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Attack/Defense Far Save

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Attack/Defense Far Save

Is feh a d far save 1.png
Icon of the A/D Far Save 1 skill in Heroes.

Type(s)

Passive (Type C)

First game

Heroes

Attack/Defense Far Save (Japanese: 鎧の護り手・遠間 Armor guardian · long-distance) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are A/D Far Save 1, A/D Far Save 2 and A/D Far Save 3 in order from lowest to highest. When an enemy with a 2-range weapon skill initiates combat against an ally near the user, a user of A/D Far Save enters combat in that ally's place, receiving a boost to their attack and defense and all of the non-movement after-combat effects from that combat; the tier of the skill affects the size of the stat boost.

Data

Game Icon Type Effect SP cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(A/D Far Save 1)
Is feh a d far save 1.png C If foe uses bow; dagger; red, blue, green, or colorless tome; or staff and foe initiates combat against ally adjacent to user, Savior activates (user takes ally's space, replaces ally in combat, and receives after-combat effects (does not activate if ally is on terrain user cannot traverse or multiple units can activate Savior; if Savior activates, after-combat movement effects do not occur)).
If Savior activates, grants +1 each to user's attack and speed during combat.
100 -- Armor --
Heroes
(A/D Far Save 2)
Is feh a d far save 2.png C If foe uses bow; dagger; red, blue, green, or colorless tome; or staff and foe initiates combat against ally adjacent to user, Savior activates (user takes ally's space, replaces ally in combat, and receives after-combat effects (does not activate if ally is on terrain user cannot traverse or multiple units can activate Savior; if Savior activates, after-combat movement effects do not occur)).
If Savior activates, grants +2 each to user's attack and defense during combat.
200 A/D Far Save 1 Armor --
Heroes
(A/D Far Save 3)
Is feh a d far save 3.png C If foe uses bow; dagger; red, blue, green, or colorless tome; or staff and foe initiates combat against ally adjacent to user, Savior activates (user takes ally's space, replaces ally in combat, and receives after-combat effects (does not activate if ally is on terrain user cannot traverse or multiple units can activate Savior; if Savior activates, after-combat movement effects do not occur)).
If Savior activates, grants +3 each to user's attack and defense during combat.
300 A/D Far Save 2 Armor --

Availability

Heroes

Method Data
A/D Far Save 1 A/D Far Save 2 A/D Far Save 3
Unit (★★★★★) Fomortiis: Demon KingRobin: Tactful Deliverer Fomortiis: Demon KingRobin: Tactful Deliverer Fomortiis: Demon KingRobin: Tactful Deliverer

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(A/D Far Save 1)
If a foe uses bow, dagger, magic, or staff and
initiates combat against an ally adjacent to unit,
triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Def+1
during combat.

【Savior】
Unit takes ally's space, enters combat in ally's
place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that
unit cannot move to or if multiple units are able
to use Savior during the same combat. If Savior
triggers, after-combat movement effects do
not occur.
周囲1マス以内の味方が、
弓、暗器、魔法、杖の敵から攻撃された時、
スキル所持者は【護り手】を発動

スキル所持者が「護り手」を発動時、
戦闘中、攻撃、守備+1

【護り手】
攻撃された味方の代わりに、味方のマスで戦闘を行い、
戦闘後の効果を受ける。

下記の場合、「護り手」は発動しない
・味方がいる場所が自分が進入できない地形の時
・その戦闘で「護り手」を発動可能な味方が複数いる時
(「護り手」発動時、戦闘後移動スキルは無効)
Heroes
(A/D Far Save 2)
If a foe uses bow, dagger, magic, or staff and
initiates combat against an ally within 2 spaces
of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Def+2
during combat.

