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Rouse Attack/Speed
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Rouse Attack/Speed (Japanese: 攻撃速さの奮起 Attack/Speed Self-Rouse) is a four-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Rouse Atk/Spd 1, Rouse Atk/Spd 2, Rouse Atk/Spd 3, and Rouse Atk/Spd 4 in order from lowest to highest. Rouse Atk/Spd boosts its user's Attack and Speed if they start their turn adjacent to no allies; the Attack and Speed boosts increase with the skill's tier up to tier three, with tier 4 adding an effect neutralizing any effect that would turn the user's bonuses into penalties for the turn.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (Rouse Atk/Spd 1) |
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Boosts user's Attack and Speed by 2 each for the turn. | If no allied units are adjacent of the user | -- | Cost: 60 SP |
Heroes (Rouse Atk/Spd 2) |
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Boosts user's Attack and Speed by 4 each for the turn. | If no allied units are adjacent of the user | -- | Cost: 120 SP |
Heroes (Rouse Atk/Spd 3) |
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Boosts user's Attack and Speed by 6 each for the turn. | If no allied units are adjacent of the user | -- | Cost: 240 SP |
Heroes (Rouse Atk/Spd 4) |
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Boosts user's Attack and Speed by 6 each and neutralizes (but does not nullify) any effect that turns user's bonuses into penalties for the turn. | If no allied units are adjacent of the user | -- | Cost: 300 SP |
Availability
Heroes
Rouse Atk/Spd 1
Units | Bernadetta: Frosty Shut-In • Delthea: Prodigy in Bloom • Hugh: Worldly Mage • Ingrid: Galatea's Heir • Laegjarn: Flame Ascendant • Shamir: Archer Apart |
Rouse Atk/Spd 2
Units | Bernadetta: Frosty Shut-In • Delthea: Prodigy in Bloom • Hugh: Worldly Mage • Ingrid: Galatea's Heir • Laegjarn: Flame Ascendant • Shamir: Archer Apart |
Rouse Atk/Spd 3
Units | Bernadetta: Frosty Shut-In • Delthea: Prodigy in Bloom • Hugh: Worldly Mage • Ingrid: Galatea's Heir • Laegjarn: Flame Ascendant • Shamir: Archer Apart |
Rouse Atk/Spd 4
Units | Delthea: Prodigy in Bloom • Hugh: Worldly Mage • Laegjarn: Flame Ascendant |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes (Rouse Atk/Spd 1) |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn. |
ターン開始時、周囲1マスに味方がいなければ 自分の攻撃、速さ+2(1ターン) |
Heroes (Rouse Atk/Spd 2) |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. |
ターン開始時、周囲1マスに味方がいなければ 自分の攻撃、速さ+4(1ターン) |
Heroes (Rouse Atk/Spd 3) |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 to unit for 1 turn. |
ターン開始時、周囲1マスに味方がいなければ 自分の攻撃、速さ+6(1ターン) |
Heroes (Rouse Atk/Spd 4) |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 and【Null Panic】to unit for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
ターン開始時、周囲1マスに味方がいなければ 自分の攻撃、速さ+6(1ターン)、 【見切り・パニック】を付与 【見切り・パニック】 「パニック」(強化を+ではなく-とする状態異常)を 付与されている時、 その「強化を+ではなく-とする」効果を無効化 (1ターン) (「パニック」と「見切り・パニック」の 両方が付与された場合、 「パニック」の効果は無効化するものの、 「不利な状態異常」は付与されていると扱う) |
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology and notes |
English |
Rouse Attack/Speed |
Abbreviated as Rouse Atk/Spd. |
Japanese |
攻撃速さの奮起 |
Attack/Speed Self-Rouse |
Spanish |
Brío Ataque/Velocidad |
Attack/Speed vigor; abbreviated as Brío Ata/Vel in the European localization and as Brío Atq./Vel. in the Latin American localization. |
French |
Réveil Attaque/Vitesse |
Attack/Speed awakening; abbreviated as Réveil Atq/Vit. |
German |
Angriff/Geschwindigkeit-Hoch |
Attack/Speed High; abbreviated as Agr./Ges.-Hoch. |
Italian |
Sveglia Attacco/Velocità |
Attack/Speed awakening; abbreviated as Sveglia Att/Vel. |
Portuguese (Brazil) |
Ataque/Velocidade ânimo |
Attack/Speed motivation; abbreviated as Atq./Vel. ânimo. |
Traditional Chinese |
攻擊速度的奮起 |
Attack/Speed awakening |
See also
- Rouse Attack/Defense
- Rouse Attack/Resistance
- Rouse Defense/Resistance
- Rouse Speed/Defense
- Rouse Speed/Resistance