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Rouse Attack/Resistance
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Rouse Attack/Resistance (Japanese: 攻撃魔防の奮起 Attack/Magic defense awakening) is a four-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Rouse Atk/Res 1, Rouse Atk/Res 2, Rouse Atk/Res 3, and Rouse Atk/Res 4 in order from lowest to highest. Rouse Atk/Res will temporarily boost the user's Attack and Resistance if they are not adjacent to any allies at the start of the turn; the Attack and Resistance boosts increase with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (Rouse Atk/Res 1) |
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Boosts user's Attack and Resistance by 2 each for the turn. | If no allied units are adjacent of the user | -- | Cost: 60 SP |
Heroes (Rouse Atk/Res 2) |
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Boosts user's Attack and Resistance by 4 each for the turn. | If no allied units are adjacent of the user | -- | Cost: 120 SP |
Heroes (Rouse Atk/Res 3) |
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Boosts user's Attack and Resistance by 6 each for the turn. | If no allied units are adjacent of the user | -- | Cost: 240 SP |
Heroes (Rouse Atk/Res 4) |
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Boosts user's Attack and Resistance by +6 each and neutralizes (but does not nullify) any effect that turns user's bonuses into penalties for the turn. | If no allied units are adjacent of the user | -- | Cost: 300 SP |
Availability
Heroes
Rouse Atk/Res 1
Units | Cecilia: Etrurian Bride • Letizia: Curse Director • Lyon: Demon King • Saleh: Vernal Sage |
Rouse Atk/Res 2
Units | Cecilia: Etrurian Bride • Letizia: Curse Director • Lyon: Demon King • Saleh: Vernal Sage |
Rouse Atk/Res 3
Units | Cecilia: Etrurian Bride • Letizia: Curse Director • Lyon: Demon King • Saleh: Vernal Sage |
Rouse Atk/Res 4
Units | Letizia: Curse Director |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes (Rouse Atk/Res 1) |
At start of turn, if unit is not adjacent to an ally, grants Atk/Res+2 to unit for 1 turn. |
ターン開始時、周囲1マスに味方がいなければ 自分の攻撃、魔防+2(1ターン) |
Heroes (Rouse Atk/Res 2) |
At start of turn, if unit is not adjacent to an ally, grants Atk/Res+4 to unit for 1 turn. |
ターン開始時、周囲1マスに味方がいなければ 自分の攻撃、魔防+4(1ターン) |
Heroes (Rouse Atk/Res 3) |
At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 to unit for 1 turn. |
ターン開始時、周囲1マスに味方がいなければ 自分の攻撃、魔防+6(1ターン) |
Heroes (Rouse Atk/Res 4) |
At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 and【Null Panic】to unit for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
ターン開始時、周囲1マスに味方がいなければ 自分の攻撃、魔防+6(1ターン)、 【見切り・パニック】を付与 【見切り・パニック】 「パニック」(強化を+ではなく-とする状態異常)を 付与されている時、 その「強化を+ではなく-とする」効果を無効化 (1ターン) (「パニック」と「見切り・パニック」の 両方が付与された場合、 「パニック」の効果は無効化するものの、 「不利な状態異常」は付与されていると扱う) |
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Rouse Attack/Resistance |
Abbreviated as Rouse Atk/Res. |
Japanese |
攻撃魔防の奮起 |
Attack/Magic defense awakening |
Spanish |
Brío Ataque/Resistencia |
Attack/Resistance vigor; abbreviated as Brío Ata/Res in the European localization and as Brío Atq./Res. in the Latin American localization. |
French |
Réveil Attaque/Résistance |
Attack/Resistance awakening; abbreviated as Réveil Atq/Rés. |
German |
Angriff/Resistenz-Hoch |
Attack/Resistance High; abbreviated as Agr./Res.-Hoch. |
Italian |
Sveglia Attacco/Resistenza |
Attack/Resistance awakening; abbreviated as Sveglia Att/Res. |
Portuguese (Brazil) |
Ataque/Resistência ânimo |
Attack/Resistance motivation; abbreviated as Atq./Res. ânimo. |
Traditional Chinese |
攻擊魔防的奮起 |
Attack/Magic defense awakening |
See also
- Rouse Attack/Defense
- Rouse Attack/Speed
- Rouse Defense/Resistance
- Rouse Speed/Defense
- Rouse Speed/Resistance