【Savior】
Unit takes ally's space, enters combat in ally's
place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that
unit cannot move to or if multiple units are able
to use Savior during the same combat. If Savior
triggers, after-combat movement effects do
not occur.
周囲2マス以内の味方が、
弓、暗器、魔法、杖の敵から攻撃された時、
スキル所持者は【護り手】を発動

スキル所持者が「護り手」を発動時、
戦闘中、攻撃、守備+2

【護り手】
攻撃された味方の代わりに、味方のマスで戦闘を行い、
戦闘後の効果を受ける。

下記の場合、「護り手」は発動しない
・味方がいる場所が自分が進入できない地形の時
・その戦闘で「護り手」を発動可能な味方が複数いる時
(「護り手」発動時、戦闘後移動スキルは無効)
Heroes
(A/D Far Save 3)
If a foe uses bow, dagger, magic, or staff and
initiates combat against an ally within 2 spaces
of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Def+4
during combat.

【Savior】
Unit takes ally's space, enters combat in ally's
place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that
unit cannot move to or if multiple units are able
to use Savior during the same combat. If Savior
triggers, after-combat movement effects do
not occur.
周囲2マス以内の味方が、
弓、暗器、魔法、杖の敵から攻撃された時、
スキル所持者は【護り手】を発動

スキル所持者が「護り手」を発動時、
戦闘中、攻撃、守備+4

【護り手】
攻撃された味方の代わりに、味方のマスで戦闘を行い、
戦闘後の効果を受ける。

下記の場合、「護り手」は発動しない
・味方がいる場所が自分が進入できない地形の時
・その戦闘で「護り手」を発動可能な味方が複数いる時
(「護り手」発動時、戦闘後移動スキルは無効)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Attack/Defense Far Save

Abbreviated as A/D Far Save.

Japanese

鎧の護り手・遠間

Armor guardian · long-distance

Spanish

Ayuda lejano Ataque/Defensa

Attack/Defense far aid; abbreviated as Ayuda lej. A/D.

French

Sauver distant Attaque/Défense

Attack/Defense distance save; abbreviated as Sauv. dist. A/D

German

Angriff/Verteidigung Schutz fern

Attack/Defense remote Protection; abbreviated as A/V Schutz fern.

Italian

Aiuto distante Attacco/Difesa

Attack/Defense distant aid; abbreviated as Aiuto dist. A/D.

Portuguese

Ajuda longe Ataque/Defesa

Attack/Defense far aid; abbreviated as Ajuda longe A/D.

