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Rouse Attack/Speed
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Rouse Attack/Speed (Japanese: 攻撃速さの奮起 Attack/Speed Self-Rouse) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Rouse Atk/Spd 1, Rouse Atk/Spd 2 and Rouse Atk/Spd 3 in order from lowest to highest. Units with a Rouse Atk/Spd skill will, if the user is not adjacent to any allies at the start of their phase, receive a boost to their own Attack and Speed for the duration of the turn; the Attack and Speed boosts increase with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Rouse Atk/Spd 1) |
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If user is not adjacent to any allies at start of user's phase, boosts user's Attack and Speed by +2 each for the turn. | -- | -- | Cost: 60 SP |
Heroes (Rouse Atk/Spd 2) |
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If user is not adjacent to any allies at start of user's phase, boosts user's Attack and Speed by +4 each for the turn. | -- | -- | Cost: 120 SP |
Heroes (Rouse Atk/Spd 3) |
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If user is not adjacent to any allies at start of user's phase, boosts user's Attack and Speed by +6 each for the turn. | -- | -- | Cost: 240 SP |
Availability
Heroes
Units | Bernadetta: Frosty Shut-In • Ingrid: Galatea's Heir • Shamir: Archer Apart |
Trivia
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology and notes |
English |
Rouse Atk/Spd 1 |
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Japanese |
攻撃速さの奮起 |
Attack/Speed Self-Rouse |
Gallery
See also
- Rouse Attack/Defense
- Rouse Attack/Resistance
- Rouse Defense/Resistance
- Rouse Speed/Defense
- Rouse Speed/Resistance