily halted the technological advancement of Fódlan by banning multiple discoveries.[13] Meanwhile, the other Nabateans who aided Seiros in the War of Heroes hid themselves from the outside world.

Physical characteristics

FERK Athos.png

It has been requested that references(s) be placed in this page or section. Please submit references to help improve this page and talk on this page's talk page about what references are needed. Remove this when this has been fixed.

The most prominent physical characteristic Nabateans have compared to humans is their ears, which are longer and pointier than their human counterparts; due to this, most Nabateans hide them in their hair when amongst humans to avoid standing out. Another notable characteristic is their green hair, though this trait in particular is not strictly exclusive to their kin.

The lifespan of Nabateans vastly exceeds that of humans, extending well into periods of hundreds of years with little visible aging. Nabatean remains can also last through long periods of time and can be used to craft powerful weapons, which require their bearer to have compatible blood (usually from the Nabatean themself) to avoid being hurt and even unwillingly transform into a Demonic Beast; however, Maurice of the 10 Elites was transformed by unknown means and causes into a Demonic Beast despite possessing a compatible crest.

A Nabatean's blood can grant humans power and long lives through blood transfusions. While this power can be passed down to their descendants for indefinite generations, the amount of power inherited can wildly vary and only the first generation of bearers have their lifespan extended.

After being subjected to enough damage or expending enough stamina, Nabateans may enter an extended hibernation to heal their wounds. Depending on the case, this process can last from just a few years to more than a hundred.

The Nabateans boast the power to transform themselves into dragons and can conserve this form without issues nor any need of external tools like a Dragonstones. Their transformed state can wildly vary in appearance, but it usually contains reptilian features and have the Nabatean's heart, their Crest Stone, appear visibly on their foreheads. It is suggested that this ability has drawbacks however, as overusing their powers or attempting to transform while in a weakened state or with heavy injuries can drive them berserk, as demonstrated by Rhea in Silver Snow Chapter 21. It is possible for a Nabatean to lose the ability to transform into a dragon altogether by unknown means.[14]

Members

Character Description Appears in
Small portrait sothis fe16.png
Sothis
The progenitor god and the creator of the Nabateans. Her consciousness resides within Byleth. Three Houses
Small portrait seiros fewa2.png
Seiros
The creator of the Church of Seiros and co-founder of the Adrestian Empire. Became the Church of Seiros's Archbishop under the name "Rhea". Three Houses
Small portrait cichol fewa2.png
Cichol
One of the Four Saints and the father of Cethleann. Worked in Garreg Mach Monastery as the Archbishop's assistant since 1162 under the name "Seteth". Three Houses
Small portrait cethleann fewa2.png
Cethleann
One of the Four Saints and the daughter of Cichol. Lived in Garreg Mach Monastery since 1179 under the name "Flayn". Three Houses
Small portrait the immovable fe16.png
Indech
One of the Four Saints. Came to reside in Lake Teutates after the War of Heroes. Three Houses
Small portrait the wind caller fe16.png
Macuil
One of the Four Saints. Came to reside in the Sreng Desert after the War of Heroes. Three Houses
The Steadfast A Nabatean who was killed in the Red Canyon Tragedy. Their blood was used by the Elite Fraldarius and their remains were used to create the Aegis Shield.[15] None
The Vigorous A Nabatean who was killed in the Red Canyon Tragedy. Their blood was used by the Elite Blaiddyd and their remains were used to create Areadbhar.[15] None

Flavor text

Game Text
(English)
Text
(Japanese)
Three Houses
Those who are in some way connected to the
goddess herself and were birthed by her grace.
女神に連なる存在や、女神の力で
生み出された者たちの総称。

Etymology and other languages

Children of the Goddess

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Children of the Goddess

--

Japanese

女神の眷属

Goddess's family

Spanish

Hijos de la Diosa

Children of the Goddess

French

Enfants de la Déesse

Children of the Goddess

German

Kinder der Göttin

Children of the Goddess

Italian

Figli della Dea

Children of the Goddess

Korean

여신의 권속

Goddess's descendants

Simplified Chinese

女神眷属

Goddess kin

Traditional Chinese

女神眷屬

Goddess kin

Nabateans

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Nabateans

Nabataea, also spelled "Nabatea", was a kingdom in the Sinai Peninsula and the northern Hijaz in classical antiquity; it was conquered by the Romans in AD 106 and was incorporated as the Roman province of Arabia Petraea.