Traditional Chinese

鎧之守護人・遠處

Guardian armor · long-distance

See also

Type C passive skills in Heroes
Debuffing skills Atk PloyAtk/Spd PloyAtk SmokeAtk/Def ReinAtk/Res PloyAtk/Res ReinAtk/Spd ReinA/S Rein SnapChaos NamedDef PloyDef SmokeDef/Res PloyDef/Res ReinGlarePanic PloyRes PloyRes SmokeSpd PloySpd SmokeSpd/Def ReinS/D Rein SnapSpd/Res Rein
Experience-related skills Axe ExperienceAxe ValorBeast Exp.Beast ValorB Tome Exp.B Tome ValorBow Exp.Bow ValorDagger Exp.Dagger ValorDragon Exp.Dragon ValorG Tome Exp.G Tome ValorLance Exp.Lance ValorR Tome Exp.R Tome ValorStaff Exp.Staff ValorSword Exp.Sword Valor
Healing skills Breath of LifeEven RecoveryOdd RecoverySparkling Boost
Mobility skills Air OrdersArmor MarchArmored StrideAssault TroopA/D Near SaveA/R Far SaveA/R Near SaveA/S Far SaveA/S Near SaveCanto ControlD/R Far SaveD/R Near SaveEven TempestFanged TiesFetters of DromiFlier GuidanceGround OrdersGuidanceOdd TempestOpening RetainerSoaring GuidanceSolitary Dream
Proximity skills Alarm Atk/DefAlarm Atk/SpdAlarm Def/ResAlarm Spd/DefArmor MarchArmored StrideAtk TacticA/D Far SaveAtk/Def GapAtk/Def HoldAtk/Def MenaceA/D Near SaveAtk/Def OathAtk/Def ReinA/R Far SaveAtk/Res GapAtk/Res HoldAtk/Res MenaceA/R Near SaveAtk/Res OathAtk/Res ReinAtk SmokeA/S Far SaveAtk/Spd GapAtk/Spd HoldAtk/Spd MenaceA/S Near SaveAtk/Spd OathAtk/Spd PledgeAtk/Spd ReinA/S Rein SnapBern's New WayBreath of LifeChaos NamedClose GuardCross Spur AtkCross Spur SpdCross Spur ResDarkling DragonDarkling GuardianDeadly MiasmaDef TacticDef/Res GapDef/Res HoldDef/Res MenaceD/R Near SaveDef/Res OathDef/Res ReinDef SmokeDistant GuardDivine FangDomain of FlameDomain of IceDragon MonarchDream DelivererDrive AtkDrive DefDrive ResDrive SpdEven RecoveryEverliving DomainFaith in HumanityFatal SmokeFortify ArmorFortify BeastsFortify CavalryFortify DefFortify DragonsFortify FliersFortify ResGlareGlittering AnimaGoad ArmorGoad BeastsGoad CavalryGoad DragonsGoad FliersGoddess BearerHeart of CrimeaHeir to LightHoly GroundHone ArmorHone AtkHone BeastsHone CavalryHone DragonsHone FliersHone SpdHuman VirtueIncite Atk/ResIncite Atk/SpdInevitable DeathInfantry BreathInfantry FlashInf. HexbladeInf. Null FollowInfantry PulseInfantry RushInf. Spd TacticJoint Close GuardJoint Dist. GuardJoint Drive AtkJoint Drive DefJoint Drive ResJoint Drive SpdJoint Hone AtkJoint Hone DefJoint Hone ResJoint Hone SpdOdd RecoveryOpened DomainOrder's RestraintOstia's PulsePanic SmokePulse SmokeRallying CryRes SmokeRes TacticRouse Atk/DefRouse Atk/ResRouse Atk/SpdRouse Def/ResRouse Spd/DefRouse Spd/ResSavage BlowSeveranceSolitary DreamSpd/Def GapSpd/Def HoldSpd/Def MenaceSpd/Def OathSpd/Def ReinS/D Rein SnapSpd/Res GapSpd/Res HoldSpd/Res MenaceSpd/Res OathSpd/Res ReinSpd SmokeSpd TacticSpur AtkSpur Atk/DefSpur Atk/ResSpur Atk/SpdSpur DefSpur Def/ResSpur ResSpur SpdSpur Spd/DefSpur Spd/ResStall PloySurtr's MenaceSurtr's PortentThreaten AtkThreat. Atk/DefThreat. Atk/ResThreat. Atk/SpdThreaten DefThreat. Def/ResThreaten ResThreaten SpdThreat. Spd/DefThreat. Spd/ResWard ArmorWard BeastsWard CavalryWard DragonsWard FliersWith Everyone!
Stat-boosting skills All Together!Atk OpeningDef OpeningInborn IdealismRes OpeningSpd OpeningVision of ArcadiaWings of Light
Turn-related skills A/D Near SaveA/R Far SaveA/S Near SaveBreath of LifeD/R Near SaveEven Atk WaveEven Def WaveEven RecoveryEven Res WaveEven Spd WaveEven TempestFatal SmokeFuture-FocusedFuture-SightedOdd Atk WaveOdd Def WaveOdd RecoveryOdd Res WaveOdd Spd WaveOdd TempestSavage BlowTip the Scales!
Miscellaneous skills Blue FeudC FeudDivine FangFell ProtectionGreen FeudImpenetrable DarkImpenetrable VoidMending HeartPulse Up: BladesRed FeudTime's PulseUpheavalWorldbreaker