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Attack/Defense Far Save
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Attack/Defense Far Save (Japanese: 鎧の護り手・遠間 Armor guardian · long-distance) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are A/D Far Save 1, A/D Far Save 2 and A/D Far Save 3 in order from lowest to highest. When an enemy with a 2-range weapon skill initiates combat against an ally near the user, a user of A/D Far Save enters combat in that ally's place, receiving a boost to their Attack and Defense and all of the non-movement after-combat effects from that combat; the tier of the skill affects the size of the stat boost.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (A/D Far Save 1) |
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User moves into ally's space and enters combat in that ally's place, getting boosts of +1 each to their Attack and Defense during combat, and receiving the non-movement after-combat effects. | Enemy uses a weapon skill of 2 range, initiates combat against an ally within two spaces of user, and the user can stand on that ally's space | -- | Cost: 100 SP Does not activate if more than one character in range of the same ally can also activate a Far Save skill. |
Heroes (A/D Far Save 2) |
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User moves into ally's space and enters combat in that ally's place, getting boosts of +2 each to their Attack and Defense during combat, and receiving the non-movement after-combat effects. | Enemy uses a weapon skill of 2 range, initiates combat against an ally within two spaces of user, and the user can stand on that ally's space | -- | Cost: 200 SP Does not activate if more than one character in range of the same ally can also activate a Far Save skill. |
Heroes (A/D Far Save 3) |
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User moves into ally's space and enters combat in that ally's place, getting boosts of +4 each to their Attack and Defense during combat, and receiving the non-movement after-combat effects. | Enemy uses a weapon skill of 2 range, initiates combat against an ally within two spaces of user, and the user can stand on that ally's space | -- | Cost: 300 SP Does not activate if more than one character in range of the same ally can also activate a Far Save skill. |
Availability
Heroes
Units | Robin: Tactful Deliverer |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes (A/D Far Save 1) |
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+1 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
周囲1マス以内の味方が、 弓、暗器、魔法、杖の敵から攻撃された時、 スキル所持者は【護り手】を発動 スキル所持者が「護り手」を発動時、 戦闘中、攻撃、守備+1 【護り手】 攻撃された味方の代わりに、味方のマスで戦闘を行い、 戦闘後の効果を受ける。 下記の場合、「護り手」は発動しない ・味方がいる場所が自分が進入できない地形の時 ・その戦闘で「護り手」を発動可能な味方が複数いる時 (「護り手」発動時、戦闘後移動スキルは無効) |
Heroes (A/D Far Save 2) |
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+2 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
周囲2マス以内の味方が、 弓、暗器、魔法、杖の敵から攻撃された時、 スキル所持者は【護り手】を発動 スキル所持者が「護り手」を発動時、 戦闘中、攻撃、守備+2 【護り手】 攻撃された味方の代わりに、味方のマスで戦闘を行い、 戦闘後の効果を受ける。 下記の場合、「護り手」は発動しない ・味方がいる場所が自分が進入できない地形の時 ・その戦闘で「護り手」を発動可能な味方が複数いる時 (「護り手」発動時、戦闘後移動スキルは無効) |
Heroes (A/D Far Save 3) |
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
周囲2マス以内の味方が、 弓、暗器、魔法、杖の敵から攻撃された時、 スキル所持者は【護り手】を発動 スキル所持者が「護り手」を発動時、 戦闘中、攻撃、守備+4 【護り手】 攻撃された味方の代わりに、味方のマスで戦闘を行い、 戦闘後の効果を受ける。 下記の場合、「護り手」は発動しない ・味方がいる場所が自分が進入できない地形の時 ・その戦闘で「護り手」を発動可能な味方が複数いる時 (「護り手」発動時、戦闘後移動スキルは無効) |
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Attack/Defense Far Save |
Abbreviated as A/D Far Save. |
Japanese |
鎧の護り手・遠間 |
Armor guardian · long-distance |
Spanish |
Ayuda lejano Ataque/Defensa |
Attack/Defense far aid; abbreviated as Ayuda lej. A/D. |
French |
Sauver distant Attaque/Défense |
Attack/Defense distance save; abbreviated as Sauv. dist. A/D |
German |
Angriff/Verteidigung Schutz fern |
Attack/Defense remote Protection; abbreviated as A/V Schutz fern. |
Italian |
Aiuto distante Attacco/Difesa |
Attack/Defense distant aid; abbreviated as Aiuto dist. A/D. |
Portuguese (Brazil) |
Ajuda longe Ataque/Defesa |
Attack/Defense far aid; abbreviated as Ajuda longe A/D. |
Traditional Chinese |
鎧之守護人・遠處 |
Guardian armor · long-distance |