Japanese

ナバテア

Gallery

References

  1. "People used to believe the goddess once fell here from the Blue Sea Star, but according to astronomical research, the light from that star takes millions of years to reach us." — Edelgard in one of her potential Advice Box messages from Part II, Fire Emblem: Three Houses
  2. "A long time ago, the progenitor god came from somewhere far away and descended upon this continent. She changed her form to resemble that of a human, and gave her own blood to birth her children. The progenitor god and her children shared knowledge and skills with the people of the land. Together, they built a prosperous civilization. But the humans turned their backs on the teachings of the progenitor god and engaged in senseless wars." — Rhea in Verdant Wind Chapter 22, Fire Emblem: Three Houses
  3. "Kusakihara: In that world, the Nabateans were a race of people who could transform into dragons, and ruled as gods over each territory across Fódlan. However, they were hated by the Agarthans, the so-called Those Who Slither in the Dark, and the Agarthans conspired to overthrow the Nabateans."Nintendo Dream May 2020 Issue, translated by Nintendo Everything, Published: April 12, 2020, Retrieved: April 18, 2021
  4. "To this end, the children of men have erected pillars of light upon the land. Thinis, Malum, Septen, and Llium were utterly destroyed. Those lands have vanished from this world. Yet even still, the False God stands. And soon, a flood aptly named Despair will drown this world.
    The children of men fled to the depths of the earth, beyond the sight of the False God, beyond the embrace of the sacred sun, and beyond the reach of the waters of Despair. They swore a fervent oath of revenge against the surface world, ruled by beasts, and against their tormentor, the False God.
    " — Romance of the World's Perdition in the Shadow Library of Abyss, Fire Emblem: Three Houses
  5. "It took the progenitor god an astonishing amount of time to revive the ravaged world. But eventually, the continent found peace again, and the progenitor god, having fulfilled her duty, fell into a long slumber in the Holy Tomb. The children who stayed behind built a settlement in Zanado to protect the Holy Tomb as they quietly lived out their lives." — Rhea in Verdant Wind Chapter 22, Fire Emblem: Three Houses
  6. "Under the pretense of liberating Fódlan from a reign of deception, this king rallied his people to arms in the War of Heroes." — Description of Nemesis's personal class, King of Liberation, Fire Emblem: Three Houses
  7. "Kusakihara: [The Agarthans] planned to teach humanity their skills of crafting powerful weapons from the bodies of Nabateans, and that plan was carried out by the human, Nemesis. As for how things resulted for the humans who received said power... They yearned for more power, killed dragons larger than themselves to use their bones as materials to create even more powerful weapons, and so on—that's how the Ten Elites came to be."Nintendo Dream May 2020 Issue, translated by Nintendo Everything, Published: April 12, 2020, Retrieved: April 18, 2021
  8. "I was the only survivor of Zanado, and all I could do was wander across Fódlan clinging to my desperate desire for revenge. I called myself Seiros, fostered the founding of the Empire, and prepared to oppose Nemesis and his followers. [...] I put Zanado behind me to gather the remaining children who were scattered across Fódlan..." — Rhea in Verdant Wind Chapter 22, Fire Emblem: Three Houses
  9. "When Fódlan was attacked by wicked gods, it is said that the goddess gifted Nemesis with the Sword of the Creator. Nemesis used that sword to defeat the wicked gods, saving all of Fódlan. Henceforth he was dubbed the King of Liberation. However, his power began to corrupt him until he, himself, turned to the darkness. Saint Seiros was forced to destroy him." — Seteth in Chapter 4, Fire Emblem: Three Houses
  10. "Why did Seiros (Lady Rhea) appropriate Nemesis and the Ten Elites as heroes in her history?'
    Kusakihara: Because from humanity's perspective, Nemesis and the Ten Elites were thought of as heroes. She can't create a history that completely ignores the feelings of humans upon ruling over humanity. So while preserving them as heroes, she was able to rewrite other parts of history to her advantage. It goes without saying, however the reason for Seiros tampering with history was not so she could rule over humanity—it was to minimize war and preserve peace across the land. And as it says in the Shadow Library, she even restricted the growth of civilization when it began progressing too quickly for her. There's an answer as to why... but that's a secret for now."
    Nintendo Dream May 2020 Issue, translated by Nintendo Everything, Published: April 12, 2020, Retrieved: April 18, 2021
  11. "The Relics were created by the hands of mankind. Seiros collected them after killing the 10 Elites." — Edelgard in Crimson Flower Chapter 14, Fire Emblem: Three Houses
  12. ""I, a priest of _______ the findings of my investigation___When a Crest Stone was removed while its Relic was being wielded by ______ all movement within the Relic ceased. When the Stone was returned, the Relic once again ____ It is beyond question that Crest Stones supply their associated Relic with power of some kind. And the impetus of said power is clearly related to the Crests that certain humans possess...
    ...Based on the composition of ___ it can be summarized that _______ likely a massive creature akin to a wyvern. However ____ strength is beyond compare to that of wyvern bones. They are more durable than all materials other than crucible steel, making them ideal for crafting weaponry, and absolutely _______ inhabiting ____ difficult to conceive, but one theory ____ Is it possible that ______ the goddess's ___ have potentially...
    ... Heroes' Relics have been found that are not linked to the Ten Elites.______ the 10 Elites _______ Could it be that others were gifted this power by the goddess as well? Perhaps the disturbing ____ that the Relics were not gifts from the goddess ___ Additionally ______ the same Crest Stones ____ Many of my hypoteses _______ I am desperate to find the truth of it all.
    The time has come. I must discard_____ I daresay the goddess would not wish for me to learn more than I already have.
    (The pages are old and worn, so most of the text is illegible...)
    " — The Truth of the Heroes' Relics in the Shadow Library of Abyss, Fire Emblem: Three Houses
  13. "(This book's title does not match its contents, suggesting a false cover. It seems to be a catalog of some kind.)
    • Distance Viewer (Based on Glasses)
    By combining glasses lenses, one can view great distances with enhanced clarity. Crafting such a tool was forbidden by decree of the archbishop for the following reasons: 1. The ease of locating enemy camps would escalate wartime violence. 2. It would be too easy to snipe from afar. 3. It would lessen the mystery of the goddess, who watches from above.

