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Time's Pulse
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Time's Pulse (Japanese: 始まりの鼓動 Origin's pulse) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Time's Pulse 1, Time's Pulse 2, Time's Pulse 3, and Time's Pulse 4 in order from lowest to highest. Time's Pulse allows its user to accelerate any maximized special skill cooldown count at the start of its user's phase; the amount of time between this skill's activations decreases with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Time's Pulse 1) |
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Reduces Special cooldown count by 1 at the start of user's phase. | Every third turn, if user's Special cooldown count is at its maximum value | -- | Cost: 60 SP |
Heroes (Time's Pulse 2) |
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Reduces Special cooldown count by 1 at the start of user's phase. | Every second turn, if user's Special cooldown count is at its maximum value | -- | Cost: 120 SP |
Heroes (Time's Pulse 3) |
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Reduces Special cooldown count by 1 at the start of user's phase. | If user's Special cooldown count is at its maximum value | -- | Cost: 240 SP |
Heroes (Time's Pulse 4) |
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Reduces Special cooldown count by 1 at the start of user's phase or after combat. | If user's Special cooldown count is at its maximum value | -- | Cost: 300 SP |
Availability
Time's Pulse 1
Time's Pulse 2
Time's Pulse 3
Time's Pulse 4
Units | Nino: Spirited Sorcerer |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Time's Pulse 1) |
At the start of every third turn, if Special
cooldown count is at its maximum value, grants Special cooldown count-1. |
3ターンに1回、ターン開始時、
奥義発動カウントが最大値なら、奥義発動カウント-1 |
Heroes (Time's Pulse 2) |
At start of odd-numbered turns, if Special
cooldown count is at its maximum value, grants Special cooldown count-1. |
奇数ターン開始時、
奥義発動カウントが最大値なら、奥義発動カウント-1 |
Heroes (Time's Pulse 3) |
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown count-1. |
ターン開始時、
奥義発動カウントが最大値なら、奥義発動カウント-1 |
Heroes (Time's Pulse 4) |
At start of turn, if Special cooldown count is
at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1. |
ターン開始時、
奥義発動カウントが最大値なら、奥義発動カウント-1 戦闘後、 奥義発動カウントが最大値なら、奥義発動カウント-1 |
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Time's Pulse |
-- |
Japanese |
始まりの鼓動 |
Origin's pulse |
Spanish |
Pulso temporal |
Temporal pulse |
French |
Influx temporel |
Temporal influx |
German |
Zeitpuls |
Time Pulse |
Italian |
Battito tempo |
Time beat |
Portuguese (Brazil) |
Pulso temporal |
Temporal pulse |
Traditional Chinese |
初始之躍動 |
Starting pulse |