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Assault Troop
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Assault Troop (Japanese: 一斉突撃 Simultaneous assault) is a gambit which was introduced in Fire Emblem: Three Houses. It is a strong offensive gambit that strikes foes in a long, straight line.
Stats
In the main Fire Emblem series
Game | Icon | Might | Hit | Range | Uses | Area of effect | Other effects and notes |
---|---|---|---|---|---|---|---|
Three Houses | 10 | 50 | 1 | 2 | Inflicts rattled status on all targets. |
In other Fire Emblem series titles
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Assault Troop 1) |
C | If any foe is in cardinal direction of user at start of turn, grants Charge (Unit can warp up to 3 spaces in any cardinal direction; cannot move through foes, impassible terrain, or effects of skills like Obstruct) to user for 1 turn. | 60 | -- | ✓ | -- | ||
Heroes (Assault Troop 2) |
C | If any foe is within 3 rows or columns centered on user at start of turn, grants Charge (Unit can warp up to 3 spaces in any cardinal direction; cannot move through foes, impassible terrain, or effects of skills like Obstruct) to user for 1 turn. | 120 | Assault Troop 1 | ✓ | -- | ||
Heroes (Assault Troop 3) |
C | If user's HP = 100% or any foe is within 3 rows or columns centered on user at start of turn, grants Charge (Unit can warp up to 3 spaces in any cardinal direction; cannot move through foes, impassible terrain, or effects of skills like Obstruct) to user for 1 turn. | 240 | Assault Troop 2 | ✓ | -- |
Locations
Three Houses
Heroes
Method | Data | ||
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Assault Troop 1 | Assault Troop 2 | Assault Troop 3 | |
Unit (★★★★★) | Edelgard: Sun Empresses • Zelgius: Ninja Knight | Edelgard: Sun Empresses • Zelgius: Ninja Knight | Edelgard: Sun Empresses • Zelgius: Ninja Knight |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Three Houses | Charge attack against foes in the area.
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範囲内に突撃を行う
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Heroes (Assault Troop 1) |
At start of turn, if any foe is in cardinal
directions of unit, grants【Charge】to unit for 1 turn. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
ターン開始時、
自身を中心とした縦1列と横1列に敵がいる時、 【突撃】を付与(1ターン) 【突撃】 自分の十字方向の3マス以内に移動可能 (敵や移動不可地形、 進軍阻止等の効果を越えての移動は不可) (ワープ移動として扱う) |
Heroes (Assault Troop 2) |
At start of turn, if any foe is within 3 columns
or 3 rows centered on unit, grants【Charge】to unit for 1 turn. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
ターン開始時、
自身を中心とした縦3列と横3列に敵がいる時、 【突撃】を付与(1ターン) 【突撃】 自分の十字方向の3マス以内に移動可能 (敵や移動不可地形、 進軍阻止等の効果を越えての移動は不可) (ワープ移動として扱う) |
Heroes (Assault Troop 3) |
At start of turn, if unit's HP = 100% or any foe
is within 3 columns or 3 rows centered on unit, grants【Charge】to unit for 1 turn. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
ターン開始時、
自身を中心とした縦3列と横3列に敵がいる時、 または、自身のHPが100%なら、 【突撃】を付与(1ターン) 【突撃】 自分の十字方向の3マス以内に移動可能 (敵や移動不可地形、 進軍阻止等の効果を越えての移動は不可) (ワープ移動として扱う) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Assault Troop |
-- |
Japanese |
一斉突撃 |
Simultaneous assault |
Spanish |
Asalto |
Assault |
French |
Assaut simultané |
Simultaneous assault; abbreviated as Assaut simult. in Heroes. |
German |
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Italian |
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Portuguese |
Tropa ofensiva |
Offensive troop |
Korean |
일제 돌격 |
Assualt |
Simplified Chinese |
一齐突击 |
Simultaneous assault |
Traditional Chinese |
一齊突擊 |
Simultaneous assault |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
Gambits and Staggering Blows | ||||||||
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