    • Flammable Black Water
    A sticky black liquid was discovered in northern Faerghus. It burns fiercely and emits a highly toxic gas. The use of this wicked substance was forbidden by decree of the archbishop for the following reasons: 1. Misuse could result in accidental death. 2. It could be used tactically by those lacking magical ability. 3. Competition for it could cause strife.

    • Metal-Mold Printing Machine
    Though initially lauded as a practical replacement for woodblock printing, after careful consideration, the archbishop deemed it taboo for many reasons, particularly the following: 1. Risk of mass circulation of misinformation and malevolent rumors. 2. It is useless to illiterate commoners. 3. Risk of intensifying disparity between church branches.

    • Human Autopsies (Especially Involving Head or Chest Incisions)
    Though it is widely believed that this is medically relevant, such actions upon a corpse are considered desecration of the dead. Since white magic can be used to a similar end, autopsies were deemed taboo. A notable cardinal asserted that if medical science were to excel over faith-based white magic, it would destabilize the foundation of the church.
    " — Encyclopedia of Fódlan's Insects in the Shadow Library of Abyss, Fire Emblem: Three Houses
  14. "In the past, the children of the goddess were all able to change their appearance, just like the Immaculate One. I lost that power long ago, but it seems Rhea has not." — Seteth in Silver Snow Chapter 22, Fire Emblem: Three Houses
  15. 15.0 15.1 "The Steadfast...and the Vigorous... You would offer them as tribute?" — Sothis to Felix and Dimitri in Azure Gleam Chapter 12, Fire Emblem Warriors: Three Hopes

See also

Races and animals of the Fire Emblem series
Major species BeorcBrandedDragon (ManaketeDivine DragonEarth DragonFell DragonFire DragonFirst DragonIce DragonWar DragonWyvern) • EmblemGodHumanKitsuneLaguz (Black DragonCatHawkHeronLionRavenRed DragonTigerWhite DragonWolf) • MirageMorphNabateanTaguelWolfskinZunanma
Animals and other species CorruptedFabricationGriffinHorseIllusionKinshiMonsterPegasusPhantomRisenWolf
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Class masteryDownloadable contentMusic LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release information (Unused content) • Timeline
Fire Emblem Warriors: Three Hopes
Playable characters Scarlet Blaze AsheBalthusBernadettaBylethCasparConstanceDorotheaEdelgardFerdinandHapiHubertIgnatzJeraltJeritzaLeonieLinhardtLorenzLysitheaManuelaMarianneMercedesMonicaPetraRaphaelShamirShezYuri
Azure Gleam AnnetteAsheBalthusBernadettaBylethCatherineConstanceDedueDimitriDorotheaFelixFlaynHapiIgnatzIngridJeraltJeritzaLinhardtLorenzMarianneMercedesPetraRaphaelRodrigueSetethShamirShezSylvainYuri
Golden Wildfire AsheBalthusBernadettaBylethClaudeConstanceDorotheaHapiHildaHolstIgnatzJeraltLeonieLinhardtLorenzLysitheaMariannePetraRaphaelShamirShezYuri
Other ArvalGatekeeperRheaSothis
Non-playable characters AcheronAloisAnnaLord ArundelCount BergliezCaptain BerlingCleobulusCorneliaFlecheMargrave GautierGetzCount GloucesterGonerilGustaveHannemanCount HevringThe Immaculate OneThe ImmovableJudithLadislavaLazleyMiklanRandolphSeirosSolonThalesTomasCount VarleyThe Wind Caller (TBA)
Bosses AcheronDuke AegirAnaximandrosLord ArundelCount BergliezBiasBylethCasparCatherineClaudeCorneliaCyrilDeath KnightDimitriDolofonosEpimenidesFerdinandFlaynFlecheMargrave GautierIngridJeraltKostasKronyaLadislavaMetodeyMysonNaderPallardóPittacusRheaRufusSetethShahidShamirShezSolonThalesCount Varley (TBA)
Personal weapons and regalia Aegis ShieldAmaltheaAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherDahakaFailnaughtFetters of DromiFreikugelHrottiIchor ScrollThe InexhaustibleJárngreiprLabraundaLance of RuinLúinOchain ShieldRafail GemRidillScroll of TalosScythe of SarielSeiros ShieldShamshirSpear of AssalSuttungr's MysterySword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-MushtiWind Caller's Genesis (TBA)
Chapters Prologue
Prologue
0: Crossed Roads • 1: A Chance Encounter • 2: Three Houses • 3: The Shadows of Adrestia Black Eagles / Crisis in Fhirdiad Blue Lions / The Battle for the Locket Golden Deer
Scarlet Blaze
Scarlet Blaze
4: The Struggle Commences • 5: Skirmish in the Fog • 6: Bridge of Betrayal • 7: The Triumph of Valor • 8: The Maiden's Peril • 9: Unrest in Enbarr • 10: Shifting History • 11: Heroic Bloodlines • 12: The Rising Darkness • 13: Severing the Past • 14A: A Clash of Ambitions • 14B: Torment of the Eagle and Lion • 15: The Hour of Vengeance • 16: Into the Chasm • Final: A Path Forward
Azure Gleam
Azure Gleam
4: To War! • 5: Skirmish in the Fog • 6: Conspiracy in the Air • 7: The King Awakens • 8: The Blood-Stained Lance • 9: Reunion at the Fortress City • 10: Fanaticism • 11: Reprisal • 12: A Trick of the Goddess • 13: Clash of Torment • 14: The Absent Emperor • 15: The Hour of Vengeance • 16: Into the Chasm • Final: The End of Tragedy
Golden Wildfire
Golden Wildfire
4: To War! • 5: The Golden Guardian • 6: The Leader's Stratagem • 7: A Contest of Beasts • 8: What Makes a King • 9: The End of the Alliance • 10: Love and Loss • 11: The Sword Swings Wide • 12: Two Kings • 13: Darkness Attacks • 14: A Symbol of the Past • 15: The Hour of Vengeance • 16: Into the Chasm • Final: Field of Beginnings
Paralogues
Paralogues
The Ashen Wolves' ReunionComing CleanCycles of NostalgiaEagles, Lions, and DeerEnshrouded MemoriesEvil's Bane and Love's ProtectionA Grand Day for the Opera CompanyAn Incurable Shut-InLike Cats and DogsLove and Hate in WartimeMercenary ComplicationsA Night of WonderA Noble Among NoblesRaiders from the NorthA Reason to FightRight Where They're WantedThe Saints' ForgeThe Seiros SnareUnder the Protection of the Golden DeerUnsettling TruthsWhat Lies WithinWildflowers for the Future
Locations FódlanAdrestiaBase CampFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Golden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics DocumentsMusic PlayerName chart • Other games (WarriorsThree Houses) • Pre-release information (Unused content)